The level of the main character listed are applicable to Kamil. Yours
may vary by 1 or 2.
Lemele's castle --- Receive the crystal from King Lemele.
Lemele --- Buy potion 1 and drink water (in the fountion
inside the house) to refill the HP by 5.
Fight monsters outside the town to build up level.
Rablesk --- To proceed further, you need the key to open the
"Gate of the Earth". The ghost of a dog called
Romus is in Aran castle and has the key.
Talk to Gain in the tavern to get the promise of
a MAP when you obtain the key and open the gate.
Aran castle --- You have to be at least level 5 to be able to
survive and challenge Romus (see cheat note). OR
You have to be level 10 to be able to beat Romus
normally in the first attempt.
(cheat: at level 5, you will have a tough time to
defeat Romus, but there is a way. Let him
defeat you; when you are revived, get the
whistle from the old couple in the house
in the lower righthand corner of the town.
Use the whistle when you fight with Romus.)
Gate of the Earth --- You will meet Pison here. You have to be around
level 13 to defeat him.
Bonro --- Find Gain to get the MAP. Enlist other
apprentices to your party (they won't fight you
here). If they refuse, raise your level and ask
again. (In my case, at level 14 Kamil asks
Olvan to join him).
If your main character is Lux or Esuna, you might
be able to get a ship ride to Pandam.
Zellis --- Find the historian Brantu. You need him in your
party to open the big stone in Cave of Melenam.
If you haven't enlisted anyone's help in Bonro,
you should ask around here. Or if you change your
mind about your partner, try asking around here.
(In my case, Kamil drops Olvan and enlists Lux).
After this town, don't talk to any apprentices
unless you want a fight.
Cave of Melenam --- When you enter, find the red flashing light in
your crystal display. It is the Wind Rune. Get it
first before doing anything. It will be wise to
get out and save yourself when you got the Wind
When you get to the exit (blocked by stone),
Brantu will open it.
Melenam --- Nothing special here. You cannot save here.
Use the Wind Rune to go back to Zellis to save.
Cave to Eygus --- Pison is here again. He becomes Red Pison and is
tougher than before. You need to be at least level
17 to beat him.
Eygus --- Nothing special here. One man will show you to
the entrance to a tunnel that leads to the
Cave to Pell --- Go down the stairs in the back room of the house
in Eygus to enter the cave.
Pell --- South SE from the exit of the cave.
You will meet an unemployed, singing digger
hanging out at the traven. Talk to him and later
you can offer him a job. Stock up on items;
there is no shop in Guntz.
Guntz --- South SE of Pell.
Guntz needs water. If you keep pressing the town
sage, he will eventually promise to give you the
Water Rune if you can bring water back to Guntz.
Use Wind Rune to go back to Pell and bring the
Patrof --- East of Guntz.
One of the apprentice has grasped control of Patrof
and rules from the castle. Find a hidden passage to
the castle under one of the tombstones.
Get B. Power.
Patrof castle --- You should be level 20 to 22.
Fighting method: 1. B.Power
4. (attack again if needed)
An easy way: answer YES to join the bad apprentice
so you can go through the front gate.
After you save, come back to the bad
apprentice and say YES you've changed
An easier way: let your main character die before you
talk to the bad apprentice. In the
battle, revive your main character.
You will get the Star Rune after you defeat the bad
Bone --- Get the remote control from a lost kid from Bonro.
You won't find him if you haven't got the Star Rune.
Cave of Milto --- Find the unusual section of the wall. Use the remote
control on it to reveal an opening. Inside you'll
find a scientist who has created a submarine. He'll
take you to Dowaine.
Dowaine --- A boy in town will sell you items valued between
50 and 500G for 100G.
Pang --- Pang is kingdom of the Dwarves. If Olvan is part of
your party, you'll hear about the secret Cave of Laosu.
Search the ground for Potions.
Grime tower --- Only Olvan can use the entrance to this tower, and he
must use a Gold Key acquired in Bone.
At the top is a Warp Tile that leads to the North tower.
Belaine --- Belaine is a industrial city. There are a lot of weapon
shops, so visit each before making a purchase. If you
have a wizard in your party, you should get the "Muramasa
Sword" for the wizard. If you only have Kamil and Lux
like I do, don't bother (it is not as good as those in
the normal weapon shops).
Telaine --- The old man who lives next to the castle will tell you
about Luze and the Sky Rune.
Cave of Beore --- Don't waste time in the cave.
Luze --- Defeat the dragon to get to the Sky Rune. If
someone stole it, don't worry. Use the Wind Rune
to go to each town. Step outside the town. If the
town flashes in the crystal display, one of the
apprentices inside the town has the stolen rune.
Defeat him and get the rune back.
Search the ground for the "Crystal of Peace". You can
stop the war between Belaine and Telaine with it. See
the King of Telaine when you have returned.
Padal --- Try to find Commander Prosa.
North tower --- Any of the apprentices can enter this tower. The Warp
Tile at the top will bring you to Grime Tower.
Cave of Laosu --- This is the secret cave you heard about in Pang. Go
South from Padal until mountains. Go west along the
mountains to find the invisible entrance.
Polasu --- You may find Commander Prosa here. If you keep pressing
him, he will eventually promise to give you the Moon
Rune if you can bring back the childrens from the
Serpent in the castle of Baran. Don't go to the
castle of Baran from here. It will be much better
if you go from Tiffana. If you defeat the Serpent
and Prosa refuses to give you the rune but instead asks
you to find Pegim, go to Zellis and find him, then
return and Prosa will give you the Moon Rune.
Pandam --- Nothing special
Brush --- After you get all 6 Runes, talk to Rarsa and find
Brantu. He will let you use the glider to fly to
the northwest continent.
Tiffana --- Talk to the king in the castle and you will be promised
the reward of 5000G if you find the princess.
Baran castle --- Use the side door to enter.
Bilthem --- You cannot do anything here until you defeat Doros.
Bilthem castle --- There is a door on the first floor with stairs behind it.
Go through the second floor to reach the stairs, then
use them to reach the basement. Find the key under the
table and open the jail where the old man is. Talk to
the old man (father of Doros) and get the "STAR" from
him. With the "STAR", you will be able to defeat Doros.
Vallince --- You crash-landed here. Nothing special.
Cave of Kapel --- You will lose your magic when you exit this cave.
Bugask --- Nothing special.
Guanta --- Talk to the Mayor who cursed you.
After you get the "Moonlight" from "Metal Pison", he will
remove the curse for you.
(Cheat: Use the Wind Rune to go back to the main
continent. Ask another apprentices to join you.
Since that apprentice has not been cursed, he/she
can use magic. You will have an easier
time in the cave of Bulnsel.)
Cave of Bulnsel --- It is Pison again, this time as "Metal Pison". Defeat
him and get the Moonlight.
(This is a good place to build up your level and
get enough money. You will need it later on.)
Gorfun --- Defeat the dragon with magic and not physical attack.
You will need the "Moonlight" to be able to defeat
Gariso;every time he becomes invisible, use it.
Pharano --- You will wake up here in this town after you
defeat Gariso and get hit by lightning from Lemele
(Gorsia). Go south to Pasanda to find out more.
Pasanda --- Talk to Belma who has just returned from Ligena.
Ligena --- Talk to the elder. You will be informed about what
happened. Talk to Ropesu with 7000G, you will be able
to fly in his AIRSHIP to Melenam (You can avoid paying
the 7000G if you search in each room behind the shelf.
When you are aboard the AIRSHIP, talk to the pilot
only or else you will be kicked out).
Melenam --- Can't do too much until you got the letter from Palsu.
Once you got the letter, Tafuro will show you the
lab. Dr. Fail will inform you about the invention, Foma.
After you talked to everybody in the lab, take the
AIRSHIP back to Ligena first, then come back for the
Palsu --- Get a letter from the old woman to bring to her
son, Tafuro, to Melenam.
Airship --- After you defeat Foma and Melenam sinks, you can
talk to everyone on the AIRSHIP.
Barluca --- This is the place you have heard in either Bugask
or Gunta before you fight Gariso in Gorfun. Go NE
and find the town of Saro's followers.
Saro's followers' --- You will hear about the cave in the west and Saro.
town It is a good place to rest. There is no shop here,
so you have to make your way back to the Airship to
shop if you need to.
Cave in the west --- Follow the trail of Tetujins and you will find Saro.
Two guards are there guarding Saro. It may be wise
to save your progress after you defeat the first one.
Once you find Saro and talk to him, you can go back to
the town of Saro's followers and get all seven Runes from
Gorfun --- East NE from the town of Saro's followers.
The floor is a maze. Follow the trail of Tetujins
and look for stairs to go up. When you find Gorsia, use
the Runes in the following order (in my opinion, there
may be a better order):
1. Wizard --- it will block Gorsia's power for a
short period and he will be visible.
2. Light --- it will deflect his spells and attack him.
3. Water --- it will reduce Gorsia's dark power by half.
4. Sky --- it will weaken Gorsia's magic power.
5. Moon --- it will weaken Gorsia and reduce his attack
power by half.
6. Star --- it will reduce Gorsia's defense
power by half.
7. Wind --- it will reduce Gorsia's agility.
Wind --- teleports to any previously visited town
Water --- restores HPs
Star --- increase defense
Moon --- increase attack power
Light --- increase Magic
Sky --- restores MPs
Wizard --- ????
items that can be bought in stores:
1. Potn 1 --- Potion 1, restores 40 HPs.
2. Potn 2 --- Potion 2, restores 90 HPs.
3. Potn 3 --- Potion 3, restores all HPs.
4. MHerb 1 --- Magic Herb 1, restores 20 MPs.
5. MHerb 2 --- Magic Herb 2, restores 40 MPs.
6. Antid --- Antidote, cures poison and petrification.
7. M Water --- Magic water, revives one slain character.
8. Rcvry --- Recovery, restores all HPs and MPs.
9. Exigate --- Exit gate, allows you to exit from any dungeon or castle.
10. Winball --- Wind ball, allows you to teleport to any town previously
11. B Power --- Bottle of Power, doubles attack power for one battle.
12. B Prtct --- Bottle of Protection, doubles defense power for one battle.
13. B Aglty --- Bottle of Agility, increases agility by 30 for one battle.
14. Msquito --- Mosquito, absorbs enemy's HPs to you.
15. M Siphn --- Magic siphon, absorbs enemy's MPs to you.
16. B Fire --- Bottle of Fire, attacks with fire ball.
17. B Ice --- Bottle of Ice, attacks with ice spears.
18. B Fossl --- Bottle of Fossil, petrify one enemy temporarily.
19. S Dstry --- Shield destroyer, decreases enemy's defense power by half.
20. Vacuum --- Vacuum, attacks one enemy with black hole.
21. Mirror --- Mirror, deflects Petrify spell.
22. Harp --- Harp, protects from Vacuum spell.
27. Saphr --- Saphire
28. Emrld --- Emerald
29. Dmnd --- Diamond