Home Cheats Walk Through Trailers Feedback
 Online Games
 Cheats
 Walk Through
 Trailers
 Feedback
 Tell A Friend
 Add to Favourite


Walkthrough > A B C D E F G H I J K L M N O P Q R S T U V W X Y Z    0-9

Walkthroughs of Codename - Panzers Phase One


Codename - Panzers Phase One Walkthroughs


Codename - Panzers Phase One
-------------------------------------------------------------------------------
To win battles, you do not beat weapons.
-------------------------------------------------------------------------------
CODENAME:
______ __ _ _ _________ _______ ______ ________
| ___ \ / \ | \ | | |_______ | | _____| | ___ \ | ______|
| | | | / /\ \ | \ | | / / | | | | | | | |
| | | | / / \ \ | \ | | / / | | | | | | | |
| |___| | / / \ \ | |\ \ | | / / | |_____ | |___| | | |______
| ____/ | |____| | | | \ \ | | / / | _____| | __/ |______ |
| | | ____ | | | \ \| | / / | | | |\ \ | |
| | | | | | | | \ | / / | | | | \ \ | |
| | | | | | | | \ | / /______ | |_____ | | \ \ ______| |
|_| |_| |_| |_| \_| |_________| |_______| |_| \_\ |________|

PHASE ONE
-------------------------------------------------------------------------------
You beat the soul of man.
-------------------------------------------------------------------------------

Copyright 2004, 2005 - Staley, Deuce ex Defcon. Any site that wishes to host
any of my guides is free to do so, provided you contact me prior to posting the
guide(s), as I like to know where they're being used.

I cannot guarantee any site other than GameFAQs will always have the most
current form of my guides, so if there's ever any doubt, always check GameFAQs.
If you find an outdated form of any of my guides on any site, please contact
me, and I will contact the site to get it updated.

All questions, comments, and so forth concerning this guide can be posted on my
site here:

http://brinkofinsanity.net/boards

Otherwise, you can drop me an email at cmstale@ilstu.edu or try me on AIM at
"Deuce ex Defcon".

Note: I'm just writing about the methods that I personally used to win these
missions. Don't be surprised if you find a strategy for some missions that's
better than the ones I've written down. Hey, at least I tried, right?

=============================================================================
| ------------------------- |
| | | |
| | CONTENTS | |
| | | |
| ------------------------- |
=============================================================================

0.00) A Few Notes Before You Get Started
0.10) Important Controls
0.20) Campaign Difficulty Setting
1.00) Hans von Grobel: The German Campaign
1.01) Airfield - Poland
1.02) Village - Poland
1.03) Headquarters 1
1.04) The Siege of Warsaw
1.05) Headquarters 2
1.06) Operation Sickle Cut
1.07) Headquarters 3
1.08) Matildas
1.09) Operation Mercury - The Invasion of Crete
1.10) Headquarters 4
1.11) The Invasion of the Soviet Union
1.12) Headquarters 5
1.13) The T-34
1.14) Well Deserved Holliday
1.15) Headquarters 6
1.16) Seven Tons of Ammunition
1.17) Headquarters 7
1.18) The Siege of Sevastopol
1.19) Headquarters 8
1.20) Stalingrad
2.00) Aleksander Vladimiriov: The Soviet Campaign
2.01) Defending Moscow
2.02) Headquarters 9
2.03) Tactic of Burned Earth
2.04) Headquarters 10
2.05) Stalingrad
2.06) Headquarters 11
2.07) Kursk
2.08) Headquarters 12
2.09) What? You're a woman?!
2.10) Headquarters 13
2.11) Spring Campaign (Operation Konrad)
2.12) Headquarters 14
2.13) Secret Weapons
2.14) Headquarters 15
2.15) The Siege of Berlin
2.16) The Reichstag
3.00) Jeffrey S Wilson: The Western Allies Campaign
3.01) The First Allied Troops in France
3.02) The First Liberated Town in France
3.03) Headquarters 16
3.04) Tiger Spotted
3.05) Headquarters 17
3.06) Through the Bocages
3.07) Headquarters 18
3.08) Rocket Base V-2
3.09) Operation Market Garden
3.10) Headquarters 19
3.11) Battle of the Bulge
3.12) Headquarters 20
3.13) Action That Merits the Medal of Honor
3.14) Hunting a Convoy
4.00) Unit List
4.01) Unit List Key
4.10) German Units
4.11) German Units - Infantry
4.12) German Units - Armored Vehicles.
4.13) German Units - Transport Vehicles
4.14) German Units - Artillery
4.20) Soviet Units
4.21) Soviet Units - Infantry
4.22) Soviet Units - Armored Vehicles
4.23) Soviet Units - Transport Vehicles
4.23) Soviet Units - Artillery
4.30) Western Allies Units
4.31) Western Allies Units - Infantry
4.32) Western Allies Units - Armored Vehicles
4.33) Western Allies Units - Transport Vehicles
4.34) Western Allies Units - Artillery
5.00) End
5.01) Version History
5.02) Closing

=============================================================================
| |
| --------------------------------------------- |
| | | |
| | 0.00) A FEW NOTES BEFORE YOU GET STARTED | |
| | | |
| --------------------------------------------- |
| |
=============================================================================

In this section, I will list some notes about various things you should keep in
mind while playing, in no particular order:

I) Keep the map angle how it starts.

- All of the directions I give will assume that you haven't altered the map's
angle from its initial position. Regardless of what direction the camera is
pointing, straight up on your screen will always be assumed to be north. It's
just easier that way. If only game companies would realize how useless it is
to have camera angles at all... Anyway, if, for any reason, I tell you to
rotate the map, I will include some reference points to make sure you have it
facing the correct direction. (The map can scroll by holding down the two
mouse buttons and rotating it.)

II) You can adjust the camera zoom.

- By rolling the wheel in the middle of your mouse, you can make the camera
zoom in or zoom out. I tend to keep it zoomed all the way out, since you are
able to see more of the map on your screen at once.

III) Optional and Secret objectives give extra Prestige Points.

- The more objectives you complete, the more prestige you'll get, which means
you'll be able to get more/better units during your trips to Headquarters.

IV) Using Special Abilities doesn't cost you anything, and they do not stack.

- Using Bomber attacks, Fighter-Bomber attacks, Artillery bombardments, and
so forth doesn't cost you prestige. They don't pile up from one mission to the
next if you don't use them either, so there's really no reason to not use them.

V) This game has a 2X Speed option.

- In the top-right corner of your game screen, you'll see the speed options.
Clicking on the fast-forward icon will double the speed of the game, which I
find very helpful through most of the missions.

=============================================================================
| |
| ----------------------------- |
| | | |
| | 0.10) IMPORTANT CONTROLS | |
| | | |
| ----------------------------- |
| |
=============================================================================

No offense to the people at CDV, but their set up sucks pretty bad... So I
strongly suggest using the "classic" control set up. Every time I mention a
command or hot key in this guide, I will assume you are using the "classic" set
up style.

(NOTE: I will only be listing the ones I find useful.)

S:

Stops the highlighted units. Very useful if you just accidentally sent a
group of your units somewhere incredibly stupid. >_>

A:

Makes the highlighted units attack a target. very useful for destroying
unmanned vehicles and buildings that haven't been identified as a threat.

Changing the direction a unit is facing without actually moving:

If you select a unit, then right click and hold it down, you will have an arrow
that you can use to manually turn a unit without actually moving it. This is
great for making sure your units are facing the enemy when they are lined up
for defensive positions.

Pause:

Either use your Space bar or click on the pause button in the top-right corner
of your screen. This is very beneficial on timed missions, when you might want
to form teams without taking time off of the countdown timer.

Double Speed:

Either use your Backspace key or click on the fast forward button in the
top-right corner of the screen. Honestly, there are very few cases where I
don't suggest using this feature. Even on fast mode, this game is painfully
slow for my liking.

Making Groups:

Holding the Control key while you have something selected, and then pressing a
number key will form a group. Groups are invaluable for effective fast-passed
combat. Once you've made a group, pressing the corresponding number key
without having the group selected will select the group for you. Pressing the
number while the group is already selected will center the screen on that
group.

Selecting Every Unit of a Certain Type:

If you hold down the Control key and click on a unit, all units of that type
will be selected. This is great for sorting out your forces and quickly
making groups.

Using Special Items/Weapons:

When you have a unit selected, any special abilities or items the unit has will
be shown in the command bar on the bottom-right of your screen. Left clicking
on the icon will cause the unit to use the item. if it's a rubber boat, you
must be standing on the water. If it's a grenade, Molotov, or so forth, you
will have to select a target. Some things, like grenades, Molotovs, and even
the cure ability medics have, can be set to automatic. Right click on the
ability's icon, and you will see a green light come on. This means that the
unit will automatically use their special ability when appropriate. Medics
should always have their healing ability set on automatic, and infantry should
have Grenades set on automatic if they will be fighting a tank.

Entering/Exiting a vehicle or structure:

You will be given a box with an arrow in it if you hover over something your
unit can enter, whether it happens to be a vehicle or a building. Once inside
a building or vehicle, the unit can be told to leave by clicking on the eject
icon in the bottom-right corner of the command bar.

=============================================================================
| |
| -------------------------------------- |
| | | |
| | 0.20) CAMPAIGN DIFFICULTY SETTING | |
| | | |
| -------------------------------------- |
| |
=============================================================================

When you start a new campaign, you will be given the option to choose between
three different difficulty settings. These are the settings:

-----
EASY:
-----

- When one of your core units is destroyed in combat, you will automatically
be given reinforcements during your next trip to Headquarters. These
reinforcements will still have the same amount of experience points as they did
before they were destroyed in the previous mission. This makes each mission
much easier than on harder difficulty settings, since you don't need to worry
about losing units during combat.

-------
NORMAL:
-------

- When one of your core units is destroyed in combat, you will automatically
be given reinforcements during your next trip to Headquarters. Unlike easy
mode, these reinforcements will start with no experience points. This makes it
a little more important to be careful with your units during the campaign, but
it's still very easy to win the campaigns on this setting.

-----
HARD:
-----

- When one of your core units is destroyed in combat, you lose it permanently.
Lost units will not be replaced during your next trip to Headquarters, so you
will need to make sure you minimize your losses on each mission. Personally, I
think this is by far the best way to play as far as fun goes, but a beginning
player might become a tad frustrated while trying to play some of the missions
without taking any casualties.

=============================================================================
| ------------------------------------------------ |
| | | |
| | 1.00) HANS VON GROBEL: THE GERMAN CAMPAIGN | |
| | | |
| ------------------------------------------------ |
=============================================================================
=============================================================================
| |
| --------------------------- |
| | | |
| | 1.01) AIRPORT - POLAND | |
| | | |
| --------------------------- |
| |
=============================================================================

----------------
MAIN OBJECTIVES:
----------------

1) Occupy the Polish airfield.

- Eliminate every enemy unit in and around the airfield to accomplish this.

This is worth 150 prestige points.

--------------------
OPTIONAL OBJECTIVES:
--------------------

1) Prevent the planes from starting.

- There are four planes. Make sure you destroy the two southern ones as soon
as you get near the base, as they will be the first to try and take off.

This is worth 60 prestige points.

------------------
SECRET OBJECTIVES:
------------------

1) Find the hidden support station.

- The hidden support station is the group of buildings to the west of your
starting position. You have to follow the road a long way to get there, but
you will get the chance to heal your troops and reload/fix your vehicles if
needed.

This is worth 40 prestige points.

-------------------
VICTORY CONDITIONS:
-------------------

1) Hans von Grobel must survive.

- If he dies, you fail. If the vehicle he starts in takes too much damage,
remove him from it and stick him in a safer vehicle.

------------------
SPECIAL ABILITIES:
------------------

3 Fighter-Bomber strikes

2 Recon Plane scouts

------------
WALKTHROUGH:
------------

Start by gathering your forces together into a tighter pile. You can leave the
two transport trucks behind, since they can't attack. Take everything else
slightly north, and you will quickly encounter a few Polish forces. Target the
infantry first, since the tank will retreat father north. Use your Medics to
heal any infantry that got injured, and then take your group farther north
again. This time, destroy the tank first, and then destroy the field gun and
any remaining enemies.

Head west through the forest. Slaughter any troops you encounter, and work
your way around the curving road. Stop when you are forced to turn north-west.
Look to the other side of the river, select one of your Fighter-Bomber attacks
from the command bar, and target it just above the sandbag area north of the
river to destroy the field gun there.

Approach the river with your units. An enemy tank will approach from the
north-west, so prepare another Fighter-Bomber attack, and destroy the tank with
it as soon as possible. Continue across the river, turn west, and proceed down
the road. Eliminate everything along the way, and make sure your Medics heal
any injured infantry units.

There is a filed gun near where the water crosses the road to the south. Make
sure you kill the men manning it first, and then turn your attention to the
other two men. Proceed south across the river, and then kill the two sets of
troops in the small base area. Once you've eliminated them, you will achieve
the Secret Goal. Get your units close enough to the center building, and they
will all be completely healed and reloaded.

Head all the way back to the airfield. Approach it from the south corner, and
make sure your vehicles go first to knock the fence down for your infantry.
Immediately target the two airplanes in this corner before they get the chance
to escape. Then deal with the field gun near the middle of the airfield.

Head farther north into the base. Use your last Fighter-Bomber attack to
eliminate the tank on this side of the base, and then destroy the two remaining
Polish planes. Finally, eliminate all remaining forces from the airfield.

=============================================================================
| |
| --------------------------- |
| | | |
| | 1.02) VILLAGE - POLAND | |
| | | |
| --------------------------- |
| |
=============================================================================

----------------
MAIN OBJECTIVES:
----------------

1) Gain control over the train station.

- Eliminate the forces around the train station to accomplish this goal. This
is very easy to do, since they give you a repair vehicle and a supply truck.
Factor in three Fighter-Bomber attacks and a Carpet-Bomber attack, and this
becomes even easier.

This is worth 150 prestige points.

--------------------
OPTIONAL OBJECTIVES:
--------------------

- None.

------------------
SECRET OBJECTIVES:
------------------

1) Save the Luftwaffe pilot.

- When you advance a about half way up the map, you will see a cutscene. A
plane will crash in the lake to the north-west, and the pilot will be stranded.
All you have to do is send an infantry group up there, step into the water,
select the Raft icon that will appear in the bottom-right part of your tool
bar, and then approach the pilot in the raft.

This is worth 40 prestige points.

-------------------
VICTORY CONDITIONS:
-------------------

1) Hans von Grobel must survive.

- If he dies, you fail. If the vehicle he starts in takes too much damage,
remove him from it and stick him in a safer vehicle.

------------------
SPECIAL ABILITIES:
------------------

1 Bomber strike

3 Fighter-Bomber strikes

2 Recon Plane scouts

------------
WALKTHROUGH:
------------

You'll notice that you now have a repair truck and an ammunition truck. Those
two vehicles make this mission a cinch. Unhitch the field gun from the truck,
and man it with the Rifle Squad. Start heading north-west towards the river,
because the secret objective will be up there eventually. Keep all of your
forces together in a tight group, and have the infantry lead the way. Destroy
anything you encounter, and keep the repair truck and ammunition truck in the
rear, bringing them up when needed.

When you hit the west side of the map, head all the way to the north where the
lake is. Use one of your groups of infantry to deploy a raft and rescue the
stranded pilot. Then turn your forces due east towards the train depot. The
city is fairly deserted, so your vehicles will have no problem clearing it out,
as long as you keep them repaired and supplied.

When you get near the depot, you will encounter several tanks and at least one
field gun. I recommend using your three Fighter-Bomber attacks on these
targets, since you won't need them for anything else anyway. Simply work your
way around the area near the depot, and eliminate all of the enemy units,
including the ones inside a few of the buildings.

=============================================================================
| |
| --------------------------- |
| | | |
| | 1.03) HEADQUARTERS 1 | |
| | | |
| --------------------------- |
| |
=============================================================================

----------------
PRESTIGE POINTS:
----------------

Assuming you've accomplished all of the available objectives, optional
objectives, and secret objectives, you will have a total of 440 Prestige Points
available for this trip to Headquarters.

Keep in mind that you can only have a total of 25 units. Out of those 25, no
more than 14 may be armored vehicles, no more than 8 may be transport vehicles,
and no more than 8 may be artillery.

----------------
UNITS AVAILABLE:
----------------

Infantry:

Riflemen...................40
Medics.....................40
AntiTank Riflemen..........46
Mortars....................60
Sub Machine Gunners........60
Machine Gunners............70
Tank Crew..................80
Flamethrowers..............95

Armored Vehicles:

Panzer I..................118
SdKfz 223.................140
Panzer II.................141

Transport Vehicles:

Kubelwagen.................24
Krupp......................25
SdKfz 10...................40
SdKfz 250/1................48
Krupp Ammo Truck..........100
SdKfz 11 Repair Truck.....150

Artillery:

Pak 36 37mm................38
LeFh 18...................103
Sig 33....................113

------------
WHAT TO BUY:
------------

You should already have a SdKfz 11 Repair Truck in your unit, so the next thing
I suggest adding to your army is a Krupp Ammo Truck. You will have 340 points
left to spend, so I suggest two Panzer II tanks and an AntiTank Riflemen squad.
This should leave you with 12 points. Keep in mind, however, that what you buy
is almost totally optional for each mission. I will give suggestions based on
my personal preferences, and I will make special notes about any units that
will greatly impact further missions as they come up.

Also note that it is possible to "upgrade" vehicles that have a crew. For
example, if you did not want that Panzer I tank, you could highlight it, and
then click on the "Change Vehicle" button in the middle of the screen. This
will cost much less Prestige Points than getting an entirely new tank and crew.

=============================================================================
| |
| ------------------------------ |
| | | |
| | 1.04) THE SIEGE OF WARSAW | |
| | | |
| ------------------------------ |
| |
=============================================================================

----------------
MAIN OBJECTIVES:
----------------

1) Find the Polish officer who is in charge of the defense of Warsaw and
capture him.

- The officer is in the house to the north. You will need the key to
accomplish this goal.

2) Find a tool to open the door to the basement. Look for something suitable
in other houses.

- The key is in a house in the north-west corner of the map. It is not very
heavily defended, so your infantry should be able to march all the way up there
with ease. Simply eliminate anything you encounter, and capture a field gun to
take with you if possible. Once you're at the house, you will notice a green
marker symbol flashing on the west side of the house. Have an infantry unit
stand on the symbol to start the scene, and you will receive the key.

These two goals are worth 300 prestige points together.

--------------------
OPTIONAL OBJECTIVES:
--------------------

- None.

------------------
SECRET OBJECTIVES:
------------------

- None.

-------------------
VICTORY CONDITIONS:
-------------------

1) Hans von Grobel must survive.

- If he dies, you fail. If the vehicle he starts in takes too much damage,
remove him from it and stick him in a safer vehicle.

------------------
SPECIAL ABILITIES:
------------------

2 Bomber strikes

4 Fighter-Bomber strikes

1 Heavy Artillery bombardment

2 Recon Plane scouts

------------
WALKTHROUGH:
------------

Group your five infantry units into a tight pile, and start heading north-west
with them. Slaughter anything you encounter, and make sure you stay healed.
Capture a field gun if you can. When you get to the north-west corner of the
house, you should see a green flashing symbol on the west side of a fairly big
pink house. Walk an infantry unit onto that symbol to get the basement key.

Switch to your tank group. Put all five of them together, and keep the ammo
and repair trucks behind the tanks. Proceed north-east, and eliminate the
field guns around the southern part of the map, as well as the tanks and
infantry. Make sure you keep your tanks well supplied and totally repaired.

Scout the town to the north. There is only one unobstructed path to the house
where the blue objective symbol is, so you'll have to work your way through it.
Use your Fighter-Bomber strikes when you encounter enemy tanks, as they can
take a long time to kill if you don't. Make sure you keep the repair and ammo
trucks out of harm's way. You'll need to repair your tanks frequently.

Once you've secured the area around the blue mission objective symbol, start
advancing your infantry units towards it. They can pass through the gap
between the trolley cars, so you won't need to follow the same path as you had
to with your tanks. Get a group of infantry on the green flashing spot on the
west side of the house, and you will complete this mission.

NOTE: There are two Polish tent-like things set up on this map. You can
capture them both by eliminating all surrounding Polish forces, but it won't
help you as far as I know. They heal you and stuff, but they don't accomplish
any secret goals or earn you any prestige (again, as far as I know...).

=============================================================================
| |
| --------------------------- |
| | | |
| | 1.05) HEADQUARTERS 2 | |
| | | |
| --------------------------- |
| |
=============================================================================

----------------
PRESTIGE POINTS:
----------------

You should have 358 Prestige Points if you've accomplished all available goals
and purchased what I suggested.

Keep in mind that you can only have a total of 25 units. Out of those 25, no
more than 14 may be armored vehicles, no more than 8 may be transport vehicles,
and no more than 8 may be artillery.

----------------
UNITS AVAILABLE:
----------------

Infantry:

Riflemen...................40
Medics.....................40
AntiTank Riflemen..........46
Mortars....................60
Sub Machine Gunners........60
Machine Gunners............70
Tank Crew..................80
Flamethrowers..............95

Armored Vehicles:

SdKfz 223.................140
Panzer II.................141
Panzer III F..............186 [NEW]
Bison I...................239

Transport Vehicles:

Kubelwagen.................24
Krupp......................25
SdKfz 10...................40
SdKfz 250/1................48
Krupp Ammo Truck..........100
SdKfz 11 Repair Truck.....150

Artillery:

Pak 36 37mm................38
Pak 38 50mm................52 [NEW]
LeFh 18...................103
Sig 33....................113

------------
WHAT TO BUY:
------------

I suggest focusing on upgrades this time. Upgrade the Panzer I to a Bison I,
and upgrade all three of your Panzer II's to Panzer III F's. Sell one of your
regular Krupp trucks, since it's pretty useless to keep them around. Then buy
a Sig 33 with your remaining prestige, and you should have 14 points left.

=============================================================================
| |
| ------------------------------- |
| | | |
| | 1.06) OPERATION SICKLE CUT | |
| | | |
| ------------------------------- |
| |
=============================================================================

----------------
MAIN OBJECTIVES:
----------------

1) Join with Rommel's forces at the river Meuse.

- Simply advance north into Rommel's camp to complete this part. You will see
a short cutscene once you've done this.

2) Destroy the French army attacking our engineer company.

- It's a VERY good idea to finish the next goal before attempting this. Once
you've done so, head east along the dirt road, around all of the rugged cliff
terrain. Then head for the south-east corner of the map. Eliminate all of the
enemy forces in the area to finish this goal. Be prepared to head back west
immediately after this though, and you will have to protect the engineer trucks
as they head west as well.

3) Destroy the French bunker.

- There are two heavy guns on top of a small hill near the middle of the map.
Use your tanks to protect your artillery, and then use the artillery to blast
both of the bunkers.

4) Escort the engineers to Rommel's army. (At least two engineer trucks must
reach the destination.)

- Once you accomplish the second objective, the engineer trucks will start to
head for Rommel's base. Go out in front of them and clear the way, which is
fairly easy to do.

5) Cross the river and destroy the three French artillery batteries.

- This is misleading. There are actually seven field guns you'll have to
destroy, although they are in three different spots. Start by making a rush
towards the two in the north-east corner. Don't mess around, just get really
close to the guns and kill the soldiers manning them. Heal your troops, and
then do the same thing to the two groups of guns to the west. Or, if you have
not used your air strikes yet, use the five Fighter-Bomber strikes on the two
western locations (scout if necessary), and use the two Bomber strikes on the
eastern location.

These five goals are worth 350 prestige points together.

--------------------
OPTIONAL OBJECTIVES:
--------------------

1) Take command of the three German squads on the other side of the river.

- There are three German infantry units on the south side of the river near
the rubber boats. You will get control of these units after the cutscene.
There are also three more units on the north side of the river. Cross the
river and approach those units to achieve this goal.

This is worth 60 prestige points.

------------------
SECRET OBJECTIVES:
------------------

- None.

-------------------
VICTORY CONDITIONS:
-------------------

1) Hans von Grobel must survive.

- If he dies, you fail. If the vehicle he starts in takes too much damage,
remove him from it and stick him in a safer vehicle.

------------------
SPECIAL ABILITIES:
------------------

3 Bomber strikes

5 Fighter-Bomber strikes

4 Recon Plane scouts

------------
WALKTHROUGH:
------------

You will be attacked almost instantly from the west. Position your tanks to
and block as much of the road as possible. Fire at anything you can. It's
easy to kill the infantry groups, but the tanks will try and escape, and they
will usually succeed. Don't worry about them for now.

Instead, group your four Panzer IIIF's with the Bison, and head north. There's
a field gun on the hill to the west, so destroy it as fast as you can once you
can see it. Then go farther north, and deal with the tanks and second field
gun. Once the area is clear, bring up your other stuff and repair your
vehicles.

The next target is to the east. There are two large French guns on a hill
slightly north of the dirt road. Move your tanks closer to this hill, but try
not to get so close the guns fire at you. Instead, start moving your artillery
closer to the guns, and then destroy them both when you get close enough. Use
your tanks to deal with anything that tries to attack your artillery, and make
sure you remember to repair your vehicles if anything takes much damage. Leave
everything but the Bison and the four Panzer IIIF's behind in a safe spot now,
far to the south-west of the hill where the guns were.

Proceed east along the dirt road. Eliminate anything you encounter along the
way, and approach the engineer units from the north. Once you get close
enough, a group of French troops will begin to attack the engineers. Rush all
of your forces down there and wipe everything out.

As soon as everything is destroyed, the engineer trucks will start to head
north along the dirt road towards Rommel's base. Send your five vehicles north
in front of the engineers to clear a path. A few units will attack you near
the first west turn in the road, and then more will attack near the hill where
the guns were. Simply eliminate them all as fast as possible.

The engineers will turn north at the dirt road a little west of the hill where
the guns were, so make sure you go there first. There's an infantry unit on
the right side of that hill, so make sure it doesn't cause too much trouble.
There's also an infantry unit in the forest to the west of that hill. Farther
north, there's a tank and some more infantry. After that, it's clear all the
way to Rommel's base.

After the scene in the base, send a unit to the north-east. Three infantry
units are there, and you will get control of them once you get close enough.
Board the rafts, and then cross the river. Exit the rafts on the other side of
the river, and take control of the other three infantry units there.

If you haven't used any of your air strikes yet, you can finish the mission
using them. Use your scout planes on the three blue objective symbols. When
you can see the three field guns in the south-west location, use a
Fighter-Bomber strike on all three. Then use the other two Fighter-Bomber
strikes on the two in the north-western location. Finally, use the two Bomber
strikes on the two field guns in the north-east location. If they don't do the
trick, send the infantry up there to finish the job.

=============================================================================
| |
| --------------------------- |
| | | |
| | 1.07) HEADQUARTERS 3 | |
| | | |
| --------------------------- |
| |
=============================================================================

----------------
PRESTIGE POINTS:
----------------

You should have 424 Prestige Points if you've accomplished all available goals
and purchased what I suggested.

Keep in mind that you can only have a total of 25 units. Out of those 25, no
more than 14 may be armored vehicles, no more than 8 may be transport vehicles,
and no more than 8 may be artillery.

----------------
UNITS AVAILABLE:
----------------

Infantry:

Riflemen...................40
Medics.....................40
AntiTank Riflemen..........46
Mortars....................60
Sub Machine Gunners........60
Machine Gunners............70
Tank Crew..................80
Flamethrowers..............95
Snipers...................145 [NEW]

Armored Vehicles:

SdKfz 223.................140
Panzer II.................141
Panzer III F..............186
Bison I...................239

Transport Vehicles:

Kubelwagen.................24
Krupp......................25
SdKfz 10...................40
SdKfz 250/1................48
Krupp Ammo Truck..........100
SdKfz 11 Repair Truck.....150

Artillery:

Pak 36 37mm................38
Pak 38 50mm................52
LeFh 18...................103
Sig 33....................113

------------
WHAT TO BUY:
------------

Again, I'm a tank fan, so my suggestion is two more Panzer IIIF tanks. If you
aren't comfortable with my suggestions, you should get units you feel more
comfortable with. Note, however, that this guide will be written from my
perspective, which means I will be giving strategies for a mostly-tank army.
And you're going to want lots of heavy firepower in this next mission...

=============================================================================
| |
| --------------------------- |
| | | |
| | 1.08) MATILDAS | |
| | | |
| --------------------------- |
| |
=============================================================================

----------------
MAIN OBJECTIVES:
----------------

1) Capture the estate at the end of the road.

- In the north-west corner of the map, you'll find a group of buildings.
There are several field guns and infantry units deployed in the estate, so be
careful when you approach. I recommend coming in straight from the south,
destroying the field guns and mortar troops, and then falling back to make
repairs. When you're ready, drive into the middle of the estate to deal with
the remaining infantry units, and a scene will occur.

2) Defend the convoy from the attacking British forces. (75 of 100 trucks
must pass through the area and arrive at their destination.)

- A large convoy will start heading north-west along the paved road on the
west side of the map. You'll see three blue symbols on your map. Those are
the locations where the British tanks will attack. The first one will be at
the middle point, the next one at the top, the third one at the bottom, then
another at the top, and finally one more in the middle.

3) Destroy the British Matilda tanks.

- The convoy is usually done by the time the fourth group of Matildas arrives.
Once the remaining two groups are destroyed, you should accomplish this part
of the mission.

4) Destroy the British forces gathering near the windmill.

- Be careful when you approach the windmill. There are several more field
guns down there, as well as a couple more vehicles. Run your tanks in, blast
the field guns, and then retreat to repair anything that gets severely damaged.
Then go back in and finish any survivors.

These four goals together are worth 350 prestige points.

--------------------
OPTIONAL OBJECTIVES:
--------------------

1) Use the 88mm antiair guns to destroy the British tanks.

- Once the first set of Matildas arrive, Rommel will send you three 88mm
antiaircraft guns from the north to help deal with the tanks. Once you've
dealt with the first group of Matildas, look for the three guns. They will
have stopped somewhere near the northern blue symbol, by the dirt road. Simply
unhitch them to accomplish this goal.

This is worth 60 prestige points.

------------------
SECRET OBJECTIVES:
------------------

- None.

-------------------
VICTORY CONDITIONS:
-------------------

1) Hans von Grobel must survive.

- If he dies, you fail. If the vehicle he starts in takes too much damage,
remove him from it and stick him in a safer vehicle.

------------------
SPECIAL ABILITIES:
------------------

- None.

------------
WALKTHROUGH:
------------

Send all of your infantry, your truck, and your field gun to the west side of
the paved road to the west. They will not be very useful in this mission, so
it's better just to stick them out of the way than to risk losing any of them.

Place your six Panzer IIIF's and the Bison into a group, and start heading
north along the east side of the dirt road. You'll encounter a pair of British
tanks and some infantry, so eliminate them as fast as you can. Keep your tanks
completely repaired at all times during this mission. You can't afford to get
any of them destroyed.

Once you're repaired, take your vehicle group north-west, deal with the next
tank you encounter, and eliminate the infantry units that will most likely try
and retreat to the west. DON'T let them stay over there, or they'll attack the
convoy trucks later. Just hunt them all down now while there's nothing else
to interfere with you.

Repair your vehicles again, and then head north towards the estate. Approach
it directly from the south, with your tanks lined up in a row and the Bison
behind them. Get close enough to quickly destroy the three enemy field guns
and the mortar unit, but don't actually cross the hedges into the estate yet.
Instead, repair anything that needs it. Once you've done that, move in to the
estate and eliminate the remaining infantry units.

You will see a scene, and then you'll be warned that some Matilda tanks are
approaching from the north. These are actually coming from the east, so don't
stay up by the estate. Instead, send your vehicles south to the middle of the
three blue symbols on the map. Make sure you have them in a tight pile, and
then destroy the three Matilda tanks that will approach from the east, along
with the infantry that come with them. Keep an eye on your vehicles' health.
If one goes into the yellow, retreat it behind the others and repair it.

Quickly repair everything and reload the Bison. See those three trucks that
brought the 88mm's into the area? Unhitch all three of them. Now send your
vehicles to the east and slightly south of that position. More troops and
Matildas will arrive from the north-east of the 88's, so eliminate them all.
Quickly repair your vehicles once you're ready, but don't worry too much about
the 88's.

Head down to the farthest south blue symbol on the map now, and prepare to deal
with another group of Matildas and infantry from the east. Carefully watch
your damage again, and retreat anything before it gets too badly hurt. Repair
everything when you're done with this attack.

The seventy-five convoy trucks you need should be finished by now, or will be
shortly. You'll be told to eliminate the remaining Matildas now. The next
attack will come at the northern blue symbol, so head up there and deal with
it. Repair your vehicles, and then deal with the final group of Matildas,
which will come in at the middle blue symbol. Repair your vehicles, and make
sure they have enough ammo.

All that's left to do is eliminate the troops around the windmill. This can be
very hard to do without losing some vehicles, so I highly recommend you save
your game right now. Send your vehicles into the area from the north, and
target the artillery units first. Keep a close eye on your vehicles' health,
and be sure to retreat any damaged units before they get destroyed. When the
artillery units are destroyed, retreat your entire group for repairs. Then
head back in and destroy any remaining forces.

Sometimes the trucks will head into the forest, so if you can't seem to find
any more enemy units around the windmill, search the forest.

=============================================================================
| |
| ---------------------------------------------------- |
| | | |
| | 1.09) OPERATION MERCURY - THE INVASION OF CRETE | |
| | | |
| ---------------------------------------------------- |
| |
=============================================================================

----------------
MAIN OBJECTIVES:
----------------

1) Destroy the 6 British antiair guns near the airfield.

- There are enemy antiaircraft guns at each of the six blue objective symbols
on your map. You must destroy these guns to accomplish this part of the
mission. Your mortar groups work well for this.

2) Help Oberst Ramcke capture the airfield.

- Large groups of German reinforcements will rush the airfield after you
finish the first objective. Use the special abilities you'll be given to take
care of large groups of enemy troops. I suggest targeting the mortar units
near the south and west entrances, then hitting the group of vehicles in the
center, and finally destroying the tank in the northern part of the field.
Then simply use your troops to remove anything else from the area.

These two objectives are worth 200 prestige points together.

--------------------
OPTIONAL OBJECTIVES:
--------------------

- None.

------------------
SECRET OBJECTIVES:
------------------

1) Occupy the Radar Station.

- The Radar Station is next to the south-west antiaircraft gun. Simply send a
unit of infantry into the building to accomplish this goal.

This is worth 40 prestige points.

-------------------
VICTORY CONDITIONS:
-------------------

1) Hans von Grobel must survive.

- If he dies, you fail. I recommend keeping him out of the battle, just to
make sure nothing unfortunate happens to him.

2) Hans von Grobel's brother Walter (Kurt...) must also survive.

- Exactly the same as Grobel himself. Again, it's safer just to stick him
somewhere out of harm's way. (Oddly enough, the objective calls him Walter,
but his name is clearly Kurt when you select him in the game.)

------------------
SPECIAL ABILITIES:
------------------

These will become available after you destroy the six antiaircraft guns:

2 Paratroop drops

5 Bomber strikes

10 Fighter-Bomber strikes

------------
WALKTHROUGH:
------------

Leave Hans von Grobel next to the gliders, and group all of your remaining
troops into one pile. Head west to the road, and then head north along it.
You will encounter a short scene. Send Walter (Kurt...) over to Hans von
Grobel's position for safe keeping.

Head west on the road that goes through the hills. Eliminate the two small
infantry groups along the road. Stop when you get to the second barricade spot
where the infantry unit was. A truck is going to come up the road from the
same direction you just came from, so turn around and destroy it and the troops
that come out of it as fast as possible. Take some time to make sure all of
your units are fully healed.

Head along the road along the hill, and take out the troops and antiaircraft
guns at the south-west blue symbol on your map. Heal your troops, and then
send a unit into the Radar Station east of the antiaircraft gun's location.
You will accomplish the secret objective once you've done this.

Head for the closest blue objective symbol and eliminate the gun and any nearby
soldiers. Make sure you heal your men again, and then head north to the third
blue objective symbol. Make sure you don't get too close to the airfield yet.
You don't want to have to deal with any of the forces inside it.

Head south again, and start heading east a little below the airfield. You do
NOT want to get too close to the house between the airfield and your gliders.
There are a couple machine gun units in the house, and some mortar troops south
of it. It's a much better idea to avoid them than to try and eliminate them
all. Eliminate the antiair gun and the accompanying troops at the south-east
blue symbol location, and then heal your troops once again.

There's a fishing boat along the shoreline to the east. Stick a group of
Medics and your Machine Gunners in the fishing boat and head north. You'll
want to land just barely north of the rock near the south-east corner of the
airfield's fence. Otherwise, the antiaircraft gun to the north might see you
and start firing. Once you've dumped those two units onto the beach, take the
boat back and grab both of your units of mortar men. Land them with your other
troops, and then proceed to destroy both remaining anitaircraft guns and the
soldiers around them.

Once you've destroyed all six antiaircraft guns, you will be told to assist in
the attack on the airfield. Two large groups of paratroopers will arrive (one
in the south and the other in the north-west). You will not be able to control
these units, but they will rush the entrances to the airfield. You'll also be
given two paratroop drops, five bomber strikes, and ten fighter-bomber strikes
to use. There's a unit of mortar troops near each of the two entrances the
paratroop units will be attacking. Use your planes to eliminate them, and then
switch your targeting to the vehicles in the middle of the airfield. Save two
fighter-bomber strikes for the big British tank in the northern part of the
airfield, and try to blast it if one of your other planes happens to let you
see it during its flight.

Use your two paratroop drops in the north where your mortar men and other units
are. Group everyone together, and then enter the base from the north. Simply
eliminate any survivors in the airfield to finish the mission.

=============================================================================
| |
| --------------------------- |
| | | |
| | 1.10) HEADQUARTERS 4 | |
| | | |
| --------------------------- |
| |
=============================================================================

----------------
PRESTIGE POINTS:
----------------

You should have 702 Prestige Points if you've accomplished all available goals
and purchased what I suggested.

Keep in mind that you can only have a total of 25 units. Out of those 25, no
more than 14 may be armored vehicles, no more than 8 may be transport vehicles,
and no more than 8 may be artillery.

----------------
UNITS AVAILABLE:
----------------

Infantry:

Riflemen...................40
Medics.....................40
AntiTank Riflemen..........46
Mortars....................60
Sub Machine Gunners........60
Machine Gunners............70
Tank Crew..................80
Flamethrowers..............95
Snipers...................145

Armored Vehicles:

SdKfz 223.................140
Panzer II.................141
SdKfz 10/4................160
Panzer III F..............186
Bison I...................239
Panzer IV D...............242 [New]

Transport Vehicles:

Kubelwagen.................24
Krupp......................25
SdKfz 10...................40
SdKfz 250/1................48
Krupp Ammo Truck..........100
SdKfz 11 Repair Truck.....150

Artillery:

Pak 36 37mm................38
Pak 38 50mm................52
Flak 88mm..................93 [New]
LeFh 18...................103
Sig 33....................113

------------
WHAT TO BUY:
------------

Upgrade your Panzer III F's to Panzer IV D's. Sell the Sig 33 and the regular
Krupp truck, as they have outlived their usefulness. Use your remaining points
to get another Panzer IV D and another Bison. You should have 79 points left
over after this, but there isn't really anything important you can get for that
little, so just save the points.

=============================================================================
| |
| ------------------------------------------- |
| | | |
| | 1.11) THE INVASION OF THE SOVIET UNION | |
| | | |
| ------------------------------------------- |
| |
=============================================================================

----------------
MAIN OBJECTIVES:
----------------

1) Capture the fuel depot in the northern area.

- Crossing the train bridge with your forces is a suicide mission. Many heavy
Soviet vehicles are over there, and they will slaughter your tanks before you
even come close to securing the area. Instead, I recommend using your special
air attacks to secure the depot. Use a scout on the area on the east side of
the depot (where the entrance and the flag are), and then drop all four of your
heavy artillery attacks on the targets you see. Use another scout if the first
one gets shot down, and then use fighter-bomber strikes on any vehicles that
survived. Use another scout if necessary, and then use all of the bomber
attacks to eliminate the crews that came out of the vehicles. You should
capture the depot once everything is destroyed. You can also use the train to
transport some infantry units over there, but that is dangerous, so I do not
suggest it.

2) Infiltrate the castle and capture the radio station. Use a civilian
vehicle to enter it unrecognized.

- Once you capture the fuel depot, a civilian car will become available, with
Karl inside. Send this car north to the castle, and drive into its perimeter.

3) Capture the castle.

- There are a few infantry units outside the castle on the south side, and one
more unit barely inside by the entrance. Use your last scout near the entrance
of the castle, and then use your remaining fighter-bomber strikes to eliminate
the infantry piles. If anything survives, use your infantry units (which
should be at the northern part of the ropeway if you sent them there earlier)
to clear the rest of the enemy units out of the castle.

These three objectives are worth 300 prestige points together.

--------------------
OPTIONAL OBJECTIVES:
--------------------

- None.

------------------
SECRET OBJECTIVES:
------------------

1) Occupy the train.

- There is a train parked on the east side of the map, where the train tracks
are located. Eliminate all of the enemy forces nearby to accomplish this goal.
BE CAREFUL. There's a minefield south-westish of the area, and it can have
devastating effects. Approach the area from as far north and west as possible
to try and avoid the mine field. You can use this train to safely transport
your infantry over to the fuel depot, but it's not necessary. Instead, I
suggest using your special air attacks to liberate the fuel depot.

2) Use the mine ropeway.

- When you get near the ropeway, you'll be given the suggestion to use it.
Simply place some infantry units inside the building at the south end of the
ropeway to accomplish this secret objective. (Might as well stick them all in
there, seeing as there isn't anything else to do with them.)

These missions are worth 80 prestige points together.

-------------------
VICTORY CONDITIONS:
-------------------

1) Hans von Grobel must survive.

- If he dies, you fail. If the vehicle he starts in takes too much damage,
remove him from it and stick him in a safer vehicle.

2) Karl must survive.

- Once you secure the fuel depot, Karl will be inside the civilian car. If
the car manages to get destroyed somehow (I have no idea how it could, unless
you destroy it yourself), you will lose the mission.

------------------
SPECIAL ABILITIES:
------------------

3 Bomber strikes

5 Fighter-Bomber strikes

4 Heavy Artillery bombardments

4 Recon Plane scouts

------------
WALKTHROUGH:
------------

Gather all of your infantry units together and send them east to the other side
of the small stream. Head north-east towards the mining ropeway building, and
send all of your infantry units into it. It takes them quite a while to make
it to the other side, so you'll want to do this now rather than have to wait
for them later.

Collect your tanks and artillery units into a group, and head north-east. You
will encounter several Soviet vehicles, but they will be no match for your
heavier tanks. Continue north-east until you get underneath the ropeway, where
you will encounter additional Soviet units. Eliminate them, and then repair
your vehicles if any of them are severely damaged.

DON'T go any farther east. There's a mine field over there that can devastate
your vehicles. Instead, head north until you hit the larger stream, and then
head north-east until you hit the railroad tracks. Head east along the tracks,
and eliminate the forces guarding the train.

Crossing the train bridge with your forces is a suicide mission. Many heavy
Soviet vehicles are over there, and they will slaughter your tanks before you
even come close to securing the area. Instead, I recommend using your special
air attacks to secure the depot. Use a scout on the area on the east side of
the depot (where the entrance and the flag are), and then drop all four of your
heavy artillery attacks on the targets you see.

Use another scout if the first one gets shot down, and then use a couple
fighter-bomber strikes on any vehicles that survived. Use another scout if
necessary, and then use all of the bomber attacks to eliminate the crews that
came out of the vehicles. You should capture the depot once everything is
destroyed. You can also use the train to transport some infantry units over
there, but that is dangerous, so I do not suggest doing it unless you
absolutely need to.

Once all of the forces near the fuel depot have been eliminated, you will see a
short scene. You'll find yourself in control of a civilian car, with Karl
inside of it. The Soviet forces won't shoot at this vehicle, so you have a
clean ticket to get inside the castle. Head north-east to the second bridge,
cross it, and head west to the castle. Enter the castle's perimeter with the
car to accomplish the second main objective.

All that's left is to eliminate the remaining forces guarding the castle. Use
your last recon plane to scout the entrance to the castle, and then use your
last fighter-bomber strikes to eliminate as many of the infantry units there as
possible. Go grab your infantry units at the northern part of the mining
ropeway, and send them towards the castle. use them to clean up any left-over
Soviet units, and the mission will be complete.

=============================================================================
| |
| ----------------------------- |
| | | |
| | 1.12) HEADQUARTERS 5 | |
| | | |
| ----------------------------- |
| |
=============================================================================

----------------
PRESTIGE POINTS:
----------------

You should have 459 Prestige Points if you've accomplished all available goals
and purchased what I suggested.

Keep in mind that you can only have a total of 25 units. Out of those 25, no
more than 14 may be armored vehicles, no more than 8 may be transport vehicles,
and no more than 8 may be artillery.

----------------
UNITS AVAILABLE:
----------------

Infantry:

Riflemen...................40
Medics.....................40
AntiTank Riflemen..........46
Mortars....................60
Sub Machine Gunners........60
Machine Gunners............70
Tank Crew..................80
Flamethrowers..............95
Snipers...................145

Armored Vehicles:

SdKfz 223.................140
SdKfz 10/4................160
Panzer III F..............186
Bison I...................239
Panzer IV D...............242

Transport Vehicles:

Kubelwagen.................24
Krupp......................25
SdKfz 10...................40
SdKfz 250/1................48
Krupp Ammo Truck..........100
SdKfz 11 Repair Truck.....150

Artillery:

Pak 36 37mm................38
Pak 38 50mm...........

Codename - Panzers Phase One Tags
Download Games, Codename - Panzers Phase One , Cheats , Walkthrough , Free Play Online Games

 
 

Powered by EZionTech || Privacy Policy