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-v1.01 (Apr 20 2005) -Accidentally left out Smoke Grenades
They've been added now
-v1.00 (Apr 17 2005) -First version complete
1.0 - Introduction
1.1 - Weapon Handling and Recoil
1.2 - Ammunition
1.3 - Spearhead Additions
1.4 - Player Teams and Models
The expansion to the classic Medal of Honor Allied Assault, Spearhead retains
much of the original gameplay mechanics with some drastic additions in terms of
weapons and tweaking damage.
Playing as Sgt. Jack Barnes of the 101st Airborne, players are flown through
the skies of Normandy as they parachute down to engage in battle the night
before D-Day, fighting a gruelling battle at Bastogne and engage in espionage
in Berlin with the Russians. While the plot is a bit questionable (ie. What
were the British doing in the 101st drop zones? What was a 101st paratrooper
doign in Berlin with Russians?), the game opened up different locations of
battle and, as mentioned above, introduced a plethora of new weapons.
Using this multi-front approach, Spearhead allows players to choose different
weapons within teams based on their player model. As such, players can select
between Russian, British and American weapons in multiplayer, as well as the
obligatory German weapons.
Also changed are hit animations, hit boxes and damage levels. Rifles are now
given great justice in their power and precision, and new, larger maps greatly
improve the practicality of using such a firearm. The addition of an inbuilt
"realism" mode also helps even the playing field.
The purpose of this guide is to introduce a historical background on the
weapons of Spearhead, as well as provide notes and observations on how these
weapons handle in the game itself. Through this understanding, one's playing
experience will be greatly improved.
1.1 - Weapon Handling and Recoil
Unlike previous first-person shooters, Allied Assault accurately models weapons
by implementing certain features into the game. While iron sights cannot be
used, every weapon features a crosshair to indicate the approximate hit
Every weapon also has a certain "cone of fire" extending from the weapon. At
close ranges, bullets will have a very small hit pattern. At longer ranges, the
bullet spread is drastically higher. The amount of spread varies between
between weapons: rifles are almost pinpoint accurate to infinite ranges, while
pistols will be quite erratic beyond 20 metres or so.
Also implemented is "recoil", the kickback caused by firing the weapon. Allied
Assault simulates this by shaking the screen; the amount of shaking determined
by the type of weapon fired. Machine guns will have a lot more recoil, while
pistols will be quite stable.
With these factors in mind, it is important to consider the type of weapon used
for any situation, given the range of firefights, the accuracy of the weapon
and the amount of recoil it presents.
As with Allied Assault, ammunition is compatible with other weapons of that
category. For example, a player holding a Thompson can pick up ammo from an
MP40 and use it as SMG ammunition. Likewise, there is no distinction between
BAR and STG44 ammunition. The collection of ammunition is purely based on the
type of weapon, and not the actual ammunition fired.
The following weapons have been added to Spearhead:
- Webley revolver
- Nagant revolver
- Sten Mk.II
- Mills Grenade
- PPSh SMG
- F1 Grenade
- Smoke Grenade
- AA Flak gun
- Flak 88
Most firearms now have a melee attack, carried out by pressing the secondary
fire button (default: right mouse button).
1.4 - Player Teams and Models
Unlike Allied Assault, Spearhead allows some flexibility in choosing specific
nations rather than a general Allied/Axis matchup. While matches are still
Allied vs Axis, Allied players can pick from a range of player models, which
are categorised by country (British, American and Russian). Picking an American
model, for example, will allow them to pick American weapons. Likewise, picking
a Russian model will allow access to the Russian weapon set.
The Germans, being the only available team on the Axis, are stuck with their
German weapons regardless of player model.
This should be noted and used effectively if there is a weapon you prefer
Originally derived from incredibly shortened rifles, pistols grew from
flintlock sidearms to revolver technology to semi-automatic, magazine-fed
weapons, and ultimately to full-automatic mini-submachine guns. Light, easily
concealable and accurate at short ranges, the pistol makes an excellent
undercover weapon, and is most commonly used as a backup weapon for armed
Allied Assault features three pistols, including one only available for single
Designed by John Browning in 1900 and based off a previous civilian design, the
Colt M1911A1 was adopted by the US Army in 1911 after winning competitive
shooting trials in 1907. Various refinements were made after experience in the
First World War. When fired, the pistol recoils, allowing the barrel to move
downwards and back, ejecting the spent case and loading the next bullet. The
Colt also features a manual catch and external hammer, as well as a safety grip
that prevents the gun being fired unless held properly.
Initially, M1911A1's were not issued as a standard sidearm to American troops,
and was given only to officers. However, many non-commissioned soldiers
acquired their own M1911A1's, and they were later issued as a standard weapon
for all troops.
The M1911A1 has remained the standard sidearm of the US Army until late in the
20th Century without any modifications; it needs none. A solid weapon and one
of the finest pistols ever made, the M1911A1 packs a fierce punch and was a
trusty companion for the American soldier.
The American sidearm, the Colt .45 is automatically available in most single
player missions, and is given to all Allied players in multiplayer. The Colt
.45 is accurate at close ranges, and feels very solid to fire. However, actual
damage isn't much different from the German counterpart.
The Colt .45 should mainly be used as a backup weapon, especially when the
primary weapon requires reloading. Accuracy is incredibly sporadic at longer
Prior to the Second World War, the standard German pistol was Pistole-08,
better known as the Luger. While comfortable to fire, it was too difficult to
manufacture, and as such was considered inappropriate for mass production. When
Hitler rose to power and began the massive redevelopment of the German armed
forces, Walther designed the P-38 to replace the aging Luger and provide the
German army with an easily produced handgun.
The P-38 was an advanced weapon for its time. It was the first weapon to
feature a short, top-open slide, and had plastic hand grips, which made the
weapon substantially lighter than contemporary handguns. The P-38 was accurate,
comfortable to carry and fire, and very reliable.
After the war, the P-38 was modified with an aluminium frame instead of steel,
and became the P-1, the standard handgun of the Bundeswehr, the West German
Army. A later modification, with a shorter barrel, was adopted by the police as
The P-38 is available as a standard sidearm to Axis forces in multiplayer, as
well as the Bastogne single player mission. The P-38 handles similarly to the
Colt .45, and damage difference is negligible.
Designed by famed firearms developer Webley & Son Co., the Webley revolver was
among the first revolvers to feature the 'top-break' hinge, allowing the frame
to be released and the chamber to be reloaded quickly.
When the chamber is broken, the ejector rod is automatically activated,
removing all bullets from the chambers, allowing individual rounds to be
inserted. The original .455 Webley models used "half-moon" clips of three
rounds each, requiring the firer to insert two clips to fully reload the
The military version used by Britain in the Second World War was the Webley Mk
IV .38 revolver, which was more or less a step down from the previous .455
calibre revolver, and used six-round speedloaders instead of half-moon clips.
The Webley remained in service with the British troops until the end of the
war, although it was supplemented by another revolver, the Enfield No. 2 Mk 1,
as well as the American Colt M1911A1.
The Webley revolver is first given to Sgt. Barnes in the first campaign when he
meets up with the British paratroopers, and is available as the standard
sidearm to all British player models in Multiplayer.
The Webley has more hitting power, but only has 6 rounds in its magazine.
Furthermore, players can only reload the revolver one round at a time, making
it a pain to reload. Note that you can stop a reload by pressing the fire
button, snapping the frame back in place and allowing to fire again with a
Overall, the Webley has a very solid feel to it, and is a good alternative to
the Colt .45.
The M1895 Nagant revolver was designed in Belgium by the Emile and Leon Nagant
in the 1880's. The design itself wasn't anything peculiar or revolutionary: it
was a simple double-action revolver firing a 7.62mm bullet. This allowed the
magazine to hold 7 rounds instead of the 6 rounds of other contemporary
The M1895 Nagant was mainly manufactured and issued to the Russian army, and
was extremely popular amongst conscripts. However, the design was obsolete even
as it was adopted, and it was replaced by the Tokarev TT33 in 1930. However, it
was still manufactured and issued to troops, especially since the uneducated
conscript soldiers of the Red Army were more fond of the simplistic revolver
instead of the complicated TT33.
The Nagant revolver had one oddity: it had a completely gas-sealed cylinder,
allowing a silencer to be used. In fact, Russian special force troops and recon
teams were reported to have used the "Bramit" silencer on their Nagant
Despite its relatively weak power, the Nagant remained in the good favor of the
The Nagant revolver is introduced as the sidearm to Russian troops in
Multiplayer, and is also given in the single player campaign.
Like the British Webley revolver, the Nagant feels quite solid and powerful,
but is incredibly slow to reload. However, the 7-round magazine makes it
comparable to the Colt .45, despite needing to reloading individual bullets.
2.5 - General Pistol Tactics
Due to the pistols' lack of power, accuracy and ammunition capacity, it is
always recommended to use a different weapon instead. Pistols are also the
lightest weapons, so if you want to get from A to B faster without compromising
the lack of defense due to holstering your weapon, a pistol is quite practical.
Some snipers hold their pistols instead of their sniper rifles while on the
A standard tactic is to switch to the pistol during a weapon reload. Pulling
out the pistol is generally faster than reloading a weapon, and allows you to
quickly finish off a wounded opponent.
In Spearhead, the pistol still retains the ability to bash an opponent.
However, as most weapons are now able to engage in melee combat, the pistol
loses its hand-to-hand combat advantage and is now merely a backup weapon. The
pistol is also favoured as a weapon by snipers on the move, as their main rifle
is too awkward to run with.
-Short range only
-Only use as a backup weapon
-Fast draw, fast run speed, inaccurate at long range
The standard weapon of every army in WWII, rifles have a long history. Being
one of the first developments of firearms, the rifled gun allowed a projectile
to be fired further and with more accuracy. As time progressed, the rifle was
improved with repeating functions, box magazines and semi-automatic fire. At
the time of WWII, only the American army had a semi-automatic rifle as their
standard weapon. The others continued to use their old rifles from WWI, tried
and true, and they remained in use throughout WWII even after other weapons had
Before the development of assault carbines such as the M4A1, rifles were
primarily intended for long-range engagements, as weapon length and recoil were
difficult to manage in cramped combat environments.
Spearhead expands Allied Assault's arsenal by adding new rifles for the British
and Russian teams. As both rifles and sniper rifles are under the same tab in
Spearhead, they will both be included in this section.
After the First World War, America realised the need to provide an automatic
weapon as a standard weapon for their troops. The M1903 Springfield, despite
its power, accuracy and reliability, did not provide a large volume of fire.
This was the requirement under which John C. Garand designed the Garand rifle.
Operated by a gas piston underneath the barrel, which rotated the bolt after
each shot, the Garand was able to fire as fast as the soldier could pull the
trigger. The only flaw in the design came with the fact that the Garand could
only be loaded with a full clip, preventing the firer from topping up.
Also as a result of en-bloc clip, the rifle made a characteristic "ping" sound
when the final round in a clip was fired. Japanese soldiers used this to time
their charges, and later the Chinese and North Koreans did the same in the
Officially adopted by the American army in 1932, America started the war as the
only country with a semi-automatic weapon as a standard-issue weapon. Despite
a shortage in M1 Garands, the weapon was issued to all frontline riflemen,
proving to be an effective weapon by providing fast and accurate fire, giving
Americans the firepower advantage over German riflemen. Indeed, the M1 Garand
is one of the best combat rifles ever designed, and remained in use in the
Korean and Vietnam Wars in both its original and its M1C/M1D sharpshooter
The Garand is only available in the first mission of the American campaign, as
well as selectable as the rifle for American players.
Due to the increased power of rifles in Spearhead, the Garand's value is
suddenly tripled. The Garand has the unprecedented advantages of being able to
kill with one shot to the head or two the chest, and being semi-automatic, it
is more than capable of firing three lethal rounds in the time it takes a bolt-
action rifle to fire one. This alone makes the Garand very deadly, and in fact
is often considered to be a cheap weapon amongst riflemen.
The Garand cannot be reloaded in mid-clip. It can only be reloaded when the
ammunition in the clip is used up. If there are one or two loose rounds
remaining, it might be a good idea to waste them before engaging in another
The Mauser company has a strong and successful history, known especially for
several weapons: the C/96 Military Model pistol, which fired a 7.93mm round,
numerous rifles including the Kar98k, and undoubtedly the best machine gun
of the war: the MG42.
Mauser's success began with the German adoption of a Mauser rifle in 1871,
which eventually culminated in the Gewehr 98. The Gewehr 98 proved to be the
most powerful yet safest bolt-action rifle of its time, and was used for
civilian purposes such as sport. One of its features was the inclusion of a
fully internal magazine, which held 5 rounds and was contained perfectly in the
wooden furniture, making it comfortable to sling. This later proved to be
quite restrictive due to the low amount of ammunition, but was welcome
nonetheless. The Gewehr 98 was also manufactured from the finest materials with
precision gunmaking techniques, setting it apart from other weapons of its
kind. It was during this time that military enthusiasts did away with the
separate long rifles and carbines and used a medium-length rifle for all units.
This led to the shorter Karabiner 98 model, and it was gradually refined to
the standard-issue Kar98k model. Due to its exceptional accuracy, many Kar98k's
were issued with scopes as a standard sniper's weapon.
The Kar98k's power and accuracy came from the locking mechanism. It consisted
of three locking lugs: two at the front of the bolt and one at the rear,
giving maximum power. The catch was that the bolt-action was somewhat awkward,
requiring a 90 degree rotation utilising the firer's right arm. Due to this
action, the Kar98k could not match the fast rate of fire of the Lee-Enfield,
which only required the use of the firer's wrist. Despite this, the Kar98k
proved to be extremely reliable and remained the standard infantry weapon of
the German army, especially with the shortage of Stg44's.
While Spearhead has both a regular Kar98k rifle and a scoped Kar98k,
technically they are both the same weapon, and as such they are both listed
under this entry.
The Scoped Kar98k is available in several single player missions, and is
selectable as a sniper weapon in Multiplayer. The secondary fire button brings
up the scope reticule, which consists of two black lines coming in from the
sides, and one line coming up from the bottom with a sharp tip. The tip of the
middle line indicates the point of impact. The Scoped Kar98k can be fired with
perfect accuracy while unscoped, but is a bit more cumbersome to use. Note that
the Scoped Kar98k fires faster than its American counterpart, the Springfield
'03. Also, the Scoped Kar98k reloads one round at a time.
The non-scoped Kar98k is selectable in Multiplayer in the rifle set. The Kar98k
is faster to run with, easier to swing around and can kill in 2-3 hits.
However, it is a bolt-action rifle, and has a much slower rate of fire. This
makes it unsuitable for close combat. The Kar98k reloads using a 5-round
Note that the sniper set is, by default, replaced by the Gewehr 43. However,
some servers disallow the G43 and retain the scoped Kar98k as the sniper
weapon. The Kar98k is more powerful than the G43, and feels more solid than the
3.3 - Springfield '03
Name: M1903A4 Springfield
Country of origin: USA
Available for: American, British
Calibre: .30-06 (7.62 x 63mm)
Magazine capacity: 5 rounds
Firing mechanism: Bolt-action
In the 1890's, the US Army was looking into several rifle designs for adoption.
Among them, the Mauser caught their eye, and soon they purchased licenses to
copy certain parts of the Mauser. In 1900, the first Springfield rifle was
developed. However, this weapon proved to be unsatisfactory, and it was
re-designed along with its bullet. Chambered for the .30 round developed in
1906 (hence, .30-06), the Springfield modified several features of the Mauser
design, including a two-piece bolt and improved rear-sights. The Springfield
was the standard-issue rifle of the American Army in WWI.
The Springfield underwent some refinements and modifications, including the
Pederson Device, which converted the Springfield into a light automatic weapon
firing a special round, intended to allow a charging soldier to continue to
suppress enemy positions out of machine gun range. However, the war ended
before it could be used, so all converted Springfields were scrapped. The
M1903A3 was introduced in 1942, designed for mass-production and supplied units
before the M1 Garand was finally shipped to all units, which was somewhat later
in the Pacific theatre.
The M1903A4 was the sniper variant of the Springfield, featuring permanent
blocks to attach a telescopic sight and had the iron sights removed, giving a
curious "naked" look. The standard weapon for snipers, the Springfield was
incredibly accurate and reliable.
The American counterpart (and now also the British) to the Scoped Kar98k, the
Springfield '03 is available in many single player missions, and is selectable
as the sniper set in Multiplayer. Like the Scoped Kar98k, the Springfield is
best used for long range precision fire, but can also be fired at short range
in an emergency.
The scope can be brought up by using the secondary fire button. The scope
consists of a generic thin black crosshair. While easier to use than the German
T-crosshair, the Springfield crosshair can obstruct vision of a target.
Note that the Springfield, despite doing the same damage as the Scoped Kar98k,
fires at a slightly slower rate.
Armed with bolt-action Kar98k rifles and the fearsome MG34 and MG42, the German
army had little need for semi-automatic rifles, and as such the concept did not
attract much interest. In 1941, two famed designers, Walther and Mauser,
submitted separate designs for self-loading rifle, designated the Gewehr 41(W)
and Gewehr 41(M) respectively. Both were quite similar in appearance and
operation, and featured a propietary "Bang-type" gas piston system, which ended
up causing immense trouble in operation. As a result, the weapon was
In 1943, the G-41 was combined with the successful gas system used in the
Soviet SVT-40, resulting in a highly workable weapon and designated as the
Gewehr 43. In 1944, the G43 was redesignated as the Karabiner 43, although no
changes were made to the weapon itself.
The G43 was often issued as a specialist sharpshooter weapon, and could
accomodate an optical sight. However, as with many other German weapons
manufactured late in the war, the finish was rough and quality was lacklustre,
and there are reports of malfunctions and even magazines falling out.
The G43 is a new addition to Spearhead. The weapon can be found off the body of
a German sniper in the first American campaign mission, and is selectable by
default as the German sniper kit. Note that some servers disable the G43, and
so the scoped Kar98k is used instead.
As a sniper rifle, the G43 is very flexible. The scope is easy to use, and as a
semi-automatic weapon, it has a decent chance of close-quarters self-defense,
and can also fire off quick follow-up shots. This allows the player to put out
more lead than the Springfield, and as much as the SVT40. However, it is very
important to note that the G43 does not fire as fast as the Garand. Despite
being semi-automatic, there is a delay of a second or so between shots, so you
cannot unload the 10-round magazine in a few seconds.
Also, for balance purposes, the G43 is weaker than the Springfield and Kar98k.
It can still kill with one hit to the head, but requires at least 2 torso shots
to kill. It also feels less solid than the bolt-action rifles.
Designed by James Paris Lee and manufactured at the Royal Small Arms Factory at
Enfield, the Lee-Enfield rifle was the standard infantry weapon from 1895 to
1957. The design was based off the Lee-Metford rifle, but was configured to
fire smokeless powder. The SMLE (Short Magazine, Lee-Enfield) was the most
common model, which was later simplified to form the Number 4 rifle.
Due to the British army's doctrine on musketry, accurate shooting was stressed
in British training, and the Lee-Enfield rifle provided both the accuracy and
the necessary rate of fire. One of the tests was the "Mad Minute", in which the
firer had to put 15 rounds into a target at 300 yards, and many could achieve
25 hits. Although slightly on the heavy side, the Lee-Enfield was a reliable
weapon and loved by the troops.
Several variations were designed, including the Jungle Carbine, which featured
a shorter length, flash-hider and rubber recoil pad in the butt. However, it
was a beast to fire and had excessive recoil and blast, making it unpopular
with the troops. In contrast, the most accurate Lee-Enfield rifles were
modified to become sniper rifles, becoming renown in the field of sniping.
The unique feature of the Lee-Enfield was the setup of its firing mechanism.
The Lee-Enfield had its locking lugs at the rear of the bolt, differing from
the conventional setup of locking lugs at the front and rear. Although experts
questioned the accuracy of this mechanism, firing tests and experience proved
them wrong, and the ability to fire 30-aimed shots a minute more than made up
for that doubt.
The Lee-Enfield is available as the British rifle kit, and also in the British
campaign in single player. Like the other bolt-action rifles, the Lee-Enfield
is capable of killing in one hit to the torso or head.
The advantage of the Lee-Enfield over the other bolt-action rifles is that it
has a magazine capacity of 10 rounds, which means that it can fire for twice as
long as the Mosin-Nagant or Kar98k, allowing a greater margin of error and
increasing kill potential. The downside is that the reload time is twice as
long, as you will always insert two 5-round stripper clips regardless of your
current ammunition level.
Designed by the Russian S.I. Mosin and the Belgian Emil Nagant, the
Mosin-Nagant was developed to bypass costly patents and licenses by creating a
new weapon rather than borrow from already existing parts. The result was a
three-part cylinder bolt and a locking latch in the magazine compartment,
holding down the second and lower rounds. Although quite complex, these
features helped increase the robustness and reliability of the Mosin-Nagant,
especially with the Russian rimmed 7.62mm round, which would certainly have
jammed it if wasn't for the locking latch. Although crude compared to other
rifles, the Mosin-Nagant was exceptionally reliable, otherwise the Russians
would not have kept it.
As time passed, the Mosin-Nagant was refined and perfected. Changes include the
switch to a 'short' rifle, reconfiguring the sights due to a change in the
Russian measurement system and the inclusion of a folding bayonet. On a similar
note, early models were configured with a bayonet in mind, with sights tuned
to compensate for its imbalanced when attached. Due to its exceptional
accuracy, the Mosin-Nagant was the preferred sniper's weapon and was issued
with a scope.
The Mosin-Nagant remained in Russian service from 1891 to 1945, and was used by
Eastern Bloc countries throughout more recent conflicts such as the Vietnam
War. Simple to operate and incredibly reliable, the Mosin-Nagant was preferred
by Soviet troops over more complex rifles such as the SVT40.
The Russian equivalent to the German Kar98k, there isn't anything particularly
different between this rifle and the Kar98k itself. Both are 5-shot bolt-action
rifles that can kill in one hit to the head or torso. Since the Allies don't
have a direct Kar98k equivalent (the Garand being semi-automatic, and the Lee-
Enfield having a 10-round magazine), the Mosin-Nagant is a copy of the Kar98k.
Name: Samozaryadnaya Vintovka Tokareva 1940
Country of origin: Russia
Available for: Russian
Calibre: 7.62 x 54mm R
Magazine capacity: 10 rounds
Firing mechanism: Semi-automatic, gas-operated
While not the first Russian semi-automatic rifle (previous rifles include the
Siminov AVS-36 and the Federov Avtomat, the latter being the first select-fire
rifle in the 1920s), the SVT-40 was an improved version of the previous SVT-38,
and was a good-quality weapon all around.
Using 10-round steel magazines, the SVT-40 had a rather simple design. In
contrast, its barrel extension is quite complicated. Featuring a muzzle break,
the front iron sight and a 5-position gas regulator, the extension could be
used to adjust gas settings according to different fighting conditions. The
SVT-40 could be reloaded by replacing the magazine, or by using 5-round
stripper clips used by the Mosin-Nagant.
The actual performance of the SVT-40 varied greatly. The Red Army itself was
not fond of the SVT-40, mainly because of the low education levels of the
conscript troops. Experience showed that conscripts were generally unable to
set the gas regulator to the correct position, resulting in poor performance
and damaging the rifle. In contrast to this, the Russian Marine Infantry,
consisting of well-trained volunteers, used the SVT-40 to great success.
Furthermore, the Germans saw the SVT-40 as a superior weapon and often re-
issued captured weapons to their own troops, and based their G43 design on the
successful SVT-40 gas system.
The SVT-40 was replaced by the SKS carbine after the war, but remained in issue
in Eastern Bloc countries. A rare modification, the AVT-40, was also developed
and featured full-automatic fire.
The SVT-40 was also issued with optical sights as a specialist sniper weapon,
although it never displaced the Mosin-Nagant as the preferred weapon for
While the Americans and British share the same sniper rifle, the Russians get a
one-up with their own semi-automatic rifle to take on the German G43. The SVT40
is indeed quite powerful; and can kill with a single shot to the head or torso,
and has a scope to boot. Unfortunately, this great power has one huge
disadvantage: the SVT40 has a LOT of recoil.
Literally speaking, by firing the weapon, your gun will be pointing at the sky
for a few seconds before you recover your aim. Like the G43, there is a slight
delay between shots despite being semi-automatic.
Also note that there is a frequent sound glitch that plays several SVT40 shots
in a row even though it has only fired one round.
3.8 - General Rifle Tactics
Spearhead's rifles have experience a major overhaul from Allied Assault. Rifles
are no longer novelty weapons that kill in less time than a submachine gun.
Now, rifles are one-shot kill weapons that are accurate and lethal in the hands
of an experienced marksmen.
Rifles are one of the lightest weapons in the game (not including sniper
rifles). This allows a typical rifleman to be very mobile, intercepting and
picking off enemy players at all ranges. Alternatively, because the rifles have
near-pinpoint accuracy, riflemen can adopt the same technique as snipers and
fire from covered, stationary positions, relocating often to avoid being
discovered. The simple one-hit kill ability is more than enough to make up for
its relatively slow speed (other than the overpowered Garand).
For rifles in general, it is best to lead the target and let the target run
into your crosshair instead of trying to get a bead of the enemy. Only manually
aim at the target if they are stationary. Otherwise, pick a point in their path
and wait until they run into it, then fire. As a precision weapon, you also
need to take into account your ping on the server, as a ping of 100 will take
longer to fire and register compared to a ping of 30. For SMG's, you can still
spam with high ping. With rifles, you can't afford that margin of error. If
your ping is above 150, you probably don't want to use a rifle at all.
For close-in defense, it is recommended that you switch to your pistol, as it
is faster to fire and more appropriate for close combat. Of course, the Garand
can handle itself, and the G43 and SVT40 are reasonable for the same task.
Still, avoid close quarters as much as possible, and maintain combat distances
to medium and long range. The exception to the pistol tactic is if you are
following a certain code of honor found amongst riflemen, and in that you
should use only your rifle.
Usually, a single shot to the torso is enough to take out a target. A headshot
is, when feasible, preferable, but don't push yourself too hard if it's too
hard to hit. Scoped rifles obviously have a certain advantage when it comes to
determining the point of impact, so make good use of the scope if you have one.
-One shot, one kill
-Usually very slow to fire
-Very light to run with
-Let the target run into your sights before firing
The premise of the submachine gun came from the need to equipment regular
infantry soldiers with a weapon capable of outputting a large amount of
firepower. The light machine gun made this possible, but it was impractical to
equip every soldier with it. The solution was to create an automatic weapon
firing pistol ammunition, and this spawned the submachine gun.
Early models, such as the Thompson and MP18, were manufactured with traditional
methods, including wooden furniture. Later in the war, cheaper, mass-produced
models were designed, including the PPS-43, Sten and MP40. While crude and
often disliked, these weapons equipped many squad members, and whole Russian
Guards units were equipped with them.
Modern submachine guns are now made out of modern plastics, and come in various
shapes and sizes, varying from the rifle-style MP5 to the incredibly small,
automatic pistol-shaped Mini-Uzis.
Spearhead adds two additional weapons to the Allied arsenal: the Sten Mk.II and
the PPSh SMG, as well as Allied Assault's MP40 and Thompson.
Developed by General John T. Thompson during the First World War, the Thompson
was intended as a 'trench broom' to sweep German trenches. The war ended before
it was perfected, so it was produced and sold to various countries before being
adopted by the US Army. The Thompson was a completely new weapon, finely
machined and manufactured to the highest standards. Its main feature was the
Blish delayed-blowback system, which consisted of a wedge closing the breech
while chamber pressure was high, but opened after the bullet left the barrel,
allowing the bolt to recoil, eject the spent case and load the next round. On
top of this, the Thompson featured a Cutts compensator, which reduced the gun's
tendency to rise when fired on full automatic, and a wooden pistol fore-grip.
Designated the M1928, the Thompson was common in US and British forces, being
issued 20- and 30-round box magazines as well as a 50-round drum which was
later phased out due to the loud noise it made when on the move.
During this time, the Thompson was popular among American police units as well
as crime organisations, being the favoured weapon of many hit-and-runs.
The M1928 Thompson was a complicated weapon to manufacture and was very
expensive. To simplify production, the Cutts compensator was discarded, the
wooden-foregrip was replaced with a conventional fore-end stock, the separate
firing pin was fixed to the bolt and the Blish system was replaced with a
conventional delayed blowback system. The latter caused some grief, since the
Blish system was what made the Thompson a unique weapon, but this was resolved
after threats of independent production. This model became the M1 Thompson, and
remained in favour with troops even after cheaper weapons such as the M3 Grease
Gun came into service. A final modification came in the form of the M1A1, which
replaced the firing pin and hammer with a firing pin machined into the bolt
Although slightly on the heavy side, the Thompson was the most reliable weapon
of its type, and remained in service until the Vietnam War.
The Thompson is available in the American campaign, and selectable in the SMG
kit for American player models. The weapon itself has a fast rate of fire, and
its 30-round magazine can keep it going for a reasonable period. However, avoid
firing in extended bursts, as it will chew through the magazine within seconds.
While going all out in close range is pretty much the standard tactic, go for
shorter bursts for long-distance targets. Even better: rather than try to snipe
a target at long range, simply do not engage with a submachine gun, and instead
try a different approach to the target.
The Thompson's damage is not wholly impressive. The main source of kills will
come from the ability to hit a target multiple times in a short period.
Note that the Thompson in Allied Assault fires in full-automatic only.
Name: Maschinenpistole 1940
Country of origin: Germany
Available for: German
Calibre: 9 x 19mm Parabellum
Magazine capacity: 32 rounds
Firing mechanism: Full-automatic, blowback-operated
Rate of fire: 500 rounds per minute
Prior to the Second World War, the German Army began re-arming its war machine.
After observing events in the Spanish Civil War, the German Army approached
designer Berthold Giepel to design a submachine gun. Giepel submitted a
pre-made prototype in 1938, which was accepted into service as the Maschinen
Pistole 38, or MP38. However, it was still manufactured using traditional
methods, so it was improved and designated the MP40, using more steel stampings
and welding to facilitate mass-production and incorporating several safety
The MP40 was a revolutionary weapon for its time. It was the first weapon to
use all-metal construction as well as featuring a folding metal stock. It also
featured a small 'lip' under the muzzle, allowing it to be fired from a vehicle
without it jerking back. It was incredibly light, and more importantly it was
cheap and easy to manufacture. Firing up to 500 rounds per minute, the MP40 was
an extremely effective weapon and issued to officers and assault units.
Although crude in appearance compared to traditional weapons such as the
Thompson, the MP40 was distinctive in its appearance and become the trademark
image of the Wehrmacht soldier.
While having a slower rate of fire than the American Thompson, and with a much
more erratic spray pattern, the MP40 is surprisingly good for squeezing off
one- or two-round bursts at long distance targets, making the MP40 slightly
better at long-range engagements than the Thompson.
The MP40 has 2 more rounds in the magazine than the Thompson, but it has
negligible impact on actual performance.
Name: Sten Mark V
Country of origin: Great Britain
Available for: British
Calibre: 9 x 19mm Parabellum
Magazine capacity: 32 rounds
Firing mechanism: Full-automatic, blowback-operated
Rate of fire: 450 rounds per minute
Weight: 3.18kg without magazine
In 1940, Britain suffered a shortage of weapons, and with the only submachine
guns available being the US Thompson and the rushed Lanchester (which was a
copy of the German MP28), the British Army needed a cheaper weapon in larger
quantities. To solve this dilemma, the Sten was introduced and adopted. Taking
its name from the first letter of its designers' surnames, Major R.V. Shepherd
and Mr. H.J. Turpin, and the first two letters of the Enfield factory, the Sten
consisted of a heavy bolt and spring in a tubular metal sleeve with the barrel
screwed on. This caused great grief amongst traditional gunmakers due to the
extremely crude look of the weapon.
The Mark I had a wooden stock, but this was soon discarded and the weapon was
simplified to form the most common model, the Mark II. It was found that the
manufacture of the parts was so simple that the British Army contracted smaller
manufacturers and even large garages to make the smaller parts of the weapon,
then gather them into a main factory to be assembled.
Firing 550 rounds per minute, the Sten was an ugly gun and was never liked by
the troops. Although its construction protected it from dirt and mud, the MP40-
based magazine caused immense trouble, having a reputation for jamming at
awkward moments (the MP40 suffered from this problem as well). Various versions
were simplified and tried out, culminating in the luxurious Mark V, which had
wooden furniture, a forward pistol grip and bayonet socket. Produced after the
demand was satisfied and equipping the British paratroopers at Arnhem, the
Mark V would have been a good weapon had it not been for its unreliable
Although unpopular, it did the job, and was an effective weapon in winning the
war considering its circumstances, and due to its portability it was a
a favourite amongst the French Resistance.
Many Sten Mk II's were also manufactured with an integral silencer for
clandestine operations, and remained in use in the Vietnam War by special force
The Sten is a new addition to Spearhead, being available in the British
campaign and for the British team in Multiplayer. The Sten has a 32-round
magazine, and is fully automatic.
The Sten provides a balanced mix between the Thompson and the MP40. It fires as
quickly as the Thompson, but has a more erratic spray pattern, and also more
inaccurate. Regardless, the Sten is a very good weapon, and is arguably better
at close range combat than the Thompson due to its recoil bringing in a greater
A note about the weapon name: Spearhead officially lists the Sten as the Sten
Mk.II. This would tie in with the British campaign, which takes place on June
6th 1944, during which time the Sten Mk.II would be issued as standard.
However, the weapon model features the wooden pistol grip and wooden shoulder
stock of the Mk.V; while the actual Sten Mk.II only has a steel tubular stock.
Therefore, it can only be assumed that the weapon is the Mark V, not the Mark
Name: Pistolet Pulemet Shpagin 1941
Country of origin: Russia
Available for: Russian
Calibre: 7.62 x 25mm TT
Magazine capacity: 71 rounds (47 rounds in Spearhead)
Firing mechanism: Selective-fire, blowback-operated
Rate of fire: 900 rounds per minute
Weight: 5.45kg (3.63kg without magazine)
After the German advance in 1941, the Russians lost a massive amount of
materials and weapons. To replace these losses, a new weapon had to be
designed, cheap and easy to manufacture to practically re-arm the entire Red
Army. For this purpose, the PPSh-41 was developed. Taking its name from the
Russian designation for a submachine gun, 'Pistolet Pulemet', and the name of
the designer, Georgii Shpagin, the PPSh-41 was a simplified version of the
previous PPD submachine gun, using stamped parts as much as possible. The
PPSh-41 used a simple blowback operation, and the stamped metal jacket was
extended over the muzzle to act as a fairly effective compensator, reducing the
tendency for the barrel to rise when firing on full-automatic. Using the
distinctive 71-round drum, later models were also issued with a curved 35-round
box clip, and had the selectable semi-automatic mode removed.
The PPSh-41 proved its worth, and soon become the standard weapon of the Red
Army, often with whole units being equipped with only the PPSh-41. After the
war, PPSh-41's were sold to Eastern Bloc nations and remained in use through
the Vietnam War.
The PPSh SMG is the new submachine gun for the Russians in Multiplayer, and is
also available in the final campaign in single player. The main difference
between the PPSh and the other SMGs is that fact that the PPSh has the largest
magazine: 47 rounds, easily topping the 32-round magazines of the Sten and
MP40, and the 30-round magazine of the Thompson.
On top of that, the PPSh has the slowest rate of fire (nowhere near the 900rpm
its real-life counterpart has), and does not feature a 71-round magazine (for
obvious balance purposes). However, this means that the PPSh is very
controllable and accurate, allowing for extended bursts. Many players find this
ability to be very useful, as it allows them to kill more efficiently.
Note that the Spearhead version of the PPSh can only fire in full automatic.
4.5 - General Submachine Gun Tactics
The submachine gun, in Spearhead as in real life, is primarily intended for
close quarters combat. While damage does not decline over distance,
submachine guns quickly lose effectiveness over long ranges due to the greater
loss in accuracy, resulting in a much larger spray pattern.
Of course, that isn't to say that a distant target cannot be killed with a
submachine gun. By firing in short bursts or squeezing off single rounds,
especially when aiming at the torso, the submachine gun can hit distant
targets, and the recoil can bring the weapon up to score a headshot.
At medium ranges, fire in longer, 4-5 round bursts. Strafe your opponent to
make it harder to be hit, while maintaining your crosshair over the enemy's
torso and firing when the target runs across your cross hair. "Walk" the shots
up to the target's head, as indicated by the hit puffs rising from the weapon's
At close ranges, just spray and pray. There's a lot of luck involved, and
tactics will not ultimately determine the outcome of the skirmish.
Most importantly, know when to engage a target and when not to. The submachine
gun is simply not suited for long-distance firefights, especially if the enemy
has a machine gun or sniper rifle. It is better to break off contact and attack
from a different approach to swing the battleground back onto your terms; that
is, close combat.
-Best suited for close quarters combat
-Fire in bursts at medium-long ranges
-Spray and pray at close ranges
-Good firepower, reasonable ammunition capacity
By definition, a machine gun is a weapon design to output a massive amount of
firepower to suppress enemy positions. Technically speaking, the two machine
guns in the game aren't machine guns. However, in Allied Assault they are
heavier, more powerful alternatives to the submachine guns, and so they are
lumped into the machine gun category.
Spearhead, despite adding more weapons, does not add any new heavy weapons for
5.1 - BAR
Name: M1918A2 Browning Automatic Rifle
Country of origin: USA
Available for: American, British, Russian
Calibre: .30-06 (7.62 x 63mm)
Magazine capacity: 20 rounds
Firing mechanism: Full-automatic, gas-operated
Rate of fire: 450 or 650 rounds per minute, selectable
Weight: 8.8kg with empty magazine
Designed in 1915-16 by John M. Browning, who also developed the M1911 Colt
pistol and .30 and .50 cal machine guns, the Browning Automatic Rifle filled
the role of 'squad automatic weapon'. Although intended as an assault weapon,
the BAR proved to be an effective support weapon and was adopted by the
Belgian, Polish and Swedish armies. The BAR underwent some modifications,
including changing the position of the bipod, and later models had a variable
fire option, changing from 550 rounds per minute to faster rates of fire.
A typical squad had one BAR gunner, and later in the war the number was
increased to two per squad. BAR gunners usually had an assistant to carry more
ammunition, and because of the importance of the BAR's steady firepower, it was
often entrusted to the most reliable soldier. Many men preferred to use the BAR
without its bipod to save weight.
Despite its effectiveness, the BAR was never as good as the designer hoped. It
was way too heavy to be an effective rifle. The weight alone made it a pain to
shoulder, and the vibration from firing made it impossible to maintain a steady
aim. On the other hand, it was too light to be an effective light machine gun.
It was unstead on its bipod, its 20-round magazine meant it had to be reloaded
frequently, the bottom-mounted magazine made it difficult to reload from a
prone position, and the barrel couldn't be changed when it overheated.
Despite these shortcomings, the BAR remained a solid weapon and was kept in
service for over 50 years in various armies, while leftovers were sold to other
Available as the Allied machine gun, the BAR is a solid, accurate and hard-
hitting weapon. The Allied Assault version only fires in the slow-automatic
mode (ie. it does not have a select-fire feature), and hence is substantially
slower than the Stg44 and submachine guns.
The BAR is heavy, a bit slow to reload, and its 20-round magazine can be
exhausted quite quickly despite its slow rate of fire. However, it is amazingly
accurate at longer ranges, and is more suited for medium-long range combat
rather than close ranges.
Fire the weapon in short bursts at long ranges to prevent the recoil from
getting out of hand. At close ranges it doesn't really matter, but the
significant recoil can be manipulated to score lethal headshots.
Name: Sturmgewehr 44
Country of origin: Germany
Available for: German
Calibre: 7.92 x 33mm Kurz
Magazine capacity: 30 rounds
Firing mechanism: Selective-fire, gas-operated
Rate of fire: 500 rounds per minute
In the 1930's, German military authorities questioned the purpose of the
standard infantry rifle. It was realised that even the earliest rifles were
capable of firing a bullet to distances over 1000m. It was almost impossible
for a soldier to see that far, let alone aim and hit something at that
distance. This realisation set off the possibility of using a shorter
cartridge, reducing effective range, but at the same time reducing weight,
allowing the soldier to carry more ammunition. In 1940, the Maschinen Karabiner
42 was developed as a prototype weapon and tested on the Russian Front. It was
an effective weapon according to the principles behind it, and many features
were taken from it and incorporated into the new rifle in development. The
developers eagerly requested Hitler's permission to produce the weapon. Hitler
proved stubborn, and using the very beliefs that the principles proved wrong,
Hitler criticised the ineffective range of the new cartridge and denied
permission for the weapon to be produced.
This caused a problem for the designers. They had already equipped their
factories to mass-produce the weapon, and in fact had already started making
them. Without Hitler's permission, they continued to manufacture the weapon
and issued it to troops as the "MP44", disguised as a submachine gun. This in
turn please Hitler due to exceptional submachine gun production figures. That
was until Hitler held a meeting with his generals, who requested more of the
"new rifles". After a brief period of anger, the Fuhrer finally accepted the
rifle and named it the "Sturmgewehr", the "Assault Rifle".
Despite this official acceptance, production never caught up with demand. Being
made out of steel-stampings and plastics, the Sturmgewehr 44 was a
revolutionary weapon, the first of a class of weapons that are now standard in
The Stg44 isn't just a souped-up version of the MP40. It's almost a perfect
weapon in itself. And so it should be, an entire single player mission is
dedicated to capturing a specimen for investigation (and to tear through
The weapon has a fast rate of fire, reasonably low recoil, very high damage,
respectable accuracy AND has a 30-round magazine. The Stg44 can be used in
short burst for long range fire and suppression, and longer bursts for close
range combat and assault purposes. The Stg44 is THE assault rifle, and is an
outstanding combination of all weapons.
Of course, the weapon itself isn't invincible. Submachine guns are lighter and
fire faster, while rifles and the BAR outmatch it in accuracy. Despite all
this, the Stg44 is a formidable weapon and certainly a match for any weapon at
Note that the Allied Assault version of the Stg44 does not feature select-fire.
It can only fi