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Walkthrough > A B C D E F G H I J K L M N O P Q R S T U V W X Y Z    0-9

Walkthroughs of Discworld 2

Discworld 2 Walkthroughs

Discworld 2

ACT 1: The Rite Stuff --------------------
You start off in the university. Go to the High Energy
Facility. Get the magnet, testube, and the bellows. Go to the
university garden, and use the magnet on the imp. Leave the
university. Go to the small travelling shop. Get the
flamingo, incense,and the fish, and try to get the candles.
Ask the old woman about the candles. Go the plaza. Talk to
Dibbler, using the 'sarcastic' icon, and the corn icon. Go to
the shades. Take the saw and the clay pot from near the
beggars. Go into the morturary, and look at the Granny
Weatherwax (the witch) on the slab. Get the knife. Go to Mrs
Cakes. Get the scissors. Get the dummy's petticoat. Open the
closet, and get the ironing board. Use the saw on the dummy.
Look at the Genie Bottle. Talk to Mrs Cake. Use the sarcastic
icon. Use the sarcastic icon, then the question mark icon,
then the thought icon, then the smile icon. Ask her about
the genie bottle, and ectoplasm. Go to the Fools Guild.
Get the hooter. Talk to the fool, using the question mark icon.
Get the brick at the bottom left of the screen. Use it on the
fool. Go down the hole, go left to the grate. Use the bellows
on the grate. Go right, and leave the sewers. Go to the High
Energy Facility at the University. Use the brick on the
accelerator. Go back to Mrs Cakes'. Give her the ectoplasm.
Go to the beggars, and use the imp boots on the bottle. Use
the bottle on Foul Ole Ron's smell. Go to Gimlets. Get the
chili powder. Use the menu. Talk to Gimlet, using the smile
icon, then the mouseburger icon. Go to the Trolls Head
pub in the Shades. Talk to Casanunda, using the question
icon, then the ladder icon, then the witch icon. Get the
matches. Talk to the troll. Go to the docks. Use the knife
on the net. Get the hammerhead shark. Use the stuffed fish on
the bird. Get the bird. Go to the University gardens. Use the
beer on the corn. Use the drugged corn on the rooster. Use the
flamingo on the Dean, the shark on the Bursar, and the wading
bird on the Librarian. Go over to the beehives. Use the
clickies booklet on the beekeeper. Use the chili powder on the
flowers. Use the petticoat on Rincewind. Use the matches on the
incense. Use the lit incense on the bees. Use the clay pot
on the beehive, and also double click on the hive to get some
wax. Go to the travelling shop, and give the wax to the old
woman. Go to the beggars, and use the rooster on the coffee
can. Go to the troll pub, and use the rooster on the
vampire. Go to the cemetary.Get the pick. Go into the crypt,
use the ladder on the coffin, climb the ladder, and get the
false teeth. Use the false teeth on the mouse. Use the test
tube on the fangs. Go to the Dining Hall. Give the mouse
blood, mallets, smell, glitter, and candles to the Arch
Chancellor. End of Act I.

ACT II: Come Die With Me
Go to the fools guild. Go down the hole. Go right. Go up to
the warehouse. Use the pick on the ice. Go to the shades,
and speak to the dead collector, using the question mark
icon. Go to the morturary, and ask the mortician about
getting a death certificate. Get the mirror, use
it on the bunsen burner, then put it back on the bench. Use
the slab. Use the dummy's hand on Rincewind. Use the ice on
Rincewind. Go t o the dead collector, and use the certificate
on him. Go to Djelibeybi. Go to the camel park. Talk to the
salesman, using the smile, and then the camel icon. Leave,
and go to the hill. Talk to Bone Idle using the musical icon,
then use the knife on him. Go to the pyramid. Get the glue,
and use the scissors on the bandage. Use the bandage on the
wooden arm. Go to the oasis, and use the bandaged wooden arm
on the rotten arm. Go to HolyWood. Go to the costume room.
Look at the horse outfit. Talk to the dwarf about the horse
outfit. Double click on the rotten arm. Give the ring to the
dwarf. Get the weight. Get the 10 off the mail box. Use the
10 on the weight. Go to the make up room, just next to the
piano. Go to the imp trainer, get the camera. Ask him about
getting an imp. Go to XXXX land (off the map). Look at the
sticks. Talk to Point-Me-OwnBone. Look at the baskets. Talk to
Point, using the basket icon. Go to Ankh-Morpork. Go to the
University gardens. Get the hoops. Go to the dining room. Talk
to the Librarian, using the horse icon. Use the picnic basket
on the food. Go to Djelibeybi, and enter the shop.
Take the poster.Go to Uri Djeller. Talk to him and use the
music icon. Give him the hoops. Look at the Candy Rock. Talk
to the rock seller. Go up the street, to the stoning area.
Take the stake. Go to the cartwheel in the desert. Ask him
about the music. Go to the Unseen University Garden, in Ankh
Morpork. Use the stake on the compost heap. Go to the Shades,
and enter the mortuary. Talk to Casanunda. Talk to Granny
Weatherwax. Ask her about elves. Leave, and go to the docks.
Use the weight on the hook. Get the snow storm novelty. Go to
Djelibeybi, and use the Suffrajester on the hole in the
stoning area. Get the rope. Go to HolyWood. Go to the imp area,
use the boomerang on the paint, then use the boomerang on the
imp in the set. Go right, to where the troll is. Give him the
candy rock. Try to open the trailer door. Speak to the troll,
and ask him for the key. Open the trailer door. Use the rope
on the troll. Enter the trailer. Talk to the girl. Give her
the troll's tooth. Go to XXXX land. Go to the right, and
use the picnic basket on the anthill. Go back to the beach.
Use the saw on the ironing board. Use the ironing board on the
surf. Use the camera on the cave paintings. Go to the elven
circle. Put the camera in your inventory, not the Luggage's.
Use the glue on the hooter. Use the hooter on the horse
costume. Use the Librarian on the costume. Put the costume in
Rincewind's inventory. Enter the circle. Use the costume on
Rincewind. Use the camera on the Elven Queen. Go to Unseen
University, and enter the High Energy Facility. Use the ant
filled basket on Hex. Us e the wire bitson the pyramid plan.
Use the honey on Hex. Use the Pyramid on Hex. Talkto Skagg,
and pick the universe icon. Go to the hermit, and give him the
answer. Go to Dibbler, at Holywood, and give him the band,
jingle, novelty, and babe. Go the make up room, and give the
elven queen pictures to the make up girl. Talk to Dibbler
again. Go to the shades, and use the dead certificate on
the door at the far left of the shades, up the steps.
Talk to the sheep, using the stunt icon. Give the sheep
the cave painting photos. Get the reel, use it on the device.
Use the elven queen film on the device.

ACT III: The Grim Rincewind
Go to the house, and get the key from under the mat. Enter the
ouse. Go upstairs, into the hourglass room. Get the ink, and
ring the bell. Go downstairs, and go left into the kitchen.
Get the sugar cubes, the oily rag, and then open the stove
door. Go back into the hall, and get the curtains. Get the
scythe from the umbrella stand. Go upstairs, and into Susan's
room. Get the rabbit from the bed. Double click on it, to get
the pyjamas. Get the string. Go downstairs, and go right into
the book room. Get Rincewind's book; there are three being
written.. Rincewind's is the middle one. Go to the kitchen,
and talk to Albert. Go to the stables. Get the rope. Give the
sugar cubes to Binky. Use the glue on the saddle. Use the
saddle. Use Binky. Go to the back garden. Use the matches on
the oily rag. Stand near the hives, and use the pyjamas on
Rincewind. Use the oily rag on the hive. Get the wax from the
hive. Use the pot to get some honey from the hive. Use the
string on the wax. Go right to pond. Get the fishing rod
from the gnome. Use the rod on the honey. Use the rod + honey
on the dots in the soul pool. Look at the cart. Talk to the
little girl and ask her about the cart. Give her your book.
Use the ink on the pond. Use the curtains on the pond. Go to
the book room. Use the matches on the candle. Put the candle
in Rincewind's inventory. Use the key on the alcove. Enter the
alcove. Use the candle on Rincewind. Get the tablet. Go to the
garden and give the tablet to Susan. Use the boomerang on
the rope. Go to the front of the house, and use the
boomerang/rope on the chimney. Use the chimney. Go inside,
and show the robe and scythe to Albert. Use the cart on
the scythe. Use the scythe/cart contraption on the corn. Go
and see Albert. Give him the ant souls.

ACT IV: Till Death Us Do Part
Go to Bonestock. Get the cork. Go to Djelibeybe. Wait till the
prospector arrives. Get the canteen from his saddle bag. Use
the arm on his saddle bag. Go to the fountain of youth.
Use the cork on the fountain. Use Death's hourglass on the

EPILOGUE: Queen Kong
Look at the raven. Ask Granny Weatherwax about the raven. Get
her broomstick. Talk to Dibbler, using the smile icon. Ask
him about bladders. Use the canteen on the bladders. Put the
bladders in Rincewind's pocket. Use the broomstick on the
tower. Fini!

Discworld 2 Tags
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