All of this content is based on my own observations. If you write in with a useful tip,
and I include it in a future version, you will, of course, be credited.
Speaking of which, you are free to repost this wherever, just please keep me credited
as the original author. Thanks. If you're NOT reading this on Gamefaqs, you might want
to check there for a more recent version. I will not reply to any more mail asking me
for permission to post this. While I appreciate you asking, my stance on this is
clearly spelled out in this paragraph, and I get tired of repeating myself.
I don't mean to be a jerk, but I'm getting a lot of very repetitive emails. Read this
before you send me email. Thanks.
1. Do not mail me ANYTHING about ANY missions not covered in this guide. Any such mail
will be deleted unread.
2. Check gamefaqs BEFORE mailing me asking about updates. The latest version is always
to be found there. If you mail me asking about an update that's already been posted,
you will not receive a reply.
3. Do not mail me a carbon copy of somebody else's faq or forum post.
4. There appear to be subtle differences, mostly in the karma engine, between the PC
and console versions. If you're on a console, and something is working differently for
you than I describe it here (like sniping the Don off his balcony) I don't want to hear
about it.
5. If something is working differently for you than I describe it (like being able to
walk past the elevator guard with the hostage in mission 4) I don't want to hear about
it unless you can tell me EXACTLY what CAUSED that difference in gameplay. If it
doesn't work for ME, it's not going in the guide.
6. I'm not tech support. If I don't cover a bug or oddity in this guide, then I didn't
encounter it and probably can't help you.
7. Apparently this needs to be spelled out; do NOT mail me about the bomb bug in
mission four. I didn't encounter it, so I can't help you with it. Sorry. Try tech
support.
I included a brief description of each map, and some general tips to keep in mind. If
you're having trouble, I'd suggest trying a few more times with those in mind, before
skipping ahead to the walk-through. I stopped noting recommended equipment because I
got tired of always recommending chloroform and a silenced 9mm.
I've broken each level down into a number of challenges, and provided different
methods for beating each challenge. You can pick and choose which ones suit you best.
I've also noted, at the end, what methods you should use if you want to score Silent
Assassin on each level. Then, for grins, I included data on what Loot you might want
to take with you at the end, for the trophy room.
My guide is written assuming you want to play this game the way it was meant to be
played. How was it meant to be played? Just look at the title. Hitman. Not "Gunman",
not "Shotgun-toting-thugman", etc. Sure, violent sprees are sometimes a viable option,
but if you rely on them, and never learn the ways of the Silent Assassin, then you're
missing out on a great gameplay experience, and I feel sorry for you.
GAMEPLAY TIPS
===================================================================================
===
This game plays very differently from standard 3D shooters, and, in more subtle ways,
differently from the original Hitman. The controls are a little odd, but if you play
the first mission a few times, you'll be used to them in no time. The AI is amazingly
deep and realistic. The Mafia guys all know each other, so your disguise doesn't stack
up to close inspection, but conversely, they DON'T know the mailman. If you're dressed
as him, they won't be nearly as suspicious. Conversely, the delivery boy and mailman
don't know you're not a Mafia guy, and will ignore you in that disguise.
1. Sneaking up on people-
This is a much smaller part of the game than in the original, which is good,
because it's bloody hard now. People will get a little suspicious if you walk
up on them from behind, unless you're sneaking. Sneaking is very slow. What
this means is that you can generally only sneak up on enemies deliberately
placed for that purpose, like guys who are distracted, or stationary enemies
that you can come at from behind. The unarmed and innocent are much easier.
They will flee from you, so you can just run up behind them and grab 'em.
2. Disguise-
This is also a smaller factor than in the first game. Not in that you use
costumes less, but a suit of clothes alone isn't going to fool the Mafia into
thinking you're cousin Luigi. Also important are the way you move, the way you
act, and where you go. Generally, you can avoid suspicion by making sure
nobody gets a good look at you. If someone starts to get suspicious, turn and
walk away, and generally the Suspici-O-Meter will slowly go down. Poor lighting
can also help keep suspicion down.
3. Hiding-
Hiding is a major factor in this game. Even a dark corner of a room can be
enough to cloak a sneaking Hitman from prying eyes. Look for things to hide
behind on levels, like crates or dumpsters.
4. Timing-
The patrolling guards in this game have routes that take different lengths of
time. Thus if some of my recommendations aren't working for you because a guard
isn't where I said he'd be, then you probably arrived earlier or later than I
did. All I can advise for those situations is wait in a safe spot until the
alignment of the guards turns in your favor.
5. Chloroform-
It's now possible to take out enemies without killing them, but unless you're
trying for Silent Assassin, it's generally not worth the bother. They only
stay down for about a minute per "bottle". Hold the button down to give them a
bigger dose.
6. Ratings-
At the end of each mission you receive data on how well you did. Your stealth
and aggressiveness, as well as how many non-targets you hurt are considered. A
perfect score nets you a "Silent Assassin" rating. Typically, this requires you
to kill ONLY the target, use only 1 shot per target, and never get caught.
7. Running-
The NPCs in this game hate running. Passionately. Maybe their parents all died
in some sort of marathon accident, but they all get really suspicious when you
run. Now, I'll freely admit I'm not a Russian soldier. But if I was, and I saw
another Russian soldier running, but first reaction would not be to OPEN FIRE!
8. Weapons-
There's quite a lot of weapons in this game. Apparently they didn't want to pay
for licensed gun names, so everything has a pseudonym. Whenever you're given a
choice, bring the knife, anesthetic and silenced 9mm on every mission.
Knife- The fastest and nosiest way to kill someone from behind.
Fiber wire- Quieter, but a little time consuming. My weapon of choice close up.
Anesthetic- AKA chloroform. Takes ages to use, but you generally have to for
Silent Assassin ratings. Completely silent.
Silenced 99mm- My pistol of choice. Quiet, and deadly enough if you land a headshot.
Silenced 22- A nice gun, but very weak. Don't try to use it from any sort of range.
SD Ballers- Quiet, but super deadly. Nice for when you have a poor shot, or you
have to take out more than one guy quietly. Alas, it takes ages for 47
to prepare them, and they're so powerful, the target tends to go
flying.
Other pistols- All the other pistols are noisy, and therefore useless.
SMG-SD6- Nice and quiet. Would be very useful if you could conceal it.
Other SMGs- The regular SMG and the Uzi are noisy, and therefore useless unless
part of a disguise.
Crossbow- The crossbow is basically a weak and awkward, but silent sniper rifle.
Sniper rifles- They're all about the same, except for the custom rifle from Japan.
That thing is sweet.
Other rifles- The other rifles are noisy and therefore useless unless part of a
disguise.
9. Bonus weapons from SA ratings-
I thought I'd put in a section about this, because I see a lot of people talking
about it on forums and stuff. I have gotten SA on every mission (so far)
sequentially. I never went back and re-did any missions from the missions menu.
If I wanted to do a mission over, I ALWAYS reloaded. Doing that, I got the SD
Ballers on mission 1, the sawn-off on mission 2, and the M4 on mission 5. This
was all on regular difficulty. My advice, if you're having trouble getting the
rewards, is never to use the missions command. Always restore to repeat a
mission. Just pretend the missions menu doesn't exit.
This is a big, pretty map that gives you a good chance to get used to the new controls
and paradigms of Hitman 2. The two primary challenges are getting in, and getting the
job done.
Tips-
1. The guards all know each other. Get too much in one's face and your disguise won't
last.
2. There are places guards aren't suppose to go. Don't let real guards see you there.
3. You can generally use shadowy corners or crouching behind furniture to hide. It
won't save you when you've got angry guards hunting you, but you can often conceal
yourself
4. On each floor, find a safe room and watch the map for a while, to get an idea of
the guards' comings and goings.
5. Notice the guards don't carry their guns visibly.
6. If the Don becomes alarmed, he will stay in his office, and his lawyer will join
him, with a shotgun.
7. The key to the car is on the Don's brother (the other fat guy in white) but there's
no easy way to get it without making unnecessary kills and/or noise. I sort of consider
it your consolation prize if the mission turned into a bloodbath.
FIRST CHALLENGE- Insertion
---------------------------------
METHOD A- the direct approach
Run down the hill toward the door in the wall nearest you and hide behind the chunk of
wall to the right of the door. Eventually, a guard comes out to uh... water the plants.
You can take him out in the manner of your choosing. For practice runs, or when
learning the area, kill him so he doesn't cause further trouble. However, when playing
for keeps, chloroform him.
Once he's down, drag him under the trees, and take his uniform and gun. Head through
the door. If you're impatient, you can instead just open the door when you get to it
and pop him with the silenced pistol, then drag his body into the back door of the
garage.
METHOD B- the postman always shoots twice
You've no doubted noted the postman. When he stops to water the bushes, sneak up
behind him and chloroform him. Make sure you hold down the button til you're empty.
Drag him into the shadows of the trees, but don't take his clothes yet.
Instead, run along the wall to where the delivery boy is. Stash your guns in the
groceries. As long as he doesn't SEE you do it, everything is cool. If there's two
boxes, use the one on the right. It'll be brought in sooner.
Run back to the mailman and take his clothes, and his flowers. Run toward the gate,
keeping the bushes between you and the guards. Once you clear the bushes you have to
start walking. They won't find any guns on you, and will let you pass. Walk up to the
front of the house (again, you can run as long as no guards are watching you closely)
and enter the front door. Save.
Some may prefer dropping the guns first, since it gives you more time inside before
the mailman wakes up and tells on you. If you run, you can drop the guns and get to
the postman before he's done piddling. He DOES have a second stopping point where you
can nab him. Partway along the front wall, he stops to have a smoke, but I found
sneaking behind him there to be really tricky.
The maid will take the flowers, and as she leaves, the guard will follow her. Run
and hide in the little alcove under the stairs to the left. Sooner or later, the
guard will come back in and stand with his back to you. Chokey chokey! Drag his body
up past the bend in the stairs and take his clothes and gun. Head to the small room
across the hall from the kitchen and watch the map for a while. The kitchen is a
really high traffic area. When the coast is clear, head in and get your guns. The
mailman will probably have woken up by now and told on you, but you're not dressed
like him any more.
METHOD C- the delivery boy
Run to where the delivery boy is and wait til he goes inside. Stash your guns in the
groceries. When he comes back out, chloroform him. Unlike the posty, he won't alert
the guards when he wakes up. Grab the box with your guns in it and head inside. Walk
up to the side kitchen door and inside. Here's where it gets a bit spotty.
The kitchen is a high traffic area, and it's very easy to get totally screwed by
guards coming in here. Once you've gotten your guns, head up the stairs and hope that
there's nobody walking through this area. If there is, you may be able to hide in the
left corner of that front room undetected.
The easiest place to get a uniform is probably the guard in the hall here. Lean around
the corner and shoot him, then quickly drag his body into the room in the middle of
that floor. No patrols go through there, you see.
SECOND CHALLENGE- Getting there
------------------------------------
METHOD A- the incredible flying hitman
A good friend was the first to tell me about this odd little trick. It works best if
you went in as the posty or delivery boy. As the postman, simply walk up the stairs in
the kitchen. As the postman, wait until the first guard and the maid are totally out
of the room, then walk through the room to the right, through the kitchen, and up the
stairs. In this large upper room, go out on the balcony. There's a broken chunk of
fence you can walk through that leads to a narrow ledge. If you sneak, you can just
make it around to the roof beside the Don's office.
The problem with this method is that its very time consuming, but is the easiest way
to reach your goal as the postman or delivery boy without having to change clothes
again. You'll probably have to wait for the son and brother to walk up on the balcony
and then leave again before you make your move on the Don though.
METHOD B- the incredible climbing hitman
Once you're dressed as a guard, and have your weapons with you, make your way around
the right side of the house. Give all the guards a wide berth, and don't run when any
of them are looking at you. Go through the door on the left to the pool/pond area.
There's four guys who wander through here, including the Don's son and brother, both of
whom are smarter than the average thug at seeing through disguises.
Hang a sharp left and head up the ladder. Walk across the roof to the door to the
Don's office. Check your map. You can see the Don on the outside map if he's up
practicing his swing on the balcony.
THIRD CHALLENGE- Doing the Don
------------------------------------
METHOD A- lurking in the shadows
Go into the office through the balcony door from the roof, and stay in the corner,
sneaking. Pull out your silenced pistol and wait for the Don to show up. If you were
quick, the timing on this should work out perfectly. When the Don comes in, he won't
be able to see you very well, so he'll come over and investigate. Wait until the
door he came through swings closed, and shoot Don Fatty with your silenced pistol.
Quickly take his key and revolver. Optionally, you can try to drag the body out onto
the roof where it won't be found, but, if you've been quick about the whole affair,
you can get out before it's discovered.
If you try to get the body out, watch the outside map and make sure the son and
brother aren't out there, and you should be fine.
Alternatively, you can lurk in the upper left corner of the room. This is the best
spot from which to try to strangle him, but the office is such a high traffic area,
you really don't want to spend any more time there than you have to.
If wearing a suit, head down the ladder, through the gate towards the garage and
the door in the wall, stopping off in the basement to achieve the last goal. If you're
the posty or the deilvery boy, creep back along the ledge, and wait til no guards are
very near, and simply drop into the basement stairwell. If you didn't take too long,
you should be able to walk out whichever way you came in, as long as you're careful
METHOD B- in the bedroom
The best time to do this is when the Don is in his office, but it's made problematic
because it's tricky to keep track of him AND patrols on the first floor at the same
time. Head up the stairs to the second floor in the left area of the house. There's a
highly suspicious guard at the top, but you should have enough time to shoot him in the
head with your silenced pistol.
Drag his body into the bedroom, and stash him behind the bed. Hide there yourself, or
in the upper left corner, in the shadows. Wait for the Don to enter, and shoot him, or
let him head for the balcony and creep up and wire him. Note that the brother
sometimes walks through this area, which can screw you over real fast. If you're
quick, however, he'll still be out by the pool by the time you're doing this.
METHOD C- the long shot
Fun, but gratuitous. Grab the sniper rifle from the garage and head back out to the
hill where you started. You can snipe the Don from here. This is easiest to do if you
used Method A for the first challenge, otherwise, you have to worry about the guard
by the side door. If he's still alive/awake, wait til he goes out to pee, then grab
the gun and head out after him. Sneak behind the tree while he's peeing, and then
head up the hill. Wait til he goes inside to fire. Do the same in reverse to sneak
back in.
The problem, though, is GETTING to the body. The best way I've found is to follow the
directions in Method B, which means you STILL have to kill that one extra guard. The
timing becomes less of an issue though, which is nice.
Tubasoldier finally sent me a reliable way of sniping the Don off the balcony. This
one works EVERY time. On the hill, counting trees from the gate, you want to stand
about 3 feet to the right of the second tree this side of the wall (the southern wall
where the exit is.) When the Don is standing on the far side of the balcony, partly
hidden behind the wall, wait for him to swing. After he does, he stands there for a
second looking after the ball. Plug him in the head, and if you're in the right
spot, he'll slide to the ground every time. It's best if you wait til AFTER the posty
is entirely done with his rounds, which means the THIRD time the Don is on the balcony.
Here's the catch; assuming you used the R93 and didn't bring in a custom rifle or
crossbow, the three guards out front will hear the shot and turn to face you. This
makes them VERY suspicious and they will walk up to you if they see you, and then get
suspicious and start shooting when they get close.
The best way around this is to go back in through the side gate, and hug the front wall
so the guy by the garage is the only one who can see you. He'll start to follow you
as you go behind that little superfluous chunk of detached wall. Once he loses sight,
he should get bored and go back to the garage. Alternatively you can shoot him with
the silenced pistol when he's out of the sight of the two guys by the front door. Walk
to the body and grab the key. Hide it if you want, but it's not required.
Make your way all the way around the back of the house to the other side, avoiding
close contact with enemies, and check the basement. The guy by the kitchen door doesn't
exhibit the same behavior as the guys by the front. On your way out, one of the guys
out front will start following you, but you should be able to get away before he gets
too suspicious.
METHOD D- a fourth possibility
Go to the left-hand side of the house, and shoot the Don with a silenced pistol while
he's on the balcony. You can generally get away with it, but it presents the same
problems as methods B and C.
SILENT ASSASSIN
---------------
Use Method A for insertion, and drug the guard, rather than killing him, the use
Method B to reach the Don, and Method A to shoot him. The only problem with this
trick is that it means you won't have time to get the Deagle before the drugged
guard wakes up. You can, however, still get the sniper rifle and the Don's revolver.
THE EASY WAY
------------
Kill that first and get the rifle. Go back out to the hill and find the spot I mention.
Now go get a sandwich as you've got about 5 minutes to kill while the postman makes his
rounds. Save your game, then restore until you get the Don to fall off the balcony.
Walk in and get the guy by the garage to follow you back beside the garage where his
friends can't see him. Drill him with the silenced 9mm. Walk around behind the mini-
wall and loot the Don's corpse. Walk along the front of the house so you come up on the
shotgun guy and remaining front door guard from behind. Drill them both (or knife 'em.
They won't turn) and hit the basement. Now mosey on out.
LOOT
----
Revolver- On the Don. Makes a nice souvenir.
9mm pistol- On any thug.
Knife- On the cook, but you already have one back at the shed.
Deagle- In the study. It's easy enough to get, but not if you use my method
for getting Silent Assassin. There's an easier Deagle on mission 4, so
don't sweat it.
Shotgun- Carried by the lawyer, and the guard at the front door. There's no
way to get it AND get Silent Assassin. Ambush the lawyer if you
really want it as a keepsake.
Golf Club- Although this'd make a GREAT trophy, it's tricky to get out with
it without setting off any alarms.
Sniper Rifle- In the garage. I usually grab this on my way out. Looks great on the
wall.
MISSION 2- THE STAKE-OUT IN ST. PETERSBURG
===================================================================================
===
This is a very large and intimidating map, but it's not that hard to learn. Spend some
time during the briefing getting familiar with the map, notably the sewers and streets
maps. The mission's main problems are getting the sniper rifle out of the metro, and
getting it across the square without being detected. My solutions are sort of bound up
in each other, so I'm treating the map as one challenge instead of two.
Tips-
1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon.
2. The SVD looks enough like the AK that they will be fooled if you stay about 20 feet
away from them, as long as you have it holstered.
3. You CAN run across the square, just give all soldiers a wide berth, and stop and
walk if the Suspici-O-meter starts to move.
4. Once you've heard the dialog about the target's identity, there's no need to listen
to it over again.
5. You can find an open window from which to shoot the target on any floor about 2, in
the apartment building, but the best bet is floor 3.
6. There's a spare uniform waiting for you near the exit of the upper-right sewer exit.
7. Don't let Diana rush you. Once the meeting starts, it doesn't seem to end.
METHOD A- a cheap trick
The quick and dirty way to do this mission is to ignore the sniper rifle completely.
Run up the stairs to the left, and walk into the little room. You should arrive
just as a guard walks behind some lockers. Head through the door, and pick the lock
on the next one. Run through the sewers (use the map if you're having trouble) and
take the exit in the upper, right-hand corner of the map.
In front of you will be a uniform. Look around the corner to make sure nobody is
facing you, and grab it. Now head across the square and into the apartment building.
Enter it through the left hand door and run to the back, then turn and go up the
spiral-ish stairs to the 3rd floor. Make your way to the rooms with the window while
avoiding the guard. Use the map if you need to.
Zoom in with the binoculars to center the screen on the target; he's the guy in
front with the glasses. Without moving the mouse, switch back to the pistol and save
your game. Fire off a few shots. You'll probably either kill the target, or need to
restore. Run out through the right-hand door to avoid the wrath of the incoming
soldier. Make your way out of the area, following the same rules as above re the
soldiers. Don't forget to put your pistol away!
When back at the train station, you might as well grab the stuff from the locker so
you can keep the rifle for your collection.
METHOD B- nobody wants to see your rifle
The biggest problem here is getting the sniper rifle out of the metro. The first
part of that challenge, is getting up to the escalator without the citizens running
up to alert the guards. They will do this when they see you carrying the rifle. I
haven't found a reliable way to avoid setting them off, but this plan works best if
they start in the locker area, so that by the time you have the rifle out, they're
far away with their backs turned. You can wait for them to get into a useful position,
but you are on a timer here. The easiest thing to do is probably just reload if they
don't cooperate. Again, the ideal place for them to start is in the locker area. You
want them to be far away and not facing you when you grab the rifle.
Make sure that you'll be able to reach the escalator without being seen, and grab
the SVD and head up the escalator. Now, as for avoiding the two guards here, stop
at the top of the escalator and watch the map. As the guy in the hall turns the
corner, walk into the side room. You should reach it just as the other soldier turns
behind the lockers. Run to the door, open it, and head on through.
Once in the next room, pick the lock to the sewers. Turn on nightvision and run to
the exit in the upper left corner of the map. Remove your goggles at the ladder and
climb up. Head down the narrow alley to your left and you'll see the back of a
soldier, once you get around the corner. Dispose of him in the manner of your choice,
but be sure it's quiet. Take his clothes if you don't already have a uniform. You
don't need to worry about hiding the body.
Make sure the SVD is holstered, and RUN to the apartment, following the tips above
for avoiding detection. Head down the steps and hang a right. Run up and across the
road, then stick to the round wall, and walk if any soldiers are remotely near you.
Turn towards the wall so they don't get a good look at your gun or face. Doing this,
I've been able to walk right by the guards that patrol this area in a wide loop
without the Suspici-O-meter so much as blinking.
Enter the apartment through the left hand door and run to the back, then turn and go
up the spiral-ish stairs to the 3rd floor. Make your way to the rooms with the window
while avoiding the guard. Use the map if you need to.
Hold down your crouch button and zoom in with the rifle. Listen to the banter, and
eliminate the target. He's the one in front with the glasses. Be sure not to fire on
him while the long-haired guy is behind him. The bullet will go right through the
target and kill them both, costing you the mission. Once the target is dead, RUN
through the doors on the right to avoid being spotted, and back down to the bottom
floor.
If you want to make your exit a little easier, leave the rifle here, and pick up an AK
on your way out. Otherwise, follow my above tips for avoiding detection as you make
your escape. You can duck by the two guards inside the metro with more very careful
timing. If you run, you'll generally be okay as long as the guard in the locker room
doesn't get a good look at you. I recommend saving your game before trying this. It's
tricky, and it'd suck to pooch the mission here.
METHOD C- disguise first, rifle later
Run up to the locker room area, and take out the guard who goes behind the lockers in
the manner of your chosing. Now run back to subway lockers and get your rifle. This
way, the civilians in the metro won't cause you any worries, as long as you hoslter
your rifle and walk like a normal soldier. Follow method B for the remainder of the
mission.
Problem is, killing this guy can put you overbudget for Silent Assassin, and you're
really going to have to hoof it to get the mission done before he wakes up.
METHOD D- snipe this!
A couple people have written in to tell me about how they did this mission by going
directly into the Pushkin building. Alas, none of them ever really describe it in
much detail, but surprisingly, I found a way to do it and maintain Silent Assassin!
Start out by acquiring a disguise in the manner of your choosing as described above.
Leave the sniper rifle in the locker with the loot, and make your way to the back of
the Pushkin building. Ideally, there shouldn't be anybody outside. Check the map to
make sure the hallway is clear, and head inside. Quickly go into the room on your
left (lower end of the map) and hide next to the far side of the door. This way, the
guard who walks through here won't see you. Once he's gone, bolt into the next room,
then up the stairs.
Break right, and then take the long hallway at the back of the building. Sneak near
the end, and get right up next to the door. Look at the map to make sure the pacing
General is at the far end of the room, or heading that way, and open the door. Move
so that you can just see the man in brown to the right of the door. From here, nobody
will get a good look at you after you take the shot.
The target is the one on the far side of the table, blocked from here by the guy in
brown. Bring out your silenced pistol. Eventually, the man in brown will lean forward,
allowing you a shot at the exposed head of the target. Take it, then put your gun away
and bolt backwards away from the door. The other Generals and the man in brown will
all scramble to safety, and one guard will come up to examine the scene of the crime.
Keeping an eye on the map, it shouldn't be too hard for you to get downstairs and back
out the way you came.
If you did it right in the doorway when you took the shot, nobody will know to look
for a suspicious guard or soldier or whatever, so you can stroll to the exit with
impunity, as long as you don't get too close to any guards or soldiers.
SILENT ASSASSIN
---------------
Use method B without ever letting the Suspici-O-meter get in the red, and be sure to
knock out the one soldier, rather than killing him. If you give him a full rags worth,
you'll have oodles of time. If you are having trouble, try Method D.
THE EASY WAY
------------
Method C is probably the easiest, assuming you kill the first guard. I suppose cross-
ing the map is actually easier via method A, but the actual shot is easier with C. D
can be easy too, but it's somewhat unreliable whether or not you can get away without
having to dodge bullets.
LOOT
----
AK rifle- On any soldier. Carrying it makes movement outside MUCH easier.
SVD sniper- In the locker. Both of these available next level, so just pick one.
.54 pistol- On some of the guards, such as those by the roadblock. Don't go out
of your way to get it though. It's much easier to get later.
MISSION 3- KARIV PARK MEETING
===================================================================================
===
Another big map with a confounding sewer system. Consider your first several attempts
at this map to be little more than exploration runs.
Tips-
1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon.
2. The SVD looks enough like the AK that they will be fooled if you stay about 20 feet
away from them, as long as you have it holstered.
3. Explore the sewer thoroughly, so you know where the MANY exits go.
4. All it takes is one audible gunshot and the targets will flee the scene.
5. Sniper rifles are very LOUD.
FIRST CHALLENGE- Getting in and armed
--------------------------------------------
METHOD A- stealth
Run over to the crates at the start, and hide behind the two that touch. The loot is
in the corner they form. Hit sneak here so the soldier and limo won't see you. Start
picking up whatever gear you want, and keep the camera pointed at the soldier. Once
the limo has gone, slowly back away from him, keeping the dumpster between you, then
sidestep to the left behind this second dumpster. The instant he turns his back, bolt
for the sewers.
METHOD B- violence
Run over to the crates at the start, and hide behind the two that touch. The loot is
in the corner they form. Hit sneak here so the soldier and limo won't see you. Start
picking up whatever gear you want, and keep the camera pointed at the soldier. Get
your silenced pistol ready, and step out and shoot him when he turns his back. Drag
him back to the dumpsters, and take his clothes. Holster your SVD, and you'll be able
to pass for a soldier as long as they don't get too good of a look at you. Don't let
the limo see your handiwork!
This is where I had my first problem with the SD Ballers. I plugged the soldier with
them and he flew so far that people on the street saw the corpse and came running.
Hence my recommendation to use the 9mm.
METHOD C- speed
If you're not planning on using the car bombs, you can simply bring a sniper rifle
from one of the two prior missions with you. Once the mission starts, bolt for the
nearest sewer entrance.
SECOND CHALLENGE- Doing the deed
--------------------------------------
METHOD A part 1- car bomb the Mafia boss
Grab both carbombs from the equipment depot, and enter the sewers as described in
methods A & B above. To the north of the map are two exits close together. You want
the one that's slightly further away, the northernmost sewer exit on the map.
Look around with the camera before sticking your big, shiny, bald head up. Ideally,
there should be a man peeing in the corner. He is Mafia boss's driver. If he's not
there yet, then climb out and crouch behind the box to wait for him.
Those who played the original should be able to figure out what to do here. Snuff the
guy in whatever way pleases you, take his clothes, and walk out to the street. Try
not to let any of the other guys get a good look at you, and walk up and plant the
bomb on the car. Calmly walk back to the sewer.
METHOD A part 2- car bomb the General
Once in the sewers, you're headed for the exit close to the west of where you enter.
It's the exit furthest south on the map. As you climb the ladder, you'll notice a car
parked right on top of it. Attach the bomb, and make your escape through the sewers.
Easy, eh? If you're quick, you'll make it back to the exit point in time to see the
General's car go up.
METHOD B- snipe from the church
The church is pretty much a wash if you want a good rating, but it's there if you want
to try it. If you followed method B for insertion, you can just walk over to it, as
long as you give any guards a wide berth, don't let them get a good look at you, and
don't run too much. Head around the back side.
If you don't have a uniform, you can use the sewers. There's an exit right in front of
the church, but there's a soldier who looks right at it, so it's not recommended. You
can, however, go the LONG way 'round. It's best to use method C for insertion if you
plan to do this, because you're going to be pressed for time. If you use the sewers to
go to the northern most exit, you can run around behind the backs of several buildings
to get to the back of the church. Careful hiding and timing should get you by any
soldiers along the way.
Once you're there, you'll probably need to cap the soldier out here with the silenced
pistol. You CAN chloroform him if you use the dumpsters for cover, but there's no
point; you'll be raising alarms later anyway. Pick the lock and head in the side door.
At the top, whistling, is another soldier. Take him out with the silenced pistol too.
Line up your shot. If you were fast, they hug twice at the start of the meeting, and
you can sometimes kill both with one bullet. More likely, however, you'll have to plug
one and try and get the other while he's running away. It's probably easiest to shoot
the Mafia guy, as you have a better shot towards the General's car from here. You can
also use either part of Method A as "insurance" in case you miss.
Either way, once you've pulled the trigger, the soldiers will be all over you. There's
nothing for it at this point but running, I'm afraid. Ugly, but it works.
METHOD C- snipe from the tower
Use the insertion plan of your choice, and enter the sewer. If you want, you can take
the time to use either part of method A to plant a car bomb as "insurance", since this
is a very difficult shot, and you're in the sewer anyway. It's preferable to bomb the
General's car, rather than the Mafioso's, in the interests of time. When ready, head
to the second most western exit.
Look around with the camera here before you stick your head out. You'll probably have
to spin the camera around to find the tower. The guard here stops out on the road,
then goes back and looks in on the tower, then turns with his back to the tower.
He stays there for a while, then walks around the other side for a little while. When
he starts to walk away from the road, run out and stand against the wall of the nearby
building.
Next, make your move when he starts to go around to the other side. The easiest way
to dispose of this guy is to shoot him with the silenced pistol. It doesn't matter
where the body winds up; Nobody sees it.
If you're trying to be stealthy, then run to the door the instant the guy starts to
go around the far corner. Pick it, then turn and back up against the door and the
dumpster's side. Hit the stealth button, and the soldier should walk right by you, once
he does, open the door, and run inside the fence, and hide behind the tower. He'll
eventually come back and look in on the tower, but if you're behind it, and sneaking,
he won't see you. Then he turns his back on the door and stands there for a while.
Open the door, and sneak up behind him, and knock him out. Depending on how fast you
can snipe, you only need to give him about 3 bottles worth.
Head up the tower, and find the destroyed wall through which you can snipe the targets.
You might want to save here, since sniping can be tricky.
If you planted a car bomb, then you only need to snipe one target here, and let the
other blow himself up. If you snipe the General first, you can probably take the other
target as he stops to get into his car.
Remember in the last mission, how the sniper rifle can kill two people with one shot?
Well, you get an excellent chance to exploit that feature here. Watch the targets in
the park. Eventually, they stop and talk. Aim at the general's torso. When they go to
leave, the other guy walks in front of him, and they briefly overlap. Pull the trigger.
METHOD D- walkin' in the park one day
Use method B for insertion so you have a disguise, and carry the AK instead of the
SVD. Now simply stroll into the park, giving all soldiers as wide a berth as possible.
Find a secluded spot, and wait for the targets to stroll by. From behind, pull out
your silenced 9mm and quickly drill them both in the head. If you're good enough with
the pistol, you can drop 'em both before anyone gets to scream. Now simply walk back
out.
SILENT ASSASSIN
---------------
Use method A for insertion, then use method A to carbomb both targets. If you use the
chloroform on the driver, instead of killing him, you get a Silent Assassin rating.
The harder, but more satisfying way to get Silent Assassin is to use either method A
or C for insertion, then method C to get the kill. As long as you use chloroform on
the tower guard, you're good. I think you also need to get both targets with one
bullet, but I'm not 100% sure about that. You can also get Silent Assassin if you mix
and match; snipe the Mafioso and carbomb the General.
THE EASY WAY
------------
For my money, carbombing both is the easiest way to do this mission, assuming you
just shoot the driver. You might also want to try method D, but it can be a bit
unreliable.
LOOT
----
AK rifle- On any soldier
SVD sniper- By the crates at the beginning. Just take whichever one you didn't take
last time.
An oddly named map where the biggest challenge is usually getting in and out.
Tips-
1. The soldiers will get suspicious if you run, or if you're carrying an odd weapon.
2. Alcoves are your friends.
3. To arm the minibomb, all you have to do is drop it in the right place.
4. Them cameras, they gotta go.
5. Officers DON'T carry AK's. Only soldiers.
6. A lot of people write me about the bomb. They say it explodes when they go to drop
it. All I can say is, do NOT arm it first, regardless of what the game says. JUST drop
it. If that doesn't solve the problem, then I can't help you. Sorry, but I can only
help with issues I've experienced first hand, and this hasn't happened to me. Do not
write to me about this.
FIRST CHALLENGE- Getting your kit
----------------------------------------
You start out in the sewers. Head up the ladder to the army depot. There'll be a
soldier nearby, but he won't see you exit the sewer. If you want a disguise, this is
the easiest place to get it. Take this guy out and drag him back and to the garage to
the side of the sewer exit you just came out of. Borrow his clothes, and grab that
convenient AK while you're in here. If you're aiming for stealth, you can just sneak
by him.
Check the map to see where the guy to the south is. If he's over to the west, then
you're good. Head south, and turn to the right as you approach the raised area. If the
first guard is still alive, you may need to sneak for part of this move, based on the
timing. See the box up on the raised area? Stop behind that, and crouch (not sneak,
crouch) so the guy up there won't see you. Hug the raised area as you crawl westward.
When you're a good distance away from the guy on the raised area, you can head over to
the equipment drop. Make sure to get ALL of it.
From here, you either want to sneak into the truck, or the sewers. If the first guard
is still present, the sewers are really your only n option.
SECOND CHALLENGE- Reaching headquarters
---------------------------------------------
METHOD A- via truck
Assuming the first guard is dead or in the sewer, crouch-walk out next to the little
booth, and when the guard there walks away, sneak forward and turn right into a little
gap in the boxes. You are safe here. Watch the map, and when the guy on the raised
area isn't watching, and the guy by the gate is near the manhole, enter the back of
the truck.
The truck makes this part easy because the first two guys futz with the gate long
enough for you to pop out of the truck and hide in the nearby group of boxes. Wait for
the soldier at the back to turn away, and follow him. Duck behind the boxes and slip
inside when he comes back out.
METHOD B- sick of the sewers yet?
This is the easiest way to go if you're disguiseless. Watch the guard near the gates,
and wait for him to walk into the little booth. As he's moving, crawl against the side
of the booth, and move around as the opportunity presents to the side of the booth
nearest the gates. Once he's facing the truck, sneak into the second sewer entrance.
Run through the sewers, and emerge. Climb up the little scaffolding, and drop into the
convenient hiding area. The idea here is to sneak past the guys near the entrance to
the next set of boxes, although if you have the disguise, you can generally just stroll
by with no worries. The next guy, however, is in such a narrow passage that he's a
problem, disguise or no disguise.
When I did this, I had to wait a little behind the 2nd set of boxes for the rear
soldier to turn and walk back toward the door. Sneak down the narrow alley after him.
As soon as he ducks inside, and the door closes, RUN and hide behind the green box.
When your friend comes out again, wait til he gets down the ramp, before moving.
METHOD C- yet more sewers
Here's a wrinkle I uncovered recently. You can reach the latter part of the mission
via the part of the sewer in which you START! If you didn't have to bring the bomb, you
could skip that entire first area. Sneaking back here is pretty easy, but only if the
first guard is dead. Just follow my instructions for reaching the equipment in reverse,
or follow my directions from reaching the truck FROM the equipment, and then go on
past it. A uniform and AK are required for this to work.
Once back in the start, run to the only other exit you can reach. Two guards stand very
near this exit, but if you wait, they'll walk away. Follow the one that walks away to
the north, and then break right down the narrow path. Wait for the soldier at the end
to turn away, and follow him. Duck behind the boxes and slip inside when he comes back
out.
THIRD CHALLENGE- Destroying things
------------------------------------------
Look at the inside map to check the position of the man inside. Ideally, he should be
just heading up the stairs near the door. Head in, and walk behind him, giving him
about 15 feet of space. Duck into the office at the top. There's a spare uniform and
a Deagle with ammo here for you. If you don't need either, then you can ignore this
room and head straight for the elevator. There's also an AK and some ammo in the corner
of the main room, in case you don't have one. Once you're fully disguised, you should
have no trouble using the elevator.
The main goal on this floor is to reach the next one down, but you've quite a lot to do
here beforehand. The first impasse is a hallway full of cameras and a few patrolling
soldiers. The cameras can pretty much pooch the mission for you if they see you shoot a
soldier. They can see soldiers get shot with no worry, but don't let them see you pull
the trigger. However, there's no real need to kill these guys. You can hide from them
in the little alcoves. Use the map to determine which alcoves they stay farthest from,
and use those. Halfway, you can go through the door to the control room if you want,
and kill the officer here. However, you don't really need to, and you have to drag him
a LONG way (specifically, to that room north of the server room) to avoid his corpse's
discovery. The cleaner way is to just enter the control room from below and walk
through
Go around and enter the server room from the other side. Plug it in the green lights
with a silenced 9mm pistol to disable it. See the room next to the sewer room with the
(!) sign? That's your next stop, if you didn't already cack the officer and take his
clothes. Take the spare officer's uniform here. Congratulations on your promotion! Be
sure to drop your AK. The other officer didn't have one, and neither should you.
Your next obstacle is the last patrolling guard. It's easy enough to shoot him, or hide
from him in the alcoves, but you can get rid of him without racking up another kill!
Notice how the south end of his route is right where the bomb goes? Head into the sewer
room, and drop the bomb as far from the wall as it will allow you, then go hide in the
empty guard room to the west. Pull out the remote and watch the map. As soon as he
stops in that room, push your fire button, and he goes boom along with the wall.
Everybody and their grandma runs to investigate, but you're nowhere nearby, so let them
have their fun. They'll be long gone by the time you return with your friend. If you
encounter a bug with the bomb, do not mail me about it. I have no idea what causes it
or how to get around it.
Even if you don't kill that guard, do take the opportunity to blow up the wall now, so
you can get on with the rest of the mission while everyone checks out your handiwork.
FOURTH CHALLENGE- Doing the deed and escaping
---------------------------------------------------
METHOD A- paging doctor target
Drop the pager a little bit north of the north door to the interrogation room, move
away a bit, behind a corner, and pull out the phone. Press fire to use it and
activate the pager. The general will come out and take the pager, and when he goes back
into the room, he will fail to lock it. This is your invitation to head in and dispatch
him.
It is possible, although tricky, to kill him with the fiber wire or knife in this
manner. Stand aways to the left of the door when you drop the pager, and walk in after
him. Apparently he's so busy talking that he's pretty oblivious. You can actually walk
pretty close to him before having to switch to sneak mode. Better save your game before
trying this, it can be tough.
If you followed my advice for the rest of the level, you won't have any problems making
a clean get-away. Just make sure you hide from the last patrolling guard in the empty
guardroom, if he's still alive, that is.
METHOD B- through the mirror
Sneak past the patrolling guard, and pick the lock to the observation room. Head
inside, and you can shoot the general through the glass. Pretty damn cool, shame it
takes two shots, unless you use the ballers. Better used a silenced gun, unless you
LIKE having guards run in on you. Climb through the window, and walk up to the
hostage. Time to make your exit!
If you followed my advice for the rest of the level, you won't have any problems making
a clean get-away. Just make sure you hide from the last patrolling guard in the empty
guardroom, if he's still alive, that is.
SILENT ASSASSIN
---------------
Well, I finally figured out to drop my stupid AK when I don the officer's uniform,
which makes the last half of the mission MUCH easier. The cleanest way to do it is to
sneak right to the spare uniform w/o killing the first guard, and then do the general
with the knife and the pager. The only major wrinkle is that you DO have to waste a
bullet on the server. That means you either can't kill any other guards, or you have
to kill the general up close. For my money, not killing anyone is the easier of those
two tasks, so spare the first guard so you can use a bullet on the General, and you'll
still make SA.
THE EASY WAY
------------
Kill the first guard, and take the truck. Once inside, the easy way isn't much
different than the SA way. Using the pager and then shooting the General is the easiest
way to kill him.
LOOT
----
AK rifle- On any soldier, or lying around in several places
Deagle- In the drawer in the office on the base ground floor
Combat knife- On the general. Consider it a trophy.
MISSION 5- INVITATION TO A PARTY
===================================================================================
===
This mission can seem overwhelming at first, because there's so much going on. You
might want to spend a while just watching the various maps and seeing what everybody
does.
Tips-
1. The guards get suspicious of you in the waiter's get-up, but as long as you behave
in a waiterly fashion, they'll almost never sound an alarm on you.
2. Waiters are not allowed upstairs.
3. Guests are not allowed in the kitchen.
4. Your black suit is a great disguise here.
5. The bodyguard disguise is pretty useless, since it doesn't hold up to scrutiny.
6. The actual safe can be any one of 4 safes in the corners of both floors.
7. The Spetznatz agent is labeled as a target, but you don't HAVE to kill him.
8. The ambassador is labeled as a VIP, but you don't HAVE to save him.
9. You're probably wondering if I'm going to mention the secret passage. I'm not. If
you can find it, there's a spare tux and a W2000 sniper rifle out there.
FIRST CHALLENGE- Insertion
---------------------------------
METHOD A- disguise
When you walk up the pier, you'll see a waiter practically screaming, "sneak up on me."
Since this mission's timing is so dependent on NPC movement, there's no way you'll beat
it before he wakes up, so don't bother with the chloroform. Also, since killing him
pooches your chances for Silent Assassin, you might as well just shoot the little snot.
Once he's dead, take his key and clothes, and run over to the weapons drop. Grab all
you need, and head through the door in the southeast corner of the wall. Just make sure
there's no guards to nearby. Head in through the basement. The guards here will get
suspicious when you walk near them, but they'll become unsuspicious as long as you keep
acting in a waiterly manner. They shouldn't give you too much trouble.
METHOD B- disguises are for pansies
Ignore the waiter. Run to the equipment, then run to the northeast door in the outer
wall. Make sure to avoid the nearby guard, and pick the lock on the door. Check the map
to see the position of the soldier inside the wall, and head in. If you were quick, he
should be walking away from you.
Run to the basement door, and then hit sneak. Bring up the map, and switch to the view
of the basement. Follow him along the side of the car, and then head into the little
side room. Hug the northeast corner, until the guard starts to walk away again. Head
around the corner, and into the first room. There's a spare waiter's uniform in there.
If you're feeling especially daring, you can try to sneak upstairs without changing,
but I have yet to be able to pull this off.
METHOD C- the direct approach
Ignore the waiter, and run to the equipment cache. Grab what you need, then run to the
nearby gate. Pick it, and head in. Although fast and easy, this route means you can't
use the poison unless you kill a waiter inside, which is almost impossible to do
quietly. You could also sneak into the basement from either direction and claim the
spare suit there. The bonus to this method is that nobody will get even remotely
suspicious (as long as you don't go into the basement) and you can run as much as you
like.
METHOD D- by invitation only
There is a guest wandering around the west side of the map with an invite in his hand.
If you can dispatch/drug him, you can take his suit (which, as far as the guards are
concerned, is the same as yours) and invitation. The invite will allow you to walk in
the front gate, as long as you aren't carrying any guns. This presents the same
problems as method c, but is much more time consuming, so I'm not sure why anyone
would bother.
SECOND CHALLENGE- Killing the General
-------------------------------------------
METHOD A- they gave you poison for a reason
Once disguised as a waiter, grab a glass of champagne from the kitchen. Pull it out
(luckily, the champagne magically stays in the glass when it's dumped upsidedown inside
47's shirt) and then draw the poison to spike the champagne. Simply walk into the
ballroom and give it to the General. He's such an obliging fellow, he even finds an
out-of-the-way place to die. What a sweetheart! In case you're wondering, he has no
loot, so there's no need to visit his corpse after the fact.
METHOD B- the old-fashioned way
The General occasionally wanders off down the hall for a dalliance with a maid. Wait
in the hall for him and take him down with the silenced pistol. Drag him somewhere out
of sight. This method, unfortunately, sometimes alarms the maid, and I'm sure why it
does sometimes, and why it doesn't others. Alternatively, you can drug the maid before
he gets there, and then kill him, or kill them both.
THIRD CHALLENGE- Securing the briefcase
----------------------------------------------
METHOD A- the early bird gets the worm
The ambassador walks to the safe twice. Once by himself, once escorted by the Spetznatz
agent. This method involves intercepting him the first time he goes there, when there's
no agent around to muck things up. If you get into the room adjacent to his office, and
go in that way, you can take him out in the manner of your choosing. Once he's down,
you can either take the suitcase (if he opened the safe for you) or take the
combination from his body and open it yourself. Alternatively, you can simply shoot him
in the halls (Halls! I said HALLS!) before he reaches the safe room, and loot the
combination.
METHOD B- snuff the competition
The first time you hear that the ambassador has opened the safe, check the map to see
where he is. Wait for the Spetznatz agent to "hold up" the ambassador, and get to the
room adjacent to the room with the safe as fast as you can. Watch the map. Once the
agent has his back turned to you, hit sneak and open the door. You can either sneak up
on him, or shoot him in the back of the head. Wait until the safe door opens, and then
take him down. A bonus here is that you can save the ambassador this way, but the game
doesn't seem to care about that, really. If you do save him, don't worry. He quietly
stays here for the rest of the mission.
METHOD C- with enemies like this
After he kills the ambassador, the Spetznatz agent will leave via the front door. Take
him out in the manner of your choosing. Has the potential to be really sloppy, but
might be your only option if you got held up somewhere.
FOURTH CHALLENGE- Getting out
-----------------------------------
This is, in many ways, the hardest part of the mission. The guards will fire on you
if they see a waiter walking off with the General's suitcase, so you need another
disguise, but what? Ironically, the disguise you need is the black suit you came in
with. If you're still wearing it, then just grab the suitcase and stroll out the front
door.
If not, this is going to get a bit tricky. If your suit is all the way back by the
first waiter, then your options are to try to sneak all the way out through the
basement, (which I've never gotten to work) steal a suit from another guest, (which
means an unnecessary kill) or shoot your way out. Good luck!
If your suit is in the basement, then there's still hope for a stealthy exit. Leave the
suitcase in a quiet room somewhere, and go into the basement. Walk to the room with your
suit, and put it on. Sneaking back upstairs is the hard part. I'd advise sneaking to
the pantry, then watching the map, especially the two guys out by the stairs. When the
time is right, sneak past them, reclaim your suitcase, and head on out.
SILENT ASSASSIN
---------------
This is a very easy mission in which to get Silent Assassin, as long as you can handle
the Fourth Challenge without setting off any alarms, and there are multiple ways. I
recommend using method B for insertion, poisoning the General, and killing the agent
with the wire once the safe is open. It can be done faster if you method C for
insertion, drug the ambassador as he goes to open the safe the first time, shoot the
General (if you're lucky regarding the maid) and then just stroll out. You can also use
the poison on the General, and then wait outside for the agent, and then shoot him.
However, these last two routines are sorta unsatisfying, and will give a very low
stealth score.
THE EASY WAY
------------
The easiest way is to use method C for insertion, method A to get the briefcase, and
then simply killing both the maid and the General in their little tryst room.
LOOT
----
9mm pistol- On some guards, but you really should have one by now, eh?
.54 pistol- On the Spetznatz agent. Didn't I tell you not to bother in mission 2?
SMG- On most guards. If you want one without causing a fuss, there's one in
a locker in the basement room that initially starts with 3 guards in
it. They empty out later in the game, so just walk in as the waiter and
take it.
Disguises are largely useless, so you can either do it with the fish (just keep reading
it'll make sense eventually) or you can have a big gun fight with pretty much everybody
in the place. I won't be covering the latter option, since it's not, ya know, hard.
Tips-
1. Guard disguises are 100% useless.
2. The surface you're walking on affect how loud you are. Grass is quiet. Gravel is
noisy.
3. Fish.
4. I hope you like sneaking. And waiting.
5. The guards here all walk REALLY slow, and look around quite a bit while they patrol.
FIRST CHALLENGE- Journey to the fish
-------------------------------------------
METHOD A- around the back
It starts out easy enough. You can practically run to the second stone unseen. Wait
there for the guy at the front door to turn away, and then you can usually run right
into the garage with impunity.
Watch the outside map, and when the guard in front of the garage walks away, run out
the far garage door and around the corner. Here you will see a small yard with a big
rock and a guard patrolling around it. Wait til he's on the opposite side of the rock,
and run up to it. Keep the rock between you, and when the opportunity presents itself,
sneak into the bush to the north of the rock. Watch and wait. Oh, and save.
A guard from inside will come out and talk to the patroller. You'll also be able to
see the cook on his smoke break. When the cook turns to go, start sneaking around to
the back of the house where he was. As long as you sneak, and stay up against the wall,
you should be fine. Head through the open gate and bring up your inside map. Wait some
more.
When the cook comes out to smoke again, save. You have to be quick in this part. Sneak
up behind the cook and drug him. Notice how he's considered an innocent despite the
fact he acts exactly like a guard? This means we have to drug the bastard if we don't
want to get penalized. Drag him quickly through the gate to hide him from the rock-
orbiting patroller.
Check the map to see where the hallway guards are. If you were fast, they should all be
out of your way. Run in, and run to the northeast room with a (!) sign. Cut off the
piece of fish, then run back to the kitchen, and plant the fish and the transmitter in
the sushi. Run back to the fish room. If you made it safely, you'll probably want to
save again.
Watch the map and wait (sensing a theme?) When the hallway guard leaves to go outside,
run out the back door, and flatten yourself against the north fence. Sneak to the left,
and you should be able to move into the yard unseen