It does not necessarily take a whole lot of people to
wrest a hex from the enemy. At least it doesn't take a
lot of folks in the final Close Assault stage.
A couple of well-led platoons usually do the trick.
The key is to first pump a whole lot of firepower into
the hex. Once you disrupt the enemy, your Close Assault
Leave some Action Points for opportunity fire, especially
on the defense. It makes no sense to pour your lead into a
patch of woods that harbors an enemy platoon when you know
that the said platoon will cross the open ground in front of
you on the following turn. Save some Action Points and your
soldiers will blast the bad guys when they leave the cover
of the woods.
Surround the troops that you want to destroy in close combat.
Unsurrounded troops normally retreat. Unfortunately, retreated
troops have the unpleasant tendency to rally and return
sometimes at the worst possible moment. Surround the enemy
with zones of control, and he will pay dearly to retreat