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Walkthrough > A B C D E F G H I J K L M N O P Q R S T U V W X Y Z    0-9

Walkthroughs of Carmageddon 2

Carmageddon 2 Walkthroughs

Carmageddon 2

M a n t i n e l l a
I N D U S T R I E S presents

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C A R P O C A L Y P S E N O W !

CARMAGEDDON 2 The FAQ/Walkthrough
for one of the best made games ever, Carmageddon 2: Carpocalypse Now!
and written by: Pavel 'paffka' Nedelev (Pidgeotto)
Suggestions, Questions, Corrections, Comments?
Contact me at: paffkabg@hotmail.com
Version: 2.6 (Loads to complete)
Last updated: 23/10/2004



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Here, I would like to thank all those people who have
sent me encouraging letters and have all helped in the
continuation of the improvement of this FAQ. Thanks.


-->Introduction . . . . . . . . . . . . . . . . . . III
-->FAQs . . . . . . . . . . . . . . . . . . . . . . FFF
-->Cars . . . . . . . . . . . . . . . . . . . . . . VVV
-Abba Cab . . . . . . . . . . . . . . . . . . VV1
-Big Dump . . . . . . . . . . . . . . . . . . VV2
-Blood Riviera . . . . . . . . . . . . . . . . VV3
-Bugga . . . . . . . . . . . . . . . . . . . . VV4
-Copcar . . . . . . . . . . . . . . . . . . . VV5
-Coupe de Grace . . . . . . . . . . . . . . . VV6
-Cow Poker . . . . . . . . . . . . . . . . . . VV7
-Deathcruiser . . . . . . . . . . . . . . . . VV8
-Degory'Un 2 . . . . . . . . . . . . . . . . . VV9
-Eagle 3 . . . . . . . . . . . . . . . . . . . V10
-Flower Plower . . . . . . . . . . . . . . . . V11
-Forking Ada . . . . . . . . . . . . . . . . . V12
-DC Codbra . . . . . . . . . . . . . . . . . . V13
-Hawk 3 . . . . . . . . . . . . . . . . . . . V14
-Hellrod . . . . . . . . . . . . . . . . . . . V15
-Hick Pickup . . . . . . . . . . . . . . . . . V16
-Jetcar . . . . . . . . . . . . . . . . . . . V17
-Ladybug2 . . . . . . . . . . . . . . . . . . V18
-Lamb O'Genie . . . . . . . . . . . . . . . . V19
-Loggerhead . . . . . . . . . . . . . . . . . V20
-Mad Morris . . . . . . . . . . . . . . . . . V21
-Monster Beatle . . . . . . . . . . . . . . . V22
-Piranha . . . . . . . . . . . . . . . . . . . V23
-Porker2 . . . . . . . . . . . . . . . . . . . V24
-Prop Shafter . . . . . . . . . . . . . . . . V25
-Purple Piledriver . . . . . . . . . . . . . . V26
-Razorback . . . . . . . . . . . . . . . . . . V27
-Semi MK.2 . . . . . . . . . . . . . . . . . . V28
-Slam Sedan . . . . . . . . . . . . . . . . . V29
-Street Machine . . . . . . . . . . . . . . . V30
-Tashita2 . . . . . . . . . . . . . . . . . . V31
-The Bimmer . . . . . . . . . . . . . . . . . V32
-The Buzzmobile . . . . . . . . . . . . . . . V33
-The Harvester . . . . . . . . . . . . . . . . V34
-The Plow MK.2 . . . . . . . . . . . . . . . . V35
-The Red Vet . . . . . . . . . . . . . . . . . V36
-The Supastuka . . . . . . . . . . . . . . . . V37
-Thunderbucket . . . . . . . . . . . . . . . . V38
-Vlad3 . . . . . . . . . . . . . . . . . . . . V39
-Screwie 2 . . . . . . . . . . . . . . . . . . V40
-->Walkthrough . . . . . . . . . . . . . . . . . . WWU
-GROUP 1 . . . . . . . . . . . . . . . . . . WW1
-GROUP 2 . . . . . . . . . . . . . . . . . . WW2
-GROUP 3 . . . . . . . . . . . . . . . . . . WW3
-GROUP 4 . . . . . . . . . . . . . . . . . . WW4
-GROUP 5 . . . . . . . . . . . . . . . . . . WW5
-GROUP 6 . . . . . . . . . . . . . . . . . . WW6
-GROUP 7 . . . . . . . . . . . . . . . . . . WW7
-GROUP 8 . . . . . . . . . . . . . . . . . . WW8
-GROUP 9 . . . . . . . . . . . . . . . . . . WW9
-GROUP 10 . . . . . . . . . . . . . . . . . W10
-->Menu . . . . . . . . . . . . . . . . . . . . . . MMM
-->Roadkilling . . . . . . . . . . . . . . . . . . RRR
-->Zombies . . . . . . . . . . . . . . . . . . . . ZZZ
-->Powerups and the Like . . . . . . . . . . . . . PPP
-->Bonus Credits . . . . . . . . . . . . . . . . . BBB
-->Controls . . . . . . . . . . . . . . . . . . . . SSS
-->Cheats & Codes . . . . . . . . . . . . . . . . . CCC
-->Network Game [coming up] . . . . . . . . . . . . ---
-->Game Tweaking . . . . . . . . . . . . . . . . . XAX
-Begin Step by Step . . . . . . . . . . . . XA1
-PEDS\SETTINGS.TXT . . . . . . . . . . . . XA2
-Other . . . . . . . . . . . . . . . . . . XA3
-->Add-On Cars . . . . . . . . . . . . . . . . . . AAA
-->Bugs . . . . . . . . . . . . . . . . . . . . . . GGG
-->History . . . . . . . . . . . . . . . . . . . . HHH
-->Thanks . . . . . . . . . . . . . . . . . . . . . TTT
-->Copyrights . . . . . . . . . . . . . . . . . . . ZYZ
Viewers are kindly requested to correct or send
information I have not included. After all, this is a
FAQ/Walkthrough under massive construction. Thank you.

++++++++++++ ++++++++++++
++++++++++++ INTRODUCTION ++++++++++++
++++++++++++ ++++++++++++

Once upon a time, an outlaw had
the amazing idea of organizing a
Drive-n-Kill race.
This race was unlike any other
[race] for it involved the city's true
maniacs in a race that would end
lives. The rules were simple: drive
and waste your opponents. The
winner would earn the rule of the
The crucial day arrived. The
tension was unbelievable.
Peaceful citizens hid around the
city and then, the booming voice
through a loudspeaker came.

Do you love Carmageddon 2? Are you stuck anywhere in
the game? Want to do everything possible from end to end throughout?
Your wishes have been answered thanks to this FAQ/Walkthrough.
What a great game Carma 2 is if you know everything about it!
This FAQ provides information on everyhting to do with
Carmageddon 2.

People should note that ( 1 ) this FAQ does not compare games as
do many others. Thus, I wouldn't be noting the ingame differences
between Carma 1 , 2, and TDR2000. Also, ( 2 ) I might leave some info out
due to occasional forgetfulness. Many ( 3 ) of the things written have to
do with the easy difficulty unless said otherwise. Peds ( 4 )
are referred to as zombies. Download the blood patch for red blooded ones.
A link will soon be present at the bottom, as well as URLs to add-on cars
and levels.

Well, this is my first contribution to GameFAQs,
as you might have guessed. As you can see this walkthrough is very
new and under very heavy construction. If you don't see anything
covered on this FAQ/Walkthrough then please email me at
Well, this is it.

++++++++++++ ++++++++++++
++++++++++++ FAQS ++++++++++++
++++++++++++ ++++++++++++
Several people have sent questions that are in this section.
Please read everything covered and then mail me.

>How can I find the section I am looking for quicker?<
~For your (and actually my) convenience, I have fitted a searchable format.
I have attached to each chapter and general topic, a unique coded tag
which can only be located in the Contents section as well as the place of

The tags are corresponding to each title in the Contents and you should
use those, to quickly search the whole document. Providing your browser
is capable of it, press the buttons 'Ctrl' and 'F' simultaneously to
activate the search box. Type in the code and hit 'Enter.'

The first search will stop at Contents and the second search will lodge
precisely where it should.~

>I have heard you can cut your cars in half. I have tried but can't.<
~Try and hit the corners of buildings or the sharp angles of
other objects. Some cars can't cut so check the 'Cars' section
on information of which cars can. However, most can and to do so, you should
drive into a wedge shaped obeject at speed with precision. Cesm adds: Most
add-on cars for Carmageddon 2 get wasted only when they are split in half! But
NOTE, it's only some of them.~

>Which car is the most powerful?<
~What do you mean by powerful? Strength, speed or defense? I guess that the
most worthy one is the Big Dump but it hasn't got much defense. However,
smaller vehicles such as the Deathcruiser and The Plow MK2 are impossibly
defensive and can mangle the Big Dump quite easily. It is really your choice
of what a good car's all about.~

>How many different stages are there in the game?<
~There are exactly 10 stages of which you play in the game.
These do not include the Network game stages.~

>How do I save the game after I complete a stage?<
~Every stage you complete is automatically saved.
To load it, or load another one, just click on the Load Game in the Menu and
choose a previous stage.~

>How do I make my car more powerful?<
~You should notice that at the main title screen, there are three rectangles
made out of small blue boxes just below the picture of your current vehicle.
At the very top there might be orange predominating several of the boxes,
along with a lighter blue occupying some of the boxes beside the orange ones.~

>How can I buy cars?<
~After every completed race, be it having been raced, crashed or
run-over-pedestrians through, you'll be taken to a screen with the cars that
participated in the stage you've just completed. Click on the arrows to move
around and thus select a different car. However, a vehicle is only attainable
once it has been wasted. If it's not, then it can't be bought. If it's wasted,
its price tag will be displayed along with the amount of credits (cash) you
have up to that point of the game. If you have enough money, you're allowed to
buy it but if you don't: tuff luck. Be careful as to what kind of car you
choose to buy as you might be just wasting your credits on some of the

>How can I finish a race?<
~To the expert, this question's quite simple. But to a baginner it might
not be that easy to figure out. First of all, when a race is highlighted
in the main title screen, a description of it is displayed in a box just
below it. On most missions you'll be given three choices to finish it off.

- Race around through all the checkpoints and laps:
Now, this is fairly easy as long as you get a head start from the rest
of the pack at the beginning and are able to, along the way, snag credits
and vital Time Bonuses while at the same time checking for oncoming rivals.

- Waste all your opponents in that particular race:
This is neither a tough nor an easy challenge. It wholly depends on your
cars' abilities and their status. If you've been collecting bonus slots and
have filled many of them up, this should be a piece of cake. This doesn't
mean that you can face a big dude with a max stats Bimmer. Even with the stat
advantage you'll be wasted before the announcer even calls for the race to

- Run over and kill all the zombies (pedestrians) in that single level:
To many people this seems to be an impossible task for it involves the
running over of hundreds, sometimes thousands, many of them secretive
zombies. If you want to finish off a stage fast and without much commotion,
try either of the above two. However, if you're firm on such a massacre
and have the time, I suggest you do so as it is remarkably rewarding.
But on special missions, there won't be a choice, but a singular task
which you'll have to overcome.~

>How can I increase my money (credits)?<
~It can be increased, of course, ingame. You can do all sorts of things
to get more and more credits which will later allow you to buy cool cars.
You can gain quick money buy pulling off artistic stunts, driving over
live zombies, wrecking an opponent's car, running into free credit pickups
or by collecting stat increasers when you have no empty slots. It's all your
choice but don't forget that there are also credit decreasers which you must
watch out for.~

>Do I have to restart the mission all over again when I get flipped upon my
roof or side?<
Nope, nope and nope. That might look like an easy alternative but you'll
have lost everything gained in that level you were playing. Instead, a quick
remedy is to press the Spin button. If you're in a good position, you'll
fall back onto the tarmac safe. However, in some cars if you're flipped
around completely and the roof is stuck to the road the Spin button will be
ineffective and a waste of time. Press the Recover button to automatically
land onto a safe spot, this time with all wheels firmly on the ground. This
will cost you though and if you're playing the Pro mode, you'll be paying
dearly a severe bill.~

>My car is not moving! What do I do now!?<
~This is a common problem. Make sure you're tight on the accelerator. Other
times it results from having debris or zombie parts below the chassis. To get
out of the mess, Spin to free yourself. This should immediately get you out.
Also, if some of the wheels are in middair, use the same remedy. If these two
methods have no effect you'll have to look at the condition of your machine.
Is it smoking? Are the wheels in odd positions and fail to budge?

Lastly, look at the status of the car in the above right corner of the screen.
If your car's all healthy and on track it should be coloured a deep blue. Note
that there are different parts and each one will be coloured differently
according to its condition. Green tells us that the part is only mildly
affected. Flashing red and yellow is a warning that those parts are severly
troubled and need immediate repair. Also, smoke or even flames can be seen
from the affected area. Lastly, if it's all pitch black, you're in serious
trouble. At this point the vehicle should start blazing. This requires
immediate repair. Having the engine black, the car won't run, explaining
the cause of your problem. Repair at once or you are risking a very
immediate wasteage.

Or, consult your configured controls.~

>How can I beat the game?<
~By completeing all the races, missions and special stages. Doing this
will land you on the final special stage: Carpocalypse Now! which will
test your Carma skill to the limits.~

>The mimimap is centered on the screen! Can I fix this?<
~Yes, anyone can and the solution is quite simple: hold down the Shift key
on your keyboard and use the Arrow keys to redirect it, possibly to the
lower-right corner where it does not obstruct the view. This often happens
when you change the configurations in the window that pops up when Carma2
is started.~

>Should I buy this game?<
~Yes, it is remarkably good although not much challenging. This is a decision
you should make and if you do not mind heavy carnage I suggest you make up
your mind and get it. However, although it is very entertaining, it is
really not a game you'd play for a long time unless you grow into it.~

>What is Carstockalypse and where can you get it?<
~Carstocklaypse is a little program whcih allows you to "attach" desired cars
to your game. This means that user created cars can be played with after
having attached them on, with this. Further information on the Add On cars
section further in this FAQ.~

>Your cheats aren't working. Why?<
~This is because other keys can intervene with your typing, such as holding
the Handbrake whilst typing them. Also, while in motion, they might not
always work.

A good way to ensure they all work is to find a lonely place inaccessible
to other opponents which might bother you. Park your car there and let it
stay motionless for a couple of seconds. Then, steadily type in the code
without any pauses. Wait a second sor two and see what happens. If there
is no result, try it again. (Remember: they work best when you're motionless
or have no other actions whatsoever.)

While some cheats might work, others may not. This is commonplace and is due
to misspelt entries.~

>OK, I completed the mission. Now what?<
~Go on and complete all missions. However, this isn't the answer I included
this question for in this section.

Even though, after racing through all the checkpoints and completing laps
after laps, you happen to really whack through the last remaining one and
you are shown the MISSION COMPLETED sign, you can still fail the mission by
wasting yourself mercilessly in that razor-edged corner. So, next time
you're faced with the last target, make sure you don't get screwed in such
a silly manner.

However, if you suddenly realized your fate before it occured, or you
couldn't be bothered watching the prize credits calculate on your screen,
hit 'Enter' (Return.) That way, you're instantly taken away from the mission
regardless of what happens.~

>What is a Network Game, and how can I play with friends, or over the
~Firstly, we need to have one thing cleared. You cannot play against real
opponents over the Internet. Yes, sadly that's true. But if so, why is there
such a button on the main title screen?

The Network Game button is for gameplay between friends in a local area
network (LAN), or simply put, the computers must be linked with a cable.
If you want further information regarding the topic, look further down the

>I have heard of Carmageddon 2 Advanced. What is it?<
~It's another little program which increases the game's abilities to newer
limits. It is again, downloaded from the Internet, and is installed on your
system. It takes the place of the original Carmageddon 2, and provides you
with another thirty(30) missions to wrestle into and ten(10) very challenging
groups to complete. There are new lands, over fifteen(15) new cars and many,
many other little fun attachments, all intermingled with the classic
Carmageddon 2 settings. A note of warning to those who are feeble to the
Carmageddon 2 Blood Patch: Carmageddon 2 Advanced has it automatically
included and cannot be altered.
Download it from http://www.jamesm.clara.net/C2ADV/index.html
(NOTE: There is no current online source that I know of that supplies
C2 Advance right now. The above link may be broken to some. Email me
if you really want to get it and we could make some arrangements.)

There will be further information about this program further into the FAQ.~

>So if I install Carmageddon 2 Advanced, I have completely replaced my
original game?~
~No, the actual switch mechanism is a little bit complicated, knowing some
systems cannot directly switch back to the original game (using the provided
switch icon) due to some technical bug. However, most systems do not
experience this and switching back and forth requires just a simple double
click on the icon in your Carmageddon II- Carpocalypse Now directory any time
you wish to play the other format. Your game status remain intact no matter
how many times you switch to and fro.~

>Why is it that the last mission is so confusing?<
~One of the main reasons people get disorientated on this last one,
Carpocalypse Now, is that they follow the path indicated on the map but fail
to realize that where there is a double-line, they'll have to pass that
stretch of road again. Another way of getting horribly disorientated is to
distractedly miss all given targets in an area.

Say, you destroy all the light-green canisters around the rocket (which is
the first and primary area you need to complete.) When the last one has gone
(including the attaching pipe) you'll be shown the Barrier Destroyed sign.
What this means is that somewhere, along your path, one of those solid
concrete blockades that stood in the way of accessing areas in the Nuclear
Silo that originally remain open. An example, is at the start.

After leaping over the vertical sliding gates, look at the path opposite the
first diversion you take (to the left). An unbreakable mass of concrete
blocks the way. If you destroyed all those canisters about the rocket's
launch-pad, this wall would have vanished. Further into the mission, you'll
experience another such road block, where targets need to be destroyed in
order to unblock the consecutive path to the End.

Lastly, many users get confused around the first massive chamber (just
before finding the rocket) because all the different tunnels leading in
and out are boggled and difficult to navigate. If you had the time earlier,
to investigate the whole netowrk of spaghetti tunnels, you'd easily make it
out of the rocket room after blowing up all the canisters and returning to
the main entrance tunnel. Also, follow the Walkthrough. =D~

>What defines the Difficult mode and what makes it difficult?<
~Well, one thing is certain. This mode is going to make you sweat. To
begin with, your beginning time is shortened, so you've to look for some
time-boosting pick-ups or zombies. To make this worse, the freebie time given
alongside a run-over zombie shortened. In Easy mode, you get fifteen(15)
seconds on your timer. Medium difficulty shortens this to ten(10) and
Difficult severes this to five(5). This means you wouldn't rely too much on
zombies to form the bulk of your playing-time, or you'll have to constantly
search for them frantically. In addition to this, bonus credits are also
severed and are three times less than those in the Easy mode. Basically, in
the last, most difficult mode, not only the opponents are out against you,
but so are the rules.

When recovering in Easy mode you're charged quite a reasonable amount of
credits. Recovering in action-packed Difficult mode is a hefty
four-thousand(4000) credits.

Soon, I'll be adding more data answering this question: data on the
differences between Completion bonuses and the variations between the
Power/Armour/Offense credits give-aways, when you're at max or have no free

>I lost slots when recovering. Why did this happen?< (by Cesm)
~When the player doesn't have enough credits (mostly from recovering) some of
his armor/power/defensive slots will be SOLD instead!!!~

>I'm not short on credits but I still lost filled slots!< (thanks for clearing
that up, Cesm)
~This depends on which group of missions you are playing, because there is a
limit of slots in each group of missions. If you for example fill all the
slots in the 10th group of missions, then you go into earlier groups of
missions, slots will be lost when trying to fill them up!~

>How can I infest the El Morte Desert with zombie aliens?<
~Firstly, the only level where this is possible in the 'I Want to Bereave'
mission in Group 10. You'll know you're in the correct mission when the sky
turns melancholy and a metallic flying saucer is found hovering in between
two of the area's pyramids

What you have to do is land your car on the surface of the craft, thus
crash-landing it. Do so by Kangaroo on Commanding from the side of either
pyramid. Wheee! More fun will be found within each pyramid (they're connected
underground) by descending down the lifts from either one's extreme top.~

>In the Local Nuclear Silo missions, how do I open the auto-closing doors?<
~In most cases, dark pressure pads embedded in the track in the doors'
vicinity when crossed will close or open (depending on their current status)
the otherwise impenetrable (and therefore painful!) doors. Alternatively,
stick a bumper softly into a door to force it open if you missed a pad.~

>In the Oil be Blowed special mission, how do I detonate the oil pumps?<
~I have been _repeatedly_ emailed on this one. Around each pump you'll find
a corresponding detonator box with a lever sticking out. Drive against the
lever to push it inwards. Simple, really.~

>What's the deal with the Carmageddon 2 Blood Patch?<
~Due to regional differences, the UK (and presumably Europe) Carmageddon 2
version came out with green-blooded zombies instead of the red-blooded
animated humans in the US version. I, myself, got the UK version, but this
can be corrected with a good download speed. The subject, the Blood Patch
can be downloaded free from the following links:


(In Italian, contains disclaimer. Link was broken to accomodate text limit.)


(English, site also contains other character patches.)

I'll add more in case these break or people experience problems with their
browsers. Once downloaded, follow the instructions provided with the patch
to safely change sickly green to red and install decently clothed beings.
Note that references to zombies such as 'Zombie Annihilator' will remain.
Also note that Carmageddon 2 Advanced originally comes with the Blood
Patch installed and this cannot be changed. (At least I haven't bothered

>How much Mew can a Mewtwo chew if a Mewtwo can chew Mew?<
~Dunno, I'm not interested in Pokémon.~

>How do I enter the secret chamber behind the glass wall in the Local Nuclear
~The secret room behind the glass wall is found in one of the control rooms,
through which you usually race at high speed. There are two separate methods
to do this:

1)The simplest and least time-absorbing method is to use a Kangaroo on Command
at low speed to fly-crash into it.

2)The second and far more demanding is the one I first used, and which led
me to discovering it. You'll need a smallish car that can deliver a _firm_
punch and can do so at low flying speed. That's right, flying. You'll need to
get that vehcile in the catwalk route around the nuke-launching central area.
Search for the passage, closed-up by wooden grates that's found high up in
the surrounding wall. You'll have to Kangaroo on Command, crash into that
(under the additional added weakness of an angle) and land on all four wheels
to successfully pull it off. Believe me, it'll take quite a few tries to even
break through the grates.

Once inside, gather the valuables scattered along the narrow tube-like
passage. Maintain high speed for you'll need it to crash through the exit and
be able to still have enough momentum to fly and crash into the glass wall.

Inside the chamber, you'll find a mess of items. Some unneeded while others
carry usefulness. Still, the entire fun is in just getting in.~

>Why can't I run my game without a graphics card in Windows 2000?<
~Thought I'm not fully aware if this applies to Windows XP, since I haven't
had the liberty of using it, Windows 2000 will not play graphics
card-requiring games, unlike its predecessors Windows 95 and Windows 98 which
spared enough strength to beautifully function slower games even at a lack of
a card. Even though a game can be operated with perfect graphics without any
special need for a caard, the operating system simply denies you entry. This
is especially true of Carmageddon 2 and my very own system.

In such cases, trying to disprove your system wrong is hopeless as a fellow
amiably named Bill Gates has frozen this feature of running a game on the
maximum available resources. No video card, no Run.

Software, even though unsatisfying and cutting down severely on driving
pleasure, is your only remaining option. Suicide also is but that's after
visiting LUE. Software mode can be slected by meddling with the pre-game
Setup window once you've clicked the game's icon in its directory. Yes, I
know little about graphics.~

>When will you finally complete the guide?<
~I know I've been working on this for far too long (2+ years at a tortoise's
pace, mind you) but I still have far little available time and not adequate
motivation (to write 50K a day) along with many other games on my hands.
Hopefully I'll hit a 'Version: Final' soon.~

++++++++++++ ++++++++++++
++++++++++++ CARS ++++++++++++
++++++++++++ ++++++++++++
Now, this is the part I love most: it contains all the info on the cars
and also suggests the best possibilities of the cars. All the drivers,
weights and speeds are mentioned. The timing in the 'Acceleration'
part is the time a car takes to accelarate from 0-60 mph. As in all parts
of the FAQ this is completely under construction but offers quite a bit of help.

DC CODBRA <-------------------------------Name of vehicle
Driven by: Shawnee Smitt<------------------------Driver of that vehicle
Maximum speed: 180 mph <-Maximum at which car can be controlled easily
Acceleration: <----Time taken to reach 60 mph from standstill
Weight: <-----------Weight of vehicle in tons (1000kg)
Racing: 9/10 <---------------How well car fares in lap races
Crashing: 6/10 <-How well car fares on majority of other vehicles
Running Over: 7/10 <-------How well car fares when killing zombies
Overall: 7/10 <------Overall rating for the vehicle out of 10
Cost: <-The amount paid ingame to acquire it (in credits)
Other invaluable notes about that vehicle go here. Satisfied? Good.
Note: The maximum speed values are those at which the certain vehicle can be
handled. Usually, if that number is exceeded, you lose control of the car.
Now, let's get on with all the cars.

Driven by: Magnum Magnumsson
Maximum speed: 120 mph
Acceleration: 9.9 sec.
Weight: 6.0 tons
Racing: 5/10
Crashing: 8/10
Running Over: 9/10
Overall: 8/10
Cost: 1750000 credits
A good improvement of the Semi MK.2. It is very purposeful except for
racing. It can't leap over pits as it will twist due to unbalanced weight.
Try not to drive close to walls as it will stick to them causing unnecessary
annoyance. This takes on everything and is difficult to bring down. If you're
out against it, note that all attempts to crush it from behind or around its
rear sides, are largely futile. Attack from the malleable front.

Driven by: Pitbull
Maximum speed: 150 mph
Acceleration: 9.4 sec.
Weight: 35.0 tons
Racing: 1/10
Crashing: 10/10
Running Over: 9/10
Overall: 10/10
Cost: 8800000 credits (thanks go to Josh E for mailing this :)
You have only one chance in the game to get this one. But the price isn't
that easy to find credits for. It will finish the game for you faster than
otherwise possible and nothing can stop it. (Except solid walls to which it
is very weak.) It's weakest part is the engine up front so DO avoid harming
the grille.

Driven by: Dan Dead
Maximum speed: 160 mph
Acceleration: 4.9 sec.
Weight: 1.16 tons
Racing: 6/10
Crashing: 6/10
Running Over: 7/10
Overall: 6/10
Cost: 383200 credits
Not much to say here. It speaks for itself but the relatively slow
acceleration might be a bit of problem.

Driven by: Auto Scum
Maximum speed: 140 mph, 4/10
Acceleration: 5.4 sec. 4/10
Weight: 1.15 tons
Racing: 6/10
Crashing: 3/10
Running Over: 4/10
Overall: 3/10
Cost: 72000 credits
This car is the weakest car in the whole game. Just one hit with
any car wastes it. It is no good at crashing other cars or driving
over zombies. However it is a good race car. It has no defense but is quick
to dodge attacks and to finish off lap races. This car is the most easily
cuttable in the entire game.

Driven by: The Cop
Maximum speed: 140 mph, 4/10
Acceleration: 5.4 sec. 4/10
Weight: 1.6 tons
Racing: 6/10
Crashing: 7/10
Running Over: 8/10
Overall: 7/10
Cost: 540000 credits
You will grow to hate this car. Very defensive and can eat up many, many
hits. Good on most cars and can induce damage even to the big boys. That
siren might get a little annoying but is nevertheless realistic.

Driven by: Grace Full
Maximum speed: 170 mph
Acceleration: 6.2 sec.
Weight: 1.6 tons
Racing: 6/10
Crashing: 4/10
Running Over: 4/10
Overall: 4/10
Cost: 273000 credits
This car is small and escapes easily from mess but isn't that versatile and
wastes easily. Not a bad weight for its size, but this causes it to be slow
and makes swerving very difficult. Don't bother turning left or right while
on an unstoppable run. Just Recover as you won't make it anyway, no matter
how much you try to spin.

Driven by: Slim Chance (Silvester Stallion's twin, but with a cowboy hat)
Maximum speed: 120 mph, 2/10
Acceleration: 7.2 sec. 2/10
Weight: 2 tons
Racing: 4-5/10
Crashing: 6/10
Running Over: 7/10
Overall: 6/10
Cost: 480000 credits
Excellent car mangler that seems to work best on small cars. It
is not very quick. The pokes on the front bumper assure you of
wasting your opponents in no time at all.

Driven by: Mike Hunt
Maximum speed: 190 mph
Acceleration: 3.8 sec.
Weight: 8.0 tons
Racing: 4/10
Crashing: 9-10/10
Running Over: 10/10
Overall: 9/10
Cost: 1500000 credits
Now, this is something worth its cost! This is yet another massive vehicle
that, if ya got it, ya finished the game. This gathers such momentum at full
speed that there's hardly anything that will put up adequate resistance
against it's brutal force. Get it, it's a spectacular and fun car but is a bit
long and gets cut up just too easily for its size. Still, the fun factor is
undeniably high.

Driven by: Russ T
Maximum speed: 140 mph
Acceleration: 6.9 secs
Weight: 1.6 tons
Racing: 7-8/10
Crashing: 5/10
Running Over: 7/10
Overall: 6/10
Cost: 631000 credits
Pretty much an average car with no interesting features. It skewers zombies
and is a regular racer. It spins just a tad too easily.

Driven by: Max Damage
Maximum speed: 200 mph, 7/10
Acceleration: 3.4 sec. 8/10
Weight: 1.5 tons
Racing: 7/10
Crashing: 5/10
Running Over: 8/10
Overall: 7/10
Cost: free of charge
Not a bad vehicle to start the game with but not one which will last you till
the end. It spins quite easily which can be useful in some occasions while not
so in others. Not the best of acceleration but a worthwhile car. View from
behind the wheel isn't that great either.

Driven by: Moon Child
Maximum speed: 150 mph
Acceleration: 9.9 sec.
Weight: 2.5 tons
Racing: 3/10
Crashing: 5/10
Running Over: 5/10
Overall: 4-5/10
Cost: n/a
This vehicle becomes available to you only whence you complete the game.
This means that there won't be much competitive battles to complete the game
itself while driving this. Also, it doesn't appear as an opponent. It is
horrid when it comes to racing, and especially accelerating. Above that,
it cannot spin. ; . ; Them hippies... Dammit- why did they have to ruin
the name of one of my favourite cars- the Volkswagen Transporter? $#%#!

Driven by: Ada Nuff
Maximum speed: 110 mph
Acceleration: 12.2 sec.
Weight: 2.06 tons
Racing: 4-5/10
Crashing: 6/10
Running Over: 6/10
Overall: 6/10
Cost: 212000 credits
This is not a bad street crasher or a zombie destroyer but is more of a circus
attraction. Still, it's a fun vehicle with notable defense.

Driven by: Shawnee Smitt
Maximum speed: 180 mph
Acceleration: 5.2 sec.
Weight: 1.1 tons.
Racing: 9/10
Crashing: 6/10
Running Over: 7/10
Overall: 7/10
Cost: 789000 credits
This is way too expensive for what it is worth. It might be good early on in
the game but can hardly tackle the trucking dudes which can be bought with
the credits spared from not bying this one. If you have enough to buy them
all, then I suggest you do so because it kills zombies with ease and is a
marvellous racer.

Driven by: Die Anna
Maximum speed: 240 mph
Acceleration: 3.2 sec.
Weight: 1.3 tons
Racing: 8/10
Crashing: 5/10
Running Over: 6/10
Overall: 7/10
Cost: 495000 credits
She's back for more. Trying to waste other opponents with it is a slightly
more difficult job than the usual for its front is so low that it slides below
the chassis of the opponent and causes him to fly overhead, without doing much
damage. However, it's a worthy race car and is very similar to the Eagle.

Driven by: Rod Hell
Maximum speed: 180 mph, 5/10
Acceleration: 4 sec. 6/10
Weight: 2.5 tons
Racing: 7/10
Crashing: 6/10
Running Over: 8/10
Overall: 6-7/10
What can I say about this car, it's quick, sturdy and is hard to
squash. When battling against it, it might prove itself an annoyer and
is not a very "interesting" car.

Driven by: Banjo Strummy
Maximum speed: 120 mph, 2/10
Acceleration: 8.2 sec. 1/10
Weight: 3 tons
Racing: 2/10
Crashing: 8/10
Running Over: 7/10
Overall: 7/10
Cost: 842000 credits
Excellent defense makes up for this pickup's slow speed and
acceleration. It is useful when taking on all kinds of cars but
you'll need a lot of distance for the car to pick up velocity and momentum.
The front wheels, relatively fat back-wheels and weight variating from
different points on the car make for some pretty uneasy steering and
especially cornering, where continuous turning makes for some difficult
straightening-up back when you're on a straight. This, needs some practice to
handle. Another sightly pro for this machine is the ease with which it
performs reverse one-eighties. Really, a speciality.

Driven by: Jenny Taylia
Maximum speed: 190 mph
Acceleration: 3.8 sec.
Weight: 2.0 tons
Racing: 5/10
Crashing: 3/10
Running Over: 4/10
Overall: 4/10
Cost: 115000 credits
This car is one of the most "neutral" and uninteresting things I've seen in
this world so far. One can use up an eternity trying to crash it from any
side and direction while the driver of the damned vehicle itself will be
confused as to how he should strike back or finish the race. It practicaly
sucks at everything except for its defensive evasiveness, but how can that
help when you'll be very busy trying to finish a race in that darned thing!?

Driven by: Lady B
Maximum speed: 180 mph, 6/10
Acceleration: 6.4 sec. 2/10
Weight: 1 ton
Racing: 4/10
Crashing: 6/10
Running Over: 6/10
Overall: 5-6/10
Cost: 165000 credits
This car is so horribly boring as you can't do much with it. It's light and
can crash some cars but it is slow and does not steer easily. Added to that,
it has poor defense. Don't waste your time with this one. Oh yes, before I
forget, if you make a good run and gain a load of momentum, this will strike
the foe like a blunt but sturdy bullet: something impossible to escape
unwasted from.

Driven by: Kutter
Maximum speed: 200 mph, 8/10
Acceleration: 4.2 sec. 8/10
Weight: 1.5 tons
Racing: 6/10
Crashing: 5/10
Running Over: 6/10
Overall: 5/10
Cost: 315000 credits
This Lamborghini will cut through almost anyhting but beware, it has weak
defense and so, the harder the hit, the more damage you are causing yourself.
This car is also an excellent racer and pedestrian chopper.

Driven by: Halfwit Harry
Maximum speed: 140 mph
Acceleration: 7.9 sec.
Weight: 20.0 tons
Racing: 3/10
Crashing: 10/10
Running Over: 10/10
Overall: 9-10/10
Cost: 2500000 credits (Cheap!)
Well, well. This is one spectacular truck and is very similar to the Big
Dump. It wastes anything and zombies get killed as easily as breathing in
air. Few things can damage it severely due to its engine altitude. But,
remember that it has poor defense and that a crash into a wall is very, if
not fatally damaging. A tip: don't use it in levels with narrow passages or
irregular tarmac.

Driven by: Maurice Stawlart
Maximum speed: 120 mph, 3/10
Acceleration: 9.2 sec. 1/10
Weight: 1.6 tons
Racing: 5-6/10
Crashing: 7/10
Running Over: 6/10
Overall: 6/10
Cost: 389000 credits
Strong, resistant, buggy and very useful indeed. Squishes normal cars just
like zombies. Not too fast though and steering might be a problem.

Driven by: Herb 'E'
Maximum speed: 150 mph, 5/10
Acceleration: 5.2 sec. 5/10
Weight: 3.45 tons
Racing: 2/10
Crashing: depends 3/10 or 6-7/10
Running Over: 5/10
Overall: 4/10
Cost: 542000 credits
Excellent defense and quite big for a beetle. Crashing cars with this
monster ain't easy though. I mean, how can you mangle a car with
rubber. It's engine isn't fit to drive that, it's simply too light.
Another con is that when you accelerate, which you'll need for car mangling,
its front lifts up and you're unable to attack head-on and the opponent gets
a cosy cushion of rubber in his face.

Driven by: Auto Scum (Gee, how many cars does he drive?)
Maximum speed: 130 mph, 3/10
Acceleration: 6.2 sec. 3/10
Weight: 1.66 tons
Racing: 5/10
Crashing: 6/10
Running Over: 7/10
Overall: 5/10
Cost: 187000 credits
This might be misleading. To a beginner, this one looks like a big blunt
machine, pancaking anything with its front. But that's not what this car's
all about. Actually, it's not great in offense and as peculiarly as it
may seem, it is an extraordinary racecar. Yep, those giant wheels keep you
firmly to the ground and cornering is not a trouble any more, as it's very
difficult to lose control of this machine. The speed ain't that great but
you don't need excessive velocity when you have a vehicle that controls as
easily as this one. However, its flatness and large wheels tend to give it a
large, exposed surface area for rivals to slam into.

Driven by: Herr Kooled
Maximum speed: 170 mph
Acceleration: 3.9 sec.
Weight: 2.0 tons
Racing: 8/10
Crashing: 5-6/0
Running Over: 6/10
Overall: 6/10
Cost: 540000 credits
This Porsche Carrera is interesting but is also very simliar to cars of that
same range. It's considerably good in all aspects except for tackling tough

Driven by: Silvester Stallion
Maximum speed: 190 mph
Acceleration: 2.9 sec.
Weight: 1.18 tons
Racing: 8-9/10
Crashing: 5/10
Running Over: 7/10
Overall: 6/10
Cost: 210000 credits
This is an entertaining little car. It doesn't have one of the worst defenses
but can quickly escape sudden attacks. It is an outstanding race car and
chops zombie bits n pieces to steaks with its two propellors. I also love
the way it corners with the handbrake or spin.

Driven by: Batmad
Maximum speed: 220 mph, 9/10
Acceleration: 3.7 sec. 9/10
Weight: 1.1 tons
Racing: 7/10
Crashing: 5/10
Running Over: 6/10
Overall: 6/10
Cost: 375000 credits
It's fast, sleek, has good grip but is horribly cut in half when it comes
to meet medium sized cars and the above. There will be no positive effect
if you try it out on the enormous trucks. Not offensive and do try to avoid
ramming walls.

Driven by: Auto Scum
Maximum speed: 130 mph, 3/10
Acceleration: 6.2 sec. 3/10
Weight: 0.83 tons
Racing: 4/10
Crashing: 5/10
Running Over: 4/10
Overall: 4-5/10
Cost: 110000 credits
You will love to hate crashing into this small, defensive car. It is slow
but is very crash resistant. Unless you don't attempt to make quick work
out of it, it will keep bugging you around.

Driven by: Mother Trucker
Maximum speed: 140 mph
Acceleration: 3.9 secs
Weight: 8.0 tons
Racing: 5/10
Crashing: 7/10
Running Over: 8/10
Overall: 7/10
Cost: 1450000 credits
Better than the regular car but not as good as the Abba Cab. It can be
used effectively to waste pedestrians and small to medium-sized vehicles
but not bigger ones as the front part (with the grille) is very, very weak.

Driven by: Otis P Jivefunk
Maximum speed: 120 mph, 2/10
Acceleration: 7.2 sec. 2/10
Weight: 1.7 tons
Racing: 6-7/10
Crashing: 7/10
Running Over: 8/10
Overall: 8/10
Cost: 460000 credits
This car is very comfortable to drive in and smash into the
pedestrians. The car is very strong which means it stands no
chance of leaving a small car unwasted. It is also a good race car and can
challenge the heavy dudes.

Driven by: Wide Boy
Maximum speed: 140 mph, 4/10
Acceleration: 5.9 sec. 4/10
Weight: 1.37 tons
Racing: 5/10
Crashing: 5/10
Running Over: 6/10
Overall: 5/10
Cost: 210000 credits
This car is baaaad. Almost no grip and low speed. The good
things are that its got moderate defense and moderate crashing
abilities. The sound it produces as you accelerate might bother
you a lot and the speakers can also fall out of the boot.

Driven by: Ed 101
Maximum speed: 190 mph
Acceleration: 3.9 sec.
Weight: 1.5 tons
Racing: 7/10
Crashing: 6/10
Running Over: 8/10
Overall: 6/10
Cost: 170000 credits
Very entertaining, with a good skin. When you're playing against it,
you'll notice how aggressive it really is: not allowing you to crash
into it by bugging you around. As with other cars of the same size: beware of
monster trucks.

Driven by: Kurt Blasthoff
Maximum speed: 240 mph
Acceleration: 2.9 sec.
Weight: 1.13 tons
Racing: 5/10
Crashing: 5/10
Running Over: 5/10
Overall: 5/10
Cost: 120000 credits
This is quite an uninteresting vehicle. It is claimed to have a high speed,
but do not be fooled. It'll take you very, very long to reach a fine speed
and you'll probably need a very long stretch of straight land to do so.
Forget this one, it's not worth it. On second thought, it's quite an
above-average vehicle. Due to my earlier ignorance I did not find time to
mention it is an incredible car at high speed: marvellous control, not to
mention it is highly defensive for its size and can survive plenty of hits
up front.

Driven by: Buzz Lightyear
Maximum speed: 160 mph, 5/10
Acceleration: 3.9 sec. 8/10
Weight: 0.5 tons
Racing: 8/10
Crashing: 1/10
Running Over: 3/10
Overall: 3/10
Cost: 69000 credits
Too light to do any crashing or running over. A moderate racer but beware of
the other cars who might come in on you, causing you to crash easily. It has
almost no defense at all but is a classy, very dodgy, racer.

Driven by: Farmer Fright
Maximum speed: 190 mph
Acceleration: 2.9 sec
Weight: 5.0 tons
Racing: 2/10
Crashing: 7/10
Running Over: 9/10
Overall: 6/10
Cost: 1720000 credits
This harvester harvests more than the season's crop... That solid grinder up
front pulps zombies and provides an iron wall as well as an offensive tool
against all opponents. The drawbacks are these: it is very difficult to handle
and has a tendency to lose control just too easily. The massive harvester
might not allow entry into more narrow slits and you might as well watch out
for checkpoints... If you're battling hopelessly up against it remember that
the only way you might damage it badly is by slamming into the grinder.
Anywhere else will just be a waste of time and effort.

Driven by: Don Dumpster (Ron Dumpster's brother)
Maximum speed: 120 mph, 2/10
Acceleration: 7.2 sec. 2/10
Weight: 10 tons
Racing: 3/10
Crashing: 10/10
Running Over: 9/10
Overall: 9-10/10
Cost: 1000000 credits
Who cares about slow speed and bad acceleration when you've
got a whole reinforced dumpster truck to squish zombies and mangle
opponents' cars with? If yah got this truck, you'll definitely complete
the game. It has first class defense but is a bad racer owing to its
acceleration. Very naughty.

Driven by: Ash
Maximum speed: 140 mph
Acceleration: 5.9 sec.
Weight: 2.0 tons
Racing: 7-8/10
Crashing: 7/10
Running Over: 8-9/10
Overall: 7/10
Cost: 732000 credits
Although not as sleek as others, and not as fast as them, there's a real,
musceled tyrant beneath its cover. This wastes anything with ease,
especially when its momentum builds up to a lethal maximum. Also, makes quick
work of zombies and despite its speed, it spins and corners marvellously,
making it an excellent racer

Driven by: Heinz Faust
Maximum speed: 400 mph, 10/10
Acceleration: 4.2 sec. 8/10
Weight: 4 tons
Racing: 2/10
Crashing: 5/10
Running Over: 7/10
Overall: 4/10
Cost: 395000 credits
You will almost never finish a race with this bomber happy
because of the timeless times you will have repaired the wings. While
you're at it, those wings will stop you from actually completing

You might feel that the wings are useless beacause they do
not allow you to pass through narrow spaces. Think again, they
cut pedestrians in half! This car is not an easy crasher but has
excellent defense and opponents feel awkward as to where the hell they should
crash into it.

Driven by: Sinthea
Maximum speed: 180 mph
Acceleration: 5.9 sec.
Weight: 3.0 tons
Racing: 5/10
Crashing: 4-5/10
Running Over: 6/10
Overall: 5/10
Cost: 175000 credits
Lovely vehicle only that it is weak and isn't that wide for zombie
thrashing, cornering, spinning or evading. Might be useful early on but,
as I said, is too weak to do anything and is easy prey.

Driven by: Vlad
Maximum speed: 240 mph
Acceleration: 1.9 sec.
Weight: 1.0 tons
Racing: 4/10
Crashing: 2/10
Running Over: 3/10
Overall: 3/10
Cost: 82000 credits
Crap. Crap. Crap. As with other beginning cars, this looks cool and amazing
but is actually worthless. This one has gob-smacking acceleration and speed
but it's weightlessness makes it impossible to handle at such bursts of speed.
Moreover, it can't corner right and is easy prey for any opponent flying at
breakneck speed against its easily-exploitable side.

Driven By: Screwy Lewie
Maximum speed: 200 mph
Acceleration: 5.8 sec.
Weight: 3.0 tons
Racing: 5/10
Crashing: 4/10
Running Over: 7-8/10
Overall: 5
Cost: 780,000 credits (I'm not entirely sure about this one.)
Thanks to Josh E for sending this data which, surprisingly, I lack because my
comp prevents me. The reason this is at the very bottom, and not lined up
in alphabetical order with the rest is that it missed the ordering and only
now have I manged to fit it in.

There are two vehicles coming up: DIGGA and the MACH 13. Please
send corrections and extra info.

Here are some awards for cars:
Small fry and defense:
1. Bugga
2. The Buzzmobile
3. Vlad

The big boys:
1. Big Dump
2. Loggerhead
3. Deathcruiser
4. The Plow MK. 2
5. Abba Cab
6. The Semi MK. 2
7. The Harvester

The quick and the dead:
1. Supastuka
2. The Bimmer (Quite slow at first but unstoppable when it speeds)
3. Die Anna
4. Purple Piledriver
5. Eagle3

The annoyin' ones:
1. Jetcar
2. Razorback
3. Tashita2 (well, it keeps ramming into you no matter what)
4. The Plow MK. 2
5. Copcar

++++++++++++ ++++++++++++
++++++++++++ WALKTHROUGH ++++++++++++
++++++++++++ ++++++++++++
There are exactly 10 goups that have 3 regular missions and one
special stage each. You get to squish, mangle, wrestle, kill, murder
and vaporize in the Beaver City, a Local Nuclear Silo, SS Lewinsky, Max's
Junkyard, the El Morte Desert, Beaver Woods, Beaver Mountains, the
Mr. Jolly Fairground and the Beaver County Quarry.

The stages are enormous and well made, showing-off good graphics along with
the game's great engine. Either dismember the helpless bodies of green,
liquidy zombies that roam everywhere, eliminate the driving garbage cans
that seem to be there just for you to mangle into a ball of scrap, or wreck
your way through all the checkpoints in order. If you are a beginner to the
game I suggest putting up with the checkpoints for the "hard" missions
because it is much easier than looking out for the stinky, dirty
pedestrians or the much greater mother truckers.

If you like a high bonus then wreck everything! The choice is yours.
However, there are rules: you've got a timer running. Make it 00:00 and you
are dog food. To put digits in your timer run over pedestrians as you
would normally do or you might just as well collect the numerous Time
Bonus crates or steal time from crashed opponents.

Here's a list of each area's characteristics:

Beaver City
A city surrounded by ocean from all sides. In order to prevent escape, the
ocean has limits after which the depth is too great and you're recovered.
Aside from this, the city has a spaghetti netowrk of highways but no small
alleys. Avenues about everywhere and optional city vehicles circulate
aimlessly about. Tall skyscrapers shoot out from the sidewalked avenues
and provide extra area for your conquering pleasure. Most roofs are
accessible and ramps allow jumps from top to top. A petrol station is
also available as well as expansive parks. You can even break into the
local bank and steal credits.

Beaver County Quarry
A mountaineous area covered in dust, refuse, spoil and dreary greyness. Just
the mood enhancement. The many steep cliffs overlooking the base of the
quarry provide challenging tasks and some bear nooks and crannies crammed with
exploitable pick-ups. Spoil heaps hurt the eyes and a conveyor belt links
the areas. Deer and forest critters abide but there are relatively few
zombie enemies to combat. There's also a miners' settlement with buildings
which hide boosting pick-ups inside. Generally, a very rewarding (strength-
wise) level.

Beaver Woods
High, rounded hills and a nearly detectable refreshing mountains scent. Yes,
really. There's a waterfall emptying into a river (or lake?) and a huge
number of wooden cottages, villas and a single ranch. Another petrol station
and a cleverly masked underground cavern where mining seems to bee taking
place. I love the twists and turns, making up for a very enjoyable country
drive. The Cow Poker almost feels at hom here.

Max's Junkyard (aka Max's End of Town)
A VAST level. At least twice the size of the nearby Beaver City and many
more new attributes. For one, all building blocks are close-together and
there are no skyscrapers. Again, most buildings' roofs can be accessed and
there are NUMEROUS car booster pick-ups scattered liberally across the
city. The avenues are many and wide. There's also a overall dreary feeling
and no rough ground until you reach the central area of the map which is
Max's Junkyard. This unfertile area is littered with rusting cars and
machinery. Underground pipes protrude out of the ground and filthy
sewer-liquid collects into vile pools. There's a wide catwalk which
serves no purpose in itself but the entire area makes a nice playground
for the ruthless driving beast.

Beaver Mountains
Here, you'll be met with an Alpine, snow-carpetted world. The cliffs and
mountains the area has been designed on are steep and the few tarmac routes
are narrow and winding. There's an impressive skiing track and a slalom. A
cosy little town sits on the shore of a frosty lake and lifts transport
semi-dead tourits. Mmmm... holidays.

Mr. Jolly Fairground
Yes, a fair ground. This should speak many attractions and indeed there
are many. To list almost all, there's a rollercoatser and a ROLLERCOASTER.
The latter is a massive structure built entirely for the purpose of serving
as a lengthy car stunt track. Blazing hoops through which you're expected to
leap and a waterchannel ride add to the scene. The vast fairground is based
on a flat dusty area. Surrounding this are impenetrable cliffs and some grassy
valleys. In my opinion, not a particularly exciting racing track.

Beaver County Airport
Another vast area. You can practically sense the morning while you check in
for some carnage. There are arrivals and departures areas, cafeterias and
tiny shops in the outstanding blue glass building. Outside is a vast land
of flat tarmac where great speeds can be achieved. You'll even encounter
landing planes and the experience of crashing into them. Hangars and a
sinister control tower are also part of the picture. Bordering it is an
expansive park with an excellent geography manking for enjoyable riding
at semi-high speeds. Another feature is the tail of a plane rooted to the
side of a vertical cliff. Passengers left goodies up there!

USS Lewinsky
Certainly a name sparked by the irony of politics. The carrier is not great
in size compared to the other areas and dropping off the deck of the ship is
far too easy. Not much to do, really. On the top deck, you'll find a nice
challenge in conquering the ship's control room. Fighter planes will swarm
like flies, landing and taking flight. Below deck, you'll find gunwales and
an array of pick-ups. A section of the area is o

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