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Walkthrough > A B C D E F G H I J K L M N O P Q R S T U V W X Y Z    0-9

Walkthroughs of Yu-Gi-Oh! Power of Chaos - Kaiba the Revenge FAQ


Yu-Gi-Oh! Power of Chaos - Kaiba the Revenge FAQ Walkthroughs


Yu-Gi-Oh! Power of Chaos - Kaiba the Revenge FAQ

Version 1.00
Last Updated: October 12 2004

E-mail: kimkallstrom19[at]hotmail[dot]com



-------------------------------------------------------------------------------
Version Updates
-------------------------------------------------------------------------------

1.00 - 12/10/04 - Cards List section completed.



-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------

I. Backing Up Your Card Collection
II. General Game Information
III. Cards List
IV. Tutorials
V. Seto Kaiba
a. Kaiba's Quotes
b. Kaiba's Losing Quotes
c. Kaiba's Winning Quotes
VI. Miscellaneous
VII. Frequently Asked Questions
VIII. Contributors/Credits
IX. Disclaimer



-------------------------------------------------------------------------------
I. Backing Up Your Card Collection
-------------------------------------------------------------------------------

Only attempt the following if you're comfortable with using the registry
editor.



-----------------------------------------------------------
How to backup your Yu-Gi-Oh Card Collection and Custom Deck
-----------------------------------------------------------

- Click on the Start Button, Select "Run...".

- Type "regedit" and press the Enter key.

- Select HKEY_LOCAL_MACHINE, SOFTWARE, KONAMI, then Yu-Gi-Oh! Power of Chaos,
and lastly system.

For Win98 users:

- With "system" highlighted in the folder tree, click on "Registry" from the
Menu, then select "Export Registry File..." and choose a file name and
location to save the file to.

For WinXP users:

- With "system" highlighted in the folder tree, click on "File" from the
Menu, then select "Export..." and choose a file name and location to save
the file to. Otherwise right-click on "system" to bring up a menu and
select "Export".

- The data you're looking to import from the registry is the crc
check/encryption key ("flcrc"), since the import/export function found in
Yu-Gi-Oh! Power of Chaos: Kaiba the Revenge is only used for further
expansion packs.

- Once you have the .reg file, do a search for the system.dat file and the
deck.ydc (or the .ydc file you've named your custom deck to). Backup these
two files together with the .reg file you've just created.

- To restore your card collection, just overwrite the system.dat/deck.ydc
file and double click on the .reg file to import the entries required.
(note: this will overwrite previous card collection data, so make sure you
don't need them anymore or at least have done the above backup too)



-------------------------------------------------------------------------------
II. General Game Information
-------------------------------------------------------------------------------

Default installation directories:

C:\Program Files\KONAMI\Yu-Gi-Oh! Power of Chaos Kaiba the Revenge

C:\Program Files\KONAMI\Yu-Gi-Oh! Power of Chaos Joey the Passion



-------------------------------------------------------------------------------
III. Cards List
-------------------------------------------------------------------------------

--------------------------------------
7 Colored Fish [Fish] Water **** 1/315
--------------------------------------
ATK/1800 DEF/800
A rare rainbow fish that has never
been caught by mortal man.

--------------------------------
Acid Trap Hole [Trap Card] 2/315
--------------------------------
Flip 1 face-down Defense Position
monster face-up. If the monster's
DEF is 2000 points or less, the
monster is destroyed. If the DEF is
more than 2000 points, return the
monster to its face-down Defense
Position.

---------------------------------
Ameba [Aqua/Effect] Water * 3/315
---------------------------------
ATK/300 DEF/350
When this card is face-up on the
field and control shifts to your
opponent, inflict 2000 points of
Direct Damage to your opponent's
Life Points. This effect can only be
used once as long as this card
remains face-up on the field.

------------------------------------------------
Ancient Lamp [Spellcaster/Effect] Wind *** 4/315
------------------------------------------------
ATK/900 DEF/1400
When this monster is attacked in
face-down Defense Position, you
can designate 1 opponent's
monster as the attack's target
instead. When this card is on the
field, you can Special Summon "La
Jinn the Mystical Genie of the
Lamp" from your hand.

-------------------------------------------------
Ancient Lizard Warrior [Reptile] Earth **** 5/315
-------------------------------------------------
ATK/1400 DEF/1100
Before the dawn of man, this
lizard warrior ruled supreme.

---------------------------------------------------------
Ancient One of the Deep Forest [Beast] Earth ****** 6/315
---------------------------------------------------------
ATK/1800 DEF/1900
This creature adopts the form of a
white goat living in the forest, but
is actually a Forest Elder.

--------------------------------------
Anti-Spell Fragnance [Trap Card] 7/315
--------------------------------------
As long as this card remains face-
up on the field, both players must
first Set Spell Cards when they
use them and cannot activate them
until their next turn.

-----------------------------------------
Armored Lizard [Reptile] Earth **** 8/315
-----------------------------------------
ATK/1500 DEF/1200
A lizard with a very tough hide and
a vicious bite.

--------------------------------------
Armored Zombie [Zombie] Dark *** 9/315
--------------------------------------
ATK/1500 DEF/0
This warrior blindly swings a
deadly blade with devastating
force.

----------------------------------
Axe of Despair [Spell Card] 10/315
----------------------------------
A monster equipped with this card
increases its ATK by 1000 points.
When this card is sent from the
field to the Graveyard, you can
offer 1 monster from the field as a
Tribute to place it on top of your
Deck.

------------------------------------
Baby Dragon [Dragon] Wind *** 11/315
------------------------------------
ATK/1200 DEF/700
Much more than just a child, this
dragon is gifted with untapped
power.

--------------------------------------------------
Barrel Dragon [Machine/Effect] Dark ******* 12/315
--------------------------------------------------
ATK/2600 DEF/2200
Toss a coin 3 times. If 2 out of 3
results are Heads, destroy 1
monster on your opponent's side
of the field. This card's effect can
only be used during your own
turn, once per turn.

-------------------------------------------
Battle Ox [Beast-Warrior] Earth **** 13/315
-------------------------------------------
ATK/1700 DEF/1000
A monster with tremendous
power, it destroys enemies with a
swing of its axe.

-----------------------------------------------
Battle Steer [Beast-Warrior] Earth ***** 14/315
-----------------------------------------------
ATK/1800 DEF/1300
A bull monster often found in the
woods, it charges enemy
monsters with a pair of deadly
horns.

--------------------------------------
Bean Soldier [Plant] Earth **** 15/315
--------------------------------------
ATK/1400 DEF/1300
A plant-warrior that attacks with
seeds and sword.

------------------------------------------------
Beastking of the Swamps [Aqua/Effect] Water **** 16/315
------------------------------------------------
ATK/1000 DEF/1100
You can substitute this card for
any 1 Fusion-Material Monster.
You cannot substitute for any
other Fusion-Material Monsters in
the current Fusion.

--------------------------------------------------
Beautiful Headhuntress [Warrior] Earth **** 17/315
--------------------------------------------------
ATK/1600 DEF/800
A vicious creature that has
decapitated numerous enemy
monsters.

---------------------------------------------
Bickuribox [Fiend/Fusion] Dark ******* 18/315
---------------------------------------------
ATK/2300 DEF/2000
"Crass Clown" + "Dream Clown"

---------------------------------------
Big Eye [Fiend/Effect] Dark **** 19/315
---------------------------------------
ATK/1200 DEF/1000
FLIP: See the 5 cards from the top
of your Deck, arrange them in any
order desired, and replace them on
top of the Deck.

-----------------------------------------
Black Illusion Ritual [Spell Card] 20/315
-----------------------------------------
This card is used to Ritual Summon
"Relinquished". You must also
offer monsters whose total Level
Stars equal 1 or more from the
field or your hand as a Tribute.

---------------------------------
Black Pendant [Spell Card] 21/315
---------------------------------
a monster equipped with this card
increases its ATK by 500 points.
When this card is sent from the
field to the Graveyard, inflict 500
points of Direct Damage to your
opponent's Life Points.

-----------------------------------------------
Blackland Fire Dragon [Dragon] Dark **** 22/315
-----------------------------------------------
ATK/1500 DEF/800
A dragon that dwells in the depths
of darkness, its vulnerability lies in
its poor eyesight.

---------------------------------------
Bladefly [Insect/Effect] Wind ** 23/315
---------------------------------------
ATK/600 DEF/700
As long as this card remains face-
up on the field, increase the ATK
of all WIND monsters by 500 points
and decrease the ATK of all
EARTH monsters by 400 points.

----------------------------------------------
Blast Juggler [Machine/Effect] Fire *** 24/315
----------------------------------------------
ATK/800 DEF/900
Offer this card as a Tribute during
your Standby Phase if face-up to
destroy 2 face-up monsters with
an ATK of 1000 or less.

--------------------------------
Block Attack [Spell Card] 25/315
--------------------------------
Select 1 of your opponent's
monsters and shift it to Defense
Position.

-------------------------------------------------------------------
Blue-Eyes Ultimate Dragon [Dragon/Fusion] Light ************ 26/315
-------------------------------------------------------------------
ATK/4500 DEF/3800
"Blue-Eyes White Dragon" + "Blue-
Eyes White Dragon" + "Blue-Eyes
White Dragon"

-----------------------------------------------------
Blue-Eyes White Dragon [Dragon] Light ******** 27/315
-----------------------------------------------------
ATK/3000 DEF/2500
This legendary dragon is a
powerful engine of destruction.
Virtually invincible, very few have
faced this awesome creature and
lived to tell the tale.

-------------------------------------------------
Blue-Winged Crown [Winged Beast] Wind **** 28/315
-------------------------------------------------
ATK/1600 DEF/1200
With hair shaped like a crown and
a body encased with bluish white
flames, this bird is a formidable
sight.

----------------------------------------
Bottom Dweller [Fish] Water ***** 29/315
----------------------------------------
ATK/1650 DEF/1700
This is one sea creature whose
wrath is something monsters fear
to face.

------------------------------------
Call of the Grave [Trap Card] 30/315
------------------------------------
You can activate this card when
your opponent activates "Monster
Reborn". Negate the effect of
"Monster Reborn".

------------------------------------------------
Cannon Soldier [Machine/Effect] Dark **** 31/315
------------------------------------------------
ATK/1400 DEF/1300
Offer 1 monster on your side of
the field as a Tribute to inflict 500
points of Direct Damage to your
opponent's Life Points. Monsters
used for a Tribute Summon or that
are offered as Tributes due to
other cards' effects are excluded.

--------------------------------------------------------
Castle of Dark Illusions [Fiend/Effect] Dark **** 32/315
--------------------------------------------------------
ATK/920 DEF/1930
FLIP: Increases the ATK and DEF
of all Zombie-Type monsters by
200 points. As long as this card
remains face-up on the field, the
ATK and DEF of Zombie-Type
monsters continues to increase by
200 points during each of your
Standby Phases. This effect
continues until your 4th turn after
the card is activated.

------------------------------------------------
Catapult Turtle [Aqua/Effect] Water ***** 33/315
------------------------------------------------
ATK/1000 DEF/2000
Offer 1 monster on your side of
the field as a Tribute to inflict Direct
Damage equal to half of the Tribute
monster's ATK to you opponent's
Life Points. Monsters used for a
Tribute Summon or that are offered
as Tributes due to other cards'
effects are excluded.

--------------------------------
Chain Energy [Spell Card] 34/315
--------------------------------
As long as this card remains face-
up on the field, both you and your
opponent must pay 500 Life Points
per card to play or Set cards from
your respective hands.

-----------------------------------
Change of Heart [Spell Card] 35/315
-----------------------------------
Select and control 1 opposing
monster (regardless of position)
on the field until the end of your
turn.

---------------------------------------
Chorus of Sanctuary [Spell Card] 36/315
---------------------------------------
Increases the DEF of all Defense
Position monsters by 500 points.

-------------------------------------------------
Cockroach Knight [Insect/Effect] Earth *** 37/315
-------------------------------------------------
ATK/800 DEF/900
When this card has been sent to
the Graveyard, it is returned to the
top of the Deck.

----------------------------------------------------
Cocoon of Evolution [Insect/Effect] Earth *** 38/315
----------------------------------------------------
ATK/0 DEF/2000
You may treat this card as an
Equip Spell Card on a face-up
"Petit Moth" on the field. When
equipped, the ATK and DEF of
"Petit Moth" becomes the same as
"Cocoon of Evolution".

--------------------------------------
Commencement Dance [Spell Card] 39/315
--------------------------------------
This card is used to Ritual Summon
"Performance of Sword". You
must also offer monsters whose
total Level Stars equal 6 or more
as a Tribute from the field or your
hand.

--------------------------------
Confiscation [Spell Card] 40/315
--------------------------------
Pay 1000 Life Points to look at your
opponent's hand. Select 1 card
and discard it to the Graveyard.

----------------------------------------
Corroding Shark [Zombie] Dark *** 41/315
----------------------------------------
ATK/1100 DEF/700
A zombie shark that can deliver its
lethal curse with a spell.

----------------------------------------------
Cosmo Queen [Spellcaster] Dark ******** 42/315
----------------------------------------------
ATK/2900 DEF/2450
Queen of the galaxies and
mistress of the stars.

-----------------------------------------------
Crab Turtle [Aqua/Ritual] Water ******** 43/315
-----------------------------------------------
ATK/2550 DEF/2500
This monster can only be Ritual
Summoned with the Ritual Spell
Card, "Turtle Oath". You must also
offer monsters whose total Level
Stars equal 8 or more as a Tribute
from the field or your hand.

-------------------------------------------
Crass Clown [Fiend/Effect] Dark **** 44/315
-------------------------------------------
ATK/1350 DEF/1400
When this card is changed from
Defense Position to Attack
Position, return 1 monster on your
opponent's side of the field to the
owner's hand.

-------------------------------------------
Crawling Dragon [Dragon] Earth ***** 45/315
-------------------------------------------
ATK/1600 DEF/1400
This weakened dragon can no
longer fly, but is still a deadly force
to be reckoned with.

-----------------------------------------------
Crawling Dragon #2 [Dinosaur] Earth **** 46/315
-----------------------------------------------
ATK/1600 DEF/1200
A powerful dragon with teeth that
can grind almost anything to dust.

-----------------------------
Crush Card [Trap Card] 47/315
-----------------------------
Offer 1 DARK monster with an
ATK of 1000 or less on your side
of the field as a Tribute. You and
your opponent check all monsters
on your opponent's side of the
field, your opponent's hand, and
all cards during your opponent's
next 3 turns he/she draws and destroy
all monsters with an ATK of 1500
or higher.

----------------------------------
Curse of Fiend [Spell Card] 48/315
----------------------------------
Changes the battle positions of all
Attack Position monsters on the
field to Defense Position and vice-
versa. These positions cannot be
changed during the turn this card
is activated except by the effect of
a Spell, Trap or Effect Monster
Card. You can activate this card
only during your Standby Phase.

---------------------------------------
Cyber Jar [Rock/Effect] Dark *** 49/315
---------------------------------------
ATK/900 DEF/900
FLIP: Destroys all monsters on the
field (including this monster). Both
players then pick up (not Draw) 5
cards from the top of their
respective Decks and show the
cards to each other. Immediately
Special Summon any Monster
Cards of Level 4 or lower among
them on the field in face-up Attack
Position or face-down Defense
Position. The rest of the cards
picked up are placed in the
player's hands.

------------------------------------------------
Cyber Saurus [Machine/Fusion] Earth ***** 50/315
------------------------------------------------
ATK/1800 DEF/1400
"Blast Juggler" + "Two-Headed
King Rex"

-----------------------------------------------------
Cyber Soldier of Darkworld [Machine] Dark **** 51/315
-----------------------------------------------------
ATK/1400 DEF/1200
A mechanical soldier that won't
stop attacking until all life readings
have been extinguished from its
sensors.

---------------------------------
Dancing Elf [Fairy] Wind * 52/315
---------------------------------
ATK/300 DEF/200
An elf that dances across the sky
with wings of razor-sharp blades.

----------------------------------------------
Dark Elf [Spellcaster/Effect] Dark **** 53/315
----------------------------------------------
ATK/2000 DEF/800
This card requires a cost of 1000
of your own Life Points to attack.

-----------------------------------------------
Dark Magician [Spellcaster] Dark ******* 54/315
-----------------------------------------------
ATK/2500 DEF/2100
The ultimate wizard in terms of
attack and defense.

-------------------------------------
Dark Witch [Fairy] Light ***** 55/315
-------------------------------------
ATK/1800 DEF/1700
A popular creature in mythology
that delivers fatal attacks with a
sharp spear.

---------------------------------------
Darkness Approaches [Spell Card] 56/315
---------------------------------------
Discard 2 cards from your hand.
Select 1 face-up monster and flip it
face-down, but do not change its
battle position.

---------------------------------------
Dark-Piercing Light [Spell Card] 57/315
---------------------------------------
Flip all your opponent's face-
down Monster Cards on the field
face-up. The effect of the
monsters will activate at this time.

----------------------------------------------
Deepsea Shark [Fish/Fusion] Water ***** 58/315
----------------------------------------------
ATK/1900 DEF/1600
"Bottom Dweller" + "Tongyo"

----------------------------------
Delinquent Duo [Spell Card] 59/315
----------------------------------
Pay 1000 Life Points. Randomly
select and discard 1 card from
your opponent's hand. Your
opponent then selects and
discards another card from his/her
hand.

--------------------------------
Destiny Board [Trap Card] 60/315
--------------------------------
At the end of each of your
opponent's turns, place 1 "Spirit
Message" card from your hand or
your Deck face-up to the field. If it
is from your Deck, then shuffle
your Deck. If "Spirit Message"
cards "I", "N", "A" and "L" are all on
the field in their proper order, you
are declared the winner. If any of
the cards are destroyed or
removed from the field while
constructing the message, they
are all sent to your Graveyard
immediately.

----------------------------------------
Destroyer Golem [Rock] Earth **** 61/315
----------------------------------------
ATK/1500 DEF/1000
A golem with a massive right hand
for crushing its victims.

--------------------------------------
Dharma Cannon [Machine] Dark ** 62/315
--------------------------------------
ATK/900 DEF/500
A monstrous creature whose
body is lined with cannons that
never miss their targets.

----------------------------------------
Disk Magician [Machine] Dark **** 63/315
----------------------------------------
ATK/1350 DEF/1000
This monster hides in a saucer and
only appears when executing an
attack.

----------------------------------------------
Dokurorider [Zombie/Ritual] Dark ****** 64/315
----------------------------------------------
ATK/1900 DEF/1850
This monster can only be Ritual
Summoned with the Ritual Spell
Card, "Revival of Dokurorider".
You must also offer monsters
whose total Level Stars equal 6 or
more as a Tribute from the field or
your hand.

------------------------------------------
Dragon Piper [Pyro/Effect] Fire *** 65/315
------------------------------------------
ATK/200 DEF/1800
FLIP: Destroys "Dragon Capture
Jar", and turns all face-up Dragon-
Type monsters to Attack Position.

-----------------------------------------------
Dragon Seeker [Fiend/Effect] Dark ****** 66/315
-----------------------------------------------
ATK/2000 DEF/2100
When this card is Summoned
(excluding Special Summon),
destroy 1 face-up Dragon-Type
monster on the field.

---------------------------------------------
Dream Clown [Warrior/Effect] Earth *** 67/315
---------------------------------------------
ATK/1200 DEF/900
When this card is changed from
Attack Position to Defense
Position, select and destroy 1
monster on your opponent's side
of the field.

----------------------------
Eatgaboon [Trap Card] 68/315
----------------------------
If the ATK of a monster summoned
by your opponent (excluding
Special Summon) is 500 points or
less, the monster is destroyed.

-------------------------------------------------
Electric Lizard [Thunder/Effect] Earth *** 69/315
-------------------------------------------------
ATK/850 DEF/800
A non Zombie-Type monster
attacking "Electric Lizard" cannot
attack on its following turn.

------------------------------------------------
Electric Snake [Thunder/Effect] Light *** 70/315
------------------------------------------------
ATK/800 DEF/900
When this card is sent directly
from your hand to the Graveyard
by your opponent's card effect,
you can draw 2 cards from your
Deck.

-----------------------------------
Elegant Egotist [Spell Card] 71/315
-----------------------------------
When there are 1 or more "Harpie
Lady" cards on the field, you can
Special Summon 1 "Harpie Lady"
or "Harpie Lady Sisters" card from
your hand or your Deck.

--------------------------------------------
Empress Judge [Warrior/Fusion] ****** 72/315
--------------------------------------------
ATK/2100 DEF/1700
"Queen's Double" + "Hibikime"

--------------------------------
Eternal Rest [Spell Card] 73/315
--------------------------------
Destroy all monsters equipped
with Equip Cards.

----------------------------
Exchange [Spell Card] 74/315
----------------------------
Both players show their hands to
each other. You both select 1 card
from each other's hand and add it
to your own. When the cards are
sent to the Graveyard, they are
placed in the Graveyard of the
original owner.

---------------------------------------
Exile of the Wicked [Spell Card] 75/315
---------------------------------------
Destroys all face-up Fiend-Type
monsters on the field.

--------------------------------------
Fairy's Hand Mirror [Trap Card] 76/315
--------------------------------------
Switch the opponent's Spell Card
effect that specifically designates
1 monster as a target to another
correctly targeted monster.

------------------------------------------
Faith Bird [Winged Beast] Wind **** 77/315
------------------------------------------
ATK/1500 DEF/1100
This long-tailed bird blinds its
enemies with mystical light.

----------------------------
Fake Trap [Trap Card] 78/315
----------------------------
When your opponent uses a Spell,
Trap, or Effect Monster Card to
destroy your Trap Card(s), this
card can be destroyed as a
substitute for your Trap Card(s).

---------------------------------
Final Destiny [Spell Card] 79/315
---------------------------------
Discard 5 cards from your hand to
destroy all the cards on the field.

-----------------------------------
Fire Kraken [Aqua] Fire **** 80/315
-----------------------------------
ATK/1600 DEF/1500
A squid that thrives on fire and
heat.

---------------------------------------------------
Flying Kamakiri #1 [Insect/Effect] Wind **** 81/315
---------------------------------------------------
ATK/1400 DEF/900
When this card is sent to the
Graveyard as a result of battle,
you may select 1 WIND monster
with an ATK of 1500 or less from
your Deck and Special Summon it
to the field in face-up Attack
Position (no Tribute is required for
monsters of Level 5 or more). The
Deck is then reshuffled.

---------------------------------------
Flying Penguin [Aqua] Water **** 82/315
---------------------------------------
ATK/1200 DEF/1000
A very rare penguin that takes to
the air with ears shaped like wings.

-----------------------------------
Frog The Jam [Aqua] Water ** 83/315
-----------------------------------
ATK/700 DEF/500
A slime with the head of a frog, it
attacks by croaking terribly.

-------------------------------------------
Gadget Soldier [Machine] Fire ****** 84/315
-------------------------------------------
ATK/1800 DEF/2000
A rust-free machine warrior born
to battle.

------------------------------
Gaia Power [Spell Card] 85/315
------------------------------
Increases the ATK of all EARTH
monsters by 500 points and
decreases their DEF by 400 points.

------------------------------------------
Garoozis [Beast-Warrior] Fire ***** 86/315
------------------------------------------
ATK/1800 DEF/1500
An axe-swinging beast-warrior
with the head of a dragon.

------------------------------------------------------
Gate Guardian [Warrior/Effect] Dark *********** 87/315
------------------------------------------------------
ATK/3750 DEF/3400
This card can only be Special
Summoned by offering "Sanga of
the Thunder", "Kazejin" and "Suijin"
on your side of the field as a
Tribute.

-------------------------------------------------------------
Gazelle the King of Mythical Beasts [Beast] Earth **** 88/315
-------------------------------------------------------------
ATK/1500 DEF/1200
This monster moves so fast that it
looks like an illusion to mortal eyes.

----------------------------------
Germ Infection [Spell Card] 89/315
----------------------------------
The ATK of a non Machine-Type
monster equipped with this card is
decreased by 300 points at each
of its Standby Phases.

-------------------------------------
Giant Flea [Insect] Earth **** 90/315
-------------------------------------
ATK/1500 DEF/1200
A massive flea that feeds on the
blood of its enemies.

----------------------------------------
Giant Germ [Fiend/Effect] Dark ** 91/315
----------------------------------------
ATK/1000 DEF/100
When this card is sent to the
Graveyard as a result of battle,
inflict 500 points of Direct Damage
to your opponent's Life Points. You
can also take cards of the same
name from your Deck and Special
Summon them to the field in face-
up Attack Position. The Deck is
then shuffled.

------------------------------------------
Giant Rat [Beast/Effect] Earth **** 92/315
------------------------------------------
ATK/1400 DEF/1450
When this card is sent to the
Graveyard as a result of battle,
you may select 1 EARTH monster
with an ATK of 1500 or less from
your Deck and Special Summon it
to the field (no Tribute is required
for monsters of Level 5 or more).
The Deck is then shuffled.

-------------------------------------------
Giant Red Seasnake [Aqua] Water **** 93/315
-------------------------------------------
ATK/1800 DEF/800
A sea-dwelling snake that attacks
passing enemies with its sharp
teeth.

---------------------------------
Giant Trunade [Spell Card] 94/315
---------------------------------
Returns all Spell and Trap Cards
on the field to the respective
owner's hands.

----------------------------------------------------------
Giant Turtle Who Feeds on Flames [Aqua] Water ***** 95/315
----------------------------------------------------------
ATK/1400 DEF/1800
A crimson-shelled tortoise that
feeds on flames.

-----------------------------------------
Giga-Tech Wolf [Machine] Fire **** 96/315
-----------------------------------------
ATK/1200 DEF/1400
An iron wolf with razor-sharp
fangs that can penetrate any
armor.

--------------------------------------------------------
Giltia the D. Knight [Warrior/Fusion] Light ***** 97/315
--------------------------------------------------------
ATK/1850 DEF/1500
"Guardian of the Labyrinth" +
"Protector of the Throne"

-----------------------------
Goblin Fan [Trap Card] 98/315
-----------------------------
As long as this card remains face-
up on the field, destroy all Flip
Summoned monsters of Level 2 or
lower. At that time, their effects
are not activated.

-----------------------------------------------
Goddess of Whim [Fairy/Effect] Light *** 99/315
-----------------------------------------------
ATK/950 DEF/700
Toss a coin and call Heads or
Tails. Call it right and this card's
ATK will be doubled during this
turn. Call it wrong and it will be
halved during this turn.

------------------------------------------------------------
Goddess with the Third Eye [Fairy/Effect] Light **** 100/315
------------------------------------------------------------
ATK/1200 DEF/1000
You can substitute this card for
any 1 Fusion-Material Monster.
You cannot substitute for any
other Fusion-Material Monsters in
the current Fusion.

--------------------------------------
Gravedigger Ghoul [Spell Card] 101/315
--------------------------------------
Select 2 Monster Cards from your
opponent's Graveyard. These
Monster Cards are removed from
play for the remainder of the Duel.

------------------------------------------
Gravekeeper's Servant [Spell Card] 102/315
------------------------------------------
Each time your opponent attacks
with a monster, the opponent must
send 1 card from the top of his/her
Deck to the Graveyard.

-------------------------------------------------
Great Moth [Insect/Effect] Earth ******** 103/315
-------------------------------------------------
ATK/2600 DEF/2500
This monster can only be Special
Summoned by offering "Petit Moth"
as a Tribute on the 4th of your
turns after "Petit Moth" has been
equipped with "Cocoon of Evolution".

--------------------------------------
Griggle [Plant/Effect] Earth * 104/315
--------------------------------------
ATK/350 DEF/300
When this card is face-up on the
field and control shifts to your
opponent, you gain 3000 Life
Points. This effect can only be
used once as long as this card
remains face-up on the field.

------------------------------------------------------
Guardian of the Labyrinth [Warrior] Earth **** 105/315
------------------------------------------------------
ATK/1000 DEF/1200
A monster that guards the
entrance to the Netherworld.

--------------------------------------------------------
Guardian of the Throne Room [Machine] Earth **** 106/315
--------------------------------------------------------
ATK/1650 DEF/1600
A robot guard built to protect
throne rooms, it is armed with
homing missiles.

-------------------------------------
Hamburger Recipe [Spell Card] 107/315
-------------------------------------
This card is used to Ritual Summon
"Hungry Burger". You must also
offer monsters whose total Level
Stars equal 6 or more as a Tribute
from the field or your hand.

--------------------------------------------
Harpie Lady [Winged Beast] Wind **** 108/315
--------------------------------------------
ATK/1300 DEF/1400
This human-shaped animal with
wings is beautiful to watch but
deadly in battle.

------------------------------------------------------
Harpie Lady Sisters [Winged Beast] Wind ****** 109/315
------------------------------------------------------
This monster can only be Special
Summoned with the Spell Card
"Elegant Egotist".

--------------------------------------------
Harpie's Feather Duster [Spell Card] 110/315
--------------------------------------------
Destroys all of your opponent's
Spell and Trap Cards on the field.

--------------------------------
Heavy Storm [Spell Card] 111/315
--------------------------------
Destroy all Spell and Trap Cards
on the field.

--------------------------------------------
Hercules Beetle [Insect] Earth ***** 112/315
--------------------------------------------
ATK/1500 DEF/2000
A massive beetle with a tough
carapace and a dangerous horn.

-------------------------------------
Hibikime [Warrior] Earth **** 113/315
-------------------------------------
ATK/1450 DEF/1000
Confuses enemy monsters with a
noise that is harsh to the ears.

------------------------------------------
High Tide Gyojin [Aqua] Water **** 114/315
------------------------------------------
ATK/1650 DEF/1300
A very agile half-fish warrior
known for its relentless attacks.

--------------------------------------------------
Hiro's Shadow Scout [Fiend/Effect] Dark ** 115/315
--------------------------------------------------
ATK/650 DEF/500
FLIP: Your opponent draws 3
cards. Both players check the
cards and any Spell Cards among
them must be immediately
discarded to the Graveyard.

----------------------------------
Horn of Heaven [Trap Card] 116/315
----------------------------------
Offer 1 of your own monsters on
the field as a Tribute to negate the
summon (including Special
Summon) of a monster and
destroy it.

----------------------------------
Horn of Light [Spell Card] 117/315
----------------------------------
A monster equipped with this card
increases its DEF by 800 points.
When this card is sent from the
field to the Graveyard, you can
pay 500 Life Points to place it on
top of your Deck.

----------------------------------------
Horn of the Unicorn [Spell Card] 118/315
----------------------------------------
A monster equipped with this card
increases its ATK and DEF by 700
points. When this card is sent from
the field to the Graveyard, it
returns to the top of your Deck.

-------------------------------------------
Hoshiningen [Fairy/Effect] Light ** 119/315
-------------------------------------------
ATK/500 DEF/700
As long as this card remains face-up
on the field, increase the ATK
of all LIGHT monsters by 500
points and decrease the ATK of all
DARK monsters by 400 points.

------------------------------------------
House of Adhesive Tape [Trap Card] 120/315
------------------------------------------
If the DEF of a monster summoned
by your opponent (excluding
Special Summon) is 500 points or
less, the monster is destroyed.

--------------------------------------------------
Hungry Burger [Warrior/Ritual] Dark ****** 121/315
--------------------------------------------------
ATK/2000 DEF/1850
This monster can only be Ritual
Summoned with the Ritual Spell
Card, "Hamburger Recipe". You
must also offer monsters whose
total Level Stars equal 6 or more
as a Tribute from the field or your
hand.

------------------------------------------
Hunter Spider [Insect] Earth ***** 122/315
------------------------------------------
ATK/1600 DEF/1400
This monster feeds on whatever it
catches in its web.

---------------------------------
Hyosube [Aqua] Water **** 123/315
---------------------------------
ATK/1500 DEF/900
This amphibian is strong on the
attack, but leaves much to be
desired when defending.

----------------------------------------
Hyozanryu [Dragon] Light ******* 124/315
----------------------------------------
ATK/2100 DEF/2800
A dragon created from a massive
diamond that sparkles with blinding
light.

----------------------------------------------------------
Illusionist Faceless Mage [Spellcaster] Dark ***** 125/315
----------------------------------------------------------
ATK/1200 DEF/2200
Manipulates enemy attacks with
the power of illusion.

----------------------------------
Imperial Order [Trap Card] 126/315
----------------------------------
As long as this card remains face-
up on the field, negate the effects
of all Spell Cards. Pay 700 Life
Points during each of your
Standby Phases. If you cannot,
this card is destroyed.

---------------------------------------------------------
Invader of the Throne [Warrior/Effect] Earth **** 127/315
---------------------------------------------------------
ATK/1350 DEF/1700
FLIP: Select 1 opponent's monster
and switch control of it with this
card. This effect cannot be
activated during the Battle Phase.

------------------------------------------------------------------
Invitation to a Dark Sleep [Spellcaster/Effect] Dark ***** 128/315
------------------------------------------------------------------
ATK/1500 DEF/1800
When this monster is summoned
(excluding Special Summon),
select 1 of your opponent's
monsters. As long as this card
remains face-up on the field, the
selected monster cannot attack.

-----------------------------------
Jellyfish [Aqua] Water **** 129/315
-----------------------------------
An almost invisible, semi-
transparent jellyfish that drifts in
the sea.

-------------------------------------------
Jigen Bakudan [Pyro/Effect] Fire ** 130/315
-------------------------------------------
ATK/200 DEF/1000
FLIP: After this card is flipped,
offer it as a Tribute during your
Standby Phase to destroy all
monsters on your side of the field
and inflict Direct Damage equal to
half of the total ATK of the
destroyed cards (excluding this
monster) to your opponent's Life
Points.

-----------------------------------------
Jinzo #7 [Machine/Effect] Dark ** 131/315
-----------------------------------------
ATK/500 DEF/400
This monster may attack your
opponent's Life Points directly.

---------------------------------------------
Jirai Gumo [Insect/Effect] Earth **** 132/315
---------------------------------------------
ATK/2200 DEF/100
When you attack with this card,
toss a coin and call it. If you call it
right, attack normally. If you call it
wrong, reduce your Life Points by
half before attacking.

----------------------------------------
Judge Man [Warrior] Earth ****** 133/315
----------------------------------------
ATK/2200 DEF/1500
This club-wielding warrior battles
to the end and will never
surrender.

-------------------------------------------------
Kazejin [Spellcaster/Effect] Wind ******* 134/315
-------------------------------------------------
ATK/2400 DEF/2200
Reduce the ATK of an opponent's
monster attacking this card to 0.
This effect can be used only once.
The card's owner chooses when
to activate this effect.

----------------------------------------
Killer Needle [Insect] Wind **** 135/315
----------------------------------------
ATK/1200 DEF/1000
A huge bee with exceptional
strength that's particularly
dangerous in a swarm.

--------------------------------------------
King of Yamimakai [Fiend] Dark ***** 136/315
--------------------------------------------
ATK/2000 DEF/1530
Wields the power of darkness to
destroy its enemies.

-------------------------------------
Kojikocy [Warrior] Earth **** 137/315
-------------------------------------
ATK/1500 DEF/1200
A man-hunter with powerful arms
that can crush boulders.

-------------------------------------
Kuriboh [Fiend/Effect] Dark * 138/315
-------------------------------------
ATK/300 DEF/200
Discard this card from your hand
to the Graveyard to make the
damage inflicted to your Life Points
by 1 opponent's monster 0. This
effect must be activated during
your opponent's Battle Phase.

------------------------------------------
Kuwagata Alpha [Insect] Earth **** 139/315
------------------------------------------
ATK/1250 DEF/1000
A very vicious stag beetle that
goes for the head.

---------------------------------------------
Kwagar Hercules [Insect] Earth ****** 140/315
---------------------------------------------
ATK/1900 DEF/1700
"Kuwagata Alpha" + "Hercules
Beetle"

----------------------------------------------------------------
La Jinn the Mystical Genie of the Lamp [Fiend] Dark **** 141/315
----------------------------------------------------------------
ATK/1800 DEF/1000
A genie of the lamp that's at the
beck and call of its master.

----------------------------------------------------
Labyrinth Tank [Machine/Fusion] Dark ******* 142/315
----------------------------------------------------
ATK/2400 DEF/2400
"Giga-Tech Wolf" + "Cannon
Soldier"

-----------------------------------------
Labyrinth Wall [Rock] Earth ***** 143/315
-----------------------------------------
ATK/0 DEF/3000
These walls form a labyrinth with
no exit for enemies.

---------------------------------------------
Lady of Faith [Spellcaster] Light *** 144/315
---------------------------------------------
ATK/1100 DEF/800
Soothes the souls of others by
chanting a mysterious spell.

--------------------------------------------
Larvae Moth [Insect/Effect] Earth ** 145/315
--------------------------------------------
ATK/500 DEF/400
This monster can only be Special
Summoned by offering "Petit Moth"
as a Tribute on the 2nd of your
turns after "Petit Moth" has been
equipped with "Cocoon of
Evolution".

----------------------------------------------
Launcher Spider [Machine] Fire ******* 146/315
----------------------------------------------
ATK/2200 DEF/2500
A mechanical spider with rocket
launchers capable of random fire.

-----------------------------------------------------
Lava Battleguard [Warrior/Effect] Earth ***** 147/315
-----------------------------------------------------
ATK/1550 DEF/1800
Increase the ATK of this card by
500 points for each face-up
"Swamp Battleguard" on your side
of the field.

-------------------------------
Leghul [Insect] Earth * 148/315
-------------------------------
ATK/300 DEF/350
This monster may attack your
opponent's Life Points directly.

---------------------------------------------
Little Chimera [Beast/Effect] Fire ** 149/315
---------------------------------------------
ATK/600 DEF/550
As long as this card remains face-
up on the field, increase the ATK
of all FIRE monsters by 500 points
and decrease the ATK of all
WATER monsters by 400 points.

-----------------------------------
Luminous Spark [Spell Card] 150/315
-----------------------------------
Increases the ATK of all LIGHT
monsters by 500 points and
decreases their DEF by 400 points.

--------------------------------
Magic Jammer [Trap Card] 151/315
--------------------------------
Discard 1 card from your hand to
the Graveyard to negate the
activation of a Spell Card and
destroy it.

------------------------------------------------------
Magician of Faith [Spellcaster/Effect] Light * 152/315
------------------------------------------------------
ATK/300 DEF/400
FLIP: Select 1 Spell Card from your
Graveyard and return it to your
hand.

--------------------------------------------------
Maha Vailo [Spellcaster/Effect] Light **** 153/315
--------------------------------------------------
ATK/1550 DEF/1400
In addition to the effects of Equip
Cards, the ATK of this monster is
increased by 500 points for each
card equipped to this monster.

--------------------------------------------------------
Maiden of the Moonlight [Spellcaster] Light **** 154/315
--------------------------------------------------------
ATK/1500 DEF/1300
A sorcerer blessed by lunar light
with powers far beyond mortal
comprehension.

---------------------------------------
Malevolent Nuzzler [Spell Card] 155/315
---------------------------------------
A monster equipped with this card
increases its ATK by 700 points.
When this card is sent from the
field to the Graveyard, you can
pay 500 Life Points to place it on
top of your Deck.

-----------------------------------------------
Mask of Darkness [Fiend/Effect] Dark ** 156/315
-----------------------------------------------
ATK/900 DEF/400
FLIP: Select 1 Trap Card from your
Graveyard and return it to your
hand.

------------------------------------------------------
Masked Sorcerer [Spellcaster/Effect] Dark **** 157/315
------------------------------------------------------
ATK/900 DEF/1400
When you inflict damage to your
opponent's Life Points with this
card, draw 1 card from your Deck.

-------------------------------------------
Mechanical Snail [Machine] Dark *** 158/315
-------------------------------------------
ATK/800 DEF/1000
A cyborg snail that still travels at a
slow pace.

--------------------------------------------
Mechanicalchaser [Machine] Dark **** 159/315
--------------------------------------------
ATK/1850 DEF/800
A hunter that relentlessly pursues
its target by order of the Machine
King.

------------------------------
Megamorph [Spell Card] 160/315
------------------------------
If your Life Points are lower than
your opponent's, the original ATK
of a monster equipped with this
card is doubled. If your Life Points
are higher, the original ATK is
halved.

------------------------------------------
Megasonic Eye [Machine] Dark ***** 161/315
------------------------------------------
ATK/1500 DEF/1800
Made of mysterious metal, this
monster is a doomsday machine
from the edge of the universe.

-------------------------------------
Mesmeric Control [Spell Card] 162/315
-------------------------------------
When this card is played your
opponent cannot change the
position of monsters during his/her
next turn.

----------------------------------------
Metal Fish [Machine] Water ***** 163/315
----------------------------------------
ATK/1600 DEF/1900
A metal fish with a razor-sharp
caudal fin.

------------------------------
Metalmorph [Trap Card] 164/315
------------------------------
After activation, this card is used
to equip a face-up monster. The
monster equipped with this card
increases its ATK and DEF by 300
points. When attacking with a
monster equipped with this card,
you can further increase its ATK
by an amount equal to half the ATK
of your target.

-----------------------------------------------
Metalzoa [Machine/Effect] Dark ******** 165/315
-----------------------------------------------
ATK/3000 DEF/2300
This monster can only be Special
Summoned from your Deck to your
side of the field by offering "Zoa"
equipped with "Metalmorph" as a
Tribute.

---------------------------------------------
Mikazukinoyaiba [Dragon] Dark ******* 166/315
---------------------------------------------
ATK/2200 DEF/2350
A dragon warrior of the moon
armed with a crescent sword.

-----------------------------------------------
Millennium Shield [Warrior] Earth ***** 167/315
-----------------------------------------------
ATK/0 DEF/3000
A Millennium item, it's rumored to
block any strong attack.

--------------------------------------------
Milus Radiant [Beast/Effect] Earth * 168/315
--------------------------------------------
ATK/300 DEF/250
As long as this card remains face-
up on the field, increase the ATK
of all EARTH monsters by 500
points and decrease the ATK of all
WIND monsters by 400 points.

---------------------------------------
Minar [Insect/Effect] Earth *** 169/315
---------------------------------------
ATK/850 DEF/750
When this card is sent directly
from your hand to the Graveyard
by your opponent's card effect,
inflict 1000 points of Direct
Damage to your opponent's Life
Points.

---------------------------------------
Molten Destruction [Spell Card] 170/315
---------------------------------------
Increases the ATK of all FIRE
monsters by 500 points and
decreases their DEF by 400 points.

-----------------------------------
Monster Reborn [Spell Card] 171/315
-----------------------------------
Select 1 Monster Card from either
your opponent's or your own
Graveyard and place it on the field
under your control in Attack or
Defense Position (face-up). This is
considered a Special Summon.

-------------------------------------
Monster Recovery [Spell Card] 172/315
-------------------------------------
Select 1 of your own monsters on
your side of the field and combine
it with your Deck. At the same
time, combine your hand and Deck
together and shuffle the Deck.
Draw the same number of cards
that were in your hand from the
shuffled Deck.

-------------------------------------------
Morphing Jar [Rock/Effect] Earth ** 173/315
-------------------------------------------
ATK/700 DEF/800
FLIP: Both you and your opponent
discard all cards in your hands
and draw 5 cards from your
respective Decks.

--------------------------------------------------------
Mother Grizzly [Beast-Warrior/Effect] Water **** 174/315
--------------------------------------------------------
ATK/1400 DEF/1000
When this card is sent to the
Graveyard as a result of battle,
you may select 1 WATER monster
with an ATK of 1500 or less from
your Deck and Special Summon it
to the field in face-up Attack
Position (no Tribute is require for
monsters of Level 5 or more). The
Deck is then shuffled.

----------------------------------------
Muka Muka [Rock/Effect] Earth ** 175/315
----------------------------------------
ATK/600 DEF/300
Increase the ATK and DEF of this
card by 300 points for every card
in your hand.

--------------------------------------------------
Mushroom Man #2 [Warrior/Effect] Earth *** 176/315
--------------------------------------------------
ATK/1250 DEF/800
A player controlling this monster
loses 300 Life Points during each
of his/her Standby Phases when
this card is face-up on the field.
Control of this card is shifted to
your opponent by paying 500 Life
Points at your own End Phase.

------------------------------------------------------
Musician King [Spellcaster/Fusion] Light ***** 177/315
------------------------------------------------------
ATK/1750 DEF/1500
"Witch of the Black Forest" + "Lady
of Faith"

------------------------------------------
Mystic Horseman [Beast] Earth **** 178/315
------------------------------------------
ATK/1300 DEF/1550
Half man and half horse, this
monster is known for its extreme
speed.

---------------------------------------
Mystic Plasma Zone [Spell Card] 179/315
---------------------------------------
Increases the ATK of all DARK
monsters by 500 points and
decreases their DEF by 400 points.

----------------------------------------------
Mystic Tomato [Plant/Effect] Dark **** 180/315
----------------------------------------------
ATK/1400 DEF/1100
When this card is sent to the
Graveyard as a result of battle,
you may select 1 DARK monster
with an ATK of 1500 or less from
your Deck and Special Summon it
to the field (no Tribute is required
for monsters of Level 5 or more).
The Deck is then shuffled.

--------------------------------------------------
Mystical Sheep #1 [Beast/Effect] Earth *** 181/315
--------------------------------------------------
ATK/1150 DEF/900
You can substitue this card for
any 1 Fusion-Material Monster.
You cannot substitute for any
other Fusion-Material Monsters in
the current Fusion.

-------------------------------------------
Mystical Space Typhoon [Spell Card] 182/315
-------------------------------------------
Destroy 1 Spell or Trap Card on
the field.

--------------------------------------------
Needle Worm [Insect/Effect] Earth ** 183/315
--------------------------------------------
ATK/750 DEF/600
FLIP: Discard 5 cards from the top
of your opponent's Deck to his/her
Graveyard.

---------------------------------
Negate Attack [Trap Card] 184/315
---------------------------------
When your opponent attacks with
a monster, all attacks are negated
and your opponent's Battle Phase
ends.

-------------------------------------
Nimble Momonga [Beast/Effect] 185/315
-------------------------------------
ATK/1000 DEF/100
When this card is sent to the
Graveyard as a result of battle,
increase your Life Points by 1000
points. You can also take cards of
the same name from your Deck
and Special Summon them to the
field in face-down Defense
Position. The Deck is then shuffled.

-----------------------------------------
Niwatori [Winged Beast] Earth *** 186/315
-----------------------------------------
Swallows enemies whole and
uses their essence as energy.

-----------------------------------------
Nobleman of Crossout [Spell Card] 187/315
-----------------------------------------
Destroy 1 face-down Monster
Card and remove it from play. If the
monster destroyed has a Flip
Effect, both players must remove
all Monster Cards of the same
name from their respective Decks
and remove them from play. The
Decks are then shuffled.

----------------------------------------------
Nobleman of Extermination [Spell Card] 188/315
----------------------------------------------
Destroy 1 face-down Spell or Trap
Card and remove it from play. If the
card is a Trap Card, both players
must remove all Trap Cards of the
same name from their respective
Decks and remove them from play.
The Decks are then shuffled.

-----------------------------------
Novox's Prayer [Spell Card] 189/315
-----------------------------------
This card is used to Ritual Summon
"Skull Guardian". You must also
offer monsters whose total Level
Stars equal 7 or more as a Tribute
from the field or your hand.

-------------------------------------
Ooguchi [Aqua/Effect] Water * 190/315
-------------------------------------
ATK/300 DEF/250
This monster may attack your
opponent's Life Points directly.

----------------------------------------
Oscillo Hero [Warrior] Earth *** 191/315
----------------------------------------
ATK/1250 DEF/700
A strange warrior from another
dimension.

-------------------------------------------
Oscillo Hero #2 [Thunder] Light *** 192/315
-------------------------------------------
ATK/1000 DEF/500
A creature that electrocutes
opponents with bolts of lightning.

-----------------------------------
Painful Choice [Spell Card] 193/315
-----------------------------------
Select 5 cards from your Deck and
show them to your opponent. Your
opponent must select 1 card that
will be added to your hand.
Discard the remaining cards to the
Graveyard.

-------------------------------------
Pale Beast [Beast] Earth **** 194/315
-------------------------------------
ATK/1500 DEF/1200
With skin tinged a bluish-white, this
strange creature is a fearsome
sight to behold.

--------------------------------------
Paralyzing Potion [Spell Card] 195/315
--------------------------------------
A non Machine-Type monster
equipped with this card cannot
attack.

-----------------------------------------
Parrot Dragon [Dragon] Wind ***** 196/315
-----------------------------------------
ATK/2000 DEF/1300
A dragon from the cartoons that's
more dangerous than it appears to
be.

-----------------------------------------
Peacock [Winged Beast] Wind ***** 197/315
-----------------------------------------
ATK/1700 DEF/1500
A large peacock that launches its
feathers in a lethal attack.

----------------------------------------------
Penguin Knight [Aqua/Effect] Water *** 198/315
----------------------------------------------
ATK/900 DEF/800
When this card is sent directly
from your Deck to the Graveyard
by an opponent's card effect,
combine your Graveyard cards
with your own Deck, shuffle them
and form a new Deck.

----------------------------------------------------------
Performance of Sword [Warrior/Ritual] Earth ****** 199/315
----------------------------------------------------------
ATK/1950 DEF/1850
This monster can only be Ritual
Summoned with the Ritual Spell
Card, "Commencement Dance".
You must also offer monsters
whose total Level Stars equal 6 or
more as a Tribute from the field or
your hand.

-----------------------------------
Petit Moth [Insect] Earth * 200/315
-----------------------------------
ATK/300 DEF/200
This small but deadly creature is
better off avoided.

-----------------------------------
Polymerization [Spell Card] 201/315
-----------------------------------
Fuses 2 or more Fusion-Material
Monsters to form a new Fusion
Monster.

-------------------------------------
Premature Burial [Spell Card] 202/315
-------------------------------------
Pay 800 Life Points. Select 1
Monster Card from your
Graveyard, Special Summon it on
the field in face-up Attack Position,
and equip it with this card. When
this card is destroyed, the monster
is also destroyed.

--------------------------------------
Prevent Rat [Beast] Earth **** 203/315
--------------------------------------
This creature is shielded with a
tough hide of hair and is excellent
at defending itself.

-----------------------------------------------------
Princess of Tsurugi [Warrior/Effect] Wind *** 204/315
-----------------------------------------------------
ATK/900 DEF/700
FLIP: Inflicts 500 points of Direct
Damage to your opponent's Life
Points for each Spell and Trap
Card your opponent has on the
field.

----------------------------------------------------
Protector of the Throne [Warrior] Earth **** 205/315
----------------------------------------------------
ATK/800 DEF/1500
While the king is away, this queen
protects his throne with a mighty
defense.

---------------------------------------------------------------
Pumpking the King of Ghosts [Zombie/Effect] Dark ****** 206/315
---------------------------------------------------------------
ATK/1800 DEF/2000
If "Castle of Dark Illusions" is face-
up on the field, increase the ATK
and DEF of this card by 100 points.
As long as this "Castle of Dark
Illusions" remains face-up on the
field, the ATK and DEF of this card
continues to increase by 100
points during each of your
Standby Phases. This effect
continues until your 4th turn after
the card is activated.

-------------------------------------------------
Punished Eagle [Winged Beast] Wind ****** 207/315
-------------------------------------------------
ATK/2100 DEF/1800
"Blue-Winged Crown" + "Niwatori"

--------------------------------------------
Queen Bird [Winged Beast] Wind ***** 208/315
--------------------------------------------
ATK/1200 DEF/2000
This monster attacks enemies
using its huge beak.

--------------------------------------------------
Queen of Autumn Leaves [Plant] Earth ***** 209/315
--------------------------------------------------
ATK/1800 DEF/1500
Queen of the Emerald Forest and
wife of the Spirit King, she lives
surrounded by vivid red leaves.

-----------------------------------------------
Queen's Double [Warrior/Effect] Earth * 210/315
-----------------------------------------------
ATK/350 DEF/300
This monster may attack your
opponent's Life Points directly.

----------------------------------------------------------
Rabid Horseman [Beast-Warrior/Fusion] Earth ****** 211/315
----------------------------------------------------------
ATK/2000 DEF/1700
"Battle Ox" + "Mystic Horseman"

---------------------------------------
Rainbow Flower [Plant] Earth ** 212/315
---------------------------------------
ATK/400 DEF/500
This monster may attack your
opponent's Life Points directly.

------------------------------------------------
Red-Eyes B. Dragon [Dragon] Dark ******* 213/315
------------------------------------------------
ATK/2400 DEF/2000
A ferocious dragon with a deadly
attack.

------------------------------------------------------------------
Red-Eyes Black Metal Dragon [Machine/Effect] Dark ******** 214/315
------------------------------------------------------------------
ATK/2800 DEF/2400
This card can only be Special
Summoned from the Deck to the
field by offering "Red-Eyes B.
Dragon" equipped with
"Metalmorph" as a Tribute. Your
Deck is then shuffled.

-------------------------------------------------------
Relinquished [Spellcaster/Ritual/Effect] Dark * 215/315
-------------------------------------------------------
ATK/0 DEF/0
This monster can take on the ATK
and DEF of 1 opponent's monster
on the field (a face-down monster
results in an ATK and DEF of 0).
Treat the selected monster as an
Equip Spell Card and use it to equip
"Relinquished". You may use this
effect only once per turn and can
equip "Relinquished" with only 1
monster at a time. When you
opponent's monster attacks this
monster with an ATK higher than
"Relinquished", the equipped
monster is destroyed instead of
"Relinquished". Any Life Point
damage you receive from the
attacking monster when
"Relinquished" is equipped is also
inflicted on your opponent.

-------------------------------------------
Revival of Dokurorider [Spell Card] 216/315
-------------------------------------------
This card is used to Ritual Summon
"Dokurorider". You must also offer
monsters whose total Level Stars
equal 6 or more as a Tribute from
the field or your hand.

---------------------------------------
Ring of Destruction [Trap Card] 217/315
---------------------------------------
Destroy 1 face-up Monster Card
and inflict Direct Damage equal to
the destroyed card's ATK to the
Life Points of both you and your
opponent.

--------------------------------------
Ring of Magnetism [Spell Card] 218/315
--------------------------------------
This card can only be equipped to
a monster on your side of the field.
The monster equipped with this
card decreases its ATK and DEF
by 500 points. In addition, all the
monsters on your opponent's side
of the field must attack the monster
equipped with this card if they
choose to attack.

---------------------------------------
Rising Air Current [Spell Card] 219/315
---------------------------------------
Increases the ATK of all WIND
monsters by 500 points and
decreases their DEF by 400 points.

------------------------------------------------------
Roaring Ocean Snake [Aqua/Fusion] Water ****** 220/315
------------------------------------------------------
ATK/2100 DEF/1800
"Mystic Lamp" + "Hyosube"

----------------------------------
Robbin' Goblin [Trap Card] 221/315
----------------------------------
Each time 1 of your monsters
inflict damage to your opponent's
Life Points, 1 card is randomly
selected from your opponent's
hand and discarded to the Graveyard.

--------------------------------------------
Rock Ogre Grotto #1 [Rock] Earth *** 222/315
--------------------------------------------
ATK/800 DEF/1200
Protected by a solid body of rock,
this monster throws a bone-
shattering punch.

--------------------------------
Royal Decree [Trap Card] 223/315
--------------------------------
As long as this card remains face-
up on the field, negate the effect

Yu-Gi-Oh! Power of Chaos - Kaiba the Revenge FAQ Tags
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