Wacky Wheels FAQ
P e r s o n a l C o m p u t e r
By Pyro Vesten
Version 0.1 - Last Update 8:27am 2nd November, 2003
TIP: To quickly be taken to a specific secion of this FAQ see below.
|To quickly find a section you are looking for use the search function! |
|WINDOWS users: ctrl + f and then the section number in brackets |
|MAC users: apple + f and then the section number in brackets |
|e.g. To be taken to section 16, Multiplayer, type (16) in the search box |
(2nd November, 2003):
• I've finished everything I wanted to for this version of the FAQ and it's
all ready for uploading. The next version will feature a new section, but
it may be a little while before I update, so for now, the FAQ is pretty
much complete. Also, please note that I haven't spell checked the FAQ, and
I'm sure it's full of typos. I don't particularly care as long as you still
understand what I've written ;)
(1st November, 2003):
• Geeze, it's November already. I got a fair bit done in my spare time today.
Hopefully I'll have the FAQ ready to submit (missing only one section) by
the end of tomorrow but I don't know how likely that is really.. I'm pretty
busy with stuff.
(31st October, 2003):
• More of this and that. I don't have a huge amount to do before the FAQ is
ready for submission. Maybe just a few hours more work.
(30th October, 2003):
• Fingers dead from exam today (well exams from the past week). Typing
painful. More small additions and progress.
(29th October, 2003):
• Just a little more work on the smaller sections. I've still got a fair bit
of work ahead of me. After I've done more I'll decide if I'm gonna submit
the FAQ mostly complete (just missing non-vital, less important stuff), or
almost totally complete (just missing very, very minor things that may take
me a fair while to complete anyway).
(28th October, 2003):
• A little here, a little there.
(27th October, 2003):
• Various minor additions. Didn't have much spare time today.
(26th October, 2003):
• Skeleton done along with various parts of a few sections.
(25th October, 2003):
• Began work on FAQ. Very minimal progress other than ascii art.
Hello and welcome to my FAQ for Wacky Wheels, one of the greatest PC games of
the 90s, and one of many, many quality titles to be publised by the great
Hopefully this will be of some use to owners of the Retail Version, Demo or
those of you who are simply intereted in finding out a bit more about the game
that everyone raves about.
If you're looking to purchase a copy of Wacky Wheels you're in luck (providing
the link is still active at the time of your reading this) then...
You can BUY WACKY WHEELS online for $10.00USD (Including Bonus Tracks) here:
For that money you'd be crazy to pass it up. If that link fails you because
you're reading this FAQ some years after it was made, check www.3drealms.com
or www.apogee1.com and try and find yourself a link there.
That's it for me for now so sit back and enjoy.
If you wish to contact me for any reason or to contribute something to this
FAQ I can be contacted via email:
| Player ONE (Default Controls )
|Alt | Accelerate |
|Ctrl | Fire weapon/drop item |
|Left Arrow | Turn Left |
|Right Arrow | Turn Right |
|Down Arrow | Brake |
|Spacebar | Hand Brake Turn (90 degree turn)| See below.
|F1 to F6 | RemoteRidicule (Multiplayer only)| See below.
| Player TWO (Default Controls )
|Alt | Accelerate |
|S | Fire weapon/drop item |
|D | Turn Left |
|F | Turn Right |
|H | Brake |
|G | Hand Brake Turn (90 degree turn)| See below.
|1 to 6 | RemoteRidicule (Multiplayer only)| See below.
Advanced Controls and Driving Techniques
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| You'll come across a large variety of tracks in Wacky
| Wheels. Each with their own special geological features.
| If you find yourself submerged in water, quicksand or
| even lava for that matter, you're racer will put up a
| periscope and continue driving. The only problem is that
| they will be moving rather slowly. If at all possible, do
| your best to stay out of deep liquids as they will hamper
| your progress quite a bit. There are expections to this
| rule however, those being in the event of a brief
| underwater trip being necessary to shave off a few second
| of your lap time via a handy shortcut.
| Please also note that the ability to submerge your kart
| underwater comes in mighty handy when hiding out in
| While you're in the air thanks to one of the numerous
| jumps located about certain track you'll be happy to know
| that you are immune to weapon fire and items. A carefully
| timed jump can save your rear many a time.
| If you've got a racer on your tail and they simply will
| not go away, and you're worried about them firing a
| weapon up your arse, look for a turbo pad. Not only will
| it get them off your back, but you'll gain a quite a
| considerable temporary boost in speed. Alternatively you
| could opt to drive like a maniac in the hopes that they
| will end up crashing into an obstacle that you have
| carefully avoided.
| On the odd occasion it may be in your best interest to
| slow down and let other racers infront of you for a
| second. Like for example just before the home straight on
| the last lap of a race when you have a killer weapon and
| the other racer is riding your tail like nobody's
| business. Simply let off the accelerator briefly, allow
| them to get in front, line up your shot and fire away!
(The Handbrake Turn
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| If you're planning on having a halfway decent chance of
___________ | winning races in Wacky Wheels, especially the later ones
| space | | then you're going to have to become a master of the
¯¯¯¯¯¯¯¯¯¯¯ | handbrake turn. Thankfully the handbrake turn is quite
_|_ | simple to execute. Just as you pass the barrier on either
| | your left or right, depending on which direction you are
| turning in, hit the spacebar (while holding the direction
|¯¯¯¯| |¯¯¯¯| | of your turn). You'll instantly pull an impossible 90
| <- | or | -> | | degree turn and rip it round the corner.
|____| |____| | Without the aid of the handbrake turn you would find
| yourself and sliding all over the place and losing
| valuable time in races.
(Thoughtful Item Use
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| This, although fairly obvious, is easy to slip the mind
./o\. | or forget in the heat of the moment. When dealing with
\ - - - / | weapons and items use your head!
\\- - - -// | If you've got an oil slick put it on a narrow piece of
'- --- -` | track or somewhere you're sure it will be run over, and
- - - - | on the same token don't put it somewhere you're likely
- - - - | to be driving next lap.
.- --- -, | If you pick up fire, and you're on the final stretch of
-- - -- | your last lap, don't fire it aimlessly at a straggler
/ --- \ | who you've almost lapped, keep it ready just incase
// \\ | another racer tries to pull a fast one on you. Be smart.
(RemoteRidicule aka Giggle Keys
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Ever wonder who conjured up the idea for
// \ / --- \-/\\ | communication between players in online
/-/ ( ) \-\ | games? Well here's your answer baby!
_-\ --- /-_ | Yep, by pressing either F1 through F6 if
/ \ | you're player one, or keys 1 through 6 if you
/ \ | happen to be player two you will be able to
.` '. | pass on a number of 'friendly' gestures to
| | | your opponents. The idea of cyber-mooning a
| | | friend may seem juvinile, but it's all in
'. \ / .` | good fun.
\ | / |
\ | / | The idea of hotkeys to perform Wacky Wheel's
\ ----`----/ | RemoteRidicule spawned the idea for the
| | | | | ability for users to chat to each other in
| | | | | a number of games released shortly after
-- -- | Wacky Wheels.
| Note: The limit of how many times you can
| RemoteRidicule another player in any
| given game is 4 times.
Here's a list of the game menus and what can be found in them. There's
actually quite a few menus and sub-menus to get through so this should be
Single Player Racing - Upon entering the Single Player Racing menu you'll
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ have the task of navigating your way through a bunch of
game menus. These are:
>> Select character: Chose from one of the 8 racers
>> Select difficulty mode: Amature: Easy Cup mode
Pro: Normal Cup mode
Championship: Hard Cup mode
Time Trial: Race against the clock
Kid Mode: If you're reading this
I don't think that you
will be needing to play
>> Select number of Laps: Chose from 6, 8 or 10 laps
>> Select horsepower class: 12HP for fast engines, 6HP for slow
>> Standard or Bonus Cup: Choose between the regular races or
bonus races (if you have them)
>> Race Division: Here you select between Bronze,
Silver or Gold races. Each of these
features 5 tracks for you to race in
Two Player Race - In this mode you can race Cups against a friend and
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ other racers, or race head-to-head.
Two Player Shoot Out - This is great fun. Pretty much the same as battle mode
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ from games such as Mario Kart (as if Wacky Wheels
didn't 'borrow' enough ideas and features as it is..
You can select to player for 5, 10, 15 or 20 shots.
Wacky Duck Shoot - Fancy a bit of target practice? Here's the place. The
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ basic idea is a duck hunt. Stock up on ammo and go wax
some ducks! Wacky Duck Shoot keept track of your best
Comm-Bat Play - Here you can select from either Modem play or Serial
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Cable. After doing so you'll be asked either to 'make
call' or 'wait'.
Game Options - In here you will find three menus.
>> Graphic Details levels: Select between low, medium and high
resolutions for both single player
and split-screen modes. Lowering
these settings will increase the
speed at which the games runs,
especially on older, slower machines.
>> Volume: Adjust the volume levels of the
Music, Sound Effects and Engine
>> Race Screen: This alters what's displayed on your
HUD (Race Screen). You can turn on or
off the Overhead Map, Clock Display
Wacky Wheels Info - Here you'll find the Ordering info, the 8 page
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Instructions on how to play the game, Famous Drivers
and the all-important game credits.
Famous drivers contains a record of all of your Cup
placing, time trial records and so on.
Ordering Info - Despite being the full version, you can still view the
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 11 page ordering info (including features and
instructions) that was included with the demo version.
Either the programmers couldn't be bothered removing
the code, or they wanted to leave it in there for some
reason or another.. I think the latter.
Leave Game - I wonder..
>> 12 Horsepower - Karts will move quite quick but most gamers will be more
than capable of driving at these speeds.
Speed: 80 mph
>> 6 Horsepower - This engine class is much better suited to beginners and
Speed: 56 mph
>> Amature Class - For beginners. Opposing racers are fairly tame, not too
smart and relatively slow)
>> Professional Class - Competition in the Professional class can be hard at
times as other racers will show some brains, and be
fairly quick. Once you're used to the game, controls
and track layouts clearing Pro Cups should be fairly
>> Champion Class - Champion class races can be pretty tough at times. Your
opposition are lightning fast, mean and aggressive.
They'll ram you from behind, and if you slip up, half the
pack of racers will fly past in a flash! Getting 1st place
in all the Champion cups could prove difficult..but keep
at it and you'll get there eventually!)
On various tracks you'll find turbo pads, often located on the inside of sharp
bends and corners. If you drive over one you're kart will get a sudden
temporary speed boost and you'll rocket ahead. Turbo pads are yellow and look
Jumps are also located on specific tracks in Wacky Wheels. When you drive over
one you'll not only get a boost into the air (temporarily making you
invunerable to enemy fire) but you'll also get a slick speed boost. Jumps are
yellow and white and look like this:
In all of the different Wacky Wheels Cups, you will earn points depending on
your final position at the end of the race. After the five races for each of
the Bronze, Silver and Gold Cups (Including bonus), for each of the difficulty
settings, either a Gold (1st), Silver (2nd) or Bronze (3rd) Cup will be
awarded based on the final leaderboard. The harder Cups will require more
points to gain 1st prize, 2nd prize and 3rd prize.
Amature Cups -
First place in any amature race will give you a total of - 09 points
Second place in any amature race will give you a total of - 06 points
Third place in any amature race will give you a total of - 03 points
Placing fourth or worse will award you with no point whatsoever. You will also
have to try again to make it to the next race.
Professional Cups -
First place in any professional race will give you a total of - 12 points
Second place in any professional race will give you a total of - 09 points
Third place in any professional race will give you a total of - 06 points
Placing fourth or worse will award you with no point whatsoever. You will also
have to try again to make it to the next race.
Champion Cups -
First place in any champion race will give you a total of - 15 points
Second place in any champion race will give you a total of - 12 points
Third place in any champion race will give you a total of - 09 points
Placing fourth or worse will award you with no point whatsoever. You will also
have to try again to make it to the next race.
For a more detailed look at multiplayer, check the multiplayer section of this
FAQ. Here's the basics though.
You can play a few different modes via a few different methods. These modes
>> Two Player Racing
>> Shoot Out
Single Computer - You and another player can play against each other on a
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ single computer by sharing the keyboard controls in the
form of split-screen action.
Serial Link - Connect directly to another computer with Wacky Wheels and
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ enjoy the wonders of the game's multiplayer modes, all in
glorious full-screen. Tasty!
Modem - If you've got yourself a copy of Wacky Wheels, and a modem
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ and a friend with the same, you'll be able to in full-screen
any of the multiplayer games.
GENERAL TIPS & TRICKS
Single Player Cups
-> On the first lap of a race try to collect as much ammo (hogs) as you think
you will need. The more the better. This will not only help you stock up
for the race but will ensure other racers don't get their grubby little
hands/fins/paws on some fire power.
-> Be smart with your item use and placement. Put bombs and oil slicks in
narrow areas of track, or in paths you know other racers will travel. On
the flip-side of this, don't put an item where you'll come across it in the
next lap. It can be rather frustrating spinning out on the final turn of
you last lap and slipping from first place to the middle of the pack
because you're run into your own oil slick or bomb!
-> Become familiar with tracks, and where to find jumps, turbos, ammo, items
and the places to avoid driving.
Your ammo (hogs) carry over to the following races. This means that if you
collect a lot in your first few races (remember to do so in earlier laps, see
above for reasons) not only will you have plenty for the following races, but
you may be able to avoid collecting further ammo period. This will give you
time to concentrate on the more important things, like shaving seconds off
your laps by driving in the quickest lines possible.
If you're having trouble winning cups, take note of the leaderboard after each
race and then focus your attacks on the other racers who occupy the ranks
above (and close below) you. Because cups are played on a points based system,
if you can allow racers other than those who are currently winning races to
get points, it will help you out in gaining and maintaining an overall lead.
Try and target specific racers!
Before a race starts be sure to already be holding down the accelerate button.
There is no turbo-start and so there is no point in not giving yourself every
oportunity you can to get off to a decent start in races.
On your final laps, if you find yourself with a rather acceptable lead, go
out of your way to grab ammo for the next race. It will come in handy, and if
you've got time to spare then why not?
When it comes to that final race, remember, you don't need to stock up on hogs
as the next race..well, there isn't one. Shoot the feces out of everything and
If you steer for too long in one direction your racer will go into a skid. To
stop this, quickly steer in the opposite direction, just for a split second.
It's far better to get out of the skid and end up going in a bit of an
unwanted direction briefly than go sliding into a wall and losing valuable
You will come to find that if you drive into any form of liquid your kart will
become submerged, and your driver will erect a periscope to keep an eye on
A small rotating periscope is a lot harder to spot in the distance than a
brightly coloured racer. Not to mention you can still fire while submerged.
RemoteRidicule can be a very effective way of pissing off AND hampering your
human opponents. They can be annoying, but more importantly block partial view
of the screen which can prove quite advantageous.
Wacky Wheels features 8 racers.. all of which have recently escpaed from the
local Zoo in their Go-Karts.
I don't know how, or why any of them found themselves behind the wheel of a
go-kart at a zoo, but that's not the important thing. The important thing is
that they exist, and are all available to be raced with or against and I'm
here to tell you all about them.
Motto: "Vroom! Growl!"
Description: Tigi is a pretty cool character. If I had to guess I'd
probably say fairly young too...but you never know.
Motto: "Never Forgets"
Description: This big racer packs some attitude. I certainly wouldn't
want to come out on the wrong end of a collision with
Motto: "Rapid Rascal"
Description: I don't find anything particularly outstanding about
Ringo myself. Although there isn't a huge deal to judge
on, I feel Ringo lacks the personality of the other
Motto: "Killer Wheels"
Description: Razer is far and away my favourite Wacky Wheels racer.
He's got a mean attitude and is a really cool character.
There's something about this 'killer' racer that just
really appeals to me. Chances are that if I'm playing
Wacky Wheels, I'm doing so behing the wheel with Razer!
Motto: "Cute and Fast"
Description: Uno certainly is a cute one. Don't let looks deceive you
though, there's nothing cute about the way Uno races.
Motto: "One Hump or Two?"
Description: Well wherever this zoo was, it sure did play home to
quite the selection of animals. Sultan seem to me to be
somewhat of a diamond in the rough. There's nothing
particularly outstanding about him, but he tends to kick
a lot of rear in races.
Motto: "Old Reliable"
Description: By far the most senior of the 8 racers, Morris still
manages to hold up quite well for his age. A good pick.
Motto: "Turbo Squawk!"
Description: Don't let the goofy looks of Peggles fool you... well
actually, they wouldn't really be fooling you. I'm not
a big fan of Peggles and rarely use him.
Weapons (Single Player)
>> Hedgehogs: Your key weapon. These will build up as you gather them
throughout tracks, and are rather plentiful. Stock up and fire
them up the tail-pipe of anyone who dares be ahead of you.
When hit by a hog karts come to a crashing halt, and must start
again from the skidding stop they've just come to.
Each hog you run through will give you four hogs to fire at
>> Match Box: Matchboxe's are killer. They have the power of hogs, multiplied
by three, and the fireballs they shoot out look really cool.
Yes that's right, you get three deadly balls of destruction for
the price of one.
Items (Single Player)
>> Bomb: Drop one of these and it'll arm itself and turn red. Great if
opposing racers run into them as they'll spin out. Don't think you're
immune to your own dirty work though. if you run into a bomb you'll
find that you'll also end up in a skid.
>> Oil Can: When used, your racer will empty the contents of the Oil Can all
over the track, creating a slimy black oil slick. if you haven't
already guessed it, yes, you WILL spin out if you run over an oil
slick. Some tracks even have slicks already on them.
>> Devil Pups: These boys are mean. When you drop two devil pups they will
bounce back and forth off the two closes walls. Anyone that
gets in the path of either will find themselves out of control.
Lots of bang for your buck so look out.
>> Hedgehogs: If you cop one of these in a shoot out, you're gone for. Hogs
provide the ultimate, rapid-fire WAXING device!
>> Match Box: You'll find that Match Boxes also now have the power to kill in
multiplayer shoot outs. They still unleash three roasting hot
fireballs so watch your back. They can be very deadly.
>> Upside Down Hog: Watch out for this one! It's by far the most annoying of
all the game's weapons. If you run over one of these once
it's been set, the hog will kick your racer's kart, in
effect flipping your screen upside down, and making it a
real pain to see what the hell you're doing, or where the
hell you're going.
>> Bomb: Be warey. If you find yourself heading for a bomb in a multiplayer
shoot out, avoid it at all costs, it WILL take your life.
>> Oil Can: As is the case with bombs, you'll simply spin out if you run over
an oil slick in multplayer modes. No loss of life will result.
>> Devil Pups: These triky critters get even worse in multiplayer, as they
will wipe you out, not just spin you out, if you get too close.
Be on the look out as they can be hard to spot in the distance
and are extremely deadly.
Secret Weapon (Single & Multiplayer)
>> Ice Cube: Whoever is unlucky enough to find themselves copping the elusive
Ice Cube is in a whole world of trouble. The ice will freeze up
the engine of the kart it collides with, causing the kart to
stall, and costing a LOT, and I mean LOT of time. Very sneaky
tactic for winning races, but I rarely use it as winning a race
on pure skill is far more rewarding.
If you're wondering how to get the ice cube, you can see the
secrets section of this FAQ...or keep reading here ;)
To get the ice cube: - Simply hold down the fire button for a few seconds
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ et volia! Instant Ice Cube, Enjoy.
Description: - The first track of the game is quite simple in design and
¯¯¯¯¯¯¯¯¯¯¯¯ quite easy to navigate. A great introduction to the Wacky
Wheels universe. Just watch out for the tires! Ammo and items
are all very easy to get and not at all out of your way.
Strategy: - Handbrake around all the major turns. Make sure to hit the jump
¯¯¯¯¯¯¯¯¯¯¯¯ directly around the first corner for an extra speed boost. As I
said in the description ammo and items are all pretty much in
your line of driving so pick up as much and as many as you can.
Stock up on hogs for later races and watch out for the poles
covered in tires. A direct hit will loose you a kart (life).
Description: - Water lapping at the edges of a series of dirt tracks on a
¯¯¯¯¯¯¯¯¯¯¯¯ remote island. What could be more relaxing and peaceful? You'll
find that the second track in the game is also of a rather
minimal difficulty level, and also introduces you to a number
of the harazards such as water. This track is good practice for
mastering the handbrake turn around corners to save yourself
Strategy: - Use the handbrake to rip it around the first corner and dirve
¯¯¯¯¯¯¯¯¯¯¯¯ right up the middle of the greenery ahead, collection both hogs
as you pass throgh. Use the handbrake to tackle corner number
two of the track and pick up the next hog you see. Again, make
good use of the handbrake to tightly take the next corner as
close to the barrier as you can, making sure not to hit it,
you'll need to handbrake twice as the corner is very sharp.
Then drive diagonally across the track to the next corner and
also handbrake around it. Drive diagonally again to the next
corner, avoiding the shallow water and grabbing the bomb or
fire on your way. Finally, handbrake the last corner and you're
set. Repeat a number of times and good luck.
Tips: - >> Watch out for the water lillys, and algae, they'll slow you
¯¯¯¯¯¯¯¯¯¯¯¯ down if you drive over them.
>> Shallow water will also slow you down.
>> Deep water will almost bring you to a halt so avoid it at
>> Crashing into a water bullrush (I think that's what they're
called. The verticle plants with brown tops) will destroy
your kart, so like, don't do it.
Description: - This wood based track is pretty much based entirely on straight
¯¯¯¯¯¯¯¯¯¯¯¯ lines and thus you will be relying heavily on the handbrake
turn technique to win here. It features both a jump and turbo
Strategy: - As you approach the first turn be aware that a jump lies around
¯¯¯¯¯¯¯¯¯¯¯¯ the corner. Handbrake it and make sure you make the jump as
it'll provide a nice little boost in speed. Again, use the
handbrake to navigate the second corner and grab the hogs that
are waiting up ahead and hit the turbo. If you can't manage
both, make sure the turbo is your priority.
The track zig-zags a little up ahead but you can drive a
straight line right up the middle of it (or weave around and
grab hogs). I'd suggest the straight line unless you really
need ammo as it's a time saver.
Tips: - >> Avoid running into the yellow and black poles near corners.
¯¯¯¯¯¯¯¯¯¯¯¯ Unless you plan on losing lives anyway..
>> The handbrake is your friend. Use it. This course is the
perfect track for handbrake turning as it's made up entirely
of a series of straights and 90 degree bends.
Description: - Track number four of the bronze cup will find your out in the
¯¯¯¯¯¯¯¯¯¯¯¯ scorching desert. The track is fairly wide, and has plenty of
curves and bends. There's a decent number of hazards to run in
to (pun intended) along the way, so be on the lookout.
Strategy: - Stay on the track at all costs. The surrounding sand will
¯¯¯¯¯¯¯¯¯¯¯¯ really slow you down. To make it around the first bend,
handbrake once, and then again. Keep an eye out for the dark
patches of sand on the track, they'll slow down your kart quite
considerably. Make a bee-line for the next bend and handbrake
around it once. Likewise the next turn but handbrake twice and
hit the turbo! Take the following corner and make good use of
the jump. Finish up your lap and repeat.
Tips: - >> Watch out for the cacti littered around the track,
¯¯¯¯¯¯¯¯¯¯¯¯ especially near corners.
Description: - The final track of the Bronze cup is a well-designed racing
¯¯¯¯¯¯¯¯¯¯¯¯ circuit. It features a jump and a bridge. With a little luck
you'll top off the perfect first four races with a flawless
last. Good luck.
Strategy: - If by now you haven't got the drift, the handbrake is an
¯¯¯¯¯¯¯¯¯¯¯¯ essential part of the racing action in Wacky Wheels. Use it on
the first corner and cross the jump around the bend. Continue
using the handbrake around corners. You'll come to a bridge
eventually. You'll also notice there was a bomb to be picked up
moments earlier. Make sure you grab it next lap if you don't
already have it and drop the sucker smack-bang in the middle of
the bridge to take out the next unlucky sod that crosses the
bridege...hopefully for you whoever is in second place.
As long as you learn the locations of the slippery oil around
two of the turns on the track, and then avoid running into it
you should have no problems.
Tips: - >> There's oil slicks on two of the corners of the track. It
¯¯¯¯¯¯¯¯¯¯¯¯ is highly recommended that you do not run into them for
rather obvious reasons.
>> On the side of the track you'll find deadly barrels, also
steer clear of those.
Description: - This track is a series of straights and turns set on molten
¯¯¯¯¯¯¯¯¯¯¯¯ rock formations floating in lava that just happen to be the
perfect shape for racing on.
Strategy: - Despite having very shapely curves, this track has corners just
¯¯¯¯¯¯¯¯¯¯¯¯ like the rest of them so don't be fooled. They can be taken
using the handbrake technique you just need to think logically
and line up each turn.
It may be a good idea to run around this track a few times to
get to know the corners, and how to take them, as you may end
up in the drink if you screw up a turn, or worse, through the
screen (if you collide with a pole directly).
In order, you'll find a bomb, a few hogs and then a match box,
devil pups, three more lots of hogs and then a turbo pad all in
quick sucession towards the middle and later part of the
course. Stocking up on ammo should have priority over items...
and making sure you run through the turbo pad every single lap
must be your primary goal! After the turbo if you stil want
items you'll see an oil can and matchbox (again). If you wish,
Tips: - >> If you run off the track you've got nowhere to go but into
¯¯¯¯¯¯¯¯¯¯¯¯ the lava, which will slow you down heaps, so stick to the
track at all times.
>> Those nasty yellow and black poles are back. Don't run into
them unless you plan on losing lives.
Difficulty: - 3.5/10
Description: - This richly coloured track can seem a little daunting at first
¯¯¯¯¯¯¯¯¯¯¯¯ due to the narrow-ish track, water and all the hedges around
the place but it's really fairly simple once you get to know
your way around.
Strategy: - Take the first corner on the inside (the paths splits in two)
¯¯¯¯¯¯¯¯¯¯¯¯ as this is not only quicker, but there is a hog for you to
Around the bend, assuring you stay on the track as much as you
can, grab hogs and fire. Once you're on the bridge, stay on it!
I know there's items and ammo in the water surrounding but why
waste your time driving out at a snails pace to get them? It's
much smarter if you're behind without ammo to just use your
great driving skills to reclaim the lead. After the brigde and
towards the end of the couse is a series of tight, zig-zaging
corners snaking their way towards the finish line. They will
each need a little steering and one handbrake turn..
Tips: - >> Don't be intimidated by the narrow track. It's not all that
¯¯¯¯¯¯¯¯¯¯¯¯ difficult to navigate providing you know your way around it.
>> Do not, I repeat, do not venture into the water. You'll cost
yourself more time than could possibly be of benefit to you.
>> There are plenty of hedges and bushes around to take the
life of your dear old kart. Be careful not to collide with
>> The grass around the track is killer, and will slow you
down loads if you end up on it...so keep off.
Difficulty: - 2.5/10
Description: - We're back in the desert folks. This fairly wide track will be
¯¯¯¯¯¯¯¯¯¯¯¯ an absolute piece of cack providing you read the info below.
If not, you'll still find it relatively easy so take your time
to enjoy the rich desert landscape.
Strategy: - As with most of the other tracks the strategy remains fairly
¯¯¯¯¯¯¯¯¯¯¯¯ similar for the most part. Stay on the track as the lighter
sand will slow you down, and stay off the dark patches of sand
on the track as they'll do likewise. The only real difference
this time is there's a nice time-saving shortcut, which is so
obvious and easily executed it's barely worth calling a
shortcut. We'll get to that in a moment.
While racing you'll see a lot of hogs about the place but most
of them are out of your way, and not really worth making the
effort to grab unless you are quite low on ammo or need to take
out some competition to gain the lead. Av