v1.0b (1 November 2003)
It's been nearly a year, but unfortunately my site is down for the count.
Luckily, IGN has decided to host my FAQs too, so it's all good. A new copyright
notice is the only change.
v1.0a (25 December 2002)
No new information, but I've changed the look of my FAQ, as well as my legal
info. I'm now carrying my guide on my own website; you can find the URL at the
bottom of the document.
v1.0 (03 November 2000)
This is an updated version of another FAQ I wrote on the original Age of
Empires II, also located on this site (at least, it should be).
Due to the expansion adding dozens of new technologies and units, not to
mention changing the building times of a few others, I've decided to copy most
of my FAQ and time the speeds of the new things. I make no apologies for
Most of the FAQ has remained unchanged, so if you're familiar with my old one,
then you'll have no trouble with this one.
If you haven't read my old FAQ, then read the next paragraphs. It's a direct
copy of my old FAQ intro, and it's pertinent information. If you have read my
old FAQ, don't worry about it, because it's an exact copy. Just jump on down to
I assure you that this list cannot help you in any way if you're just starting
out. Knowing timings is only helpful in ally games (so you can tell your ally
how long it'll take before you can attack or whatnot), and to veteran players
trying to time their strategies correctly.
My strategy, of which I won't go into too much detail in with this FAQ, is
dependent on perfect timings between my villager building times and when
resources are gathered to build the next building. If the balance and timing is
upset, I get delayed, and any delay can of course result in a loss. I've used
my strategy so much that I can time it just by "feel," but knowing real times
helps me in multi-player games. Instead of telling my ally, "I'll be there in a
moment," I can now say, "My first division will be ready to attack in 4
minutes, 40 seconds." See how much this can help?
Anyway, I will assume that I won't have to tell you what all the upgrades do.
For that information, read other FAQs (especially Red Phoenix's).
The times are sorted first by Age; then by whether it's a building, technology,
unit, or economy; then alphabetically by first appearing letter. If there are
more than 5 in one category, I'll put breaks every 5 so you don't get times
All buildings' times are based on 1 villager building it with the exception of
a Wonder, which I had 40 villagers working.
All buildings' times are without the Treadmill Crane. If you've researched
Treadmill crane, multiply the time listed by .8 to get the real time.
All units' times are without Conscription researched. If you've researched
Conscription, multiply the time listed by .66 to get the true time, but only if
it's a non-siege unit. The siege units are the Mangoel, Onager, and Siege
Onager; Battering Ram, Capped Ram, and Siege Ram; Scorpion and Heavy Scorpion;
and Trebuchet. Those units are not affected by Conscription.
Units that have been upgraded do not gain or lose training time, so I haven't
bothered listing it more than once. For example, Militia, Men-at-Arms, Long
Swordsmen, Two-Handed Swordsmen, and Champions have the same build time since
they are technically the same unit. In other words, if you want to know the
build time of a unit, find the base unit.
Fishing boats' times never change.
Economy times don't change between Age III and Age IV.
I did not take team bonuses into account. I used "Full Tech Tree" mode, so it
didn't matter what race I chose for the timing. If you have a civilization or
team bonus, calculate it in with the time listed.
I did not time unique units. That will come in a future edition of the FAQ.
All times are in real seconds (the game clock goes a bit fast or slow sometimes
based on computer and network speeds).
All times are based on the Normal speed setting.
Due to human error, give me .5 seconds leeway both ways.
|AGE I: DARK AGE|
Barracks -------------- 27.92
Dock ------------------ 19.42
Farm ------------------ 8.41
House ----------------- 13.76
Lumber Mill ----------- 19.18
This document is copyright 2000-2003 for J. "PyroFalkon" Habib. If you plan to
use any of it as part of another FAQ, you need my permission first. However, if
you plan to post it on a website or e-mail it to someone or whatnot, you may do
so without my permission AS LONG AS IT IS NOT ALTERED IN ANY WAY. I'd like you
to drop me an e-mail so I know where you're going to take it, but I will not
require you to do so. You may download it or print it at your leisure.
The most updated version will always be found at these sites:
Other sites may have up-to-date versions, but check GameFAQs or IGN first.
If any information is incorrect, or you wish to submit something, please e-mail
me. My address is found on the bottom of the FAQ. Credit will be given where
If you submit something to me, I will credit you by the name you signed in the
message body or by the name attached to your e-mail. I will also post your e-
mail address unless you specifically tell me not to.
If you wish to be e-mailed when this FAQ is updated, send your request to me.
If you have a junk mail protector on your e-mail program, make sure you put my
e-mail address on the safe list, or my messages may not get through.
Good luck in Age of Empires II: The Conquerors, and may your chosen tribe smite
Age of Empires II - The Conquerors - Time Study Tags