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Walkthroughs of Call of Duty - Unites Offensive Weapons Guide

Call of Duty - Unites Offensive Weapons Guide Walkthroughs

Call of Duty - Unites Offensive Weapons Guide

= =
= ------------------ =
= Weapons Guide =
= ~ =
= Written by Scottie_theNerd (scottie_thenerd@yahoo.com) =
= Copyright (c) 2004-2005 Scott Lee =
= =


This guide is written by Scott Lee, who also goes under the names of David
Nguyen and Scottie_theNerd. Should this FAQ be hosted on any site other than
GameFAQs (www.gamefaqs.com), permission is required from me before hosting.
Distributing this guide without prior permission is a direct violation of
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The following sites have permission to host this guide:
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-SuperCheats (www.supercheats.com)
-DLH.net (http://dlh.net/)
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-The Call of Duty Union
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To gain permission, ask nicely via an email to scottie_thenerd@yahoo.com. This
email should also be used if there are any specific questions related to this
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Anything resembling spam will be promptly removed.

Version History

-v1.17 (Jan 15 2006) -Corrected Bren name

-v1.16 (Nov 10 2005) -Made several minor corrections

-v1.15 (Mar 28 2005) -Added information in General MG Tactics
-Fixed Artillery Binoculars data

-v1.14 (Mar 27 2005) -Fixed information on Grenades
-Added additional notes on the G43

-v1.13 (Mar 19 2005) -Added more information on G43 and SVT-40
-Added more information on Grenades

-v1.12 (Mar 15 2005) -Added information for Flamethrower

-v1.11 (Mar 8 2005) -Fixed some more errors =)
-Added more info about Arty Binoculars

-v1.1 (Mar 4 2005) -Fixed some errors
-Added Flammenwerfer 35 entry
-Added kill icon glitches for Arty. Binoculars

-v1.0 (Feb 27 2005) -First version finally complete!
-Built from my COD Weapons Guide 1.3

1.0 - Introduction
1.1 - Changes in United Offensive

2.0 - Aiming Down the Sight

3.0 - Pistols
3.1 - Colt .45
3.2 - Luger
3.3 - Webley MKIV
3.4 - Tokarev TT33
3.5 - General Pistol Tactics

4.0 - Rifles
4.1 - M1 Garand
4.2 - M1A1 Carbine
4.3 - Kar98k
4.4 - Gewehr 43
4.5 - Lee-Enfield
4.6 - Mosin-Nagant
4.7 - Tokarev SVT-40
4.8 - General Rifle Tactics

5.0 - Submachine guns
5.1 - Thompson
5.2 - MP40
5.3 - Sten
5.4 - PPSh
5.5 - General Submachine gun Tactics

6.0 - Support weapons
6.1 - BAR
6.2 - MP44
6.3 - Bren LMG
6.4 - General Support Tactics

7.0 - Deployable Light Machine Guns
7.1 - M1919A6 .30cal
7.2 - MG-34
7.3 - DP-28
7.4 - Deployable LMG Tactics

8.0 - Sniper rifles
8.1 - Springfield
8.2 - Scoped Kar98k
8.3 - Scoped Mosin-Nagant
8.4 - General Sniper Tactics

9.0 - Hand Grenades
9.1 - M2 Frag Grenade
9.2 - Stielhandgranate
9.3 - MK1 Frag Grenade
9.4 - RGD-33
9.5 - Smoke Grenade
9.6 - Satchel Charge
9.7 - General Grenade Tactics

10.0 - Anti-Tank Weapons
10.1 - Panzerfaust 60
10.2 - Bazooka
10.3 - Panzerschreck
10.4 - General Anti-Tank Tactics

11.0 - Miscellaneous Weapons
11.1 - MG42
11.2 - FG42
11.3 - AT Rifle
11.4 - Flak 88
11.5 - Flak Gun
11.6 - T34
11.7 - Binoculars
11.8 - Artillery Binoculars
11.9 - Flammenwerfer 35


Building on Infinity Ward's success with Call of Duty, Grey Matter studios took
up development of COD's expansion, introducing new ideas and concepts while
retaining the gameplay elements that made COD the classic game it was. The
result was United Offensive.

Like COD, United Offensive allowed players to fight through Europe in separate
American, British and Russian campaigns, including Bastogne, Kharkov and even a
brief mission as a gunner in a British B-17. While the single player gameplay
was more or less similar to COD, many new features were included in the

Infantry-wise, players are now able to sprint using the LEFT ALT button,
allowing players to quickly dash between cover or evade fire at crucial
moments. More notable would be the introduction of new weapon, including semi-
automatic rifles for the Russians and Germans, and new light machine guns that
could be deployed in prone position or window ledges and fired from a
stationary position, giving players a formidable weapon that could be carried
from one position to another.

Most notable, however, is the inclusion of vehicles in multiplayer. Players can
now use tanks, mobile artillery and jeeps in new game modes, including Base
Assault and Capture the Flag, as well as the older Deathmatch and Search and
Destroy maps. Through the inclusion of vehicles, UO adds another dimension to
gameplay, forcing players to adopt a combined-arms strategy to complete
objectives and to defeat the enemy.

The purpose of this guide is to provide players with in-depth information
regarding historical backgrounds behind each weapon as well as insights on
their capabilities in United Offensive. Through this knowledge, players will be
able to refine their skills and understanding of the game, which in turn will
improve gameplay enjoyment and appreciation of its architecture.

Note that this Weapons Guide is built from my previous Call of Duty Weapons
Guide, which can be found at GameFAQs here:


Because UO retains most of COD's weapons and characteristics, weapon
descriptions will mostly remain untouched, apart from notes where changes have
been made in UO.

1.1 - Changes in United Offensive

As with most expansions, United Offensive builds up on COD's existing features
and throws in extra features. In regards to weapons, UO features the following:

New Weapons
- M1919A6 .30cal
- Silenced Sten Mk II
- Webley Mk IV
- G43
- MG34
- DP28
- Tokarev SVT40
- Tokarev TT33
- M18 Smoke Grenade
- M1A1 Bazooka
- Panzerschreck
- Flammenwerfer 35
- Satchel charges
- Binoculars / Artillery binoculars

Weapon changes
- Damage of Sten, MP40 and M1A1 Carbine increased
- Panzerfaust 60 run speed reduced

- Panzer IV
- Elefant
- Horsch
- Sherman
- Jeep
- T34
- SU152
- GAZ67b


One of the new features in Call of Duty is the ability to utilise the iron
sights on each weapon. The system, appropriately named "Aiming Down the Sight"
(ADS) allows players to gain an accurate bead on their target and making far
more accurate shots than when firing from the hip. Of course, it doesn't come
without a penalty: your vision is focused at one point, making you almost
oblivious to your surroundings, and you are slowed to walking pace. Naturally,
it is best to use the iron sights in a comfortable, stationary position.

The iron sights themselves vary from weapon to weapon, from the telescopic
sights of the sniper rifles to the offset sights of the Bren. Although each
weapon has different sights, their use is practically the same. Some weapons
are more suitable for accurate shots than others, so it is important to
maximise each weapons potential by using it appropriately in the right

In general, you should only aim down the sight at medium- to long-ranges to
maximise your chance of scoring a hit. Firing from a hidden position behind
cover also increases your survival rate, making yourself a harder target to see
and hit. Fire in single shots or short, controlled bursts to keep your sights
on the target. Remember that even when concealed, you give away your position
through your muzzle flash, sound and tracer fire. Make those shots count.

There are also times when you shouldn't use iron sights. In particular, close
quarters combat is no place for precision shots. At point-blank range, it's
pretty hard not to hit. In such cases, you should rely on your crosshair and
spray if you have to, especially with and against submachine guns. However, it
is worth using if your target is unaware of your presence, allowing for a
quick, accurate burst with a higher guarantee of a hit.

-Good for medium/long range sniping
-Not too appropriate in close range
-Slower speed, smaller field of vision


Pistols, in Call of Duty as well as in real life, are secondary weapons, used
only when the primary weapon is unable to be fired effectively. Small, light
and fast, the pistol is useful for undercover operations where a larger weapon
might draw suspicion. Due to their size, pistols have a very short effective
range and should only be used in close combat. Originally, COD featured only
two pistols: the Colt .45 for the Americans and British, and the Luger for
Germans and Russians. UO introduces the Webley Mk IV for the British and the
TT33 for the Russians, thereby given each side their own unique sidearm.

3.1 - Colt .45

Name: M1911A1 Colt Automatic Pistol
Country of origin: USA
Available for: American
Calibre: .45 ACP
Magazine capacity: 7 rounds
Firing mechanism: Single-action, recoil-operated
Weight: 1.08kg

Historical Background

Designed by John Browning in 1900 and based off a previous civilian design, the
Colt M1911A1 was adopted by the US Army in 1911 after winning competitive
shooting trials in 1907. Various refinements were made after experience in the
First World War. When fired, the pistol recoils, allowing the barrel to move
downwards and back, ejecting the spent case and loading the next bullet. The
Colt also features a manual catch and external hammer, as well as a safety grip
that prevents the gun being fired unless held properly.

Initially, M1911A1's were not issued as a standard sidearm to American troops,
and was given only to officers. However, many non-commissioned soldiers
acquired their own M1911A1's, and they were later issued as a standard weapon
for all troops.

The M1911A1 has remained the standard sidearm of the US Army until late in the
20th Century without any modifications; it needs none. A solid weapon and one
of the finest pistols ever made, the M1911A1 packs a fierce punch and was a
trusty companion for the American soldier.

United Offensive notes

The pistol of the American troops, the Colt .45 is a solid sidearm.
Being a pistol, the Colt .45 is unsuited for anything beyond close quarters
combat, and should only be used as an emergency weapon when your primary
weapons run out of ammunition. Despite its .45 rounds, the Colt is surprisingly
weak in Call of Duty, hardly differing from the Luger.

As with all pistols, the iron sight offers no zoom and has little practical
value other than to squeeze off one or two aimed shots at an unwary target.
However, the pistol is quite inaccurate, and shouldn't be used where manual aim
is required.

3.2 - Luger

Name: Pistole '08 'Luger'
Country of origin: Germany
Available for: German, Russian
Calibre: 9 x 19mm Parabellum
Magazine capacity: 8 rounds
Firing mechanism: Single-action, recoil-operated
Weight: 0.877kg

Historical Background

Developed by George Luger and adopted by the Swiss army in 1900, the German
Army adopted the pistol in 1908, designating it as the 'Pistole '08'. The main
feature of the Luger was its toggle-joint breech lock, a fancy novelty that
made the Luger stand out from other pistols. The catch was that it required
precise manufacturing and perfect ammunition, both of which the German
manufacturing force was more than capable of. However, once the war was in full
stride, the difficulties of manufacturing the Luger became apparent, and the
German Army discarded the weapon in favour of the Walter P-38, which was much
simpler and achieved the same results. Despite this, the Luger remained a
popular weapon and continued to be produced to make up for the shortage of
P-38's. A variation of the Luger, the "Artillery Model", featured a longer
barrel, long-distance sights, wooden butt and 32-round drum magazine, allowing
the Luger to be used as a machine carbine, although the chances at hitting
something at those sorts of ranges were remote.

Even after the adoption of the P-38, the Luger remained in production until
1944, and there were enough spare parts left over to continue production. A
good-looking, distinctive weapon, it was a comfort to fire and was a prized
trophy for Allied soldiers.

United Offensive notes

Available to German soldiers, the Luger is just as solid as the Colt .45.
However, as a pistol it is also remarkably weak and inaccurate. The Luger
should be used as a backup weapon, and is practically a copy of the Colt .45
with an additional round.

The iron sight is slightly easier to use, with a distinctive pin-head stump.
However, like the Colt .45 it shouldn't be used in such ranges where aiming is

3.3 - Webley MKIV

Name: Webley revolver, .38, Mark IV
Country of origin: Great Britain
Available for: British
Calibre: .38in
Magazine capacity: 6 rounds
Firing mechanism: Double-action, revolver
Weight: 0.995kg

Historical Background

Designed by famed firearms developer Webley & Son Co., the Webley revolver was
among the first revolvers to feature the 'top-break' hinge, allowing the frame
to be released and the chamber to be reloaded quickly.

When the chamber is broken, the ejector rod is automatically activated,
removing all bullets from the chambers, allowing individual rounds to be
inserted. The original .455 Webley models used "half-moon" clips of three
rounds each, requiring the firer to insert two clips to fully reload the

The military version used by Britain in the Second World War was the Webley Mk
IV .38 revolver, which was more or less a step down from the previous .455
calibre revolver, and used six-round speedloaders instead of half-moon clips.
The Webley remained in service with the British troops until the end of the
war, although it was supplemented by another revolver, the Enfield No. 2 Mk 1,
as well as the American Colt M1911A1.

United Offensive notes

Replacing the Colt .45 from the original game, United Offensive gives the
British a worthy replacement. The Webley is supposedly the most powerful of the
four pistols, and it better damn well be. With only six rounds in its magazine,
and a painfully long reload time, the Webley can be effective when players have
the initiative, but a huge liability in normal combat conditions.

The Webley iron sights consist of a small rear notch and a prominent fore-end
post. Like other pistols, the Webley has no zoom effect when aiming down the
sight, so keep your shots quick but controlled.

3.4 - Tokarev TT33

Name: Tula/Tokarev model of 1933
Country of origin: Russia
Available for: Russian
Calibre: 7.62 x 25mm TT
Magazine capacity: 8 rounds
Firing mechanism: Single-action, short-recoil

Historical Background

Prior to the adoption of the TT33, the Red Army used the Nagant revolver.
Simple and reliable, the Nagant was liked by the troops, but it was clear that
a new pistol was needed for better performance.

Arms designer Fedor Tokarev based his design on the successful Browning design,
the Colt M1911 pistol, using the sliding breech and swinging link system. The
ammunition was picked based on previous experience with the German C96 pistol,
which was used by the Russians previously and whose 7.63mm rounds were greatly
liked for its performance. The design was complete in 1930, and after extensive
field-testing and improvements, the weapon was adopted in 1933. Post-war
versions had several external refinements, and was distributed to Eastern Bloc
countries. Production was ceased in 1952, although the TT33 was still in use by
Russian police forces until the 1960's.

While based on good concepts, the TT33 had several prominent flaws. Most
notable would be the lack of a manual safety, which meant that the weapon could
be accidentally discharged when being carried, and the only way of carrying the
weapon safely was to have an empty chamber. The design was also not very
ergonomic, and the grip turned out to be quite uncomfortable.

Furthermore, while a good weapon, it was more complex than the previous Nagant
revolvers, and the conscript forces preferred the simple Nagant. Consequently,
both pistols served in the Red Army throughout the war.

Overall, the TT33 had good penetration at decent ranges, and was easy to

United Offensive notes

The new pistol of the Russians, the TT33 replaces the Luger from the original
game. The TT33 is more or less similar to the Colt .45 with an additional

The iron sights consist of a rear notch and front post. Align the top of the
front post with the target and fire for an accurate shot.

3.5 - General Pistol Tactics

As stressed above, the pistol is weak, inaccurate and hardly worth using as
anything other than a backup weapon. Pistols are really only useful in close
quarter maps such as Chateau, but even then the submachine gun can do a much
better job, and even melee combat is more effective.

The pistol does have some good qualities to make up for its weaknesses. Pistols
are the lightest weapons, allowing you to run much faster. They also fire
faster than most rifles, but nowhere near as fast as automatic weapons. Despite
these advantages, the pistol is still not an effective weapon. For one, there
is little reason to run without your primary weapon, and its rate of fire is
less effective due to its poor damage.

A popular tactic, and in fact the standard procedure in modern military
firefights, is to switch to the pistol when your primary weapon is out of
ammunition. Doing so allows you to keep up your fire and finish off a wounded
opponent, rather than reload and remain vulnerable.

The pistols don't hit hard, and due to their low magazine capacity, they don't
hit much either. When using a pistol, it is important that you score as many
head and upper torso shots as possible to maximise your kill potential. Don't
expect to take out entire squads with a pistol; it takes a full magazine to
guarantee a kill and the reload time is substantially slower than most
submachine guns. The iron sights are useful for an accurate shot or two, but
the pistol doesn't have the error margin of an automatic weapon, and it is
often wiser to change positions or simply get in your target's face to make the
most out of a hopeless situation. The pistol is no sniper rifle, you have to be
up close and personal. Medium to long range shots have a remote chance of
hitting even when using the iron sights.

-Close range only
-Use other weapons when possible
-Spray a target to get more hits in as fast as possible

4.0 - RIFLES

The standard weapon of every army in WWII, rifles have a long history. Being
one of the first developments of firearms, the rifled gun allowed a projectile
to be fired further and with more accuracy. As time progressed, the rifle was
improved with repeating functions, box magazines and semi-automatic fire. At
the time of WWII, only the American army had a semi-automatic rifle as their
standard weapon. The others continued to use their old rifles from WWI, tried
and true, and they remained in use throughout WWII even after other weapons had
been developed. Call of Duty's rifles are similar to their real-life
counterparts: they are incredibly strong, accurate, and require a fair amount
of skill to use effectively.

4.1 - M1 Garand

Name: M1 Garand
Country of origin: USA
Available for: American
Calibre: .30-06 (7.62 x 63mm)
Magazine capacity: 8 rounds
Firing mechanism: Semi-automatic, gas-operated
Weight: 4.32kg

Historical Background

After the First World War, America realised the need to provide an automatic
weapon as a standard weapon for their troops. The M1903 Springfield, despite
its power, accuracy and reliability, did not provide a large volume of fire.
This was the requirement under which John C. Garand designed the Garand rifle.
Operated by a gas piston underneath the barrel, which rotated the bolt after
each shot, the Garand was able to fire as fast as the soldier could pull the
trigger. The only flaw in the design came with the fact that the Garand could
only be loaded with a full clip, preventing the firer from topping up.

Also as a result of en-bloc clip, the rifle made a characteristic "ping" sound
when the final round in a clip was fired. Japanese soldiers used this to time
their charges, and later the Chinese and North Koreans did the same in the
Korean War.

Officially adopted by the American army in 1932, America started the war as the
only country with a semi-automatic weapon as a standard-issue weapon. Despite
a shortage in M1 Garands, the weapon was issued to all frontline riflemen,
proving to be an effective weapon by providing fast and accurate fire, giving
Americans the firepower advantage over German riflemen. Indeed, the M1 Garand
is one of the best combat rifles ever designed, and remained in use in the
Korean and Vietnam Wars in both its original and its M1C/M1D sharpshooter

United Offensive notes

Call of Duty does a magnificent job of retaining the hitting power of the
M1 Garand while maintaining the balance with other weapons. Being a semi-
automatic weapon, the M1 Garand has a reasonably faster rate of fire. It takes
around 2-3 torso shots to neutralise an enemy, or one headshot to put him out
of commission. The M1 Garand is remarkably accurate, on par with the other
rifles and much better than the automatic weapons. Controlled, well-aimed shots
can pin down enemies while being accurate enough to pick them off. Of course,
the Garand's semi-automatic function is helpful in close quarters, but is no
match for a submachine gun or light machine gun. It is therefore important to
fight like a rifleman and keep your distance rather than rush in. Also remember
that you cannot reload in the middle of a clip, so you might want to fire off
a few rounds to empty your clip before moving into a new area.

The M1 Garand's ghost ring iron sight is simple and one of the easiest to pick
up. The ring allows the firer to focus on a target and line it up. The middle
iron pin is used to determine where you shot will land. Align the tip of the
pin with your desired target and fire. Rapid-shots will reduce the time you
have to correct your aim, so it might be better to take slower, aimed shots if
you are not suppressing the enemy. Go for headshots when you can, or pump
several rounds into their chest.

Although the M1 Garand is semi-automatic, it should be used as a long-range
rifle, and slow, single shots should be used for maximum accuracy. The Garand
can hold its own in close quarters, but is outmatched by the M1A1 Carbine. As
combat range decreases, fire in double or even triple taps to get more shots

4.2 - M1A1 Carbine

Name: M1A1 Carbine
Country of origin: USA
Avaiable for: American
Calibre: .30in (7.62 x 33mm)
Magazine capacity: 15 rounds
Firing mechanism: Semi-automatic, gas-operated
Weight: 2.36kg without magazine

Historical Background

The First World War brought forward the need to equip rear units and auxillary
forces with an effective weapon. This group basically involved anyone whose
primary purpose was not to fire a rifle. A rifle, such as the M1 Garand, was
too large and too powerful, while a pistol required too much training and was
too ineffective. After the German war machine kicked into action, the project
was quickly implemented. Starting on June 15 1940, various rifles were tested
without success. In August, Winchester submitted a simple model, and it was
accepted on September 30 and was immediately put into production.

Despite the remarkable speed in which the design went through, the M1 Carbine
was an excellent weapon that not only equipped supporting arms, but also
front line troops, becoming almost as widespread as the M1 Garand. The firing
mechanism is different from the Garand. The gas piston is curved under the
barrel and becomes a flat extension with a slot cut in, which rotates the bolt
and opens it, ejecting the spent case and loading the next round. A short
handle allows the firer to clear jams and manually load rounds.

The M1 Carbine was modified for paratroopers by replacing the stock with an
iron folding stock and pistol grip, as well as providing a socket to attach a
bayonet and designated the M1A1. However, despite its ideal design, the M1A1
was not manufactured in the same numbers as the M1 model.

A generally good weapon, it is important to note that the M1 Carbine was a
close range weapon and not a full rifle. At short distances it was a solid and
effective weapon, but at longer ranges it was extremely poor due to the low
muzzle velocity. The bullet begins to lose accuracy and power at around 300m,
and there have been reports of M1 Carbine rounds being deflected by a mere
jacket. As long as the weapon is used in its optimum range, it was effective
enough to be preferred by troops from all arms.

Production was cut after the war, and the M1 Carbine was rendered obsolete by
the introduction of the M14 Rifle. However, many weapons were distributed
amongst friendly countries and were still used in the Korean and Vietnam Wars,
the latter in particular due to the close ranges and rough jungle terrain
typical of the war.

A brief variation of the M1 Carbine was the M2, which was the same weapon
combined with a select-fire feature.

United Offensive notes

An alternative to the M1 Garand, the M1A1 Carbine is the first weapon you start
off with in the Single Player game. The M1A1 Carbine can be used in the same
manner as the M1 Garand, but should be used for medium-range engagements rather
than rifle ranges. The M1A1 Carbine carries 15 rounds and can be reloaded
anytime. Despite its faster rate of fire and larger ammunition supply, the
M1A1 Carbine does substantially less damage than the M1 Garand. It is lighter
though, so it is a good idea to get into good positions to guarantee more hits
in less time.

The iron sight is quite similar to the M1 Garand. The ring allows the firer to
focus on a desired target, and the middle pin is used to determine where the
shot will land. The M1A1 Carbine is fairly accurate and rapid-shots can be
controlled, giving the M1A1 Carbine the edge in accurate, suppressive fire.
Although it does not have the power of other rifles, it is a handy weapon

While lacking the power of the M1 Garand (in fact, the Carbine has the same
power as the pistols) , the M1A1 Carbine is superior in close ranges with its
faster rate of fire, more open iron sights and a larger, reloadable magazine.
The M1A1 Carbine is especially good for maps where SMGs were usually dominant,
such as mp_streets.

United Offensive's M1A1 Carbine damage has been slightly increased from COD's
version, allowing for quicker kills and more effective shots overall.

4.3 - Kar98k

Name: Mauser Karabiner 1898 Kurz
Country of origin: Germany
Available for: German
Calibre: 7.92 x 57mm Mauser
Magazine capacity: 5 rounds
Firing mechanism: Bolt-action
Weight: 3.92kg

Historical Background

The Mauser company has a strong and successful history, known especially for
several weapons: the C/96 Military Model pistol, which fired a 7.93mm round,
numerous rifles including the Kar98k, and undoubtedly the best machine gun
of the war: the MG42.

Mauser's success began with the German adoption of a Mauser rifle in 1871,
which eventually culminated in the Gewehr 98. The Gewehr 98 proved to be the
most powerful yet safest bolt-action rifle of its time, and was used for
civilian purposes such as sport. One of its features was the inclusion of a
fully internal magazine, which held 5 rounds and was contained perfectly in the
wooden furniture, making it comfortable to sling. This later proved to be
quite restrictive due to the low amount of ammunition, but was welcome
nonetheless. The Gewehr 98 was also manufactured from the finest materials with
precision gunmaking techniques, setting it apart from other weapons of its
kind. It was during this time that military enthusiasts did away with the
separate long rifles and carbines and used a medium-length rifle for all units.
This led to the shorter Karabiner 98 model, and it was gradually refined to
the standard-issue Kar98k model. Due to its exceptional accuracy, many Kar98k's
were issued with scopes as a standard sniper's weapon.

The Kar98k's power and accuracy came from the locking mechanism. It consisted
of three locking lugs: two at the front of the bolt and one at the rear,
giving maximum power. The catch was that the bolt-action was somewhat awkward,
requiring a 90 degree rotation utilising the firer's right arm. Due to this
action, the Kar98k could not match the fast rate of fire of the Lee-Enfield,
which only required the use of the firer's wrist. Despite this, the Kar98k
proved to be extremely reliable and remained the standard infantry weapon of
the German army, especially with the shortage of Stg44's.

United Offensive notes

One of the most powerful weapons in the game, the Kar98k is a solid and
accurate weapon. With the same power as its scoped variant, the Kar98k can kill
with a shot to the head or torso. However, being a bolt-action rifle, it has
a slow rate of fire, and the 5-shot magazine leaves a bit to be desired. It is
reasonably light though, allowing the rifleman to be quite mobile. Due to its
hard hitting power, it can be used as a close combat weapon with a one-shot
kill capability, but it is not recommended due to its slow rate of fire, and
should only be done in emergency situations.

The iron sight is relatively harder to use due to its obtrusive design, but it
can be one of the most effective sights once accustomed to. To aim at a target,
move the block-stump over your target. Confirm your aim by checking that your
target is aligned with the top edges of the U-shaped notch. For reference, the
top part of the stump is where your shot will hit. Although difficult to pick
up, the Kar98k is a valuable weapon and one of the best of its kind.

4.4 - Gewehr 43

Name: Gewehr 43
Country of origin: Germany
Available for: German
Calibre: 7.92 x 57mm Mauser
Magazine capacity: 10 rounds
Firing mechanism: Semi-automatic, gas-operated
Weight: 4.33kg

Historical Background

Armed with bolt-action Kar98k rifles and the fearsome MG34 and MG42, the German
army had little need for semi-automatic rifles, and as such the concept did not
attract much interest. In 1941, two famed designers, Walther and Mauser,
submitted separate designs for self-loading rifle, designated the Gewehr 41(W)
and Gewehr 41(M) respectively. Both were quite similar in appearance and
operation, and featured a propietary "Bang-type" gas piston system, which ended
up causing immense trouble in operation. As a result, the weapon was

In 1943, the G-41 was combined with the successful gas system used in the
Soviet SVT-40, resulting in a highly workable weapon and designated as the
Gewehr 43. In 1944, the G43 was redesignated as the Karabiner 43, although no
changes were made to the weapon itself.

The G43 was often issued as a specialist sharpshooter weapon, and could
accomodate an optical sight. However, as with many other German weapons
manufactured late in the war, the finish was rough and quality was lacklustre,
and there are reports of malfunctions and even magazines falling out.

United Offensive notes

New in United Offensive for the German team, the G43 is designed to give the
Germans a worthy counterpart to the American M1 Garand. Damage is comparable to
the M1 Garand, with the benefits of an extra 2 rounds and being reloadable in
mid-magazine. While just as accurate as a bolt action rifle, the G43 has a fair
amount of recoil, and will not kill in one hit unless shot in the head.

As with other semi-automatic weapons, the G43 is best used in slow, single
shots at long range for maximum accuracy, with faster double-taps at closer
ranges to get more hits in faster. While no match in power to the bolt-action
rifles, the G43 has a significant advantage in medium and close ranges.

The iron sight consists of an oblong front hood with an iron pin in the centre.
Align the pin with the target for an accurate shot. Note that the G43 doesn't
have as much recoil as the SVT-40, and because of its 10-round reloadable
magazine, it can be fired freely without the restrictions of the Garand's 8-
round en-bloc clip.

Note that the Gewehr 43 has a rather long reload time in the middle of a
magazine. Pulling the bolt back takes a second or so, and you also have to
remove the magazine and replace it with a full one. On the other hand, if you
reload from an empty magazine, you don't have to pull the bolt back, and the
magazine replacement is much faster. So, if you need to reload in a hurry, and
you only have a couple of rounds left, do the same thing you would do with the
Garand and fire off the remaining bullets.

Also worth noting is that there seems to be an inconsistency with reload
animation and actual ammunition count. While the reload animation will show you
loading a new magazine, the ammunition count will NOT go back up until a secon
after the reload is complete. This means that if you switch to another weapon
before the ammo count is refreshed, you will still have the previous magazine
despite the animation showing otherwise.

4.5 - Lee-Enfield

Name: No. 4 Rifle, Lee-Enfield
Country of origin: Great Britain
Available for: British
Calibre: .303 British
Magazine capacity: 10 rounds
Firing mechanism: Bolt-action
Weight: 4.11kg

Historical Background

Designed by James Paris Lee and manufactured at the Royal Small Arms Factory at
Enfield, the Lee-Enfield rifle was the standard infantry weapon from 1895 to
1957. The design was based off the Lee-Metford rifle, but was configured to
fire smokeless powder. The SMLE (Short Magazine, Lee-Enfield) was the most
common model, which was later simplified to form the Number 4 rifle.

Due to the British army's doctrine on musketry, accurate shooting was stressed
in British training, and the Lee-Enfield rifle provided both the accuracy and
the necessary rate of fire. One of the tests was the "Mad Minute", in which the
firer had to put 15 rounds into a target at 300 yards, and many could achieve
25 hits. Although slightly on the heavy side, the Lee-Enfield was a reliable
weapon and loved by the troops.

Several variations were designed, including the Jungle Carbine, which featured
a shorter length, flash-hider and rubber recoil pad in the butt. However, it
was a beast to fire and had excessive recoil and blast, making it unpopular
with the troops. In contrast, the most accurate Lee-Enfield rifles were
modified to become sniper rifles, becoming renown in the field of sniping.

The unique feature of the Lee-Enfield was the setup of its firing mechanism.
The Lee-Enfield had its locking lugs at the rear of the bolt, differing from
the conventional setup of locking lugs at the front and rear. Although experts
questioned the accuracy of this mechanism, firing tests and experience proved
them wrong, and the ability to fire 30-aimed shots a minute more than made up
for that doubt.

United Offensive notes

The British rifle is a well-rounded weapon, having good power, accuracy and a
decent rate of fire for a bolt-action rifle. It is as powerful as the Kar98k,
with an additional 5 rounds. However, the iron sights can be slightly hard to
pick out in dark areas. The Lee-Enfield can only be reloaded with 5-round
chargers, so you cannot reload with anything more than 5 rounds still in the

The Lee-Enfield's iron sight isn't spectacularly easy to use, but is simple and
gets the job done. The hole in the iron plate focuses your vision on your
target and the middle pin is used to determine where the bullet will hit. Move
the tip of the middle pin to your target's head or chest and fire for an
effective shot.

4.6 - Mosin-Nagant

Name: Mosin-Nagant M1891/38
Country of origin: Russia
Available for: Russian
Calibre: 7.62 x 54mm R
Magazine capacity: 5 rounds
Firing mechanism: Bolt-action
Weight: 3.45kg

Historical Background

Designed by the Russian S.I. Mosin and the Belgian Emil Nagant, the
Mosin-Nagant was developed to bypass costly patents and licenses by creating a
new weapon rather than borrow from already existing parts. The result was a
three-part cylinder bolt and a locking latch in the magazine compartment,
holding down the second and lower rounds. Although quite complex, these
features helped increase the robustness and reliability of the Mosin-Nagant,
especially with the Russian rimmed 7.62mm round, which would certainly have
jammed it if wasn't for the locking latch. Although crude compared to other
rifles, the Mosin-Nagant was exceptionally reliable, otherwise the Russians
would not have kept it.

As time passed, the Mosin-Nagant was refined and perfected. Changes include the
switch to a 'short' rifle, reconfiguring the sights due to a change in the
Russian measurement system and the inclusion of a folding bayonet. On a similar
note, early models were configured with a bayonet in mind, with sights tuned
to compensate for its imbalanced when attached. Due to its exceptional
accuracy, the Mosin-Nagant was the preferred sniper's weapon and was issued
with a scope.

The Mosin-Nagant remained in Russian service from 1891 to 1945, and was used by
Eastern Bloc countries throughout more recent conflicts such as the Vietnam
War. Simple to operate and incredibly reliable, the Mosin-Nagant was preferred
by Soviet troops over more complex rifles such as the SVT40.

United Offensive notes

A solid weapon for the Russians, the Mosin-Nagant is the easiest bolt-action
rifle to use. With power comparable to the Kar98k, the Mosin-Nagant can kill
with a shot to the head or upper torso. Like the other bolt-action rifles, the
Mosin-Nagant has a slow rate of fire, and although it can kill in one hit, it
is unsuitable for close combat.

The Mosin-Nagant has arguably the best iron sights of any weapon. Consisting of
an iron ring with a pin over the muzzle, the Mosin-Nagant's iron sight is the
closest to thing to "hit what you point at". The ring helps single out targets
while maintaining a reasonable line of sight, and the pin is ideal for getting
a bead on your target. The Mosin-Nagant has a reasonably lower margin of
error due to its power and accuracy, and these advantages should be used to
their full potential.

It's also worth noting that COD uses an incorrect weapon model for the Mosin-
Nagant. COD's Mosin-Nagant has a curved bolt handle. The Russians only used
curved bolt handles for their sniper variants, and used straight bolt handles
for their standard rifles to simplify manufacturing.

4.7 - Tokarev SVT-40

Name: Samozaryadnaya Vintovka Tokareva 1940
Country of origin: Russia
Available for: Russian
Calibre: 7.62 x 54mm R
Magazine capacity: 10 rounds
Firing mechanism: Semi-automatic, gas-operated
Weight: 3.85kg

Historical Background

While not the first Russian semi-automatic rifle (previous rifles include the
Siminov AVS-36 and the Federov Avtomat, the latter being the first select-fire
rifle in the 1920s), the SVT-40 was an improved version of the previous SVT-38,
and was a good-quality weapon all around.

Using 10-round steel magazines, the SVT-40 had a rather simple design. In
contrast, its barrel extension is quite complicated. Featuring a muzzle break,
the front iron sight and a 5-position gas regulator, the extension could be
used to adjust gas settings according to different fighting conditions. The
SVT-40 could be reloaded by replacing the magazine, or by using 5-round
stripper clips used by the Mosin-Nagant.

The actual performance of the SVT-40 varied greatly. The Red Army itself was
not fond of the SVT-40, mainly because of the low education levels of the
conscript troops. Experience showed that conscripts were generally unable to
set the gas regulator to the correct position, resulting in poor performance
and damaging the rifle. In contrast to this, the Russian Marine Infantry,
consisting of well-trained volunteers, used the SVT-40 to great success.
Furthermore, the Germans saw the SVT-40 as a superior weapon and often re-
issued captured weapons to their own troops, and based their G43 design on the
successful SVT-40 gas system.

The SVT-40 was replaced by the SKS carbine after the war, but remained in issue
in Eastern Bloc countries. A rare modification, the AVT-40, was also developed
and featured full-automatic fire.

United Offensive notes

The new semi-automatic weapon for the Russians, the SVT-40 is a capable match
to the German G43. However, the open sights make it hard to focus on a target,
and the SVT-40 is rather difficult to aim accurately at longer ranges. It is
quite an accurate itself, but possesses significant recoil.

The iron sights consist of a rear-notch with a front hooded pillar. The tip of
the front pillar determines the point of impact. However, muzzle flash and
recoil prevent the firer from laying down accurate fire, so precision-shooters
will be better off using the Mosin-Nagant for its pinpoint accurate sight.

Like the G43, the SVT-40 reloads faster from an empty magazine than from a
loaded magazine. Hence, firing off several remaining rounds will reload faster
than reloading in mid-magazine.

4.8 - General Rifle Tactics

With two new semi-automatic rifles and longer combat ranges, United Offensive
adds more options and appeal to the use of rifles instead of spamming with

The main issue with selecting the right rifle is simply: bolt-action or semi-

First off, some teams obviously have no choice. The Americans have two semi-
automatic rifles, and the British are stuck with the Lee-Enfield bolt-action
rifle and no self-loading rifle. That leaves the Germans and the Russians, who
have excellent bolt-action and semi-automatic rifles.

Probably the most important factor is power. A rifleman will typically fight at
medium to long ranges, beyond the danger zone of submachine guns. It also means
that there will be less time to take out a target before it moves out of sight.
As such, it is essential that the target is eliminated in as few shots as
possible. The bolt-action, with it's superior accuracy and one-hit kill
potential, is ideal for that purpose.

On the other hand, in short-medium ranges, it is critical to get as much
firepower out as possible to maximise kill potential. While bolt-action rifles
can take out a close-range target with a single shot from the hip, a miss will
practically guarantee a death. Semi-automatic rifles were designed to output
that amount of firepower. Capable of putting 2-3 rounds in the chest in quick
succession, the semi-automatic rifles are a better choice with more
effectiveness in closer ranges.

Of course, both types can be used effectively in other scenarios. A bolt-action
can be used as a pseudo-shotgun in close range, while a semi-automatic can lead
and pelt a target at longer ranges with accurate fire. However, rifles are
still rifles, and in closer ranges the player must resort to their sidearm to
defend themselves. Bolt-action riflemen should fire off one round before
switching to pistols, while semi-automatic riflemen should fire off their
magazine before swapping to their sidearm.

Bolt-action rifles-
-Best at long range
-Very powerful, make shots count
-Slow rate of fire
-Unsuited for close quarters combat

Semi-automatic rifles-
-Good for close-medium ranges
-Reasonably good at long ranges
-Good damage, but lacks one-hit kill capability (headshots excluded)
-Not as accurate as bolt-action rifles
-Fire in larger bursts as range decreases


After the First World War, it was realised that frontline troops needed more
firepower. The answer was already there with the introduction of the light
machine gun. However, not every soldier could carry a light machine gun into
battle, so another alternative had to be taken. The answer to this was the
submachine gun. A light automatic weapon firing pistol ammunition, the
submachine gun is primarily a close combat weapon with a high rate of fire and
good hitting power. Effectiveness drops off over longer ranges as well as
accuracy. During WWII, many new models were developed, setting the trend of
cheap, mass-produced weapons such as the Sten and M3 Grease Gun. While modern
submachine guns are made from plastics with high-tech gadgets, the purpose is
still the same: to give a soldier a light weapon capable of automatic fire for
close/medium range engagements.

Call of Duty's submachine guns are remarkably versatile, and perhaps even
overpowered. While certainly not invincible, weapons like the PPSh-41 and the
Thompson seem far too good for their role while retaining enough accuracy for
long range engagements. Dominating close quarters combat, the submachine gun
is an easy weapon to use and a good choice for beginners.

5.1 - Thompson

Name: M1A1 Thompson
Country of origin: USA
Available for: American
Calibre: .45 ACP
Magazine capacity: 30 rounds
Firing mechanism: Selective-fire, delayed-blowback operated
Rate of fire: 700 rounds per minute
Weight: 4.78kg

Historical Background

Developed by General John T. Thompson during the First World War, the Thompson
was intended as a 'trench broom' to sweep German trenches. The war ended before
it was perfected, so it was produced and sold to various countries before being
adopted by the US Army. The Thompson was a completely new weapon, finely
machined and manufactured to the highest standards. Its main feature was the
Blish delayed-blowback system, which consisted of a wedge closing the breech
while chamber pressure was high, but opened after the bullet left the barrel,
allowing the bolt to recoil, eject the spent case and load the next round. On
top of this, the Thompson featured a Cutts compensator, which reduced the gun's
tendency to rise when fired on full automatic, and a wooden pistol fore-grip.
Designated the M1928, the Thompson was common in US and British forces, being
issued 20- and 30-round box magazines as well as a 50-round drum which was
later phased out due to the loud noise it made when on the move.

During this time, the Thompson was popular among American police units as well
as crime organisations, being the favoured weapon of many hit-and-runs.

The M1928 Thompson was a complicated weapon to manufacture and was very
expensive. To simplify production, the Cutts compensator was discarded, the
wooden-foregrip was replaced with a conventional fore-end stock, the separate
firing pin was fixed to the bolt and the Blish system was replaced with a
conventional delayed blowback system. The latter caused some grief, since the
Blish system was what made the Thompson a unique weapon, but this was resolved
after threats of independent production. This model became the M1 Thompson, and
remained in favour with troops even after cheaper weapons such as the M3 Grease
Gun came into service. A final modification came in the form of the M1A1, which
replaced the firing pin and hammer with a firing pin machined into the bolt

Although slightly on the heavy side, the Thompson was the most reliable weapon
of its type, and remained in service until the Vietnam War.

United Offensive notes

Available to the American side, the M1 Thompson is an exceptionally good
weapon. With decent power, the Thompson has a rate of fire second only to the
PPSh-41. The Thompson is also remarkably accurate for a submachine gun, and
thus especially easy to use by all players. The Thompson also has a relatively
fast reload speed, and it is capable of semi-automatic fire, allowing accurate
long range shots. However, the Thompson is not the PPSh-41, and its 30-round
magazine can be emptied very quickly.

The Thompson has a simple V-notch iron sight with a pin over the muzzle. Not
the best of sights, but it does the job. Although an accurate weapon, the
Thompson is not a rifle, and shouldn't be used as such. Only use the sight when
you have the opportunity to spray an accurate burst. Fire in short bursts; the
muzzle flash will reduce your ability to accurately sustain fire. The semi-
automatic mode isn't particularly useful, so take advantage of the Thompson's
fast rate of fire to increase your chances of a hit.

5.2 - MP40

Name: Maschinenpistole 1940
Country of origin: Germany
Available for: German
Calibre: 9 x 19mm Parabellum
Magazine capacity: 32 rounds
Firing mechanism: Full-automatic, blowback-operated
Rate of fire: 500 rounds per minute
Weight: 4.7kg

Historical Background

Prior to the Second World War, the German Army began re-arming its war machine.
After observing events in the Spanish Civil War, the German Army approached
designer Berthold Giepel to design a submachine gun. Giepel submitted a
pre-made prototype in 1938, which was accepted into service as the Maschinen
Pistole 38, or MP38. However, it was still manufactured using traditional
methods, so it was improved and designated the MP40, using more steel stampings
and welding to facilitate mass-production and incorporating several safety

The MP40 was a revolutionary weapon for its time. It was the first weapon to
use all-metal construction as well as featuring a folding metal stock. It also
featured a small 'lip' under the muzzle, allowing it to be fired from a vehicle
without it jerking back. It was incredibly light, and more importantly it was
cheap and easy to manufacture. Firing up to 500 rounds per minute, the MP40 was
an extremely effective weapon and issued to officers and assault units.

Although crude in appearance compared to traditional weapons such as the
Thompson, the MP40 was distinctive in its appearance and become the trademark
image of the Wehrmacht soldier.

United Offensive notes

A solid weapon for the German forces, the MP40 is a popular weapon due to its
ease of use. The slowest of the submachine guns, the MP40 has reasonable power
and decent accuracy. Like other submachine guns, the MP40 is best used at close
range. However, its slower rate of fire allows it to be controlled when fired
on full automatic, and makes an effective suppression weapon.

Like the other submachine guns, the MP40 has simple sights, consisting of a
small notch, a pin and an iron ring. The MP40 has reasonable accuracy when
using the iron sights, and remains controlled even when sustaining fire.
However, the muzzle flash might be a problem, blocking out your line of sight
when firing.

Note that the MP40's damage has been slightly increased in United Offensive.

5.3 - Sten

Name: Sten Mark II
Country of origin: Great Britain
Available for: British
Calibre: 9 x 19mm Parabellum
Magazine capacity: 32 rounds
Firing mechanism: Full-automatic, blowback-operated
Rate of fire: 450 rounds per minute
Weight: 3.18kg without magazine

Historical Information

In 1940, Britain suffered a shortage of weapons, and with the only submachine
guns available being the US Thompson and the rushed Lanchester (which was a
copy of the German MP28), the British Army needed a cheaper weapon in larger
quantities. To solve this dilemma, the Sten was introduced and adopted. Taking
its name from the first letter of its designers' surnames, Major R.V. Shepherd
and Mr. H.J. Turpin, and the first two letters of the Enfield factory, the Sten
consisted of a heavy bolt and spring in a tubular metal sleeve with the barrel
screwed on. This caused great grief amongst traditional gunmakers due to the
extremely crude look of the weapon.

The Mark I had a wooden stock, but this was soon discarded and the weapon was
simplified to form the most common model, the Mark II. It was found that the
manufacture of the parts was so simple that the British Army contracted smaller
manufacturers and even large garages to make the smaller parts of the weapon,
then gather them into a main factory to be assembled.

Firing 550 rounds per minute, the Sten was an ugly gun and was never liked by
the troops. Although its construction protected it from dirt and mud, the MP40-
based magazine caused immense trouble, having a reputation for jamming at
awkward moments (the MP40 suffered from this problem as well). Various versions
were simplified and tried out, culminating in the luxurious Mark V, which had
wooden furniture, a forward pistol grip and bayonet socket. Produced after the
demand was satisfied and equipping the British paratroopers at Arnhem, the
Mark V would have been a good weapon had it not been for its unreliable

Although unpopular, it did the job, and was an effective weapon in winning the
war considering its circumstances, and due to its portability it was a
a favourite amongst the French Resistance.

Many Sten Mk II's were also manufactured with an integral silencer for
clandestine operations, and remained in use in the Vietnam War by special force

United Offensive notes

As crude as its real life counterpart, Call of Duty's Sten gun leaves a lot to
be desired. As a weapon, it is relatively effective, especially in close
combat. Having a faster rate of fire than the MP40, the Sten is somewhat more
inaccurate and is harder to aim than its German counterpart. Interestingly, the
game portrays the Sten's rate of fire rather inaccurately, since the real life
counterpart is substantially slower than the MP40.

The Sten's iron sights were changed in United Offensive. Instead of the
previous rear ring sight and forward V-notch, the forward sight is now replaced
with a post to clearly approximate the point of impact. As with the previous
Sten, fire in bursts and keep steady control of the weapon while firing in
extended bursts to keep as accurate as possible.

Unlike most other weapons, the Sten does not have a swing-style melee attack.
Instead, the melee attack consists of a short jab with the muzzle, and
obviously is pitifully weak.

Like the MP40, the Sten's damage is increased slightly in United Offensive.

The Sten Mk. II Silenced submachine gun is also available in the British
campaign, but is not selectable in Multiplayer.

5.4 - PPSh

Name: Pistolet Pulemet Shpagin 1941
Country of origin: Russia
Available for: Russian
Calibre: 7.62 x 25mm TT
Magazine capacity: 71 rounds
Firing mechanism: Selective-fire, blowback-operated
Rate of fire: 900 rounds per minute
Weight: 5.45kg (3.63kg without magazine)

Historical Background

After the German advance in 1941, the Russians lost a massive amount of
materials and weapons. To replace these losses, a new weapon had to be
designed, cheap and easy to manufacture to practically re-arm the entire Red
Army. For this purpose, the PPSh-41 was developed. Taking its name from the
Russian designation for a submachine gun, 'Pistolet Pulemet', and the name of
the designer, Georgii Shpagin, the PPSh-41 was a simplified version of the
previous PPD submachine gun, using stamped parts as much as possible. The
PPSh-41 used a simple blowback operation, and the stamped metal jacket was
extended over the muzzle to act as a fairly effective compensator, reducing the
tendency for the barrel to rise when firing on full-automatic. Using the
distinctive 71-round drum, later models were also issued with a curved 35-round
box clip, and had the selectable semi-automatic mode removed.

The PPSh-41 proved its worth, and soon become the standard weapon of the Red
Army, often with whole units being equipped with only the PPSh-41. After the
war, PPSh-41's were sold to Eastern Bloc nations and remained in use through
the Vietnam War.

United Offensive notes

One of the fiercest weapons in the game, the PPSh-41 is the most popular weapon
among new players. With the fastest rate of fire for a selectable weapon and a
71-round drum to go, the PPSh-41 is a pure spray-and-pray weapon. Despite its
blazingly fast firing speed, the PPSh-41 does not lose much in terms of
accuracy, and even when aiming down the sight, the PPSh-41 has a remarkably
concentrated spray pattern. However, it is important to note that the PPSh-41
is the weakest of the submachine guns, and requires more hits for a kill.

The iron sight is simply an extension of the barrel jacket with a small stump.
Although simple, the muzzle flash from the PPSh-41 quickly makes aiming down
the sight difficult, and the recoil of the weapon makes aiming almost
pointless. Like the Thompson, the semi-automatic function is a nifty but not so
practical feature, and long-distance shots should be short bursts of automatic
fire instead.

5.5 - General Submachine Gun Tactics

As prev

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