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Walkthroughs of Might and Magic 8 [strategy]


Might and Magic 8 [strategy] Walkthroughs


Might and Magic 8 [strategy]

Submitted by: kumayl hassan
E-mail: goldiman2002@yahoo.com

hello, here is a complete strategy guide of might and
magic 8 enjoy.

A copy of the latest version of this FAQ may be found at:
http://www.physics.uci.edu/~hawkins/mm8faq.txt
Please check for updates before emailing me

An editor is also available (about 250k zipped):
http://www.physics.uci.edu/~hawkins/mm8edit.zip

Feel free to repost/upload/etc., just credit me a
little ;-)

Disclaimer: Nothing in life is guaranteed, even this.
You may not sue me, here or in Jadame.

TABLE OF CONTENTS:
People:
Skill Teachers
Cross-Referenced by Location
NPCs with Stats/Locations
People Who Buy and Sell Things
Promotion Quest Givers

Places:
Stage/Ship Schedules
Spell Guilds

Things:
Savegame Editing
Potion Mixing
Quest Information
Item List

SKILL LOCATIONS LIST:
Based on a posting by Michael A. Cornelius (aka Newton
Dragon)

Some interpolation was done, but special requirements
could be missing
For example, some require minimum stats (like Master
Merchant)

Remember that some advancements require promotion
quests
See the MM7 Manual for more info

All are done except Earth GM

Special notes:
Dragon Hunter's Camp refers to the outdoor village
near the building
Temple of the Sun refers to the outdoor village near
the building
Ravenshore north is the part of the city north of the
bridge
Ravenshore south is the part of the city south of the
bridge
Alvar east is the part of the city east of the bridge
Alvar west is the part of the city west of the bridge
Balthazar Lair is underground, and only available
after draining it
Harecksburg is on the central island in Regna

Format:
Overland area, City name / overland subarea, City
subarea, House name


Combat Skills:
Sword:
Expert: Skill 4, 2000gp
Ravenshore, Ravenshore south, W, Luodrin House
Master: Be expert, skill 7, 5000gp
Garrote Gorge, Dragon Hunter's Camp, central,
Stormlance Residence
Grand Master: Be master, skill 10, 8000gp
Regna Island, Harecksburg, NE, Dragontracker Hall

Axe:
Expert: Skill 4, 2000gp
Garrote Gorge, Dragon Hunter's Camp, central,
Foestryke Residence
Master: Be expert, skill 7, 5000gp
Ravenshore, Ravenshore north, SW, Hunter's Hovel
Grand Master: Be master, skill 10, 8000gp
Ravage Roaming, Balthazar Lair, NW, Senjac's House

Staff:
Expert: Skill 4, 2000gp
Ravenshore, Ravenshore north, NE, Puddle's Hovel
Master: Be expert, skill 7, 5000gp
Ironsand Desert, Rust, SW, Stone's House
Grand Master: Be master, skill 10, 8000gp
Shadowspire, Twilight, W, Stillwater Estate

Spear:
Expert: Skill 4, 2000gp
Ravenshore, Ravenshore south, N, Townsaver Hall
Master: Be expert, skill 7, 5000gp
Alvar, Alvar west, W, Withersmythe Estate
Grand Master: Be master, skill 10, 8000gp
Dagger Wound Islands, Blood Drop, NE, Long-Tail's Hut

Dagger:
Expert: Skill 4, 2000gp
Alvar, Alvar west, W, Vespers Hall
Master: Be expert, skill 7, 5000gp
Ravenshore, Ravenshore south, N, Jobber's Home
Grand Master: Be master, skill 10, 8000gp
Regna Island, Harecksburg, N, Nirses Loot

Mace:
Expert: Skill 4, 2000gp
Ravenshore, Ravenshore south, N, Townsaver Hall
Master: Be expert, skill 7, 5000gp
Garrote Gorge, Dragon Hunter's Camp, central,
Mornigstar Residence
Grand Master: Be master, skill 10, 8000gp
Ironsand Desert, Rust, SW, Hearthsworn Hovel

Bow:
Expert: Skill 4, 2000gp
Dagger Wound Islands, Main island, WSW, House of
Thistle
Master: Be expert, skill 7, 5000gp
Ravenshore, Ravenshore north, central, House of
Nosewort
Grand Master: Be master, skill 10, 8000 gp
Alvar, Alvar west, W, Hall of Solis

Leather:
Expert: Skill 4, 1000gp
Dagger Wound Islands, Blood Drop, NE, Thadin's
House
Master: Be expert, skill 7, 3000gp
Ravage Roaming, Balthazar Lair, SW, Hollyfield
House
Grand Master: Be master, skill 10, 7000gp
Ironsand Desert, Rust, SW, Talion's Hovel

Chain:
Expert: Skill 4, 1000gp
Ravenshore, Ravenshore north, NE, Forgewright
Estate
Master: Be expert, skill 7, 3000gp
Alvar, Alvar west, W, Eversmyle Hall
Grand Master: Be master, skill 10, 7000gp
Regna Island, Harecksburg, NW, Burnkindle's Spoils

Plate:
Expert: Skill 4, 1000gp
Dagger Wound Islands, Western island, N, Bone's
House (no blue dot)
Master: Be expert, skill 7, 3000gp
Ravenshore, Ravenshore south, SE, Botham Hall
Grand Master: Be master, skill 10, 7000gp
Garrote Gorge, Dragon Hunter's Camp, central,
Ironfist Residence

Shield:
Expert: Skill 4, 1000gp
Alvar, Alvar west, W, Moore Cottage
Master: Be expert, skill 7, 3000gp
Shadowspire, Twilight, W, Nightwood Estate
Grand Master: Be master, skill 10, 7000gp
Garrote Gorge, Dragon Hunter's Camp, central,
Reaverston Residence (not on map)


Magic Skills:

Fire:
Expert: Skill 4, 1000gp
Ravenshore, Ravenshore south, E, Temper Hall
Master: Be expert, skill 7, 4000gp
Alvar, Alvar west, N central, Steele Estate
Grand Master: Be master, skill 10, 8000gp
Plane of Fire, Northwest corner, south, Burn's
House

Air:
Expert: Skill 4, 1000gp
Dagger Wound Islands, Blood Drop, NE, House of
Reshie
Master: Be expert, skill 7, 4000gp
Ravage Roaming, Balthazar Lair, S, Stormeye's House
Grand Master: Be master, skill 10, 8000gp
Plane of Air, Southeast corner, central, Nedlon's
House

Water:
Expert: Skill 4, 1000gp
Ravenshore, Ravenshore north, N, Pederton Place
Master: Be expert, skill 7, 4000gp
Ironsand Desert, Rust, central, Hovel of Mist
Grand Master: Be master, skill 10, 8000gp
Plane of Water, Northwest corner, E, Black
Current's House

Earth:
Expert: Skill 4, 1000gp
Dagger Wound Islands, Blood Drop, NW, House of
Grivic
Master: Be expert, skill 7, 4000gp
Alvar, Alvar west, N central, Sablewood Hall
Grand Master: Be master, skill 10, 8000gp
Plane of Earth

Spirit:
Expert: Skill 4, 1000gp
Ravenshore, Ravenshore south, S, House of Hawthorne
Master: Be expert, skill 7, 4000gp
Garrote Gorge, Dragon Hunter's Camp, NE, Kern
Residence
Grand Master: Be master, skill 10, 8000gp
Murmurwoods, Temple of the Sun, SE, Ravensight
Residence

Mind:
Expert: Skill 4, 1000gp
Alvar, Alvar west, NW, House of Krewlen
Master: Be expert, skill 7, 4000gp
Ravage Roaming, Balthazar Lair, SW, Lott's House
Grand Master: Be master, skill 10, 8000gp
Murmurwoods, Temple of the Sun, SE, Dreamwright
Residence

Body:
Expert: Skill 4, 1000gp
Dagger Wound Islands, Western island, N, Zevah's
Hut
Master: Be expert, skill 7, 4000gp
Garrote Gorge, Dragon Hunter's Camp, central, Arin
Residence
Grand Master: Be master, skill 10, 8000gp
Murmurwoods, Temple of the Sun, S, Snowtree
Residence

Light:
Expert: Skill 4, 2000gp
Ravenshore, Ravenshore north, central, Archibald's
Home
Master: Be expert, skill 7, 5000gp
Murmurwoods, Temple of the Sun, S, Dantillion's
Residence
Grand Master: Be master, skill 10, 8000gp
Regna Island, Harecksburg, W, Cleareye Hall

Dark:
Expert: Skill 4, 2000gp
Alvar, Alvar west, NW, Darkenmoore Hall
Master: Be expert, skill 7, 5000gp
Shadowspire, Twilight, N central, House Umberpool
Grand Master: Be master, skill 10, 8000gp
Regna Island, Harecksburg, SE, Shadowrunner's Vault

Vampire:
Expert: Skill 4, 2000gp
Shadowspire, Twilight, W, House Shador
Master: Be expert, skill 7, 5000gp
Shadowspire, Twilight, W, Dirthmoore Cottage
Grand Master: Be master, skill 10, 8000gp
Shadowspire, Twilight, W, House Archania

Dragon:
Expert: Skill 4, 2000gp
Garrote Gorge, Dragon Caves, N middle level,
Ishton's Cave
Master: Be expert, skill 7, 5000gp
Garrote Gorge, Dragon Caves, upper entrance,
Ithilgore's Cave
Grand Master: Be master, skill 10, 8000gp
Garrote Gorge, Dragon Caves, N middle level,
Scarwing's Cave

Dark Elf:
Expert: Skill 4, 2000gp
Alvar, Alvar west, W, Dervish Estate
Master: Be expert, skill 7, 5000gp
Ravenshore, Ravenshore south, E, Caverhill Estate
Grand Master: Be master, skill 10, 8000gp
Alvar, Alvar west, W, Agraynel Hall


Miscellaneous Skills:

Disarm Trap:
Expert: Skill 4, 500gp
Dagger Wound Islands, Main island, WSW, House of
Ich
Master: Be expert, skill 7, 2500gp
Alvar, Alvar west, NW, House of Lightfinger
Grand Master: Be master, skill 10, 6000gp
Regna Island, Harecksburg, SE, Lifter's Lockup

Merchant:
Expert: Skill 4, 2000gp
Dagger Wound Islands, Western island, N, Isthric's
House
Master: Be expert, skill 7, personality 50, 5000gp
Alvar, Alvar west, S central, Iverson Estate
Grand Master: Be master, skill 10, 8000gp
Ravenshore, Ravenshore south, far N, Quicktongue
Estate

Meditation:
Expert: Skill 4, 500gp
Ravenshore, Ravenshore south, SE, Putnam's Home
Master: Be expert, skill 7, 2500gp
Alvar, Alvar west, NE, House of Nevermore
Grand Master: Be master, skill 10, 6000gp
Shadowspire, Twilight, W, Nightcrawler Estate

Body Building:
Expert: Skill 4, 500gp
Dagger Wound Islands, Northwestern island, E,
Menasaur's House
Master: Be expert, skill 7, Endurance 50, 2500gp
Garrote Gorge, Dragon Hunter's Camp, W, Otterton
Residence
Grand Master: Be master, skill 10, 6000gp
Ironsand Desert, Rust, central, Hovel of Greenstorm

Perception:
Expert: Skill 4, 500gp
Alvar, Alvar west, NW, Nightcrawler Cottage
Master: Be expert, skill 7, 2500gp
Shadowspire, Twilight, S central, Steeleye Estate
Grand Master: Be master, skill 10, 6000gp
Ravage Roaming, Balthazar Lair, NE, Suretail House

Repair:
Expert: Skill 4, 500gp
Ravenshore, Ravenshore north, central, Lott's
Family Home
Master: Be expert, skill 7, 2500gp
Garrote Gorge, Dragon Hunter's Camp, NE, Jeni
Residence
Grand Master: Be master, skill 10, 6000gp
Murmurwoods, Temple of the Sun, NW, Tonk Residence

Identify Item:
Expert: Skill 4, 500gp
Alvar, Alvar west, NW, Sparkman Home
Master: Be expert, skill 7, 2500gp
Dagger Wound Islands, Main island, WSW, Languid's
Hut
Grand Master: Be master, skill 10, 6000gp
Shadowspire, Twilight, W, Roggen Hall

Learning:
Expert: Skill 4, 2000gp
Murmurwoods, Temple of the Sun, SW, Mithric
Residence
Master: Be expert, skill 7, 5000gp
Shadowspire, Twilight, W, Mistspring Residence
Grand Master: Be master, skill 10, 8000gp
Garrote Gorge, Dragon Hunter's Camp, W, Lightsworn
Residence

Identify Monster:
Expert: Skill 4, 500gp
Garrote Gorge, Dragon Hunter's Camp, N, Maker
Residence
Master: Be expert, skill 7, 2500gp
Murmurwoods, Temple of the Sun, NW, Keenedge
Residence
Grand Master: Be master, skill 10, 6000gp
Ravenshore, Ravenshore south, S, Stonecleaver Hall

Arms Master:
Expert: Skill 4, 2000gp
Garrote Gorge, Dragon Hunter's Camp, N, Slayer
Residence
Master: Be expert, skill 7, 5000gp
Dagger Wound Islands, Northwestern island, E,
Lasatin's Hut
Grand Master: Be master, skill 10, 8000gp
Regna Island, Harecksburg, central, Steelcoif Hall

Alchemy:
Expert: Skill 4, 500gp
Alvar, Alvar west, N central, Watershed Cottage
Master: Be expert, skill 7, 2500gp
Murmurwoods, Temple of the Sun, N, Treasurestone
Residence
Grand Master: Be master, skill 10, 6000gp
Dagger Wound Islands, Main island, WSW, House of
Ich

Regeneration:
Expert: Skill 4, 2000gp
Ironsand Desert, Rust, central, Tarent Hovel
Master: Be expert, skill 7, 5000gp
Murmurwoods, Temple of the Sun, N, Sampson House
Grand Master: Be master, skill 10, 8000gp
Dagger Wound Islands, Blood Drop, SE, Ush's Hut




CROSS-REFERENCED SKILL LIST BY LOCATION:

Alvar Alchemy Expert
Alvar Bow Grand
Master
Alvar Chain Master
Alvar Dagger Expert
Alvar Dark Expert
Alvar Dark Elf Expert
Alvar Dark Elf Grand
Master
Alvar Disarm Trap Master
Alvar Earth Master
Alvar Fire Master
Alvar Identify Item Expert
Alvar Meditation Master
Alvar Merchant Master
Alvar Mind Expert
Alvar Perception Expert
Alvar Shield Expert
Alvar Spear Master
Dagger Wound Islands Air Expert
Dagger Wound Islands Alchemy Grand
Master
Dagger Wound Islands Arms Master Master
Dagger Wound Islands Body Expert
Dagger Wound Islands Body Building Expert
Dagger Wound Islands Bow Expert
Dagger Wound Islands Disarm Trap Expert
Dagger Wound Islands Earth Expert
Dagger Wound Islands Identify Item Master
Dagger Wound Islands Leather Expert
Dagger Wound Islands Merchant Expert
Dagger Wound Islands Plate Expert
Dagger Wound Islands Regeneration Grand
Master
Dagger Wound Islands Spear Grand
Master
Garrote Gorge Arms Master Expert
Garrote Gorge Axe Expert
Garrote Gorge Body Master
Garrote Gorge Body Building Master
Garrote Gorge Dragon Expert
Garrote Gorge Dragon Grand
Master
Garrote Gorge Dragon Master
Garrote Gorge Identify Monster Expert
Garrote Gorge Learning Grand
Master
Garrote Gorge Mace Master
Garrote Gorge Plate Grand
Master
Garrote Gorge Repair Master
Garrote Gorge Shield Grand
Master
Garrote Gorge Spirit Master
Garrote Gorge Sword Master
Ironsand Desert Body Building Grand
Master
Ironsand Desert Leather Grand
Master
Ironsand Desert Mace Grand
Master
Ironsand Desert Regeneration Expert
Ironsand Desert Staff Master
Ironsand Desert Water Master
Murmurwoods Alchemy Master
Murmurwoods Body Grand
Master
Murmurwoods Identify Monster Master
Murmurwoods Learning Expert
Murmurwoods Light Master
Murmurwoods Mind Grand
Master
Murmurwoods Regeneration Master
Murmurwoods Repair Grand
Master
Murmurwoods Spirit Grand
Master
Plane of Air Air Grand
Master
Plane of Earth Earth Grand
Master
Plane of Fire Fire Grand
Master
Plane of Water Water Grand
Master
Ravage Roaming Air Master
Ravage Roaming Axe Grand
Master
Ravage Roaming Leather Master
Ravage Roaming Mind Master
Ravage Roaming Perception Grand
Master
Ravenshore Axe Master
Ravenshore Bow Master
Ravenshore Chain Expert
Ravenshore Dagger Master
Ravenshore Dark Elf Master
Ravenshore Fire Expert
Ravenshore Identify Monster Grand
Master
Ravenshore Light Expert
Ravenshore Mace Expert
Ravenshore Meditation Expert
Ravenshore Merchant Grand
Master
Ravenshore Plate Master
Ravenshore Repair Expert
Ravenshore Spear Expert
Ravenshore Spirit Expert
Ravenshore Staff Expert
Ravenshore Sword Expert
Ravenshore Water Expert
Regna Island Arms Master Grand
Master
Regna Island Chain Grand
Master
Regna Island Dagger Grand
Master
Regna Island Dark Grand
Master
Regna Island Disarm Trap Grand
Master
Regna Island Light Grand
Master
Regna Island Sword Grand
Master
Shadowspire Dark Master
Shadowspire Identify Item Grand
Master
Shadowspire Learning Master
Shadowspire Meditation Grand
Master
Shadowspire Perception Master
Shadowspire Shield Master
Shadowspire Staff Grand
Master
Shadowspire Vampire Expert
Shadowspire Vampire Grand
Master
Shadowspire Vampire Master




NPC LIST:

The question of whether to keep or trade-up NPCs is
hot in the newsgroups, so
John Bounds (Grunthex) provided some skill point
number for everyone.
I have redone them to correct some errors in my
original FAQ (which John used).

The left-most number is the level they start out at.
The remaining numbers show where they will be at later
levels (to compare).
These numbers include any unused skill points they
start with.

You should look at the character and subtract any
points you feel were wasted.
Remember a skill at level N takes (N(N+1)/2)-1 skill
points to get.

Level: 5th 15th
30th 50th
New Points Earned by Training:
|--56---|--102--|--171--|

Main Character 20 76
178 349

Necromancer Devlin Arcanus 23 79
181 352
Necromancer Karanya Memoria 86
188 359
*Necromancer Nathaniel Roberts 204
306 477
Lich Hevatia Deverbero
204 375
Lich Vetrinus Taleshire
564

Cleric Fredrick Talimere 24 80
182 353
Cleric Maylander 84
186 357
*Cleric Dyson Leyland 85
187 358
Priest of Light Verish
213 384
Priest of Light Dervish Chevron
342

Knight Simon Templar 24 80
182 353
Knight Leane Stormlance 84
186 357
Champion Nelix Uriel
204 375
Champion Tempus
394
*Champion Blazen Stormlance
394

Troll Overdune Snapfinger 74
176 347
Troll Volog Sandwind 93
195 366
War Troll Sethrc Thistlebone
213 384
War Troll Thorne Understone
448

Minotaur Arius 24 80
182 353
Minotaur Thanys 86
188 359
Minotaur Lord Rionel
213 384
Minotaur Lord Ulbrecht
396

Dark Elf Rohani Oscleton 24 80
182 353
Dark Elf Jasp Thelbourne 84
186 357
Patriarch Adric Stellare
238 409
Patriarch Cauri Blackthorne
423

Vampire Elsbeth Lamentia 24 80
182 353
Vampire Gethric Mercutura 88
190 361
Nosferatu Infaustus
218 389
Nosferatu Artorius Veritas
332

Dragon Ithilgore 26 82
184 355
Dragon Flamdring 92
194 365
Great Wyrm Brimstone
356 527
Great Wyrm Duroth the Eternal
543


And now, for the list:

Key:
* = Available at level 1
** = Available at level 5
(the number is the level of my party when
tried...lower might also work)

1 Devlin Arcanus (* Dagger Wound Islands, Blood Drop)
A newly initiated practitioner of the dark arts,
Arcanus is taking his first steps down the path which
he hopes will lead him to power and glory. Strong in
mind if not body, he has concentrated his time in
pursuit of magical knowledge.
Class: Necromancer
Level: 5
Portrait: 8
Voice: 8
Stats:
Might: 9
Intellect: 20
Personality: 11
Endurance: 11
Accuracy: 15
Speed: 16
Luck: 15
Skills:
Staff 2
Dagger 2
Leather 2
Fire Magic 1
Air Magic 1
Water Magic 1
Earth Magic 1
Dark Magic 2
ID Item 1
Merchant 1
Meditation 1
ID Monster 1
Learning 1
Skill Points:
Unused when found: 15
Total when found: 23

2 Fredrick Talimere (*Dagger Wound Islands, Blood
Drop)
After he left the sanctuary of his order, Fredrick
Talimere found himself drawn to secular pursuits,
particularly towards the study of cultures that have
disappeared from the face of Jadame.
Class: Cleric
Level: 5
Portrait: 4
Voice: 4
Stats:
Might: 13
Intellect: 12
Personality: 20
Endurance: 13
Accuracy: 11
Speed: 14
Luck: 10
Skills:
Staff 1
Mace 1
Shield 1
Leather 1
Chain 2
Spirit Magic 2
Mind Magic 2
Body Magic 2
Light Magic 1
Merchant 1
Repair 1
Meditation 1
Alchemy 1
Skill Points:
Unused when found: 16
Total when found: 24

3 Simon Templar (**Dagger Wound Islands, Abandoned
temple)
When he was a lad, the elders of Simon Templar's
village were quick to notice that intellectual
pursuits were not in his future. Encouraging him to
put down his pen and pick up the sword, they made him
into the soldier he is today.
Class: Knight
Level: 5
Portrait: 0
Voice: 0
Stats:
Might: 20
Intellect: 9
Personality: 9
Endurance: 17
Accuracy: 15
Speed: 15
Luck: 10
Skills:
Sword 2
Spear 2
Bow 1
Mace 1
Shield 1
Chain 1
Plate 2
Repair 2
Body Building 1
Armsmaster 2
Skill Points:
Unused when found: 14
Total when found: 24

4 Overdune Snapfinger
All Overdune Snapfinger ever wanted to be was a
simple hunter. The destruction of his village of Rust
by the elemental cataclysm changed all that. Now
events have made him and adventurer whose life now is
tied into the ultimate destiny of the world itself.
Class: Troll
Level: 15
Portrait: 22
Voice: 22
Stats:
Might: 30
Intellect: 7
Personality: 7
Endurance: 24
Accuracy: 20
Speed: 18
Luck: 16
Skills:
Staff 4 Expert
Bow 1
Mace 4 Expert
Leather 4 Expert
Chain 2
Body Building 4 Expert
Regeneration 3
ID Monster 2
Armsmaster 4
Skill Points:
Unused when found: 20
Total when found: 74

5 Arius (**Ravenshore)
Born of a long line of Balthazar Lair blacksmiths,
Arius saw nothing but the pounding of metal in his
future--a prospect that did not sit well with him.
Seeking new experience he left the underground city to
find adventure in the larger world.
Class: Minotaur
Level: 5
Portrait: 20
Voice: 20
Stats:
Might: 21
Intellect: 11
Personality: 17
Endurance: 9
Accuracy: 17
Speed: 9
Luck: 17
Skills:
Axe 3
Bow 2
Chain 1
Plate 1
Body Building 1
Perception 3
Disarm Traps 1
Armsmaster 1
Skill Points:
Unused when found: 12
Total when found: 24

6 Rohani Oscleton (**Alvar)
Trained to be a merchant caravan guard, Rohani's
destiny seemed set until you recruited her into your
adventure. Talented in both magic and combat, her
skills are now at your avail.
Class: Dark Elf
Level: 5
Portrait: 17
Voice: 17
Stats:
Might: 15
Intellect: 15
Personality: 11
Endurance: 13
Accuracy: 17
Speed: 21
Luck: 17
Skills:
Dagger 2
Bow 3
Chain 2
Air Magic 1
Water Magic 1
Earth Magic 1
Dark Elf Magic 1
Merchant 2
Disarm Traps 1
Skill Points:
Unused when found: 13
Total when found: 24

7 Elsbeth Lamentia (*Dagger Wound Islands, Blood
Drop)
Turned into a vampire against her will by none other
than Thant, guildmaster of the Necromancers' Guild,
Elsbeth fled her native Shadowspire. Seeking a new
life, she found it as a freebooting adventurer.
Class: Vampire
Level: 5
Portrait: 13
Voice: 13
Stats:
Might: 20
Intellect: 7
Personality: 17
Endurance: 17
Accuracy: 16
Speed: 19
Luck: 7
Skills:
Dagger 2
Shield 2
Leather 2
Spirit Magic 1
Mind Magic 1
Vampire Magic 1
Regeneration 1
ID Monster 2
Alchemy 1
Learning 2
Skill Points:
Unused when found: 14
Total when found: 24

8 Ithilgore (** Garrote Gorge, Dragon Cave)
A youth among dragons, Ithilgore felt oppressed by
the regimented society of the Garrote Gorge Dragons.
When you came by, he jumped at the opportunity to
explore the larger world freely.
Class: Dragon
Level: 5
Portrait: 24
Voice: 24
Stats:
Might: 30
Intellect: 17
Personality: 9
Endurance: 21
Accuracy: 13
Speed: 11
Luck: 7
Skills:
Dragon Magic 2
ID Item 1
Merchant 1
Body Building 1
Meditation 1
Perception 2
Regeneration 2
ID Monster 1
Alchemy 2
Learning 2
Skill Points:
Unused when found: 16
Total when found: 26

9 Karanya Memoria (Ravenshore)
Cast out of the Necromancers' Guild for pursuing
forms of knowledge too dark for even their corrupt
tastes, Karanya Memoria now pursues greater power
without the guild's help.or hindrance.
Class: Necromancer
Level: 15
Portrait: 9
Voice: 9
Stats:
Might: 16
Intellect: 25
Personality: 11
Endurance: 17
Accuracy: 21
Speed: 22
Luck: 10
Skills:
Staff 4 Expert
Dagger 4 Expert
Leather 4 Expert
Air Magic 2
Water Magic 3
Earth Magic 2
Dark Magic 4 Expert
ID Item 3
Merchant 3
Meditation 2
ID Monster 2
Alchemy 2
Learning 3
Skill Points:
Unused when found: 20
Total when found: 86

10 Maylander (Ravenshore)
After making a reputation for himself in Erathia,
Maylander, a cleric of the Sun Temple, came to Jadame
on a sabbatical rest. The tug of the open road pulled
too strongly at him however, and now he is in your
services.
Class: Cleric
Level: 15
Portrait: 6
Voice: 6
Stats:
Might: 17
Intellect: 9
Personality: 22
Endurance: 17
Accuracy: 19
Speed: 19
Luck: 17
Skills:
Staff 3
Mace 4 Expert
Shield 3
Leather 1
Chain 4 Expert
Spirit Magic 4 Expert
Mind Magic 4 Expert
Body Magic 4 Expert
Merchant 4 Expert
Repair 1
Body Building 1
Meditation 1
Perception 2
Alchemy 1
Learning 1
Skill Points:
Unused when found: 18
Total when found: 84

11 Leane Stormlance
As a daughter of Blazen Stormlance, Leane's whole
childhood was spent playing with swords as other girls
play with dolls. Now a warrior of great repute, her
sword is yours to command.
Class: Knight
Level: 15
Portrait: 3
Voice: 3
Stats:
Might: 30
Intellect: 13
Personality: 15
Endurance: 23
Accuracy: 15
Speed: 19
Luck: 9
Skills:
Sword 4 Expert
Spear 4 Expert
Bow 3
Mace 3
Shield 3
Chain 3
Plate 4 Expert
Repair 4 Expert
Body Building 1
Perception 1
Disarm Traps 1
ID Monster 1
Armsmaster 4 Expert
Skill Points:
Unused when found: 19
Total when found: 84

12 Volog Sandwind
A warrior of Rust village, Volog Sandwind earned the
nickname, "One Eye Slayer," while championing the
village's defense against raiding cyclopes. Now that
you've found his village a new homeland, he has joined
your cause.
Class: Troll
Level: 15
Portrait: 23
Voice: 23
Stats:
Might: 30
Intellect: 11
Personality: 13
Endurance: 23
Accuracy: 19
Speed: 21
Luck: 11
Skills:
Staff 4 Expert
Mace 4 Expert
Leather 4 Expert
Chain 1
Repair 4 Expert
Body Building 4 Expert
Regeneration 4 Expert
ID Monster 4 Expert
Armsmaster 3
Skill Points:
Unused when found: 25
Total when found: 93

13 Thanys
Grateful to you for rescuing his herd at Balthazar
Lair, Thanys has pledged his loyal service to you.
Skilled in warcraft he is a worthy companion.
Class: Minotaur
Level: 15
Portrait: 20
Voice: 20
Stats:
Might: 30
Intellect: 15
Personality: 17
Endurance: 13
Accuracy: 21
Speed: 11
Luck: 21
Skills:
Axe 4 Expert
Bow 4 Expert
Chain 3
Plate 3
Body Building 4 Expert
Perception 4 Expert
Disarm Traps 4 Expert
Armsmaster 4 Expert
Alchemy 3
Learning 2
Skill Points:
Unused when found: 15
Total when found: 86

14 Jasp Thelbourne (Alvar)
Though at least slightly too full of his own self
importance, Jasp Thelbourne is not entirely without
bragging rights. An adventurer before you met him, he
travels with you now seeking to enlarge his glory and
reputation.
Class: Dark Elf
Level: 15
Portrait: 16
Voice: 16
Stats:
Might: 17
Intellect: 23
Personality: 9
Endurance: 17
Accuracy: 19
Speed: 23
Luck: 17
Skills:
Dagger 4 Expert
Bow 4 Expert
Chain 4 Expert
Fire Magic 4 Expert
Air Magic 3
Water Magic 3
Earth Magic 3
Dark Elf Magic 2
Merchant 4 Expert
Disarm Traps 3
Armsmaster 1
Skill Points:
Unused when found: 17
Total when found: 84

15 Gethric Mercutura (**Shadowspire)
Though a rebellious nature is not uncommon among
vampires, Gethric Mercutura joined your party in
direct violation of his orders from the Necromancers'
Guild guildmaster, Thant. Though this meant his
immediate expulsion from the guild, he has never
regretted the decision.
Class: Vampire
Level: 15
Portrait: 12
Voice: 12
Stats:
Might: 23
Intellect: 11
Personality: 23
Endurance: 19
Accuracy: 19
Speed: 27
Luck: 16
Skills:
Sword 1
Dagger 4 Expert
Shield 4 Expert
Leather 4 Expert
Chain 3
Spirit Magic 1
Mind Magic 1
Vampire Magic 2
ID Item 1
Perception 1
Regeneration 4 Expert
Disarm Traps 4 Expert
ID Monster 4 Expert
Alchemy 4 Expert
Skill Points:
Unused when found: 18
Total when found: 88

16 Flamdring
A rebel among rebels, Flamdring joined you by leaving
the pack of Ithilgore--himself a renegade dragon. A
dragon of medium size, he has agreed to adventure with
you for as long as it holds his flighty attention.
Class: Dragon
Level: 15
Portrait: 25
Voice: 25
Stats:
Might: 50
Intellect: 23
Personality: 9
Endurance: 30
Accuracy: 13
Speed: 17
Luck: 16
Skills:
Dragon Magic 4 Expert
ID Item 4 Expert
Merchant 4 Expert
Body Building 4 Expert
Meditation 4 Expert
Perception 4 Expert
Regeneration 4 Expert
Alchemy 3
Learning 3
Skill Points:
Unused when found: 19
Total when found: 92

17 Hevatia Deverbero (Shadowspire)
When you allied with the Necromancers' Guild, certain
guild members were instructed to place themselves
available to your mission. Some did so reluctantly,
but not Hevatia Deverbero. A seeker of knowledge she
saw an opportunity to explore the world.
Class: Lich
Level: 30
Portrait: 27
Voice: 27
Stats:
Might: 18
Intellect: 25
Personality: 11
Endurance: 20
Accuracy: 21
Speed: 22
Luck: 16
Skills:
Staff 8 Master
Dagger 4 Expert
Leather 4 Expert
Air Magic 4 Expert
Water Magic 4 Expert
Earth Magic 8 Master
Dark Magic 8 Master
ID Item 3
Merchant 2
Meditation 2
Perception 2
Disarm Traps 2
ID Monster 2
Alchemy 2
Learning 3
Skill Points:
Unused when found: 41
Total when found: 204

18 Verish (Murmurwoods)
Impressed by your defeat of the Necromancers' Guild
Verish, a priest of the Sun Temple, offered to join
you, seeing your mission as one serving the greater
Path of Light.
Class: Priest of Light
Level: 30
Portrait: 4
Voice: 4
Stats:
Might: 17
Intellect: 9
Personality: 30
Endurance: 21
Accuracy: 19
Speed: 19
Luck: 17
Skills:
Staff 4
Mace 7 Expert
Shield 5 Expert
Leather 4
Chain 4
Spirit Magic 4 Expert
Mind Magic 4 Expert
Body Magic 6 Expert
Light Magic 6 Master
Merchant 4 Expert
Repair 4
Body Building 3
Meditation 3
Perception 3
Alchemy 1
Learning 3
Skill Points:
Unused when found: 49
Total when found: 213

19 Nelix Uriel (Garrote Gorge)
Charles Quixote saw in the alliance a chance to
season some of his followers with a bit of
adventuring. Quixote felt that Nelix Uriel was too
much the dragon hunting specialist. With this in mind,
he gave the knight leave to follow you on your great
quest.
Class: Champion
Level: 30
Portrait: 2
Voice: 2
Stats:
Might: 30
Intellect: 13
Personality: 15
Endurance: 23
Accuracy: 24
Speed: 19
Luck: 18
Skills:
Sword 8 Master
Spear 6 Expert
Bow 6 Expert
Mace 4 Expert
Shield 5 Expert
Chain 4 Expert
Plate 6 Expert
Repair 4 Expert
Body Building 4
Perception 4
Disarm Traps 2
Armsmaster 4 Expert
Skill Points:
Unused when found: 39
Total when found: 204

20 Sethrc Thistlebone (Ironsand Desert)
Known in the village of Rust for his great sense of
civic responsibility, Sethrc Thistlebone chose to join
you for the greater good of his people. Now in your
service he single-mindedly pursues an end to the
elemental cataclysm.
Class: War Troll
Level: 30
Portrait: 22
Voice: 22
Stats:
Might: 34
Intellect: 11
Personality: 13
Endurance: 23
Accuracy: 19
Speed: 21
Luck: 15
Skills:
Staff 8 Master
Mace 8 Master
Leather 4 Expert
Chain 4 Expert
Merchant 4
Repair 4 Expert
Body Building 4 Expert
Perception 4
Regeneration 4 Expert
Disarm Traps 4
ID Monster 4 Expert
Armsmaster 3
Skill Points:
Unused when found: 57
Total when found: 213

21 Rionel
A great hero of the Minotaurs' campaign against the
Vori Frost Giants, Rionel saw joining your quest as an
opportunity to know further glory. An expert with both
axe and bow, his skill at the arts of war make him a
good companion in battle.
Class: Minotaur Lord
Level: 30
Portrait: 20
Voice: 20
Stats:
Might: 30
Intellect: 15
Personality: 21
Endurance: 18
Accuracy: 21
Speed: 25
Luck: 21
Skills:
Sword 5 Expert
Axe 6 Expert
Spear 2
Bow 7 Expert
Chain 4 Expert
Plate 5 Expert
Body Building 8 Master
Perception 4 Expert
Disarm Traps 4 Expert
Armsmaster 4 Expert
Learning 4 Expert
Skill Points:
Unused when found: 56
Total when found: 213

22 Adric Stellare (Alvar)
With humble beginnings as a caravan guard, Adric
Stellare has risen to the heights of Alvarian society.
Having had the opportunity to play many roles, he is
skilled in magic and combat. As a member of the
merchant guild, he is also an master trader.
Class: Patriarch
Level: 30
Portrait: 18
Voice: 18
Stats:
Might: 17
Intellect: 23
Personality: 13
Endurance: 17
Accuracy: 25
Speed: 23
Luck: 17
Skills:
Dagger 6 Expert
Bow 8 Master
Chain 8 Master
Fire Magic 4 Expert
Air Magic 4 Expert
Water Magic 4 Expert
Earth Magic 4 Expert
Dark Elf Magic 7 Master
Merchant 8 Master
Disarm Traps 4 Expert
Armsmaster 3
Alchemy 3
Skill Points:
Unused when found: 31
Total when found: 238

23 Infaustus (Shadowspire)
Though an elder vampire, Infaustus has had little
cause to leave her native Shadowspire. When she
realized this, she immediately began preparations to
leave. Traveling with you is an opportunity for her to
know more of Jadame.
Class: Nosferatu
Level: 30
Portrait: 13
Voice: 13
Stats:
Might: 23
Intellect: 13
Personality: 22
Endurance: 19
Accuracy: 19
Speed: 27
Luck: 15
Skills:
Sword 4 Expert
Dagger 8 Master
Shield 4 Expert
Leather 4 Expert
Spirit Magic 4
Mind Magic 4
Vampire Magic 4 Expert
ID Item 4 Expert
Perception 4 Expert
Regeneration 5 Expert
Disarm Traps 4 Expert
ID Monster 4 Expert
Alchemy 4 Expert
Learning 5
Skill Points:
Unused when found: 56
Total when found: 218

24 Brimstone
When he rebelled against the Garrote Gorge dragons,
Yaardrake was fortunate to convince the mighty
Brimstone to join his cause. That you were able to
slay so many of Yaardrake's compatriots however, left
Brimstone less impressed with Yaardrake and more
impressed with you.
Class: Great Wyrm
Level: 30
Portrait: 24
Voice: 24
Stats:
Might: 50
Intellect: 23
Personality: 9
Endurance: 30
Accuracy: 15
Speed: 17
Luck: 14
Skills:
Dragon Magic 9 Master
ID Item 8 Master
Merchant 7 Expert
Body Building 8 Master
Meditation 7 Master
Perception 10 Grandmaster
Regeneration 4 Expert
Alchemy 7 Master
Learning 10 Grandmaster
Skill Points:
Unused when found: 44
Total when found: 356

25 Vetrinus Taleshire
Next in line to lead the Necromancers' Guild of
Shadowspire, Vetrinus has nothing in his heart for the
Temple of the Sun but contempt. You are lucky to have
such a powerful student of the dark magics traveling
with you.
Class: Lich
Level: 50
Portrait: 26
Voice: 26
Stats:
Might: 18
Intellect: 30
Personality: 13
Endurance: 19
Accuracy: 23
Speed: 25
Luck: 18
Skills:
Staff 4 Expert
Dagger 4 Expert
Bow 4
Leather 4 Expert
Fire Magic 10 Grandmaster
Air Magic 10 Grandmaster
Water Magic 10 Grandmaster
Earth Magic 10 Grandmaster
Dark Magic 10 Grandmaster
ID Item 4 Expert
Merchant 4 Expert
Meditation 8 Master
Perception 2
Disarm Traps 2
ID Monster 8 Master
Alchemy 8 Master
Learning 7 Master
Skill Points:
Unused when found: 104
Total when found: 564

26 Dervish Chevron (Garrote Gorge)
Holder of the title of Keeper of the Light, Dervish
will soon lead the Temple of the Sun in Jadame. You
are lucky to have such stronger follower of the Path
of Light with your party.
Class: Priest of Light
Level: 50
Portrait: 6
Voice: 6
Stats:
Might: 19
Intellect: 11
Personality: 45
Endurance: 19
Accuracy: 19
Speed: 21
Luck: 17
Skills:
Staff 4 Expert
Mace 7 Master
Shield 7 Master
Leather 4 Expert
Chain 4 Expert
Spirit Magic 7 Master
Mind Magic 7 Master
Body Magic 10 Grandmaster
Light Magic 10 Grandmaster
Merchant 7 Master
Repair 4 Expert
Body Building 3
Meditation 7 Master
Perception 3
Alchemy 4 Expert
Learning 4 Expert
Skill Points:
Unused when found: 8
Total when found: 342

27 Tempus (Ravenshore)
Among dragon hunters, Tempus is a legend. While most
hunting parties consist of at least twenty seasoned
knights, Tempus prefers to hunt his prey solo. You are
fortunate to have in your service a knight of his
great ability.
Class: Champion
Level: 50
Portrait: 2
Voice: 2
Stats:
Might: 35
Intellect: 13
Personality: 15
Endurance: 30
Accuracy: 25
Speed: 35
Luck: 13
Skills:
Sword 7 Master
Spear 10 Grandmaster
Bow 4 Expert
Mace 4 Expert
Shield 10 Grandmaster
Chain 4 Expert
Plate 10 Grandmaster
Repair 10 Grandmaster
Body Building 3
Perception 4
Disarm Traps 2
Armsmaster 10 Grandmaster
Skill Points:
Unused when found: 54
Total when found: 394

28 Thorne Understone
It is uncommon to hear songs of Trollish heroes in
the Ravenshore taverns, but when they are sung,
chances are their subject is Thorne Understone.
Class: War Troll
Level: 50
Portrait: 23
Voice: 23
Stats:
Might: 45
Intellect: 11
Personality: 13
Endurance: 35
Accuracy: 21
Speed: 27
Luck: 15
Skills:
Staff 10 Grandmaster
Mace 7 Master
Leather 10 Grandmaster
Chain 4 Expert
Merchant 4
Repair 7 Master
Body Building 10 Grandmaster
Perception 4
Regeneration 10 Grandmaster
Disarm Traps 4
ID Monster 4 Expert
Armsmaster 7 Master
Skill Points:
Unused when found: 106
Total when found: 448

29 Ulbrecht
Many Minotaur heroes made their name in the war
against the Vori Frost Giants, but some names stand
out more than others. "Ulbrecht," is such a name.
Impressed by your great deeds he has raised his axe in
your service.
Class: Minotaur Lord
Level: 50
Portrait: 21
Voice: 21
Stats:
Might: 37
Intellect: 15
Personality: 24
Endurance: 27
Accuracy: 27
Speed: 21
Luck: 21
Skills:
Staff 7 Master
Sword 4 Expert
Axe 10 Grandmaster
Spear 7 Master
Bow 7 Expert
Mace 7 Master
Chain 7 Master
Plate 7 Master
Spirit Magic 4 Expert
Mind Magic 4 Expert
Body Magic 4 Expert
Body Building 7 Master
Perception 10 Grandmaster
Disarm Traps 7 Master
Armsmaster 7 Master
Learning 4
Skill Points:
Unused when found: 0
Total when found: 396

30 Cauri Blackthorne
Guardmaster of the Merchants of Alvar, Cauri is one
of the finest warrior of the Dark Elf people. She
runs errands for the Merchant Council, which they feel
require a "special" touch. Her skills will be of
great use, if she is in your service.
Class: Patriarch
Level: 50
Portrait: 19
Voice: 19
Stats:
Might: 21
Intellect: 27
Personality: 15
Endurance: 20
Accuracy: 32
Speed: 33
Luck: 23
Skills:
Dagger 7 Master
Bow 10 Grandmaster
Chain 10 Grandmaster
Fire Magic 7 Master
Air Magic 7 Master
Water Magic 7 Master
Earth Magic 7 Master
Dark Elf Magic 10 Grandmaster
Merchant 10 Grandmaster
Disarm Traps 10 Grandmaster
Armsmaster 4 Expert
Alchemy 4 Expert
Skill Points:
Unused when found: 0
Total when found: 423

31 Artorius Veritas (Shadowspire)
Grievous wounds forced the ancient vampire, Artorius
Veritas into a healing slumber which lasted
thirty-four years. Recently awaken he chooses to
travel with you to see the changes time has wrought on
Jadame.
Class: Nosferatu
Level: 50
Portrait: 14
Voice: 14
Stats:
Might: 31
Intellect: 15
Personality: 27
Endurance: 27
Accuracy: 26
Speed: 39
Luck: 17
Skills:
Dagger 10 Grandmaster
Bow 4
Shield 6 Expert
Leather 6 Expert
Chain 4 Expert
Spirit Magic 6 Expert
Mind Magic 6 Expert
Body Magic 4 Expert
Vampire Magic 8 Master
ID Item 4 Expert
Merchant 4 Expert
Perception 4 Expert
Regeneration 4 Expert
Disarm Traps 4 Expert
ID Monster 10 Grandmaster
Armsmaster 3
Alchemy 7 Master
Learning 3
Skill Points:
Unused when found: 0
Total when found: 332

32 Duroth the Eternal
Few Dragons live to become as old as Duroth.
Disgusted with the society built by the younger
generation at Garrote Gorge, he left with his friend,
Loeb to form a new nest built around the old ideals.
Since that nest's fall he travels with you seeking a
clearer truth.
Class: Great Wyrm
Level: 50
Portrait: 25
Voice: 25
Stats:
Might: 100
Intellect: 27
Personality: 13
Endurance: 45
Accuracy: 23
Speed: 27
Luck: 17
Skills:
Dragon Magic 11 Grandmaster
ID Item 10 Master
Merchant 10 Expert
Body Building 9 Master
Meditation 9 Master
Perception 11 Grandmaster
Regeneration 9 Expert
ID Monster 10 Master
Alchemy 10 Master
Learning 11 Grandmaster
Skill Points:
Unused when found: 0
Total when found: 543

33 Nathaniel Roberts (**Shadowspire)
Though not an official member of the Necromancers'
Guild, Nathanial Roberts has gained considerable skill
in the dark arts. Tolerated by guild members for his
willingness to perform certain favors, Roberts picks
up his knowledge where he can get it.
Class: Necromancer
Level: 15
Portrait: 10
Voice: 10
Stats:
Might: 15
Intellect: 27
Personality: 11
Endurance: 17
Accuracy: 15
Speed: 17
Luck: 15
Skills:
Staff 8 Master
Dagger 4 Expert
Leather 4 Expert
Air Magic 4 Expert
Water Magic 4 Expert
Earth Magic 8 Master
Dark Magic 8 Master
ID Item 3
Merchant 2
Meditation 2
Perception 2
Disarm Traps 2
ID Monster 2
Alchemy 2
Learning 3
Skill Points:
Unused when found: 41
Total when found: 204

34 Dyson Leyland
Though a cleric schooled in the ways of the Sun
Temple, his time in the Necromancers' Guild as a
secret agent has left him with a dark nature. Though
still on the Path of Light, he feels betrayed by his
former order.
Class: Cleric
Level: 15
Portrait: 6
Voice: 6
Stats:
Might: 15
Intellect: 15
Personality: 22
Endurance: 14
Accuracy: 12
Speed: 13
Luck: 13
Skills:
Staff 4
Mace 4 Expert
Shield 4
Leather 1
Chain 4 Expert
Spirit Magic 4 Expert
Mind Magic 4 Expert
Body Magic 4 Expert
Merchant 4 Expert
Repair 1
Body Building 1
Meditation 1
Perception 2
Alchemy 2
Learning 4 Expert
Skill Points:
Unused when found: 0
Total when found: 85

35 Blazen Stormlance
Finest knight ever trained by Charles Quixote.
Blazen has a personal crusade against the Necromancers
of Shadowspire and their attempts to creating skeletal
dragons. His skill will prove very useful, if you
allow him to travel with you.
Class: Champion
Level: 50
Portrait: 2
Voice: 2
Stats:
Might: 30
Intellect: 13
Personality: 15
Endurance: 30
Accuracy: 21
Speed: 27
Luck: 11
Skills:
Sword 7 Master
Spear 10 Grandmaster
Bow 4 Expert
Mace 4 Expert
Shield 10 Grandmaster
Chain 4 Expert
Plate 10 Grandmaster
Repair 10 Grandmaster
Body Building 3
Perception 4
Disarm Traps 2
Armsmaster 10 Grandmaster
Skill Points:
Unused when found: 54
Total when found: 394




PEOPLE WHO BUY AND SELL THINGS:

Person that sells Tobersk Pulp, buys Tobersk Fruit:
Ravenshore, Ravenshore north, E, Treblid's Home

Person that sells Tobersk Fruit, buys Tobersk Brandy
Dagger Wound Islands, Blood Drop, NE, Long-Tail's
Hut

Person that sells Tobersk Brandy, buys Tobersk Pulp:
Alvar, southern village, NE, House of Brandy


Person that sells Forged Credit Vouchers, buys Silver
Dust of the Sea:
Ravenshore, Ravenshore south, SE, Neblick's House

Person that sells Silver Dust of the Sea, buys Ground
Wyvern Horns:
Shadowspire, Twilight, S central, House of Journey

Person that sells Ground Wyvern Horns, buys Forged
Credit Vouchers:
Ravage Roaming, town to southeast, N, Cagnor's Shop


Person that sells Pirate Amulets, buys Heartwood of
Jadame:
Shadowspire, Twilight, S central, Whisper Hall

Person that buys Dried Sunfish:
Murmurwoods, Temple of the Sun, N, Treasurestone
Residence

Person that sells Dried Sunfish, buys Pirate Amulets:
Regna, crescent island, S central, Pavel's Place


Person that buys Dire Wolf Pelts:
Ravenshore, Ravenshore north, SW, Hall of the
Tracker

Person that buys Naga Hides:
Ravenshore, Ravenshore south, E central, Reaver's
Home

Person that buys Wasp Stingers:
Alvar, Alvar east, central, Veldon's Cottage

Person that buys Ogre's Ears:
Alvar, Alvar east, N, Keldon's Cottage

Person that buys Royal Wasp Jelly:
Ironsand Desert, Rust, N, Schmecker's Hovel

Person that buys Wyvern Horns:
Ravage Roaming, town to southeast, E, Xevius's
Residence


Person that makes Weapons from ore:
Shadowspire, Twilight, SW, Brightsprear Hall
Alvar, Alvar east, SW, Bombah Hall

Person that makes Armor from ore:
Shadowspire, Twilight, E, Caverhill Hall
Alvar, southern village, central, Bowes Residence

Person that makes Items from ore:
Shadowspire, Twilight, E, Crane Cottage
Alvar, southern village, E, Breman Residence




PROMOTION QUEST GIVERS:

Necromancer to Lich:
Shadowspire, Twilight, W, Taleshire Hall

Cleric to Priest of Light:
Murmurwoods, Temple of the Sun, Snowtree Residence

Knight to Champion:
Garrote Gorge, Dragon Hunter's Camp, central,
Stormlance Residence

Troll to War Troll:
Ironsand Desert, Rust, NE, Schmecker's Hovel

Minotaur to Minotaur Lord:
Ravage Roaming, Balthazar Lair, S, Tessalar's House

Dark Elf to Patriarch:
Alvar, Alvar west, NE, Blackthorne Estate

Vampire to Nosferatu:
Shadowspire, Twilight, SW, House of Lathaen

Dragon to Great Wyrm:
Garrote Gorge, Dragon Caves, N lower level, Dragon
Leader's Cavern




STAGE/SHIP SCHEDULES:

Dagger Wound Islands (Blood Drop):

Ship:
Monday: Ravenshore, 4 days
Tuesday: Ravenshore, 4 days
Wednesday: Ravenshore, 4 days
Thursday: Ravenshore, 4 days
Friday: Ravenshore, 4 days
Saturday: Ravenshore, 4 days
Sunday: Ravenshore, 4 days


Ravenshore (Ravenshore):

Stage:
Monday: Alvar, 2 days
Tuesday: none
Wednesday: none
Thursday: Shadowspire, 2 days
Friday: none
Saturday: Alvar, 2 days
Sunday: Garrote Gorge, 2 days
Arena, 5 days

Ship:
Monday: none
Tuesday: Dagger Wound, 5 days
Wednesday: none
Thursday: Dagger Wound, 5 days
Friday: none
Saturday: none
Sunday: none

Smuggler's Ship (available after Smuggler quest):
Monday: Ravage Roaming, 4 days
Tuesday: none
Wednesday: Shadowspire, 6 days
Thursday: none
Friday: Ravage Roaming, 4 days
Saturday: none
Sunday: none


Alvar (Alvar):

Stage:
Monday: Ravenshore, 2 days
Tuesday: Shadowspire, 3 days
Wednesday: none
Thursday: Garrote Gorge, 3 days
Friday: Ravenshore, 2 days
Saturday: none
Sunday: Garrote Gorge, 3 days


Garrote Gorge (Garrote Gorge):

Stage:
Monday: Ravenshore, 2 days
Tuesday: Shadowspire, 3 days
Wednesday: Alvar, 3 days
Thursday: none
Friday: Ravenshore, 2 days
Saturday: none
Sunday: Arena, 5 days


Shadowspire (Twilight):

Stage:
Monday: Ravenshore, 2 days
Tuesday: Ironsand Desert, 2 days
Wednesday: Ravenshore, 2 days
Thursday: none
Friday: none
Saturday: Ironsand Desert, 2 days
Sunday: Garrote Gorge, 3 days

Ship:
Monday: none
Tuesday: Ravenshore, 4 days
Wednesday: none
Thursday: Ravenshore, 4 days
Friday: none
Saturday: Ravenshore, 4 days
Sunday: none

Smuggler's Ship (replaces above after Smuggler quest):
Monday: Ravage Roaming, 4 days
Tuesday: Ravenshore, 4 days
Wednesday: none
Thursday: Ravenshore, 4 days
Friday: Ravage Roaming, 4 days
Saturday: Ravenshore, 4 days
Sunday: none


Ironsand Desert (Rust):

Stage:
Monday: Alvar, 2 days
Tuesday: none
Wednesday: Shadowspire, 2 days
Thursday: Ravenshore, 3 days
Friday: none
Saturday: Ravenshore, 3 days
Sunday: Shadowspire, 2 days


Ravage Roaming (???):

Smuggler's Ship (available after Smuggler quest):
Monday: none
Tuesday: Ravenshore, 4 days
Wednesday: Shadowspire, 6 days
Thursday: Ravenshore, 4 days
Friday: none
Saturday: Ravenshore, 4 days
Sunday: none


Regna (Harecksburg):

Ship:
Monday: Ravenshore, 4 days
Tuesday: Ravenshore, 4 days
Dagger Wound, 5 days
Wednesday: Ravenshore, 4 days
Thursday: Ravenshore, 4 days
Dagger Wound, 5 days
Friday: Ravenshore, 4 days
Saturday: Ravenshore, 4 days
Sunday: Ravenshore, 4 days




SPELL GUILD LOCATIONS:

Self Guild, low-level:
Ravenshore, Ravenshore south, SE

Self Guild, high-level:
Alvar, Alvar west, NW

Mind Guild:
Ravage Roaming, Balthazar Lair, E


Elemental Guild, low-level:
Ravenshore, Ravenshore south, N
Dagger Wound Islands, Blood Drop, NW

Elemental Guild, high-level:
Alvar, Alvar west, W


Dark Magic Guild:
Shadowspire, Twilight, E central

Light Magic Guild:
Murmurwoods, Temple of the Sun, NE




SAVEGAME EDITING:

** FOR ADVANCED USERS ONLY **

RISKY!!! These should work, but something really bad
may happen later.
I'm doing it with my game, but that doesn't mean its
completely safe.

Let BASE be the offset of the first letter of the
character's name.
Every offset listed below is relative to BASE.
Some lengths are question marked because I don't know
where they end.
Some items are missing (like resistances...they were
all 0 when I was doing this)
Info on what values to use for portraits, stats, etc,
are included below
Expect multi-byte values to be stored
least-significant byte first

To change a value:
1) Backup the file Save???.dod which you will be
editing.
2) Open the file and search for the name of the
character to edit.
3) Write down the offset of the first letter of the
character's name (BASE).
4) Add an OFFSET below to BASE to find the start of
that field.
5) Change the value to the desired one.

OFFSET 0000 Name Field (32 bytes), set unused bytes
to 00
OFFSET 0020 Description (up to 650 bytes ???), set
unused bytes to 00
???
OFFSET 02AA Class (1 byte), DON'T CHANGE! (probably
won't work)
OFFSET 02AB Portrait (1 byte), be sure to change back
before promotions (ie Lich)
OFFSET 02AC Stat: Might (4 bytes)
OFFSET 02B0 Stat: Intellect (4 bytes)
OFFSET 02B4 Stat: Personality (4 bytes)
OFFSET 02B8 Stat: Endurance (4 bytes)
OFFSET 02BC Stat: Speed (4 bytes)
OFFSET 02C0 Stat: Accuracy (4 bytes)
OFFSET 02C4 Stat: Luck (4 bytes)
OFFSET 02C8 Temporary AC bonus/penalty (2 bytes)
OFFSET 02CA Level (4 bytes), DON'T CHANGE (probably
won't work)
OFFSET 02CE Temporary Age modifier (2 bytes)
OFFSET 02D0 First skill (2 bytes)
OFFSET 02D2 Second skill (2 bytes)
.
.
.
OFFSET 031C Last skill (2 bytes)
OFFSET 031E Award/Quest flags (up to 64 bytes ???)
???
OFFSET 035E Fire spells (11 bytes)
OFFSET 0369 Air spells (11 bytes)
OFFSET 0374 Water spells (11 bytes)
OFFSET 037F Earth spells (11 bytes)
OFFSET 038A Spirit spells (11 bytes)
OFFSET 0395 Mind spells (11 bytes)
OFFSET 03A0 Body spells (11 bytes)
OFFSET 03AB Light spells (11 bytes)
OFFSET 03B6 Dark spells (11 bytes)
OFFSET 03C1 Dark Elf spells (11 bytes)
OFFSET 03CC Vampire spells (11 bytes)
OFFSET 03D7 Dragon spells (11 bytes)
??? Items ???
OFFSET 1B3C Voice (1 byte)
???
OFFSET 1B4C Skill Points (4 bytes)
OFFSET 1B58 Birth Year (2 bytes)


Portrait/Voice:
To choose:
1) Start a new game.
2) Click left on the class button to locate the
leftmost male knight.
3) This is portrait 0, and it defaults to voice 0.
4) Clicking to the right in class increments both
portrait number and voice number.
5) Count the number of clicks to the right needed to
find the one you like.
Put this number in the appropriate byte.
Remove all armor/weapons/rings/etc. before changing
to a dragon portrait.

Class:
The hex value starts 00 for Necromancer, 01 for
Lich...
The order is as on page 16 of the manual.

Stats/Level:
First 2 bytes are the base value
Last 2 bytes are a temporary modifier (+/-)
On the character sheet, it's written
(Base+Mod)/(Base)

Skills (some are leftovers; don't touch any that
aren't used in MM8):
Staff, Sword, Dagger, Axe, Spear, Box, Mace, Blaster
(not used), Shield,
Leather, Chain, Plate, Fire, Air, Water, Earth,
Spirit, Mind, Body, Light,
Dark, Dark Elf, Vampire, Dragon, ID Item, Merchant,
Repair, Body Building,
Meditation, Perception, Regeneration, Disarm Traps,
Dodging, Unarmed, ID
Monster, Armsmaster, unknown (doesn't show up on
character sheet),
Alchemy, Learning.
The least-significant 6 bits of the first byte is the
skill level (0-63).
The 7th bit is expert 8th is master.
The least-significant bit of the next word is
grandmaster.
So 0B 01 is Grandmaster, level 11.
Only use one of the bits for Expert, Master, or GM.

Spells:
Each byte represents a spell (probably the same order
as in the manual).
01 means you know the spell, 00 means you don't.
For Dark Elf, Vampire, and Dragon, only the first 4
bytes are used.




POTION MIXING LIST:

These are from MM7 and have not been tried, but
hopefully still work.
I am updating the reagents; those with a * are not yet
corrected.

This has been completed up to Grand Master except:
(Black) + (?) = (?): I won't bother for now

I assign a number based on the total number of basic
potions "inside"
Bottle: 0
Reagent: 0
Basic Potion: 1
Complex Potion: 2
Compound(3): 3 (called "Layered Potion")
Compound(4): 4 (called "Layered Potion")
White(5): 5
White(6): 6
Black(7): 7
Black(8): 8
Black(9): 9

There are:
1 Bottle
20 Reagents (4 flavors, 5 strengths each, so far)
3 Basic Potions
3 Complex Potions
9 Compound(3)
3 Compound(4)
10 White(5)
11 White(6)
6 Black(7)
3 Black(8)
1 Black(9)

For all combinations:
(power of basic potion) = (power of reagent) +
(alchemy skill)
(catalyst) + (x) = (x), power = power of catalyst
(can go down)
(x) + (y) = (z), power = [(power of x)+(power of
y)]/2, round down
If plan to use catalyst, use LAST, and use low power
ingredients
Durations for non-permanent effects are (30
minutes)x(power)

Some results yield smaller potions (lower numbers);
these are listed
You can use higher potions to produce useful
ingredients in a pinch


Normal level or higher required:

Basic Potions:
Red potion (Cure Wounds):
(Restores 10+power hit points)
Power 1: Widowsweep Berries
Power 5: Wolf's Eye
Power 10: Phial of Gog Blood
Power 20: Ruby
Power 50: *Dragon's Eye
Yellow Potion (Cure Weakness):
(Removes the weakness condition from character)
Power 1: Poppy Pod
Power 5: Thornbark
Power 10: Sulfur
Power 20: Garnet
Power 50: Unicorn Horn
Blue Potion (Magic Potion):
(Restores 10+power spell points)
Power 1: Phirna Root
Power 5: Meteorite Fragment
Power 10: Will O' Wisp Heart
Power 20: Datura
Power 50: Dragon Turtle Fang
Grey Potion (Catalyst):
(Used to increase power of other potions)
Power 1: Mushroom
Power 5: Obsidian
Power 10: Wasp Wing
Power 20: Mercury
Power 75: *Philosopher's Stone

Complex Potion:
Cure Disease (Orange): (red) + (yellow)
Cure Poison (Purple): (red) + (blue)
Awaken (Green): (yellow) + (blue)


Expert level or higher required:

Compound(3) Potions:
Haste (Orange+red): (Orange) + (red)
Stoneskin (Orange+yellow): (Orange) +
(yellow)
Preservation (Orange+blue): (Orange) + (blue)
Heroism (Purple+red): (Purple) + (red)
Water Breathing (Purple+yellow): (Purple) +
(yellow)
Shield (Purple+blue): (Purple) + (blue)
Bless (Green+red): (Green) + (red)
Harden Item (Green+yellow): (Green) +
(yellow)
Recharge Item (Green+blue): (Green) + (blue)

Water Breathing: No "drowning" damage taken for
duration
Harden Item: Use on item to make harder to
break (permanent)
Recharge Item: As spell, but permanently loses
(70%-power) charges

Compound(4) Potions:
Remove Fear (Orange+Purple): (Orange) + (Purple)
Cure Insanity (Orange+Green): (Orange) + (Green)
Remove Curse (Purple+Green): (Purple) + (Green)

Compound(3) + Basic Potion = Basic Potion:
(Orange+red) + (red) = red
(Orange+red) + (yellow) = grey
(Orange+yellow) + (red) = grey
(Orange+yellow) + (yellow) = yellow
(Purple+red) + (red) = red
(Purple+red) + (blue) = grey
(Purple+blue) + (red) = grey
(Purple+blue) + (blue) = blue
(Green+yellow) + (yellow) = yellow
(Green+yellow) + (blue) = grey
(Green+blue) + (yellow) = grey
(Green+blue) + (blue) = blue

Compound(4) + Basic Potion = Basic Potion
(Orange+Purple) + (red/yellow/blue) = grey
(Orange+Green) + (red/yellow/blue) = grey
(Purple+Green) + (red/yellow/blue) = grey

Compound(3) + Complex Potion = Basic Potion
(Orange+blue) + (Orange/Purple/Green) = blue
(Purple+yellow) + (Orange/Purple/Green) = yellow
(Green+red) + (Orange/Purple/Green) = red

Compound(4) + Complex Potion = Basic Potion
(Orange+Purple) + (Orange/Purple/Green) = grey
(Orange+Green) + (Orange/Purple/Green) = grey
(Purple+Green) + (Orange/Purple/Green) = grey

Compound(3) + Compound(

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