Home Cheats Walk Through Trailers Feedback
 Online Games
 Walk Through
 Tell A Friend
 Add to Favourite

Walkthrough > A B C D E F G H I J K L M N O P Q R S T U V W X Y Z    0-9

Walkthroughs of Call of Duty 2 FAQ

Call of Duty 2 FAQ Walkthroughs

Call of Duty 2 FAQ

) ___ ______ _
(__/_____) /) /) /) (, / ) ' )
/ _ // // ___// / / _/_ ,--'
/ (_(_(/_(/_ (_)/(_ _/___ /_(_(_(__(_/_ /___
(______) /) (_/___ / .-/
(/ (_/

For PC
Version 1.1
By Chris Zawada
User: antseezee
E-mail: antseezee@epix.net
Website: www.antseezee.com
Created: 11/02/05
Last Update: 12/31/05
Copyright 2005 Chris Zawada

Author's Note
The moment when you hit the beach, when you charge the enemy, when you scream
freedom. These are all situations when guts clamp themselves above glory,
pride, and arrogance. The Call of Duty series, originally introduced back in
2003, was practically game of the year. While it was another WWII shooter that
featured great graphics, excellent gameplay, a riveting single player campaign,
and addicting multiplayer, it was a darn good game. Call of Duty 2 attempts to
recreate that feeling, except with a visual upgrade, more support for the
online system, and a "glory-like" approach giving you a perception from a
majority of the nations that fought in the game. This guide will lead you
through the single-player missions, along with talking about multiplayer
briefly and weapon ratings. Will you charge in an attempt to flank the
bunker, or will you simply cower behind a pillar in disgust?

If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!

=12/31/05= v1.1
Added the following items:
> How to enable cheats
> Tip on how to avoid the initial Matmata Ambush (thanks to BSam)

Still looking for multiplayer tips if anyone has them. I'll be looking towards
adding a modification list once the community builds up some momentum. My
weapons section is not geared towards historical accuracy, although I'd
recommend reading Scottie theNerd's guide on GameFAQs if you want a TRULY
amazing weapons guide.

=11/10/05= v1.0
Finished the FAQ. The toughest element was laboring through the single-player
which was surprisingly longer than I expected. Put these elements aside, not
sure if it was worth the $50 as I expected more interactivity from the online

=11/02/05= v1.0
Started the FAQ. Had to get it due to the high hype. Interestingly enough, the
game has gotten great reviews, despite everyone thinking it would just be a
rehash. Multiplayer hasn't exactly impressed me to a large degree.

- I've now added a Quick Search function to the guide. Press CTRL + F, and
type in the designated (#.#) to be quickly forwarded to that specific section
of the guide.

- Table of Contents -
1) Introduction
2) Game Basics
> Controls
> Screen HUD
3) Single-Player Walkthrough (3.1)
> Moscow 1941
> Stalingrad 1942
> Stalingrad 1943
> El Alamein 1942
> El Daba 1942
> Libya 1943
> Tunisia 1943
> D-Day 1944
> Caen 1944
> Hill 400 1944
> Germany 1945
4) Multi-Player (4.1)
> Game Modes
> Maps
5) Weapons (5.1)
> Ratings
6) Codes
7) Common Questions
> Troubleshooting
8) Copyright/Distribution/Reproduction Guidelines
9) Proper Credits


- 1) Introduction -
When the original Call of Duty came out back in 2003, most gamers were thinking
that it would turn out to be another Medal of Honor clone, or simply a rehash
of previous World War 2 shooters. Fortunately, Infinity Ward decided to spruce
things up by making a fairly realistic shooter with iron sights, decent
graphics for 03', and a plethora of available 1P missions with online
multiplayer. The original Call of Duty was simply a hit, even if it was just
another WWII shooter. Call of Duty 2 leaves off where the original quit. It
simply allows you to play more missions from a few years of the war, based on
various factions of the Allied forces. You never get to play as Axis forces in
this game, unless you're playing online.

The story revolves around the simple element that the Allied forces had to
survive the German threat during the early years of the war, fight back, and
eventually gain domination. The game illustrates the bravery, courage, and
determination that many soldiers had, and others lacked. It guides you through
key battles that could have broken or how crucial states in the war were
solidified. Call of Duty 2 takes place from a first-person perspective, mainly
based around shooting. The game is not like the Battlefield series where you
interact with vehicles and items of the such. While the emplacements do exist,
you'll find this title to be much more infantry-intensive.


##### GAME INFO #####
Players: 1-64 (w/ online support)
Developer: Infinity Ward
Released: 2005
Rarity: common
Special Features: Voice, Online, Modifications
ESRB: Teen
Cover Art on box:
- Shows soldier ready to make key assault

> Windows XP
> Intel Celeron D / P4 1.4ghz or better
(Pentium M's & AMD's work fine, P-M's are faster than P4)
> 512MB RAM +
(Recommended is 1 GB from my experience. 1 GB makes
improvements but stutter lag occurs mainly from DX9. More
info about this mode is revealed later on.)
> 8x or faster CD/DVD drive (depends on DVD/CD version)
> 3.0 GB+ free HD space (recommend 7200 RPM HD to prevent stutter lag)
> DirectX 9.0c
> nVidia GeForce 4000 or better, ATI Radeon 9200 or better
(Call of Duty 2 lightens up when it comes to video cards,
however, you really need the half a gig of RAM just to get
things to flow smoothly. This title is graphic intensive, and
relies heavily on the use of textures. The more RAM, and a
better processor yields better results.)


- 2) Game Basics -
What I have always loved about PC games is the fact that you can use a keyboard
and mouse. The amount of keys gives you an overwhelming amount of options to
choose from when selecting what goes where. This section will go over the
involved controls, and the screen setup.

/Controls - Movement/
W - Moves forward
S - Moves backward
A - Strafes left
D - Strafes right
Q - Leans left
E - Leans right
Space - Stands if in lower position, normally jumps
C - Enters crouch mode
CTRL - Enters prone mode

- As with any modern game, Call of Duty 2 utilizes the W,S,A,D setup. It works
quite well when combined with the leaning system. Leaning only tilts the upper
body, and is really more useful for multiplayer where you want to limit the
exposed portions of your hitboxes. Aside from that, you'll find the varying
positions to serve the most usefulness. Crouching improves accuracy, and makes
you a smaller target. Proning allows you to lay flat on the ground, and makes
you extremely accurate at the compensation of only exposing your head (also
limits range of aiming movement). You cannot always prone based on the ground
you're supported by. You do not have to hold the buttons down, but rather, must
only press them once to enter the specific mode.

/Controls - Weapon/
Left Mouse Button - Fires weapon
Right Mouse Button - Enters sight aiming mode
Shift - Melee attacks, holds breath on sniper shots
R - Reloads weapon
G - Throws grenade
4 - Throws smoke grenade
1 or 2 - Switches between primary/secondary weapon
B - Enters binoculars mode
F - Use

- The mouse is used for looking around, and also aiming almost every weapon in
the game. The special sight aiming mode basically uses iron sights or a scope
depending on the weapon. You only have to click it once to enter the aiming
mode, and when you do so, you'll almost slow-walk or aim from your set
position. It aims best when standing still. This makes you a lot more accurate,
as opposed to the default crosshairs. Grenades can also be tossed by clicking
the middle mouse button, but not everyone has one on their mouse. Smoke
grenades exhibit a large array of thick smoke, and it DOES make a difference in
Call of Duty 2. Binoculars allow you to see at high distances rather than
squinting, and are used for scouting or sniper spotting. The melee attack is
used for close range fighting, does enhanced damage, and is necessary when
reloading or out of ammo. The same key also holds your breath when firing,
which steadies the aiming of the scope barrel. The Use button is the most
important. This key must be pressed after you die to respawn. Also, press it
over highlighted weapons to exchange.

/Controls - Other/
Tab - Shows current objectives or multiplayer score
F12 - Takes a screenshot
~ - Brings up console
Z - VOIP button that allows you to talk online via your MIC
T - Chat to everyone in the game
Y - Chat to everyone on your team
V - Chat with in-game voice commands, responses, statements
X - Brings up weapon menu

- The Tab key basically let's you see your given score, or what you have to do
during single player missions. The screenshots are normally saved right after
the key is pressed. It may be in My Documents/CoD2 or in the Activision/CoD2
folder itself. The VOIP button will only work when you are in a VOIP-compatible
server. These types of servers usually have the gray MIC icon listed in the
server list. Also, make sure your MIC is enabled in the audio options, and test
to make sure a majority of the voice bar fills up when you talk into it. The
in-game voice commands are quite interesting, but fairly limited. If you want
to change teams or what not, press ESC during the game. You can also change
weapons there.

/Screen HUD/

| |
|...[1] |
| |
| ^ |
| [4] |
| |
| | |
| - [3] - |
| | |
| __ |
| / \ |
||[2] | |||||||||
| \__/ ||[5]||||

Meaning Key:

[1] - Status Text - Shows who killed who during multiplayer maps
or objectives for single-player missions.

[2] - Compass - Shows which direction you are headed, but more
importantly, shots the direction of a marked waypoint.

[3] - Crosshair - Use this to aim, becomes enhanced by right-clicking.

[4] - Damage Indicator - Shows the direction of where the damage is
coming from.

[5] - Ammo Indicator - Shows how much ammo you have left, and the
amount of reserve bullets/grenades.


- 3) Single-Player Walkthrough (3.1) -
Before you can just jump into WWII, there are some key essentials that must be
learned to master every perspective on the battlefield. Whether you're the
English, Americans, or even the French, it comes down to who is willing to
sacrifice the most. Infinity Ward has put a lot of effort into their games,
specifically when it comes to the single-player campaign. They feel that a
majority of "epic" situations should be included, hence why it is named Call of
Duty. This section will guide you through all missions on the Hardened
difficulty (one before Veteran).

/Moscow 1941 - Red Army Training/
Difficulty: *
Main Objectives: + Basic Training
+ Defend against the German attack

- This mission is more of the less a tutorial. Start off by following the
orders of the Commisar. Your worthless friends will steal all of the rifles
before you can grab one. Go left to the storage room and grab the pistol/rifle
off of the table. Head back to the Commisar. Engage in the basic target
practice by picking off the designated helmets, plates, and items of delicious
choice. You'll eventually be placed to fire under a timed drill of 15 seconds.
None of this should be too challenging at this point. Go to the left when
ordered, and pick up some potatoes. Toss a few of them into the targeted
designations. Suddenly, one of the fellow soldiers will report that a German
soldier has been captured. Several German infantry are approaching from the
southeast, along with halftracks and some mobile artillery. The Commisar
quickly orders you to reorganize to the storehouse for necessary supplies.
Looks like you're getting a dose of the action this quick already.

- Follow your comrades out of the interrogation building. You'll eventually
notice a mobile turret in the distance firing on your troops. Drop down into
the trench, and ensure to be in the crouched position. Enter the prone position
by pressing CTRL, and crawling under the narrow space. Reach the other building
to where you will meet another soldier. Grab the submachine gun off of the
table, reload it, then climb up the stairs as ordered. Now, dispense a smoke
grenade by pressing 4, and toss it near the middle of the street. You will make
use of this to conceal your movements. Cross the road as ordered. Pass through
the next distraught building, and you'll your have your first engagement with
the Germans. Using your PPSh, fire away at the two soldiers that pop out of the
armored halftrack. Then, continue up the street. If I were you, crouch when
firing. Eventually, an MG42 will start firing down the street. Simply hide
behind the burning car, and one of your comrades will blow out the gunner with
a grenade. Again, pick off the Germans hiding behind the boxes.

- You will reach a small gate, however, one of the soldiers happens to spot
some German armor. This isn't a good sign when you're armed with a poorly-made
PPSh. Instead, flank along the right. Several German reinforcements will flood
the destroyed houses. Pop them off, flank along the left, and shoot the two
Germans behind the medal barrels. Proceed up to this position, and then snipe
the Germans across the small alleyway using the Mosin-Nagant. You may also want
to get rid of your pistol if you wish. Now, head across this area. Toss a frag
grenade behind the stacking of sandbags to take out the establishment of German
troops. Cut around this alleyway, and an armored halftrack will be waiting for
you. Pick off some of the foolish German patrols, then charge on the left side
of the halftrack. Press F on the yellow explosives icon to plant the
explosives. Retreat to safety, watch it explode, and then wonder why this
missions was so easy on the Hardened difficulty.

/Moscow 1941 - Demolition/
Difficulty: ***
Main Objectives: + Rendevous with the necessary assignment
+ Fend off the German attack
+ Counterattack
+ Plant the explosives

- You'll spawn inside an abandoned warehouse with some German propoganda
sounding off in the distance. Move forward cautiously. There will be a few
German troops around the corner, about 3 in total. Pick them off from behind
the boxes. Look further around the left corner. About 15 German troops will
start retreating to the other side of the street. Pick off as many as you can.
You'll receive some fellow comrades to assist you on the battlefield.
Regardless, charge to the windows, crouch, and start picking them off with the
SVT. Thankfully, this is a semi-automatic rifle with a reloadable clip, so you
don't have to bolt-action reload after each shot. The Germans will keep
spawning, but the idea is to pick several off, move forward to one wall on the
street, and repeat. Keep doing this. The Germans will try to push forward by
flooding out of the doorway, but this makes them ideally exposed to your fire.
Move to the third wall, then toss a grenade inside the left crack. It should
flush some of them out. Pull out the PPSh, and gun down the reinforcements that
flood the hall. Cut the corner, and hit the remaining German troops from the
rear that were guarding the other side of this new building. Now, turn around,
and head down the narrow doorway.

- Use your binoculars to peer in the distance. You should see some camoed tanks
right above the oil pipeline. This isn't a good sign. Head down the stairs to
your left, and the comrade at the bottom will thank you for arriving (not
politely). Go through the small cut passageway under the street. One of your
comrades will be dragging an injured fellow. Suddenly, 3-4 tanks will proceed
overhead but hardly notice you. Reach the other side of the building, and you
will be informed that the Germans are preparing a massive counter-attack. It is
up to you Vasili to lay the smackdown, Russian Vodka style.

- Look in the small two-window shack to the left. You should see a sniper rifle
laying there; pick it up. Stay right in this isolated position. The Germans
will toss several smoke grenades near the middle of the battlefield. I reckon
it is nukem time. Wait until the German troops rush through the lines of smoke,
and try to pick off any with your sniper rifle. It will be difficult due to
stutter lag, and yes, it will occur even with moderately fast computers. If
they breach the first smoke line, pull out the PPSh, and then wait for them to
rush the left trench. Toss a grenade in anticipation, and then rush out of this
establishment. Charge at them while ensuring to gun them down. Once you take
out about 15 of them, the Germans will start to retreat. You are ordered to
counter-attack. It's braveheart time. I chose to charge along the right side on
the exterior of the fence. Taking the trench on the left brings you surrounded
Germans. Flank them on the right, picking them off with your sniper or
submachine gun. Keep pushing them back, and start to take cover behind tree

- Eventually, the Germans will have a trenchline near the far side of the
building. MG42s will fire down on you, along with support from German base
troops. Pick them off with scoped shots, and don't forget to make use of your
SHIFT key to hold your breath. A good tip is to toss a smoke grenade once they
start making use of the MG42s. Rush into the smoke, and toss frag grenades
right by the trenches to disable massive amounts of Germans. Rush into their
base building, and start gunning down the infantry that flood from the left &
right storerooms. Check the back area, and pick off any remaining crouched
Germans. Watch for a German near a cracked ceiling portion. He's actually a
tricky fellow that you won't spot at first. Report to the Lieutenant once this
area is clear. Go around to the front, and near the stairs to speak with him.

- The LT will tell you that the remaining Germans have barricaded themselves on
the upper floor. He needs explosives to breach the perimeter. Head back down
the stairs, but now, press F next to the crouched soldier who looks like he is
fiddling with something. Once you have the explosives, 3 new compass indicators
should appear on your map. You need to plant 3 charges to bring the building
down. Two of them are located in the back area by the side storerooms. The
other one is near the front. Once all 3 are planted, retreat out of the
building to the center stump. They will detonate, and cause a huge explosion to
the previous German establishment. I need some ale after that experience.

/Stalingrad 1942 - Repairing the Wire/
Difficulty: ****
Main Objectives: + Repair the 6 cut field wires
+ Contact HQ via the field phone
+ Disable 3 Panzer II tanks

- Apparently, your communication lines between two key outposts have been cut.
This could have been due to shrapnel, accidental cuts, or a German ambush. The
other outpost checked the lines yesterday, and it is your turn today. You'll
start off on a well-established street. Proceed forward, and an MG42 will start
gunning down the main street. Throw a smoke grenade for cover, and rush to the
building along the left side that is hollowed out from the Stalingrad
destruction. You'll have a very strong establishment of German troops in this
area on the left. Slowly and cautiously push forward, as they will keep
spawning. Ensure to repair the first wire here. Pick them off using the SVT.
Try proning under the one desk with no chair, and you'll be able to snipe a few
out. Also, pick off the MG42 gunner by peeking through the table with a hole in
it. Jump over this ledge, and watch the right roof across the street for two
long-ranged Germans. Now, push forward into the next area. This will be a minor
house with a hill reaching the second floor. Repair the second wire, and ensure
to clear out the first floor. Cut a right across the street, and take out the
German hiding in the little inlet to the building.

- Now, rush north up the street. Take cover along the side inlets via the
buildings as there is an MG42 mounted there, along with several spawning
Germans. Try picking up a steadier submachine gun off of the ground if possible
as well. Ensure that the 3rd field wire has been repaired. Toss some grenades
to clear out the Germans hiding behind here. Rush forward, and cut a right
inside. Take out the 3 Germans hiding behind the boxes in here, then go right
through the doorway. This next part is tricky and intertwined. There will be an
immediate German behind the wedge debris in the next room. You will also notice
a staircase along the right, along with some balconies directly ahead of you.
Take out the German behind the barrel, and the total of 4 Germans on the two
top balconies. When you head up the stairs, some reinforcements will flood out
from the turn behind you, so try to engage them. Then, rush the top room. Take
out the 3 Germans with your submachine gun and the assist of your comrades. You
should be able to repair two more field wires here as well.

- Now, look at the top floor into the distance. About 10 Germans will be
established behind a wall. Pick up the Russian sniper rifle, and start scope
sniping the Germans behind here. Eventually, your fellow comrades will charge
the position, and it helps in the long run if you assist them by taking out
unnecessary threats. Turn around, and head towards the wooden bridge planks.
Watch for a German to pop his head from behind a small sandbag area. Try
picking him off with the SVT, charge across, and don't crawl through yet.
Flushing a grenade rarely works since it tends to bounce off of the two wooden
planks nailed across the window. Rush in, and flank the left. Grab a MP40 if
possible off a dead German, and start clearing out room-to-room. Now, cut back,
and snipe off the Germans across the small break in the roof. You pick some of
them off with the sniper, but the rest will just have to be aimed out. Now, go
down the stairs where your one comrade is crouching. Charge the two men hiding
behind the stashes, then cut a right through the doorway. Drop down to the
stairs below, and take out the lone guard. Repair the last field wire. You now
gotta tell HQ that everything is fixed.

- Move ahead a bit. There will be 2 Germans hiding behind some cargo boxes.
Simply give em' a whack or two. Then, down the hallway, toss a frag, and MP40
them down. Run to the end, melee out any remaining souls, and press F on the
phone which is on the crate. HQ will inform you that Panzers are headed to your
position. They want you to destroy them. Go back to the field phone, and check
to the left to grab some satchel charges. Press F, and exit this area by
proceeding ahead. When you reach the next blown-to-pieces area, several German
infantry will be in the next distraught room. Toss a few frags, and use the
left wall for cover. Move ahead a bit, gun some down, take cover. Repeat until
you reach into their room, then submachine gun charge. Now that it's clear,
move ahead to the windows. Man the MG42 and gun down the German infantry that
try to rush towards you on the street. Keep gunning until the armored turret
reaches the area. This is not a good sign. Get off the MG42, and wait for the
turret to approach close, practically directly in front of your position. Drop
down, run to the right of it, plant a charge, and run to the left for cover.
Don't even worry about gunning down Germans, although it helps to pick off a
few behind the left broken building. The mobile turret will eventually be
destroyed after about 30 seconds. Now, you gotta move forward. Take the
remaining Germans out down the streethead.

- Move forward into the building flank along the right. You should notice a
tank passed by from before. Gun down the 3-4 Germans up the stairs using a
submachine gun. From this balcony, pick off any troops below on the street,
then drop down. Cut the left corner, and you'll get a ton of reinforcements. Go
inside the left building inlet, and move forward while the tank fires down the
main street. Use each left inlet for cover. Now, move to the right inlet as a
second Panzer II tank will fire a tank shell (most likely stuns you). Toss a
smoke grenade, and both will retreat to the far ways. Rush to the center
building with some messed-up office supplies. Flank the tank along the left
street from the rear (it will rush your comrades ahead). Plant a charge from
the rear, and watch it blow up. Now, go down the right street. Dispense any
remaining smoke you got as the second Panzer will be firing down on you, along
with the whole German army. Move forward taking cover behind wooden boxes. The
second tank is around the corner to the right. Pick off some of the rapid-
firing Germans, then rush it, and plant the charge. Prone behind some boxes for
cover, and one of your foolish soldiers will try to destroy it himself (even
though you planted the charge and showboated credit for it). Once both tanks
are down, shoot off any of the remaining Germans, and go down the right street.
Some assistance is needed at the trainyard.

/Stalingrad 1942 - The Pipeline/
Difficulty: ***
Main Objectives: + Reach the trainyard via the pipeline
+ Attack the trainhouse
+ Defend the trainhouse
+ Destroy the Panzer tank
+ Take the remaining station house & MG42 positions

- Your squad decides to resupply at a nearby station house before moving onto
the railyard. The train railyard has exchanged hands twelve times in the past
six hours. The quickest way to get there is via an oil pipeline that travels
through the heart of the city. Jump in the hatch, and go left crawling down.
You'll eventually reach a bottom segment missing, where you can view a squad of
Germans exiting a vehicle. Gun them down. Continue forth, and the Germans will
catch on that you're inside the oil pipeline. Peak down each hole, and pick off
the Germans hiding behind their walls, or the ones shooting up at you. Make
sure to cut a right where the white lettering on the pipeline wall points down
the long stretch. Keep hitting the crouched Germans from the rear as this will
assist your men doing the ground assault. Watch OUT for grenades. One will get
a scripted toss-up about halfway down the segment. Simply keep rushing forward
ignoring what is below. Exit the pipeline by dropping down, and pick up a PPSh
from the supply crate. Head outside, and pick up the sniper rifle in the
trench. Pick off a few Germans across the trainyard in the warehouse, and make
progressions. Use the middle cart for cover. Grenade one of entrances and move

- Watch for some remaining Germans around the rear. More importantly, there
will be a ton of them up the stairs. I recommend tossing a flush grenade, then
charging with your submachine gun to engage the poor souls. Suddenly, your
commanding officer wants you to hold the train station at all costs. Here comes
another German counterattack. This one is tougher since the Germans will flank
you from both sides on the other side of this warehouse. Pull out your sniper
rifle, and expend it on all the Germans hiding behind the train carts, barrels,
and incoming reinforcements. Pick up a semi-automatic rifle once it's out, and
watch the ground floors. The Germans may breach your upstairs position from the
rear, so keep a check on your radar. Eventually you'll get so overrun that I
recommend leaving the building. Yes, you're retreating, but it's for the right
cause. Instead, go out the front entrance, and cut a left across behind the
destroyed truck. Throw a smoke grenade to cloud the area so the opposing
Germans don't simply pick you off.

- Go around the right side of the warehouse, as the left is much more
difficult. Proceed to flank the right train carts, and there should be a head-
on path that leads towards the Panzer, along with side flanks on the Germans
near the Panzer tank. Throw a smoke grenade as far as possible to block their
view, and then proceed down this way. Flank the Panzer II along the right,
plant the satchel, and prone by the mini-trench nearby. Once it explodes, you
are ordered to attack the warehouse. Use a rifle or SVT to engage the Germans
inside hiding. There's an MG42 at the far end of the warehouse. Simply flank it
along the right where it cannot see you, and charge it before it can turn. Once
it is down, your comrades should be able to breach and secure the perimeter.
You'll now have a split objective as to where to go. There's another enemy
station house, but the choice of which one taken is yours. Exit the warehouse
by heading into the new area. An MG42 from the "C" position will fire on you.
Engage the 4 guards with your rifle to pick them off, and flank over here. A
squad of German reinforcements will charge by the train carts to your left. I
highly recommend gunning them down and tossing a grenade for distraction

- Move to the former MG42 position, and start to move forward. Pick off the
Germans firing upon you at the second floor of the Station "B" warehouse.
Continue forward, then look along the left wall for a breached hall in the "B"
warehouse. Move inside this hole for a secret entrance. Rush up the stairs and
flank the foolish established patrols from the rear. Cut a right, gun some
Germans, then move into the right mailroom hallway. Toss a grenade down here to
flush several out, and proceed forward. Your allies will assist in clearing out
the top floor. Once this is done, look out the north windows of "B" that
overlook position A. Simply pick off the MG42 position & the several men next
to him. Go back downstairs, and head to the waypoint for a job well done.

/Stalingrad 1943 - Downtown Assault/
Difficulty: **
Main Objectives: + Destroy 2 Panzer II tanks
+ Progress towards the City Hall

- Slowly but surely, the Russians are pushing the Germans out of their beloved
Stalingrad. However, the Germans will not go without a fight. Your squad's next
goal is to take back block after block through the city all the way to City
Hall. It will be a tough battle, but it will be done for the motherland. Start
off by heading onto the street with your allies, and rushing forward. Several
German long rangers will appear on the balconies of a building to the right.
Watch for the flood of German reinforcements to take cover behind some
miscellaenous cars/debris. Pick them off, then flank into the building with the
balconies. Climb the stairs, and clear the area out. Go back down, and a Panzer
II tank will have arrived on the scene. Take cover behind some debris, then
sprint back over the hill. Cut a left flank path, and pick off the Germans
firing on your comrades. Go into this abandoned hallway, and you'll find some
satchel charges on the floor next to the bathtub. Pick them up.

- Backtrack out of this building, and toss a smoke grenade in the shallow
explosion hole. Let the smoke fill, then charge across, and plant the charge on
the tank. I recommend sniping out some of the men inside the abandoned train
cart who try to pick you off. This makes a great hiding place after the
explosives are planted. Watch your rear though, as several troops will try to
rush over the barricaded hill. Once the tank is destroyed, head back up into
the explosives building, and continue down the hall. Your allies will help rid
of the foolish German resistance. Once you reach the series of windows, an
established German building opposite of you will start firing down. Try to lay
down some pot shots, then follow LT down around the corner to the broken
window. Toss a smoke grenade, and go after the smoke is displayed. Rush to the
other side, and frag the initial guards on the lower floor. Pick them off, move
in, and your allies will reinforce. Watch for tossed grenades down from the
second floor when you hit the stairs. I recommend tossing some up of your own.
Clear out the second floor, and head to the back room. Man the MG42 on the
right, while your LT mans the other.

- You'll now have to deal with about 30-50 German troops. They will spruce up
at various intervals at the building opposite of you, at the building to the
right of your position, and down the streethead. Man that baby like there's no
tomorrow. Keep laying down the pressure until your Russian comrades are able to
break through. Eventually, a Panzer II tank will approach from the main street.
Get away from the MG42, and it will blast a hole in the wall after 3 tank
shells. Drop down the hole, and stay against the right wall. Run to the left
ruins, then get in the former German building for cover. Your allies should be
laying suppressive fire. Now, start picking off Germans hiding behind the
broken stone walls. Toss a smoke grenade to make progression towards the Panzer
II. This one is fairly smart though. It will try to run away from you, and
usually has its turret pointed at you. Just latch a satchel to the side of it,
and take cover in the central ruins. Follow your next waypoint indicator after
the armor is destroyed. Now, follow the squad of men who are running down the
alleyway. Cut a left into the building, and head up the stairs. Mission

/Stalingrad 1943 - City Hall/
Difficulty: *
Main Objectives: + Proceed to the City Hall entrance

- You'll start off at a very silent, but deadly ambush. When you move forward,
some German guards will pop their head from behind the barricade. Gun them
down, hop over, and cut a left towards the destroyed truck. Several
reinforcements will flood from this left side. You will find it to be primarily
difficult to move on from here as an infinite flood of Germans will rush down
the street. Make baby steps forward, picking off a majority, finding new cover,
and repeating. Keep doing this until you can safely navigate around the next
corner. Try tossing some smoke to keep the accurate MG42 off your butt. Flank
it along the left wall, peak out, and snipe the gunner off. Jump the sandbag,
cut a left around the corner, then you'll see a large stone building. Go left
now. Several German reinforcements will flood this main street. It is nothing
you cannot handle though. Move forward far enough until you have to cut a right
towards a new building. Be weary though as several aware patrols will rush on
the sandbags. Either toss a grenade up there, or fire away with a submachine
gun at the rushing troops. Flank them from behind, then head inside to plant
explosives on the door. Once the door is blown, head on through.

/Stalingrad 1943 - Comrade Sniper/
Difficulty: ****
Main Objectives: + Take out the enemy sniper
+ Clear out the rest of the City Hall
+ Defend the City Hall to death

- So far, your troops have managed to clear out a majority of the buildings.
You're split up, and the scouting report of snipers in the area makes you
weary. Eh, we're all gonna die of something. Charge around the corner, and gun
down the two Germans that try to stop you. Head into the next room, and be
weary of the same fate. The troops enjoy tossing bounced grenades on this
level, so watch for the indicator ASAP. There should be about 3 remaining
Germans (watch for the one to scare you around the corner of the stairs). Head
up, then you'll regroup with the rest of your men. Drop down, and follow
through. One of your standing men will get sniped quite easily. Grab the Mosin-
Nagant Sniper Rifle against the wall. One of your comrades will distract the
German temporarily as he picks off a false helmet. The sniper is located on the
fire-burning building (also known as the red building), on the second floor.
Count for the second row of windows. Now, look for the German to pop out of one
of them. He will often switch from spot to spot, so just nail him once for the
easy kill. Proceed up the ladder, and jump into the hole to move forward.

- You'll have to clear out a few basic rooms involving close combat. I
recommend just using the Mosin-Nagant sniper in close range as we want to keep
range on this level. You will find a Panzerschrek in the middle of the room;
pick it up. We'll use this later on. Look out the window, and pick off the 9-12
German troops that retreat out of your occupied area. Go left, down the stairs,
and to the first floor. Clear out the remaining Germans on the ground floor.
You will know it's clear once your comrades say so. Head to the second floor as
you must prepare for a German counter-assault. Ensure that you have spotted
where the second spare Mosin-Nagant Sniper Rifle is - you're going to need it.
Also, if you have not picked up the Panzershrek, do so now. There will be about
100 total Germans to deal with, with 15 MG42 gunners, a mobile halftrack,
ground riflemen, and general flankers the rear. I highly recommend sniping from
the right corner window on the second floor. Simply stash in the corner when
injured to recover.

- The biggest factors to take down are the MG42s. These do the most damage, but
they also distract your AI comrades as well. Most of the MG42s spawn in the
left or right building, 2nd or 4th floor. Always look across the field,
concentrate, and fire. As for dealing with the general infantry rushes, pick
off the men holding the MG42s. The closer they get, the deadlier they are.
Secondly, kill infantry that get in ridiculously close range or men that prone.
These can be grenading threats, or opposing snipers themselves. Eventually,
you'll notice that as each wave gets fended off, the objective text let's you
know. When it says an armored halftrack is approaching, pick up the Panzer
launcher, or switch it out of your inventory. Wait for the halftrack to get in
range. It should get past the fountain before you have a chance to hit. One
shot should destroy it ultimately. Finally, fend off the last rush of foolish
Germans. They'll try their best Braveheart impression, but will eventually
retreat as you mow the down like sausage at a derby. It was not your day to

/El Alamein 1942 - The Diversionary Raid/
Difficulty: ****
Main Objectives: + Clear out the bunkers
+ Destroy the fuel barrel supply
+ Destroy the ammo depot supply
+ Gather the enemy documents

- The British are in dire need of heroes. Slowly but surely, they're on a
partial retreat back to Egypt. Before we can count them down, your local squad
commander wants to perform an assault on a local supply dump. Hopefully, this
will temporarily distract the Germans long enough to rebuild some core strength
within the British army. Start off by following your Corporal to the left. Pull
out the Lee-Enfield, and pick off the 4 Germans by the sandbags & stone
emplacement. Then, go into the trenches along the right side. This next part is
tricky. About 2-3 Germans will appear above you, so listen to your friends'
calls. They often spot themm for you. Secondly, there will be several guardsmen
hiding behind barrels. Make use of the Thompson to rip right through them. I
recommend tossing a smoke grenade to disguise your presence as well. You'll
move up till you reach a solid barricade of supply crates. Cut a left to the
destroyed artillery, and pull out the Lee-Enfield. Pick off the MG42 gunners in
the distance, then head down along the left side where 2 of your allies are
waiting. Gun down the Germans that rush out of the stone bunker. I recommend
flushing one of the corners with a grenade. Rush in after it explodes.

- There will be anywhere from 3-5 Germans hiding behind boxes or in dark
corners. Keep your eyes aware, your Thompson loaded, and your melee button
close. Once this bunker is clear, exit it, and cut a left. Watch for an
immediate tango to pop his head above the upper sandbags. Also, toss a grenade
into the stone emplacement to the left where the MG42 is. Rush up here, man the
MG42, and gun down the Germans hiding in the front trenchline. Lee-Enfield the
ones out of range or out of your angle's reach. Go back to the main trench, and
continue forth. 4 Germans will be waiting for you around the corner. Rush
through them with the Thompson, and melee swipe when necessary. Reload and head
into the bunker to your right. Again, flush out the remaining troops in the
next room. Watch for the multiple grenade toss by the German squad. Toss a
smoke grenade at the base of the ladder, and climb it. Immediately look for the
nearest stone emplacement with the 2 guards. Rush it and waste the Thompson
clip on them. Then, take cover, reload, and kill the guard who was right by the
ladder. Exit the bunker and regroup.

- Cut a left and your AI should follow if you went the right way. Some Germans
will defend themselves behind boxes, but it's a mere joke compared to the
spray-n-pray gun. Meet up with your backup. You'll be assaulting the main
supply dump now. Here comes the tricky part. You'll have optional objectives to
complete. There are 5 fuel barrel stockpiles, and an ammo depot. I suggest
heading for the ammo depot first, as it will be lightly defended with the
Germans spread out. Go along the left where the 3 Germans were behind the
sandbags. Go behind the barracks building (there should be hardly anyone here).
Then, cut a right around the corner. Drop down right to the sloped entrance of
this ammo depot. Don't plant the explosives yet. Instead, wait down there as a
huge overload of German troops will rush out from the other depot (15+).
Explode both barrels by shooting them on the left & right positions. Then,
plant the explosives, charge up, and retreat back the way you entered this
area. You will have to run, gun, and evade bullets. Pick off anyone who chases
you. Recover your health and ammo. Do the same routine, but head to the ammo
depot opposite of that one. Plant the explosives, and you'll have only 5-7
Germans to deal with up top (they'll be distracted too). Once this second depot
is down, head to the left for the third and final depot. Plant the explosives,
meet with the men in the center, and destroy any remaining fuel depots.

- You will now be told to search for enemy documents. Your men will run to a
bunker entrance a tad north of the ammo depots. One of your men will breach it
with explosives, You are ordered to clear it out. Oh booyah. Head on in, and
immediately submachine gun the 2 Germans to the left. Continue down the narrow
hall. You will eventually reach a split. Watch for awaiting Germans behind the
crates. A constant flow will rush from the right stairs entrance. Be weary, and
try to get down there once you isolate the respawning of the Germans. Head on
in, and toss a grenade into the left room while you gun the Germans in this
room. Push forward. You will find the documents on a wooden table. Head back
up. Meet with your Captain back in the center. Looks like we're heading back to
deal with some darn Panzers.

/El Alamein 1942 - Hold the Line/
Difficulty: ***
Main Objectives: + Defend the lower lines by using close-range weapons
+ Defend the rest of the town via artillery support

- Your squad is being transported to the nearby town via Bren carriers. Quite a
luxury if you ask me. Anyhow, don't worry about the initial part until your
carrier parks. Hop out, and follow the Captain to the nearby trench. Crouch
onto the MG42, and start gunning down the Germans that hop out of the
halftracks & from the desert to the south. Keep staying on the gun until you
are told to defend the west side. Hop off the MG42, and look for the "W" symbol
on your compass. Head in this direction. You will have to go slightly right of
the West position though. You may notice that there is no MG42 here. Look for
the nearby Flak gun (looks like an artillery mechanism). Press F to man the
Flak Gun. Aim the shells at the large groups of Germans that rush over the
hills. More will approach from the southwest; do the same. Unfortunately, more
fools will charge from the north hill, and your Flak Gun can only hit a portion
of them. Quickly jump off of the Flak Gun, and head towards the north direction
(but stay in the town). You should be able to find a MG42 mounted on a concrete
barrier. Man it, and simply wave the fire all over the Germans rushing the
hill. It will get to a point where you will be told tanks are coming in, and
artillery support is available.

- Jump off the MG42, and head to the new waypoint. It's the tallest building in
town. Go inside, then up the stairs. Climb the ladder to the very top. On top
of this building is where you must make your legendary stand, and no, it has
nothing to do with mustard. You must use your binoculars by pressing B, then
pressing F once the binoculars are aimed at the correct target. The artillery
feature takes awhile to get use to. After pressing F, a red flare will drop
down from the sky. This marks the artillery spot for the support fire. However,
there is about a 15-second delay from calling the coordinates till they
actually rain down. Also, the artillery has about a 5-7 second reload time per
firing, so you must compound these waiting times. Nonetheless, the series of
enemy troops will approach from the south, southwest, west, and then far north.
However, only concentrate the fire where you are told to. Remember, you have to
aim "ahead of" the intended directions of the large German squads. It takes
time to get use to firing the artillery, so test a shot, and hope that the
actual firing occurs right when the group comes under it.

- There will also be about 8-10 tanks to destroy. Wait until the tanks stop
moving, spot them with a flare, and this will usually destroy them. Sometimes
they'll move if they see the flare land in front of them, so let it land on top
or behind their position. Be weary not to fire artillery close to your men (it
usually will not let you, and this is a waste of a shot). If the Germans
override one of your lines, concentrate a pot shot near the line but not close
to your men. If the Germans pop a smoke grenade, and entire squad disappears,
aim at the smoke cloud for best effect. Feel free to pick off the Germans with
your bolt-action rifle at will. Eventually, your tank support will arrive once
you have rid of the last German squadron to the north.

/El Alamein 1942 - Operation Supercharge/
Difficulty: **
Main Objectives: + Eliminate 5 Flak Anti-Tank Crews
+ Clear out the bunker
+ Take the last point & radio to HQ

- You'll start off on the immediate frontline of the battle. Your fellow tanks
will be pushing through the Afrika Korps lines, however, they need your
assistance to guide the default engineers. Move forward, and pick off some of
the Germans either with your sniper rifle or Thompson. Move into the tunnel
ahead to provide assistance. When you reach the end, nail down anyone who
opposes you, but wait for the Captain to lead the way. A few artillery barrages
will come down. Your Crusader tanks will move up to assist. Follow them for
cover support, but ensure to Lee-Enfield snipe off the MG42 gunners in the
distant trenchline. Your Captain will order you to flank the trenchline and rid
of the MG42 nest. Follow him into the trench, ensuring to fire away at any
Germans. Eventually, your route will cut upwards to the left. Follow it up
until you reach 3 Germans hiding by some barrels. Thompson them down, cut a
right, and head down the concrete stairs. Try to pick off the German who fires
immediately at you in the peephole. There are explosive barrels behind him that
can be penetrated.

- Drop down the ladder entranceway inside the concrete bunker. Inside, you will
find a hidden German establishment with about 8 men total. There's nothing
special, just navigate forward, and use the MG42 peephole to reap up some quick
kills while conserving Thompson ammo. You will find a dirt-cut exit tunnel that
leads back out to the trenchline from before. Continue forth, and eliminate the
first Flak 88 crew. There are 4 men total ot deal with; a well-placed grenade
will make them jump for joy (literally). Proceed down the cut path, and hit the
MG42 gunners from the rear. Continue forward, moving under the wooden plank
bridges for your Crusader tanks. A few stray Germans will provide to be nothing
close to worthy in the mention of combat. You'll find another Flak 88 crew in
the next concrete bunker. Toss a cooked grenade to deal with them quickly and
efficiently. Cut a left to exit this bunker area, and you'll soon arrive at a
barren field. You're ordered to cross with the tanks. Do so. One of the tanks
will get destroyed halfway. Simply follow the other one now. You won't be able
to do much for the most part as this is mainly scripted AI.

- Follow the second tank all the way till you reach a right German trench.
Assault the initial patrols hiding inside, and continue through the underlit
carriage of the trench. Move left at the Y-split. Move forward till the smoke
starts to build up. Eliminate the large grouping of Germans crouched in the
trent, and disable this squad of Flak 88 operators. You should have one crew
left at this point. Continue down this same trench line, and ensure to pull out
the sniper rifle. Simply take long range shots on the crew operators, and also
at the perimeter guards. The last crew should be taken down easily. Backtrack
to the Barracks door waypoint. The Captain will breach the door with some
tainted explosives. Rush on in and immediately lay the smackdown on some awaken
German soldiers. You'll find about 3 in the main room, and two in the side
rooms. Go left and out of the bunker. You'll be at the main rally point now.
Pick off the roof guard and snipers who pop their head in the cracks of the
varying buildings. Move out of the trench and fall in after the tanks. This
next part will be a slow but progressive assault. The Germans will pour out of
the main HQ building. Let them do so, and use the trenches for cover. Pick a
few off, move forward, and repeat. You should be able to flank the right wall
of the building easily. Head on in through the front, then upstairs, and take
out the remaining souls who had not died. You'll find a radio on the second
floor in the back room. Radio in to HQ about how you kicked ass and chewed
bubble gum.

/El Daba 1942 - The End of the Beginning/
Difficulty: ***
Main Objectives: + Take out the 3 German artillery crews
+ Radio in for an artillery bombardment
+ Find the German dispatches
+ Return to the Captain

- The infamous mission from the demo, also known as The Daba. Anyhow, you'll
spawn in an initial transport truck. The British forces are advancing on a
well-secured German town, more of the less the last stand for the Germans. One
of the nearby armored transports will get shelled by a plane. You'll be
inserted into the heat of the battle. Crouch and jump off the truck. Cut a
right past the MG42. You can throw smoke if you want or pick him off, it
doesn't really matter though. Once you reach the right flank, about 6-7 Germans
will fire back behind the barrels. Get a grenade or two over there, along with
support fire. Push forward, and pick off any balcony snipers around the left
corner. Using the right wall for cover, hit the remaining MG42 and men
surrounding the area. Once it's clear, head into the MG42 nest building via the
front door. On the other side where the exit door is, you'll have an MG42 & 2
assisters as well. Toss a grenade, or take out the MG42 first. Watch for
counter-grenade tosses. Rush them, then around the alley corner is the coast
where the artillery crews are. I recommend tossing a timed nade at the crews to
take large groups out rather quickly. Watch for balcony riflemen along the
right flank - these guys are a pain.

- Toss a smoke grenade to make sure but slow progression. Pick off the MG42
gunners at the center of each artillery crew, as these can be deadly to your
allies. Continue moving forward, and just be weary around the marketplace. Some
jihadist Germans may try to melee swipe you. Take the right entrance into the
marketplace as the left entrance takes heavy MG42 fire. A small squad of
Germans will try to rush out from around the right flank - make sure they get
Thompsoned down. Go along this right flank, and take out anyone else who tries
to escape. Go in via the side door, and you'll have 4-5 Germans who rush from
the second floor. Once you reach the top floor, head to the balcony, and signal
the radio for shell firings from the main battleships. The British navy will
rip the 2 German supply ships to smitherines. Now, follow your waypoint towards
the next sector. It's going to get hairy, and perhaps dangerous.

- 2 MG42s will start firing down this alleyway at your men. You should be able
to run straight across the street with no worries. Take the left flank up and
around. One of your men will breach a wooden door only to get breached down by
MG42 fire. Toss a frag into the room to flush the gunner out, then Thompson
down the 3 bastantes. Move to the next alley, and hit the 2 retreating Germans.
Move on up into the building where a blasted hole exposes the 2 MG42 gunners.
Before sniping them off, pick off the roof guards who have long-range
capabilities. There are about 3 of them in total. Take out the gunners, drop
down, and head over towards the German base. Move in through the front door,
and the next door has 2 Germans crouching by both corners. Shouldn't be too
difficult to take them out. Move up the stairs, and take out the 4 guardians of
the plans. They will crumble like a loaf of bread after 2 weeks of staleness.
Grab the German dispatches off of the table, and leap back to the ground. Man
the second MG42 and mow down as many Germans as possible down the street. Go in
the left alleyway. Pick off the 3 Germans that try to retreat, and you'll be
saved by an amigo with the last German who takes aim at you. Follow your way
back to the Captain, and you've scored several bottles of Cognak.

/Libya 1943 - Crusader Charge/
Difficulty: *
Main Objectives: + Take out the line of Panzer tanks

- Interestingly enough, this is the first vehicle mission we're provided with.
Unfortunately, you get to navigate a vastly underpowered tank with the
advantage of speed. Start off by following the tank formation to the left.
There will be tons of scattered German soldiers on this one, but they're
unimportant to the actual battle. Your focus is on eliminating the enemy tanks.
Proceed forth with the "V" formation until you reach the ridge where they tell
you to close in fast. Before that though, feel free to crush Germans, blow them
up with tank rounds, or simply careen to the next checkpoint. Your secondary
turret fires automatically, while the arrow keys guide your tank. Let the mouse
aim the turret.

- Once you start to approach the incline, the Panzers will begin to rain long-
range shells on you. Stay behind the lead tank, but try to move at a diagonal.
This makes it tougher to get hit by the enemy. Your commander will let you know
when you are within range. Don't be too pretentious about pre-aiming and all
that goofball stuff. Instead, put the cursor over the tank and fire when it
turns red. The tank shells have remarkable accuracy and rarely dip over the
distances (unless you're out of range). It is best to hit the Panzers from the
rear, which can only be done by flanking them. Try eliminating the tanks of the
left first by moving diagonally and firing. It will take 2 shells normally, one
shell for a rear shot. Try to hit the rest of the Panzers from the rear as
well, but do not stop, slow down, or get caught in debris of a destroyed tank.
This spells doom. Remember, don't move straight towards the tanks - slant
towards them. A fairly easy & SHORT mission.

/Libya 1943 - 88 Ridge/
Difficulty: *
Main Objectives: + Flank and take out the Flak Guns
+ Take out any Panzer opposition

- You'll start off in another tank assault mode. How short can this mission
get? Nonetheless, move down the ridge, and charge up the hill. You'll be
greeted by 3-4 Panzers, nothing too bad, however, there are Panzershrek
infantry at some of the Flak Gun emplacements. You know what to do, blast the
barrels next to these points to watch the rockets sore (along with the
Germans). Push forward, and you'll run into your first major resistance. About
10-12 Panzers will be scattered. I found it easiest to simply weave in and out
behind them rather than a frontal assault. It's more risky, but the front-
armored tanks go do a lot quicker than usual. Once it is cleared, push up the
hill. You will have to go along the right ridge, but do not go all the way
right. Instead, cut a left to the peak of the hill when you see a takeable
path. Once up top, take out the remaining Flak guns along the right ridge.
There will be 2 Panzers down the left side of the hill you will have to move
down to purposely to take. Get back to the top of the hill, and take out the
remaining 6-8 Panzers from the rear as they'll be distracted by the Shermans.
Other than that, another fairly short mission.

/Tunisia 1943 - Outnumbered and Outgunned/
Difficulty: ***
Main Objectives: + Man the MG42
+ Control the armored car turret
+ Meet at the rally point

- Who said chasing down the ill-supplied was easy? You'll be inside a major
town on a partial defense while the rest of your divisions catch up. However,
you'll start taking fire immediately on this one. Man the MG42 directly in
front of you. You'll have several spawning Germans, primarily from the
straight-ahead road and the right flank. Shoot the barrels for added
explosions, and keep gunning them down. You'll have one tango to deal with on
the roof in front of you. Most of the enemy tossed grenades will land in front
of you but do no damage. After enough kills, an armored German halftrack will
fire heavy rounds on your building. Prone as the rounds will destroy the MG42
and place several holes in your building. One of your nearby squads will be
screaming for reinforcements. Your Captain orders you to flank that armor
outside. Wait for the back door to get kicked down, and pick off the 2 German
assaulters. Head downstairs, and around the right corner. Watch for the
defenders by the table. Exit the building.

- Outside, watch for the MG42 past the barbed wire. Cut a right down the
alleyway and run into the door just left of the armored turret. Then, pop out
and shoot the gunner out. Kill the remaining Germans, and the Captain will toss
the navigator out. Press F to use the armored car. MacGregor will drive it for
you, but it turns out that he's a complete idiot when it comes to driving.
Watch the overheat meter on your turret. If it overheats, you'll get stalled
and could easily get destroyed. Pick off the Germans that rush you by simply
firing and rotating the turret. Watch for the guy on the left with the
Panzershrek. You'll make an entire loop around the block. Two more Panzershreks
will make an appearance on the rooftops. Feel free to kill the existing German
infantry crouched behind boxes & drums. When you reloop, and go right this
time, you'll end up flanking the Panzer tank from behind. Keep firing till it
explodes (there's a fuel tank attached on the rear). Also, ensure to hit the
Panzershreks on the ground level. When you reach the dead, flip the turret
around, and nail the German infantry that rush the corner. There will be 5-7
Panzershreks at once, so I hope you're quick on firing that turret. Remember
not to overheat it.

- You'll start to do more continual loops, but this time with plenty of
transport trucks and German infantry to kill. Simply gun away, and aim for the
engines on the trucks to easily destroy them. You'll have a few more paths to
navigate, along with a few lone Panzershreks to deal with - nothing
overwhelmingly challenging. Eventually though, MacGregor will run over a series
of mines that catapult you from the armored car. You're not dead, just one of
those Rambo moments without caffeine. Take cover in the nearby building, and
Thompson out the Germans behind the stack of crates. Move up along the right,
and flank the MG42 nest via a right alleyway. A well-placed grenade ought to do
the trick. You should rally up with some of your loyal men. They'll start to
push forward, but run into minor German resistance. When you are told to defend
the rear, turn around, go back, and pick off the Germans that rush the
marketplace. The Captain will then order you to push forward to the rally
point. Turn around yet again, and go forward. Watch for the undetected Krauts
hiding behind the crates and stack of boxes right by the destroyed car. If you
omve forward a bit, a line of Germans will be behind the barricade past the
blown-up Panzer tank. Pick them off with the Lee-Enfield. Ru

Call of Duty 2 FAQ Tags
Download Games, Call of Duty 2 FAQ , Cheats , Walkthrough , Free Play Online Games


Powered by EZionTech || Privacy Policy